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CtrlAltDestroy
December 8th, 2007, 12:43 PM
__________________________________________ _____________________________
| | |
| - Zteam PRESENTS - | C T R L A L T D E S T R O Y |
| | |
| Release Name: Campaign & UI Map | C H O K I N G V I C T I M |
| Script Source Data | |
| Release Date: 08-12-07 | S H A D O W S P A R T A N |
| | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯|2007|¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______ ¯¯¯¯
|CREDITS|
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯|
| * Any of the people listed below have contributed to the release in some way. |
| |
| -- CtrlAltDestroy |
| +-- Team lead |
| +-- Support |
| |
| -- Choking Victim |
| +-- Script research lead |
| +-- Programming support |
| |
| -- ShadowSpartan |
| +-- Programming lead |
| +-- Script research support |
| |
| -- Kornman00 |
| +-- Help |
| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____
|NOTES|
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯|
| * The scenario (a10, a50) tags included fix the duplicate recorded animations, camera |
| points, and cutscene flags that prevent the compiling of scripts in these two maps. |
| |
| * These scripts have been tested for the most part, though there is a possibility that |
| not *all* the problems have been eliminated. If you encounter one, please contact us |
| with details about it. |
| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______
|ENJOY!|
¯¯¯¯¯¯ DOWNLOAD: http://www.mediafire.com/?d26sn2ehwrnjm4h




Merry [early] Christmas from Zteam. :)

EDIT: Also, props to Soldier of Lite for help as well.

Masterz1337
December 8th, 2007, 12:44 PM
:-D

StankBacon
December 8th, 2007, 12:46 PM
nice.

thanks.

Syuusuke
December 8th, 2007, 12:59 PM
Oh snap, cool!

Patrickssj6
December 8th, 2007, 01:30 PM
script types:
0000 - startup
0100 - dormant

:ssh:


:3

Choking Victim
December 8th, 2007, 01:35 PM
;) thats our little secret patrick. Also i was expecting a flood of posts, i guess no one really visits this section much.

CodeBrain
December 8th, 2007, 01:44 PM
I think after a while of not releasing them, they gave up.

But do not fear! They will come shortly (give a hour/day or two)

Also, Thanks, and Merry Holidays Zteam! :D

CodeBrain
December 8th, 2007, 02:35 PM
A thing i found:

When I opened up A30.map, and tried to compile scripts, it gave me a error stating that cliff_right_fort_second_floor was not a valid trigger volume. When i looked, the trigger volume I found was cliff_right_fort_second_floo

:lol:

Timo
December 8th, 2007, 02:39 PM
Nice stuff guys :o!

AAA
December 8th, 2007, 02:40 PM
...Yeah, no-one posts any decent map(s) anymore...so, it's kind of making CE un-inhabited again.

Anyway, this is awesome. Thanks for the scenerios you guys. Still looking forward to your new and compiled content. :)

ShadowSpartan
December 8th, 2007, 02:45 PM
A thing i found:

When I opened up A30.map, and tried to compile scripts, it gave me a error stating that cliff_right_fort_second_floor was not a valid trigger volume. When i looked, the trigger volume I found was cliff_right_fort_second_floo

:lol:
It compiled fine for us. You either extracted from an edited map or HEK+ just messed up the extraction, which it does from time to time. Reextract the scenario from an unedited Halo PC map.

OmegaDragon
December 8th, 2007, 02:49 PM
Nice!

CodeBrain
December 8th, 2007, 03:21 PM
Did you guys play it?

The covie dropship pilots on mine are crashing into things, sounds arent completed correctly, thus not making the game continue.

Also, dropships freezing in mid-air, and a pelican that spawned on the bottom of the map....Droppods disappeared before their supposed to...

Im guessing its the scenario, but it could be the scripts....I have no idea.

Anyway, Ill do what you said ShadowSpartan.

Choking Victim
December 8th, 2007, 03:34 PM
Did you guys play it?

The covie dropship pilots on mine are crashing into things, sounds arent completed correctly, thus not making the game continue.

Also, dropships freezing in mid-air, and a pelican that spawned on the bottom of the map....Droppods disappeared before their supposed to...

Im guessing its the scenario, but it could be the scripts....I have no idea.

Anyway, Ill do what you said ShadowSpartan.
I've played that scenario countless times with compiled scripts, and not once had any of those problems. Obviously your scenario has been edited in some way, just reextract it and it should be fine.

CodeBrain
December 8th, 2007, 03:40 PM
All right, Ill do that right now. Thanks.

conure
December 8th, 2007, 03:54 PM
I am glad you guys finally released, very nice work i have to say.

Cortexian
December 10th, 2007, 05:58 AM
:iia:.

Love De Lux
December 10th, 2007, 03:14 PM
Nice. :iia:

http://www.enregistrersous.com/images2/65563985420071210210904.png

What's so special about this pic ? :3

By the way, I got problems with B30, the pelicans did not land where they were suposed to, and no pelican came to drop a hog.

Choking Victim
December 10th, 2007, 03:38 PM
I just compiled the scripts for that map and played through, I had neither of those two problems. Its either: A. you deleted part of the scripts that allows those events to execute correctly, or B. you moved the spawn points and/or cutscene flags for those vehicles to spawn at. Please, before anyone else posts an error make sure you haven't deleted anything from the scenario or script. These have been tested for the most part, and we haven't seen any problems like the ones some of you have been describing.

Love De Lux
December 10th, 2007, 04:04 PM
I just deleted my /b30/ folder, re-extracted my scenario from a clean map, and compiled with a clean script.

Same things happen.

I'm going to download the HaloPC tags that were released long time ago, and see if those problems are still there. I'll tell you.

Also, I'm not extracting my tags from an English version of Halo _you know why I'm sure_ can this be the source of the problems ?

Choking Victim
December 10th, 2007, 04:07 PM
I just deleted my /b30/ folder, re-extracted my scenario from a clean map, and compiled with a clean script.

Same things happen.

I'm going to download the HaloPC tags that were released long time ago, and see if those problems are still there. I'll tell you.

Also, I'm not extracting my tags from an English version of Halo _you know why I'm sure_ can this be the source of the problems ?
you never know, i don't seem to have that problem when i use a clean b30 scenario. So that may be whats wrong.

Higuy
December 11th, 2007, 10:53 PM
how do you install them to work? (were do i put, never really played with a10 before)

Also: choking victim everyone can use b30 becuase its less then 100mb and almost all of the other camagin maps are over 100.
but dont what the guys problem is.

CtrlAltDestroy
December 11th, 2007, 10:59 PM
If you don't know what they are, don't bother using them.

Higuy
December 11th, 2007, 11:21 PM
there scenario's and script's im not stupid... i just wanna no were to put em

CodeBrain
December 12th, 2007, 02:43 AM
In HCE Directory...

data/levels/SPMAPGOESHERE/scripts

:)

Donut
December 12th, 2007, 05:20 PM
nice. thanks for posing this. now i can play around with the sp maps and see how they were scripted. +rep :)

Higuy
December 12th, 2007, 05:51 PM
In HCE Directory...

data/levels/SPMAPGOESHERE/scripts

:)
thanks man

PenGuin1362
December 12th, 2007, 07:58 PM
excuse me mister <:mad:> where the f am i in credits! i did most of the work! you did nothing! YOU'RE USELESS!

CtrlAltDestroy
December 12th, 2007, 07:59 PM
Sorry:

Penguin
- Being a pain in the ass. :)

Choking Victim
December 12th, 2007, 08:00 PM
:mad:. Has anyone used them for anything interesting yet?

Invader Veex
December 12th, 2007, 09:30 PM
NOW I understand.....I'm gunna have fun! Thank you!! +rep

PenGuin1362
December 13th, 2007, 01:10 PM
:mad:. Has anyone used them for anything interesting yet?

much <3 choking. nice work guys. if i had the time, i would have :( maybe this weekend i'll play around with em for a bit

Vector_Matt
December 13th, 2007, 02:03 PM
I downloaded these and when I tell sapien to compile the scripts (a10) I get lots of errors along the lines of "recorded_animation 23 and recorded_animation 93 have the same name "bisenti_run""

Anyone know what the problem might be?

ShadowSpartan
December 13th, 2007, 03:14 PM
I downloaded these and when I tell sapien to compile the scripts (a10) I get lots of errors along the lines of "recorded_animation 23 and recorded_animation 93 have the same name "bisenti_run""

Anyone know what the problem might be?
I hate people that can't read all of a fucking post. Read CAD's post again. If you still can't get it after that, then please go away.

malolo420
December 13th, 2007, 06:55 PM
Woot thanks zteam.

Vector_Matt
December 13th, 2007, 07:29 PM
I hate people that can't read all of a fucking post. Read CAD's post again. If you still can't get it after that, then please go away.

Reviewing CAD's posts:

DOWNLOAD: http://www.halotrialmods.org/zteam/downloads/hohoho.rar




Merry [early] Christmas from Zteam. :)

EDIT: Also, props to Soldier of Lite for help as well.

If you don't know what they are, don't bother using them.

Sorry:

Penguin
- Being a pain in the ass. :)Nope nothing there.


Anyway, I put the scripts in various places, and found out that this error is apparently unrelated to the scripts. Oops.

CtrlAltDestroy
December 13th, 2007, 07:51 PM
_____
|NOTES|
| &#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175; &#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;|
| * The scenario (a10, a50) tags included fix the duplicate recorded animations, camera |
| points, and cutscene flags that prevent the compiling of scripts in these two maps. |
| |
| * These scripts have been tested for the most part, though there is a possibility that |
| not *all* the problems have been eliminated. If you encounter one, please contact us |
| with details about it. |
| |
&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175; &#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;&#175;

First post.

Vector_Matt
December 13th, 2007, 08:06 PM
Doh, forgot to scroll down in the code box (and apparently put the scripts in the wrong place, again). :embarrassed: Sorry for the trouble.



And thanks for posting the scripts et all.

MNC
December 16th, 2007, 09:24 AM
That's smoking hot.

CodeBrain
December 17th, 2007, 04:56 AM
:O

I tried making a skull, didn't go out as planned....

ERROR: I expected a boolean, but this value is void: (cheat_deathless_player 1)

:(

CtrlAltDestroy
December 17th, 2007, 09:48 AM
(set cheat_deathless_player true)

1 is a short (integer) value, not a boolean, and cheat_deathless_player is a global variable.

CodeBrain
December 17th, 2007, 04:04 PM
Thanks.

:D

Inferno
December 18th, 2007, 08:03 PM
I don't know what i'm doing wrong but on every map when i try to open in sapien or compile in tool i get

12.18.07 18:50:36 a hobo pc 01.01.00.0609 ----------------------------------------------
12.18.07 18:50:36 reference function: _write_to_error_file
12.18.07 18:50:36 reference address: 401b13
12.18.07 18:50:36 Couldn't read map file './a_hobobeta.map'
12.18.07 18:50:39 CreateDevice succeeded with refresh rate = 0
12.18.07 18:50:40 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
12.18.07 18:50:40 Increasing sound decompression buffer size to 1048576 bytes
12.18.07 18:52:43 EAX: 0xFFFFFFFE
12.18.07 18:52:43 EBX: 0x00000002
12.18.07 18:52:43 ECX: 0x00A4E2F8
12.18.07 18:52:43 EDX: 0x00000005
12.18.07 18:52:43 EDI: 0x0D7C2000
12.18.07 18:52:43 ESI: 0x00000000
12.18.07 18:52:43 EBP: 0x00A4E30C
12.18.07 18:52:43 ESP: 0x0013F0E4
12.18.07 18:52:43 EIP: 0x005AB968, 66 8B 04 3E ?????
12.18.07 18:52:43 6F697461 ?????
12.18.07 18:52:43 00000008 ?????
12.18.07 18:52:43 EXCEPTION_ACCESS_VIOLATION

i've downloaded a full set of campaign tags. i've got a clean tag set and i've extracted all the other tags i needed from clean PC sp maps.

i don't know what is causing it or why its happening all i know is thats pissing me off cause i've been wanting campaign scripts forever.

only map ive managed to get working is b40.

Choking Victim
December 18th, 2007, 08:25 PM
That used to happen to me, Its an error with hek+ i think. The only solution I found is to delete your tagset, and reextract.

CodeBrain
December 18th, 2007, 09:06 PM
He doesnt have access to the tags.

If your on vista, make sure your on Administrator, or just make the folder Admin controlled

Inferno
December 18th, 2007, 10:02 PM
i'm not on vista and i've tried re extraction like 5 times and i've even downloaded tags from halomaps.
nothing works and also on b30 my pelicans are crashing even though the pelican tags are exactly the same as the one in halo PC. (i checked using HMT)

Kornman00
December 18th, 2007, 10:22 PM
(set cheat_deathless_player true)

1 is a short (integer) value, not a boolean, and cheat_deathless_player is a global variable.
but hsc supports type casting, so its still ok.

but that doesn't mean its still alright for you to use 0/1 in ur code you lazy asses <:mad:>

ShadowSpartan
December 18th, 2007, 11:09 PM
but hsc supports type casting, so its still ok.

but that doesn't mean its still alright for you to use 0/1 in ur code you lazy asses <:mad:>
Good thing I made the extractor do true/false instead of 0/1, wouldn't want to get on Korn's bad side. :p

p0lar_bear
December 24th, 2007, 12:41 PM
wouldn't want to get on Korn's bad side. :p


(script startup omghax
(begin
(sv_say "lolool")
)
)

:haw:

FRain
December 24th, 2007, 12:47 PM
Lmao, P0lar.

Now that I'm back I'll see if I can put these scripts to some good use.


Thanks a bunch, ZTeam.

MNC
December 24th, 2007, 02:55 PM
I really need to get back to scripting. It's slowly creeping away from me, under all of the other work I need to do. It's frustrating D:

<holy shitzfuck polar is red>

kenney001
December 26th, 2007, 09:11 PM
wow....someone spent some time writing these......

CtrlAltDestroy
December 27th, 2007, 01:38 AM
If you are assuming that we hand wrote them, then you are mistaken.

t3h m00kz
December 27th, 2007, 01:53 AM
h4x! :O

demonmaster3k
December 28th, 2007, 08:08 PM
now for me to integrate these scripts into a program i've been working on for a while

man these scripts are so 1337

ShadowSpartan
December 29th, 2007, 11:39 AM
now for me to integrate these scripts into a program i've been working on for a while

man these scripts are so 1337
What program might that be?

Skarma
August 30th, 2010, 09:48 AM
Does anyone happen to have a copy of this they could upload and link here? The original link in the first post is broken.

S3anyBoy
August 30th, 2010, 10:40 AM
Does anyone happen to have a copy of this they could upload and link here? The original link in the first post is broken.
asdf
http://rapidshare.com/files/416048869/scripts.zip

Skarma
August 30th, 2010, 10:47 AM
Thanks guy.
Alt Link: http://www.mediafire.com/?d26sn2ehwrnjm4h

CrAsHOvErRide
August 30th, 2010, 12:18 PM
Silent, you obvious :giggle:

Dwood
August 31st, 2010, 02:09 AM
You could search Halomaps or pm me? I have them lol.