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View Full Version : Trouble loading actor_variant into Sapien



Botolf
December 10th, 2007, 10:51 PM
Ok, so today I've been trying to learm a few of the basics of SP levels and AI, and all was going peachy until I tried to load a grunty actor-variant into Sapien. I got a "Whoops - Contact your Bungie Programmer blahblahblah" error, so I looked back at the grunt tags (They basically used preexisting grunt everything). Checked through the tags, and I found a missing tag reference in my copied biped tag, down in the movement section, under footsteps.

"globals/grunt"

I gather this is missing, so would I be correct in guessing this is why I can't load the actor_variant into Sapien? If so, where would I find this tag (No luck finding it on my own)?

Hickle Stine
December 11th, 2007, 12:00 AM
There are 3 ways you can do this.

1. Download a tags that include globals for the grunts footsteps (recommended)
2. Use the cyborg's instead. (This works)
3. Rip the grunts globals from a single player map with HEK+

Botolf
December 11th, 2007, 02:11 AM
1. A good idea, but could potentially take longer than #3
2. Not preferable for obvious variety-related reasons :p
3. I made an attempt at this with HEK+ earlier today, but as I had no idea where to look, I turned up nothing. Enlighten me, sir! :)

Hickle Stine
December 11th, 2007, 04:32 AM
Well, they are usually located in the globals folder. I just found em in fact. Pick any single player map in HEK+ and use the 'Maps' window to navigate to the globals folder. select grunt.material_effects, add to queue, and hey presto.

Botolf
December 11th, 2007, 12:09 PM
Thanks, that solved my missing tag issue, there were a few effect tags that had to be extracted as well, and I can load the damn actor_variant into Sapien now :p

Now just to figure out how to get them to spawn... :raise:

EDIT: K, got 'em to spawn, huzzah!