View Full Version : Vehicle Help (the model and animation graph dont match)
Andrew_b
December 14th, 2007, 08:35 PM
Ok first off...what exactly does that mean?
Second how do i fix that?
I edited the warthog to make it have no turret (kept all the nodes and markers...didnt move one). I got it into halo but i got this error. So i learned how to animate...animated the hog. Still got the error. Then i just imported the old animations and it still say that.
(before i animated the hog...i was using the regular warthogs.)
I dont know whats up or how to fix. Any help would be nice. :embarrassed:
Roostervier
December 14th, 2007, 08:41 PM
Go into the animation file and copy the checksum. In the model, find its checksum area. Paste the checksum. It should at least stop giving the "not matching" error.
Andrew_b
December 14th, 2007, 09:08 PM
I didnt quite understand what you were saying but i opened my animations in guerilla and then the warthog animations and made them look alike. The game now accepts the animations, but i keep receiving a "OUT OF OBJECTS: Cannot create truck"
Kalub
December 15th, 2007, 04:17 AM
Open the .model and locate the Node Checksum section of the tag, now paste the original warthogs checksum in that box.
Andrew_b
December 15th, 2007, 03:05 PM
if you are talking about the node list checksum. i just did that and now it said my animations dont match and still no object or w/e.
SL1CK1337
December 15th, 2007, 03:10 PM
Does it say anything in debug.txt ?
Andrew_b
December 15th, 2007, 06:46 PM
12.15.07 11:51:23 sapien pc 01.00.00.0609 ----------------------------------------------
12.15.07 11:51:23 reference function: _write_to_error_file
12.15.07 11:51:23 reference address: 401b13
12.15.07 11:51:23 Couldn't read map file './sapienbeta.map'
12.15.07 11:51:24 CreateDevice succeeded with refresh rate = 0
12.15.07 11:51:28 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
12.15.07 11:51:29 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.15.07 11:51:30 Increasing sound decompression buffer size to 1048576 bytes
12.15.07 11:51:49 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
12.15.07 11:51:49 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
12.15.07 11:52:04 WARNING: 1 clusters in structure_bsp levels\test\warthogpark\warthogpark have no background sound or sound environment.
12.15.07 11:52:34 local player 0, weapon (0x0), deleted unexpectedly
12.15.07 11:52:51 the model 'vehicles\truck\truck' and the animation graph 'vehicles\truck\truck' don't match
12.15.07 11:52:51 the object 'vehicles\truck\truck' will not animate
12.15.07 11:53:09 OUT OF OBJECTS: cannot create truck
Ki11a_FTW
December 16th, 2007, 09:58 PM
you might have missing nodes in the gbx model or animations
Andrew_b
December 20th, 2007, 05:44 PM
im pretty sure i dont. (sorry for the bump, access to my computer is very limited).
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