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View Full Version : [MAP] Valkryie Beta 2



SuperSunny
December 27th, 2007, 07:36 AM
Download:
http://hce.halomaps.org/index.cfm?fid=3429
(http://hce.halomaps.org/index.cfm?fid=3429)
Video:
http://www.youtube.com/watch?v=RomAO-M59Tg


Author: Sunny Sharma (SuperSunny, Sunny)
E-Mail: SunnySharma@gmail.com

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This is beta 2 of Valkryie. No geometrical changes, but MANY shader and lighting changes. The next beta, probably in the next month, will incorperate numerous geometrical changes, UV fixes, and bug fixes.

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Bugs:

UV Errors
Real-Time Mirrors Reflect Lower Floor on Top Floor
Dynamic Lighting Errors
No Zooming on Pistol

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Credits:

Backpack Weapons - CtrlAltDestroy / [ZMT] L33T
Lower Floor - Bungie
Music - Boards of Canada - Dayvan Cowboy
Everything Else - Me This is best played on a widescreen resolution (Yelo plugin), but looks fine on standard.

http://i8.tinypic.com/8eqyge8.jpg
http://i2.tinypic.com/6o2h7id.jpg
http://i7.tinypic.com/6k75j6a.jpg
http://i12.tinypic.com/8a3q4jb.jpg

Patrickssj6
December 27th, 2007, 08:15 AM
Ba..Bam.

Syuusuke
December 27th, 2007, 10:28 AM
Bask in the bath of ...lens flares.
Did you really have to use this filesharing host?

SuperSunny
December 27th, 2007, 10:49 AM
Bask in the bath of ...lens flares.
Did you really have to use this filesharing host?

Fixed

Ki11a_FTW
December 27th, 2007, 12:38 PM
ill be playing this later on

Timo
December 27th, 2007, 02:29 PM
Nice stuff Sunny!

n00b1n8R
December 27th, 2007, 05:41 PM
by geometry changes, do you mean new tunnels or just refining the shape?

also, DL'ing.

SuperSunny
December 28th, 2007, 05:54 AM
Nice stuff Sunny!

Thanks Timo :D

And by Geometry changes, not basic ones, overhauls on locations and accessibility.

Sel
December 29th, 2007, 09:27 AM
This map was like finding a walrus sitting at your dinner table when you get home, and youre the only one who notices, In a good way of course :D

My card has a lot of trouble with reflections, but the shininess makes up for it all.

It just felt a little too small, and seemed a little one way. Mebbe a second path so you can go one of two ways?

Either way, luv the advances in the rendering :D

SMASH
December 29th, 2007, 09:43 AM
Would you like my assistance in extending it geometrically?

Disaster
December 29th, 2007, 10:12 AM
the map is sort of..bland geometry wise..needs more paths and design..however it looks beutiful as is..i love the way it rendered for ingame
nice work sunny, but i believe it needs more geometry wise

JunkfoodMan
December 29th, 2007, 11:02 AM
This map was like finding a walrus sitting at your dinner table when you get home, and youre the only one who notices, In a good way of course :D

...what?

Great map, Too bad I can't run it on high settings at the moment. Damn I need that 8800GT...

Sever
December 29th, 2007, 11:22 AM
...what?

You need to watch more game reviews (http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2541-Zero-Punctuation-The-Orange-Box).

JunkfoodMan
December 29th, 2007, 05:57 PM
You need to watch more game reviews (http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2541-Zero-Punctuation-The-Orange-Box).

I know, I've seen that one, but it just sounded completely out of context.

SuperSunny
December 30th, 2007, 03:24 AM
Would you like my assistance in extending it geometrically?

Possibly, I'll look into it!


the map is sort of..bland geometry wise..needs more paths and design..however it looks beutiful as is..i love the way it rendered for ingame
nice work sunny, but i believe it needs more geometry wise

Yes indeed it is, I need to update and change it. I'll see what happens, as a combination of how it looks now and better modeling will make it much better.

The reflections have a problem. They will showcase the bottom floor or a random section of the map based on a certain angle. Future portaling will hopefully fix this problem.

Syuusuke
January 4th, 2008, 06:20 PM
Modified pictures of Valkyrie with the Surreal Effect from DXTweaker (want it? go here (http://www.h2vista.net/forums/showthread.php?t=8006))

http://i5.photobucket.com/albums/y176/ryujin356/surreal_0001_Layer2.jpg
http://i5.photobucket.com/albums/y176/ryujin356/surreal_0002_Layer1.jpg
http://i5.photobucket.com/albums/y176/ryujin356/surreal_0000_Layer3.jpg

Sorry Sunny, I know you would've wanted to do it, but...=D

SuperSunny
January 7th, 2008, 09:03 PM
I can't run it, (DXTweaker) so thanks for the shots :D

It looks Surreal without it too!

malolo420
January 28th, 2008, 05:04 AM
The map looks good and all, but no offense its game play is quite boring.

Good work though.