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Roth
May 3rd, 2008, 05:09 PM
Meh a banshee... :\

yoyorast
May 3rd, 2008, 05:12 PM
Meh a banshee... :\

Come on, in slayer mode only.. not the end of da world.. and you'll be able to disable it anyway..

Roth
May 3rd, 2008, 05:15 PM
As long it is only one ok, but I don't want to have noobs flying backwards while bombarding the spawn points

yoyorast
May 3rd, 2008, 05:17 PM
ONly one, I promess :p

Roth
May 3rd, 2008, 05:19 PM
Good lol :D

Also will this map work better on low-end pc's? Because I read this "Yoyorast decided to pick up the mesh again and improve on it, allowing for better performance on lower-end PCs".

Pooky
May 3rd, 2008, 08:43 PM
As long it is only one ok, but I don't want to have noobs flying backwards while bombarding the spawn points

Actually yoyorast you could change the banshee so it can't hover (and maybe take off the fuel rod), that would solve a lot of problems with it right there. All people ever use the hover for is camping anyway.

n00b1n8R
May 3rd, 2008, 08:47 PM
Actually yoyorast you could change the banshee so it can't hover (and maybe take off the fuel rod), that would solve a lot of problems with it right there. All people ever use the hover for is camping anyway.
I disagree about the bomb, but removing the hover would be an excelent idea (and make people actually use it as a fighter instead of a bomber).

Pooky
May 3rd, 2008, 08:48 PM
I disagree about the bomb, but removing the hover would be an excelent idea (and make people actually use it as a fighter instead of a bomber).
If it were any other map maybe, but think about it. Yoyorast is a chokepoint map, and most of the time people are following the same linear path around the island. The bomb would be godlike.

TeeKup
May 3rd, 2008, 09:01 PM
Go look at how the Banshee in H2_Oblivion behaves, try and copy that formula.

n00b1n8R
May 3rd, 2008, 09:02 PM
If it were any other map maybe, but think about it. Yoyorast is a chokepoint map, and most of the time people are following the same linear path around the island. The bomb would be godlike.
There's plenty of cover for ground troops, and enough turns that vehicles could avoid them too.

Though perhaps the turning radius could be increased a little too to make banshee piolets actually commit to attacking instead of just taking potshots and seeing who they can flip.

itszutak
May 3rd, 2008, 11:24 PM
The best way to test would be to actually test a banshee, as-is, with a full server.

(notaskingforabetapleasedontaskidonthavethetime)

Pooky
May 3rd, 2008, 11:45 PM
(askingforabetapleaseaskihavethetime)

.

:p

hunterX
May 4th, 2008, 02:50 AM
...a five seats custom hog...

http://img443.imageshack.us/img443/467/yoyov2hog1tc91ir1.jpg
http://img156.imageshack.us/img156/5852/yoyov2hog2ga91fr1.jpg

=O.....please....please put that in. if there were a god of warthogs, this would be it

n00b1n8R
May 4th, 2008, 03:23 AM
That's not just the god of hogs, that's the god of fucking everything!
FUCK JESUS I'M STARTING THE CHURCH OF THE 5 SEATED HOG

Reaper Man
May 4th, 2008, 07:05 AM
I don't like the colour scheme of the hog, needs moar desert camo :-3

mcwesalot
May 4th, 2008, 10:39 AM
but its not in a desert its on a beach and desert camo would blend in with the race track

TeeKup
May 4th, 2008, 01:04 PM
but its not in a desert its on a beach and desert camo would blend in with the race track
....I'm sorry you have completely lost me.

mcwesalot
May 4th, 2008, 01:51 PM
he said he wanted more desert camo on the hog
and then i responded

itszutak
May 4th, 2008, 02:03 PM
Beautiful.

TeeKup
May 4th, 2008, 03:28 PM
he said he wanted more desert camo on the hog
and then i responded

Don't be a smartass. I was confused on how desert camo will blend in with a race track.

mcwesalot
May 4th, 2008, 05:06 PM
Don't be a smartass. I was confused on how desert camo will blend in with a race track.
i didn't mean to be a smart ass i thought you didn't understand my post.
and it doesnt thats my point

n00b1n8R
May 4th, 2008, 06:30 PM
So what's the problem?

mcwesalot
May 4th, 2008, 06:42 PM
So what's the problem? I....don't....know

Sel
May 4th, 2008, 06:44 PM
I....don't....know

Its your grammar, fix it.

Heathen
May 4th, 2008, 07:54 PM
On the internets, its hard to show emotions.....

This is why "internet punctuation" is important.

Ex:
Fuck You! (Anger)
Fuck You >:] (jokingly)

Your a good modeler (honest)
Your a good modeler (sarcasm)


but when your post looks like this:
i didn't mean to be a smart ass i thought you didn't understand my post.
and it doesnt thats my point

It makes it hard to know what you mean. At least be decent enough to capitalize the word "I" when you go to the extra effort to put commas.

Let me help.

I didn't mean to be a smart ass. I thought you didn't understand my post.
Your right, it doesn't. Thats my point.

Patrickssj6
May 5th, 2008, 12:24 PM
It's your grammar, fix it.
;)

Roth
May 5th, 2008, 01:39 PM
The color is fine...

Sel
May 5th, 2008, 05:20 PM
;)

I still love you :3

Matooba
June 7th, 2008, 11:56 PM
Been a while since update.
Heres where im at with M257 MultvP .
IhWuwDrcPXA

RedBaron
June 8th, 2008, 12:05 AM
Looks like it has a lot more stable steering compared to the original one in beta 1. Nice braking too. Curiousity- will there be a back passenger mount?

Matooba
June 8th, 2008, 12:08 AM
There is one, let me update this video to show that too.

Sever
June 8th, 2008, 12:14 AM
Problem #1: visually top-heavy, yet preforms otherwise.
Fix: slightly widen the wheels -OR- decrease the chassis rise -OR- modify the physics so it is more liable to overturn.

Problem #2: drive axle physics suggest all-wheel steering, yet drive axle preforms otherwise. (in turns, tail end slides proportionally to angle of turn - the more you turn, the more the wheels slide)
Fix: include all-wheel steering.

Problem #3: suspension is too tight.
Fix: modify the physics to allow more 'give' when the vehicle makes rough contacts. Also, have the vehicle sag when a biped enters it. Spartans weigh 1000 pounds - make it show.

Apoc4lypse
June 8th, 2008, 05:09 AM
problem over all, it looks like the mc is driving a brick and its just sliding across the ground, its not leaning or doing any of that, the wheels are jus goin up and down and mb the vehicle is goin up and down a little. You need to make the vehicle rotate and shit as the suspensions compress so its like the vehicle is actualy on suspensions as its going across terrain, not just being all flat.

E. try and excuse my spelling its pretty late, im so tired.

StankBacon
June 8th, 2008, 06:17 AM
yah it looks like proper suspension isnt in place.

Reaper Man
June 8th, 2008, 12:09 PM
Are you gunna reposition the way he sits on the ATV, as obviously you don't sit on one like that.

Matooba
June 8th, 2008, 12:56 PM
Are you gunna reposition the way he sits on the ATV, as obviously you don't sit on one like that.

As a rider of many years and many Quads, yes that is the position. Actually you should be sitting almost ontop of the gas tank for best center of gravity. Any farther forward however and his arms would go into his chest.

As for suspension, thats it..... changed it 100 times and any other way and it flips or just looks retarded period.

Sel
June 8th, 2008, 01:21 PM
Very good work.

Corndogman
June 8th, 2008, 01:46 PM
are you still going to open source the tags matooba? After the release of yoyo v2 of course.

Heathen
June 8th, 2008, 02:21 PM
It seems still like its just a warthog with a different look. Doesen't seem like an atv

Inferno
June 8th, 2008, 02:43 PM
yeah it does look like its to stable. you think it would be easier to flip for how tall it is.

Sel
June 8th, 2008, 03:09 PM
It looked fine to me, Ill take unrealisticly stable over flipping every 10 seconds any day.

Sever
June 8th, 2008, 03:14 PM
I'm saying make it visually realistically stable.

yoyorast
June 8th, 2008, 03:33 PM
Nice to see you improved the flexibility of the suspensions Mat..
My only concern is about the driver postion, I imagined him bit more like lied on his sit to the front (like more horizontal) bit like this :
http://img257.imageshack.us/img257/5310/mongooseridexd7.jpg
Shot at 2008-06-08

Inferno
June 8th, 2008, 04:03 PM
It looked fine to me, Ill take unrealisticly stable over flipping every 10 seconds any day.

i see your point and i agree.


and i also agree that you should get a more halo 3ish animation for the mongoose.

Matooba
June 9th, 2008, 12:22 PM
I will adjust the mc forward but im telling yah i already had him there and his arms go into his chest on decell.

Inferno
June 9th, 2008, 01:47 PM
then why not just move his elbows out so that they go past his chest?

Hunter
June 9th, 2008, 04:29 PM
Seems a bit to big to me, but looks good.

yoyorast
June 9th, 2008, 07:06 PM
I will adjust the mc forward but im telling yah i already had him there and his arms go into his chest on decell.

Well , to tell yu the truth, I understood one word on 2 on your last post lol sorry.. there was some unsual vocab for me there lol

Matooba
June 9th, 2008, 09:51 PM
I meant hands and forearms not upperarms. Maybe i should just make a beta test map in like BG and let everyone take it for a spin............

Sever
June 9th, 2008, 10:07 PM
Agreed - then it will be MUCH easier and our comments/criticisms will make more sense.

Corndogman
June 9th, 2008, 10:11 PM
and we can use h4x to rip the tags and steal them

Good idea toobs.

yoyorast
June 10th, 2008, 04:16 AM
ye but not public beta test.. and not in yoyoV2...
maybe by choosing some guys here that have some constructive critics and in a special yoyoV1 build maybe.

Reaper Man
June 10th, 2008, 05:22 AM
I will adjust the mc forward but im telling yah i already had him there and his arms go into his chest on decell.
Not when you're wearing a strength-enhancing powered exoskeleton. :eng101:

Matooba
June 10th, 2008, 11:50 AM
Yohan, get in touch with me tonight around 6pm eastern time. We will work out the test map. Would like to just do BG, but if you'd rather go with a yoyov1 build then thats ok too. Yes it will be only privately picked critics with a great knowledge base. Not hackers and the such....