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View Full Version : Lighting



johnnyblaz20
December 29th, 2007, 09:31 PM
I have a few maps with caves/indoor structure and ofcorse its dark. Is it possible to just add light to indoor structures without adding single hanging lights. I just want to know basicly how would i light the whole indoor area?

I was wondering if i would have to add planes in max and add a material to them or something??

Vicky
December 30th, 2007, 07:28 AM
That's an option, then use some light emitting shader. You could also check the 'affects interiors' checkbox under radiosity in your skytag.

Con
January 8th, 2008, 10:06 PM
I think someone posted a little tut on this a while back, not sure if it was at GBX or here, but you can indeed use invisible planes that emit like to help light your map.

johnnyblaz20
January 10th, 2008, 02:39 AM
What i did was extrude some planes in and used a light shader on the outsides, it works awsome. Thanks guys.