Bad Waffle
January 2nd, 2008, 02:52 AM
Formerly known as EVO and will remain codenamed as evo, i thought of giving you all a treat for new years--but just enough to show you guys that this isnt dead. At the moment i've been busy with work and school so evo has been on the backburner. This may seem to be an SVC project--but i promise you that i have never once thought of dropping this project--but to raise the bar to a more challenging goal. Im sadistic in the sense that i like harder goals, (ask conscars, i like pain ;) ).
I personally am learning and 'levelling up' so to say quite quickly--so usually ill go back and rework something. But recently, i've been reaching a peak with my modelling that i can start to work on my workflow instead of wrangling with the tool so that i can unwrap as i model, and then quickly move into photoshop and texture to complete it much more quickly than before.
What this means is that i'm a lot more comfortable with my art and i can show it with confidence that in two months i wont look back and say "what the crap is that?"
Well, i've been talking about the art for this entire passage with no news on the engine that it will all take place on. To tell you the truth, every engine ive found has elements that i like, but none really have enough of the elements that i want to really make a choice. We'll see what happens there, but in the meantime im going to create a LOT of geometry and assets. Here are a few pretties, and a few old things in case you missed it first time round.
http://img148.imageshack.us/img148/5029/test1jq1.jpg
http://img219.imageshack.us/img219/9650/test2ik5.jpg
http://img148.imageshack.us/img148/2923/test4cz8.png
http://img148.imageshack.us/img148/7181/test3zb4.png
http://img402.imageshack.us/img402/9772/test1sc7.png
http://img216.imageshack.us/img216/7318/busstop2hl6.png
http://img216.imageshack.us/img216/4262/busstop1ys0.png
http://img211.imageshack.us/img211/8443/trashcan2gq1.jpg
http://img140.imageshack.us/img140/3140/trashcan1qn5.jpg
http://img.photobucket.com/albums/v293/waveoflag/lightpost2.jpg
http://img.photobucket.com/albums/v293/waveoflag/atv2.jpg
http://img341.imageshack.us/img341/931/cjbaam852pu2.jpg
http://img341.imageshack.us/img341/659/cjbaam85ar5.jpg
I personally am learning and 'levelling up' so to say quite quickly--so usually ill go back and rework something. But recently, i've been reaching a peak with my modelling that i can start to work on my workflow instead of wrangling with the tool so that i can unwrap as i model, and then quickly move into photoshop and texture to complete it much more quickly than before.
What this means is that i'm a lot more comfortable with my art and i can show it with confidence that in two months i wont look back and say "what the crap is that?"
Well, i've been talking about the art for this entire passage with no news on the engine that it will all take place on. To tell you the truth, every engine ive found has elements that i like, but none really have enough of the elements that i want to really make a choice. We'll see what happens there, but in the meantime im going to create a LOT of geometry and assets. Here are a few pretties, and a few old things in case you missed it first time round.
http://img148.imageshack.us/img148/5029/test1jq1.jpg
http://img219.imageshack.us/img219/9650/test2ik5.jpg
http://img148.imageshack.us/img148/2923/test4cz8.png
http://img148.imageshack.us/img148/7181/test3zb4.png
http://img402.imageshack.us/img402/9772/test1sc7.png
http://img216.imageshack.us/img216/7318/busstop2hl6.png
http://img216.imageshack.us/img216/4262/busstop1ys0.png
http://img211.imageshack.us/img211/8443/trashcan2gq1.jpg
http://img140.imageshack.us/img140/3140/trashcan1qn5.jpg
http://img.photobucket.com/albums/v293/waveoflag/lightpost2.jpg
http://img.photobucket.com/albums/v293/waveoflag/atv2.jpg
http://img341.imageshack.us/img341/931/cjbaam852pu2.jpg
http://img341.imageshack.us/img341/659/cjbaam85ar5.jpg