View Full Version : [Filter] Sin City
Con
January 3rd, 2008, 10:25 PM
Probably the last filter I'll make, unless I can think of something cooler. For now, I'm back to working on my other projects. Enjoy :)
Rat Race
http://img511.imageshack.us/img511/1105/rrbb7.jpg
Download Filter (http://rapidshare.com/files/81103416/Sin_City.xml.html)
Download DXTweaker + Surreal Filter + Camo Fix (http://rapidshare.com/files/80832441/DXTweaker.rar.html)
Instructions
If you don't already have DXTweaker, download it from the link above.
Download the filter from the link above, and place the .xml file in the DXTweaker\Plugin\PostFilterEffect\ folder.
Run DXTweaker, and under "Modules to Load," make sure that "Post Filter" is checked. For the module properties, maker sure that Sin City is selected.
Optionally, you can create a shortcut to the config file in the DXTweaker\Config folder which corresponds to Halo CE with the filter enabled. Also make sure that .dxtp files are associated with DXTweaker.
Elite Killa
January 3rd, 2008, 10:40 PM
I'm not sure about this one...but I guess it looks alright.
DaneO'Roo
January 3rd, 2008, 10:40 PM
:wtc: Conscars.
Gogogogo make more. Make one that changes the hue constantly, if you can.
Con
January 3rd, 2008, 10:48 PM
for anyone that's a complete troll and misses the reference:
http://www.poster.net/sin-city/sin-city-hartigan-bruce-willis-5001220.jpg
supersniper
January 3rd, 2008, 11:08 PM
I like it :D!
DrunkenSamus
January 3rd, 2008, 11:29 PM
All we need now is Catwoman.
Terin
January 3rd, 2008, 11:31 PM
It looks real nice on Rat Race. Blood Gulch looks kinda fugly, though. :x
HDoan
January 3rd, 2008, 11:34 PM
Try to make one that makes things look cartoonish =D
Con
January 3rd, 2008, 11:39 PM
It looks real nice on Rat Race. Blood Gulch looks kinda fugly, though. :x
no way around it unfortunately. Then filter takes things that have a lot of red in them, makes them bright red, then makes everything else a contrasty black and white.
DrunkenSamus
January 4th, 2008, 12:18 AM
Try to make one that makes things look cartoonish =D
You're thinking TF2. I like it...
StankBacon
January 4th, 2008, 08:54 AM
i love it conscars.
very cool looking.
Kalub
January 4th, 2008, 08:46 PM
Please tell me you didn't get you idea from here, because I was trying to do this :(
http://www.gamedev.net/community/forums/topic.asp?topic_id=478093
Love the effect though....
Con
January 4th, 2008, 09:21 PM
Please tell me you didn't get you idea from here, because I was trying to do this :(
http://www.gamedev.net/community/forums/topic.asp?topic_id=478093
Love the effect though....
yeah, I was having trouble putting the red into the image, so I asked at that site. He said:
you should instead subtract it from the gray value's blue and green components and then add it to the red component.so I wrote up some new code and it worked. I don't even know if the code he made works at all. This stuff's pretty simple to make if you've got an idea of what it needs to do.
Kalub
January 4th, 2008, 09:37 PM
Ohshit, I didnt even read who posted that...
:D
Patrickssj6
January 5th, 2008, 01:55 AM
Who cares, it looks nice :awesome:
A new era of Halo CE. :D
n00b1n8R
January 5th, 2008, 04:59 AM
any chance you could get abit of a motion blurr going on or is that not possible with a filter?
also a high contrast filter that leaves ghosting behind moving targets would strike me as the shit. though again, I know shit about these things :P
Con
January 5th, 2008, 04:03 PM
also a high contrast filter that leaves ghosting behind moving targets would strike me as the shit. though again, I know shit about these things :P
OSHIT
I didn't think this would work, but it did. I wrote a new one that overlays the previous frame over the current one; a ghosting effect. Moar testing needs to be done, but it's kinda neat.
the problem is it's hard to see unless you're looking around rapidly or things are moving really fast.
Sever
January 5th, 2008, 04:08 PM
Any way of implementing this directly into the game? I talked to Rob Op about something like this for when you only have one bar of hp left (in his SP campaign, Bridge/Scythopolis). That, along with the standard heartbeat effect would be awesome if it is possible.
Con
January 5th, 2008, 04:20 PM
I don't believe so, it'd have to be some sort of effect tag or something. I don't know what you can do with effects. You could always script a blur effect in or something. I think there's scripts to detect the player's health, and you could use scripts to make the blur higher as the health goes down.
also, here's a pic:
http://img242.imageshack.us/img242/5760/50579341aq8.jpg
me just shaking the camera up and down
supersniper
January 5th, 2008, 04:21 PM
I see no pic???
Nor is there a link???
Con
January 5th, 2008, 04:46 PM
I edited my post. Can you see it now?
Syuusuke
January 5th, 2008, 05:21 PM
Yes.
n00b1n8R
January 5th, 2008, 07:01 PM
Looks interesting. any chance you could post a short vid so we can see it in real time?
Con
January 5th, 2008, 07:02 PM
The effect isn't super obvious. A video wouldn't do it justice, so I'm still working on it.
Metroid4593
January 5th, 2008, 07:14 PM
Do want moar filters! These are sexy
Pyong Kawaguchi
January 5th, 2008, 07:15 PM
make a billion of em!
Con
January 5th, 2008, 07:46 PM
filter updates going in the CE gallery thread
MNC
January 13th, 2008, 03:56 PM
How can you miss the reference. That's awesome, nice job.
Matooba
January 22nd, 2008, 11:23 AM
Can you make a cell shader filter?
Con
January 22nd, 2008, 08:57 PM
That'd be extremely difficult if not impossible, so no
demonmaster3k
January 23rd, 2008, 12:30 PM
hey conscars, after automatic updates replaced my ATI drivers to the new catalyst 8.0 suit dxtweaker filters and fixes don't work anymore.
besides downgrading, what do i do to ge them to work again?
Con
January 23rd, 2008, 07:13 PM
I don't know much if not nothing about ATI drivers, but maybe 8.0 uses something like a proxy dll like DXTweaker does. Make sure in your ATI settings to turn off any post-processing done by the ATI drivers for Halo, then maybe it'll work.
demonmaster3k
January 24th, 2008, 05:54 PM
i tried running the filters on my desktop (which uses an nvidia card) and it did the same thing, i had the filters running fine after installing the latest firmware, so it's not the drivers that are preventing the filters from applying.
does dxtweaker use temporary files or even registry keys? because i'm pretty sure that the problem's a registry, temp file, or even an execution flaw. i know the problem's not dxtweaker because it shows all of my profiles with the information correct and all.
Con
January 26th, 2008, 01:16 PM
I don't know much about how DXTweaker works, sorry. Try googling for some support forums.
demonmaster3k
January 28th, 2008, 06:51 PM
well, i fixed dxtweaker on my xp comp, it seems that i had some corruption in one of my .net framework packages.
on a sidenote, i found a way to get fake hdr into halo when i was looking on the internet apparently, there's this dll and a d3d effect that when dropped into a game executable's root directory enable fake HDR and bloom. the files were originally developed for elderscrolls oblivion, but can be used in halo. only one catch, the bloom effect is activated by using the "+" key on the numberpad and the bloom only shows up during text chat. but the effect file is editable, so maybe it could work in the actual gameplay, not just some neat text editor effect.
thank you for at least attempting to help i really appreciate it.
link to fake HDR:
http://timeslip.chorrol.com/current/TrimmedFakeHDR.7z
link to saturation increase filter: (found the code on the nets as well)
http://files.filefront.com/saturation+increasexml/;9529345;/fileinfo.html
Syuusuke
January 28th, 2008, 08:06 PM
Fake HDR:
HOTLINKING IS NOT ALLOWED D:
What he was trying to link us to:
http://timeslip.chorrol.com/FakeHDRDownload.html
Generic version
Also it doesn't work? (Placed it in the HCE directory, tried pressing + on the numpad, what's up?)
demonmaster3k
January 28th, 2008, 08:17 PM
not the cutdown version, i was linking the generic version
the cutdown and the oblivion release cannot run outside of oblivion
Syuusuke
January 28th, 2008, 08:32 PM
Actually you linked to the "Trimmed" version which was under Cutdown version.
I even tried the generic version, Halo would close before it gets to the menu screen.
Choking Victim
January 28th, 2008, 08:53 PM
the filter works for me, but it just looks like it jacked up the brightness a bit. :(
Syuusuke
January 28th, 2008, 09:38 PM
Filter?
The Saturation bit? or the HDR one?
Choking Victim
January 29th, 2008, 02:34 PM
the hdr one
demonmaster3k
January 29th, 2008, 02:57 PM
how'd you get it to work?
dxtweaker's post-processing also seems to have problems with .net framework 3.5
Syuusuke
January 29th, 2008, 03:34 PM
Wait, you used the .dll with DXTweaker? Huh?
Choking Victim
January 29th, 2008, 04:27 PM
you place the dll file into the ce directory, then go ingame and press + on the numpad. As demonmaster said, it only works while in text chat. I don't see any fake hdr. Just turn up the brightness on your monitor, and its equivalent to that lame fake hdr filter.
demonmaster3k
January 29th, 2008, 04:59 PM
i saw a bunch of bloom effect, but that's because i used it in conjunction with conscars' surreal filter
Syuusuke
January 29th, 2008, 05:19 PM
Oh...well you can't use that d3d9.dll with Dxtweaker, it has to be one of them at a time.
SuperSunny
January 31st, 2008, 04:14 AM
Oh...well you can't use that d3d9.dll with Dxtweaker, it has to be one of them at a time.
Yes :( I disabled Yelo and now this works
chicane
February 7th, 2008, 06:49 PM
I'd like to point out that in the movie the color yellow appeared too, and I don't really see any yellow here
Con
February 7th, 2008, 10:39 PM
oh well
Cyanide
February 11th, 2008, 04:42 PM
Ya, if you notice the following colors appear in the movie...
Blue
Gold
Yellow
Orange
Red
& Green
They were all, however, done at selective times....
Now if he put all those colors in there it wouldn't resemble Sin City at all......
The Movie is most recognized by its BW&R theme.
Kibito87
February 18th, 2008, 05:26 PM
I don't suppose this can be done to the .map itself. That would be awesome. If somebody has an idea on how to do it that way, I'd love you.
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