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View Full Version : The Ghost's exporter error



Irishfreak
January 5th, 2008, 11:54 PM
When I follow the tutorial for making a map I do everything it says, but then
instead of using the normal exporter I have The Ghosts because I don't have 3DS Max 8.
I am using 2008, if that is the problem then are there any new exporters?
I always get this error:
http://img139.imageshack.us/img139/1097/halpni3.jpg

Timo
January 6th, 2008, 12:28 AM
You need to convert it to an editable mesh before you export, but I could be horribly wrong ;p

johnnyblaz20
January 6th, 2008, 10:13 AM
I would recommend just looking around for 3ds 8. I have 2008 also and v9 and i could never get ghost's exporter to work correctly. I always ended up exporting it and importing it into v8 so i could export using the bungie .ass exporter.

DEElekgolo
January 14th, 2008, 07:08 PM
You can keep it 3ds max 2008. You just need to make sure that its editable MESH. This solves a lot of errors. Like the "could not get polycount" thing. You can mess with the model but when your done you MUST make sure that it is a editable MESH when your done.

johnnyblaz20
January 14th, 2008, 11:54 PM
Did not know that. Maybe i'll start using v2008.