View Full Version : ummm assault rifle in halo 2 vista
©ookie
January 14th, 2008, 04:24 PM
i want to put it in h2v and i tried to and in sapien it showed the model but ingame it was a battle rifle. on my other attempts before that i could see teh 3p model but fp = wtf where is meh weapon.
and i haven't seen any tutorials for it if u have unlocked guerilla and jahrains doesnt make sense D:. does any1 know what im doing wrong if so please tell me.
armoman92
January 14th, 2008, 04:46 PM
what? what did u try?
©ookie
January 14th, 2008, 04:56 PM
i used jahrains gbx model upgrader and stuff made the model tag and weapon tag item collection open sapien put it in and i saw the model and everything anf ingame it was a battle rifle
Pyong Kawaguchi
January 14th, 2008, 08:49 PM
Send me the Model tags and such, And ill fix em for you and send you the tags, kay?
©ookie
January 14th, 2008, 10:11 PM
i sent em to ya do with wat u can
johnnyblaz20
January 14th, 2008, 10:33 PM
UMMM I don mean to pick n stuff but is that how you always talk Cookie? It is kinda annoying but thats just me.
Did you try just editing another weapon tag or create your own?
Con
January 15th, 2008, 12:04 AM
UMMM I don mean to pick n stuff but is that how you always talk Cookie? It is kinda annoying but thats just me.
I agree. Quick tip Cookie; people who post like this is some xfire chat room aren't respected much in this community.
Masterz1337
January 15th, 2008, 12:08 AM
Did you make it a totaly new weapon? wWth a new item collection?
©ookie
January 15th, 2008, 05:51 AM
i made a new weapon but i copy and pasted battle rifle replaced its rendermoels with the assault rifles and made my model tag (wich i think is what the problam is since i cant open them up so i dont know what to put in besides the render model) i got it ingame and sapien just its only 3p there is no first person.:confused2:
Pyong Kawaguchi
January 15th, 2008, 07:55 AM
Im compiling now, when finished ill test it and tell you if it worked or not
Edit:
H2v just pwnt me, now the map isnt even showing on the list >.>
Masterz1337
January 15th, 2008, 11:32 AM
Checksum.
©ookie
January 15th, 2008, 02:27 PM
Im compiling now, when finished ill test it and tell you if it worked or not
Edit:
H2v just pwnt me, now the map isnt even showing on the list >.>
that happened to me also when i tried putting ai on a warthog :(
also send meh tags.
Pyong Kawaguchi
January 15th, 2008, 06:21 PM
Checksum? :$ i guess it doesnt like my spartanspawner or something..
jahrain
January 17th, 2008, 04:56 AM
ummm..
http://i193.photobucket.com/albums/z11/jahrain00/halo22007-07-0706-42-43-16.jpg
http://i193.photobucket.com/albums/z11/jahrain00/halo22007-07-0706-42-34-50.jpg
If i didn't trash H2V, I would post the tags. Maybe later I might dig through my old back ups. I might still have them somewhere.
All i know is that you need to change the reference to the FP model separately. Also, make sure the unused flag is not set. That tells the map compiler to skip that tag and use whats in the shared map files.
Pyong Kawaguchi
January 17th, 2008, 06:23 AM
So, instead of having to copy them i can just uncheck Unused?
Wow..
©ookie
January 17th, 2008, 04:12 PM
it didnt work my map didnt even show up
Martini-562
January 20th, 2008, 09:52 AM
ok I screwed around with h2kornmann00 in the hope that I could get the AR in the game.
I used Jahrain's gbx-model upgader.
Well it sort of worked, I got the gun in, but it wont show up in first person, and the texture is completly screwed up.
http://i246.photobucket.com/albums/gg106/M-562/texturisfucked.jpg
Does anyone know how to fix either of these problems?
Does it need fixing within h2ek, or in 3ds max or something else.
Vicky
January 20th, 2008, 09:58 AM
Looks like it doesn't have a shader at all.
Martini-562
January 20th, 2008, 10:02 AM
jahrain's model upgrader mentioned shaders i believe, so I thought I didn't have to worry about them
OK now i try to make a shader, and when I look for a template it says it needs a bitmap file. So I go to the bitmaps folder and nothing shows up. And theres bitmaps in there, I checked.
johnnyblaz20
January 20th, 2008, 02:34 PM
How did you go about making the shader? Sounds to me that you didn't add the template to the shader file you created. Further more you can not apply the h2v shader to the model in the gbx, the shader path of your CE model must stay the same. You have to place the shaders you create in the same area of the h2v directory as it was in the CE directory.
Example. your CE model shaders are in HCE/tags/weapons/battlerifle/shaders
after you gbx your model your h2v shaders must be in
h2v's/tags/weapons/battlerifle/shaders
with your model in the battlerifle folder.
Sorry if you already knew this m-562 but it just sounded like you didn't.
Martini-562
January 20th, 2008, 02:48 PM
well I didnt but does the model upgrader also upgrade the shaders?
Because I dont see them anywhere.
Vicky
January 20th, 2008, 03:11 PM
No. You gotta use the same paths for the shaders under h2v as you did under CE, like johnny said...and you don't need the shader prefix.
johnnyblaz20
January 20th, 2008, 03:40 PM
The gbx model upgrader can not create shaders. With some help maybe you can though m-562. Kidding. If you can not figure out to create a proper shader i'd do some searches for threads talking about shaders or find a tutorial and if that does not help start up a thread, thats what forums are all about.
Basicly what you need is a proper and correctly named shaders and you also need to put them in the right directory, thats it.
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