Chizzle110
January 20th, 2008, 07:38 PM
I have a problem with compiling my map in currently working on. Everytime i press compile level. i get this thing
--- tod.ass
processing environment geometry...
### WARNING: Found duplicate shader collection name "shared" in:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\shader
s\shader_collections.shader_collections
### ERROR: Unable to find shader "plate_ext".
### ERROR: Unable to find shader "forerunner_rusted_grey".
### ERROR: Unable to find shader "flat_dark_scratchy".
### ERROR: Unable to find shader "ground".
### ERROR: Unable to find shader "panels_generic_burnt".
### ERROR: Unable to find shader "panel_decorative_circle".
### ERROR there are 62 open or degenerate edges
2 edges: plate_ext / forerunner_rusted_grey
46 edges: forerunner_rusted_grey
4 edges: forerunner_rusted_grey / forerunner_rusted_grey
6 edges: flat_dark_scratchy
4 edges: plate_ext
### WARNING overlapping surfaces0.000% -
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces85.057% \
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### ERROR open edge: reported 62 errors
=== writing out structure 'scenarios\multi\tornament_of_doom\tod':
6 materials and 0 markers,
3022 vertices, 1191 points and 2346 triangles.
collision bsp:
329 planes, 673 nodes and 348 leaves,
1344 surfaces, 2550 edges and 1191 vertices.
structure:
0 portals, 3 clusters and 121 subclusters.
0 environment objects of 0 distinct types.
=== imported structure 'scenarios\multi\tornament_of_doom\tod' in 0m 16.995sec
average cluster distance error: 0.00
maximum cluster distance error: 0.00
=== built visibility for structure 'scenarios\multi\tornament_of_doom\tod'
=== saving imported structure scenarios\multi\tornament_of_doom\tod
Lighting tod of c:\program files\microsoft games\halo 2 map editor\tags\scenario
s\multi\tornament_of_doom\tod
5000000 photons
18 monte carlo samples per pixel
Hit control-c now if this isn't right.
Lightmap job started at 01.20.08 19:36:29.134
Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
- mem (used= 0.00MB, free= 210.09MB)
failed to load scenario 'c:\program files\microsoft games\halo 2 map editor\tags
\scenarios\multi\tornament_of_doom\tod'
the following tags were missing:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
tornament_of_doom\tod.scenario
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
tornament_of_doom\tod.scenario
--------- lightmap stats ---------
photons cast: 0
raytests from photons: 0 (0.00)
calls to find_photons: 0
raytests from find_photons: 0 (0.00)
calls to compute_light_value: 0
sun tests: 0
sun raytests: 0 (0.00)
point light tests: 0
point light raytests: 0 (0.00)
surface light tests: 0
surface light raytests: 0 (0.00)
indirect radiance raytests: 0 (0.00)
Press any key to continue . . .
anybody find a solution?
--- tod.ass
processing environment geometry...
### WARNING: Found duplicate shader collection name "shared" in:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\shader
s\shader_collections.shader_collections
### ERROR: Unable to find shader "plate_ext".
### ERROR: Unable to find shader "forerunner_rusted_grey".
### ERROR: Unable to find shader "flat_dark_scratchy".
### ERROR: Unable to find shader "ground".
### ERROR: Unable to find shader "panels_generic_burnt".
### ERROR: Unable to find shader "panel_decorative_circle".
### ERROR there are 62 open or degenerate edges
2 edges: plate_ext / forerunner_rusted_grey
46 edges: forerunner_rusted_grey
4 edges: forerunner_rusted_grey / forerunner_rusted_grey
6 edges: flat_dark_scratchy
4 edges: plate_ext
### WARNING overlapping surfaces0.000% -
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces85.057% \
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING overlapping surfaces
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### WARNING triangle outside bsp
### ERROR open edge: reported 62 errors
=== writing out structure 'scenarios\multi\tornament_of_doom\tod':
6 materials and 0 markers,
3022 vertices, 1191 points and 2346 triangles.
collision bsp:
329 planes, 673 nodes and 348 leaves,
1344 surfaces, 2550 edges and 1191 vertices.
structure:
0 portals, 3 clusters and 121 subclusters.
0 environment objects of 0 distinct types.
=== imported structure 'scenarios\multi\tornament_of_doom\tod' in 0m 16.995sec
average cluster distance error: 0.00
maximum cluster distance error: 0.00
=== built visibility for structure 'scenarios\multi\tornament_of_doom\tod'
=== saving imported structure scenarios\multi\tornament_of_doom\tod
Lighting tod of c:\program files\microsoft games\halo 2 map editor\tags\scenario
s\multi\tornament_of_doom\tod
5000000 photons
18 monte carlo samples per pixel
Hit control-c now if this isn't right.
Lightmap job started at 01.20.08 19:36:29.134
Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
- mem (used= 0.00MB, free= 210.09MB)
failed to load scenario 'c:\program files\microsoft games\halo 2 map editor\tags
\scenarios\multi\tornament_of_doom\tod'
the following tags were missing:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
tornament_of_doom\tod.scenario
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
tornament_of_doom\tod.scenario
--------- lightmap stats ---------
photons cast: 0
raytests from photons: 0 (0.00)
calls to find_photons: 0
raytests from find_photons: 0 (0.00)
calls to compute_light_value: 0
sun tests: 0
sun raytests: 0 (0.00)
point light tests: 0
point light raytests: 0 (0.00)
surface light tests: 0
surface light raytests: 0 (0.00)
indirect radiance raytests: 0 (0.00)
Press any key to continue . . .
anybody find a solution?