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Choking Victim
March 19th, 2008, 06:48 PM
Or add a homing rocket... Because banshees can still dodge homing rockets. Saves people crying about banshee noobs.
and creates the new problem of people crying about being owned by rockets that also home in on bipeds.

Hunter
March 19th, 2008, 07:00 PM
Yup, good point. Just stick a Spartan Laser in there. Lol. Sorted.

Bad Waffle
March 19th, 2008, 11:00 PM
What fatso is saying is that Banshees are what makes a map's gameplay go down the shitter. And comparing what they made this map to Coldsnap or Hugeass.
Also, I don't think saying "I'm keeping the way I like it, I don't care about other's opinions" is very good at all. Maybe you could edit the banshee's capabilities in the map, or edit spawns (Like sever said).

no.



Or add a homing rocket... Because banshees can still dodge homing rockets. Saves people crying about banshee noobs.

no.


Yup, good point. Just stick a Spartan Laser in there. Lol. Sorted.

NO.

p0lar_bear
March 19th, 2008, 11:06 PM
Jesus Christ, the banshee isn't some fucking flying juggernaut capable of blowing up the Earth.

...at least, it isn't when the people on the ground have some iota of skill and/or high explosive. :v

But seriously, banshee's staying in according to WoL. If you don't like it, simply change your gametype setting to not include the banshee. This isn't like the XBox version where you're limited to all or no vehicles. :v

Bodzilla
March 19th, 2008, 11:06 PM
U.
couldnt resist mate.
look WOL has been very specific about his dos and dont with this map. he also knows how great this map was to play.

you dont try to out-do a classic when you remake it.
or you just end up with something shit like Coagulation.
he said no gameplay changes period. so back off and let the man do his thing.

E: god dammit polar bear >:U!

Hunter
March 20th, 2008, 04:49 AM
You can easily take a banshee down with bullets anyway lol.

jngrow
March 20th, 2008, 10:23 PM
Jesus Christ, the banshee isn't some fucking flying juggernaut capable of blowing up the Earth.

...at least, it isn't when the people on the ground have some iota of skill and/or high explosive. :v

But seriously, banshee's staying in according to WoL. If you don't like it, simply change your gametype setting to not include the banshee. This isn't like the XBox version where you're limited to all or no vehicles. :v

It's so simple.

Jay2645
March 20th, 2008, 10:34 PM
You know what I just realized?

I have never played NMC. EVER.

Boba
March 21st, 2008, 01:49 AM
http://img139.imageshack.us/img139/4835/lulzta8.png
:-3

ExAm
March 21st, 2008, 01:57 AM
You know what I just realized?

I have never played NMC. EVER.
:gonk:

GO AND DO IT NOW.

Tweek
March 21st, 2008, 08:11 AM
meh i never really liked it.

it's just too big.

Hunter
March 21st, 2008, 10:19 AM
im thinking of giving the pistol a magnum-esque remodel with a slightly longer barrel and scope. It'll look sweet, fo sho.

Anyways, hog update.

IMAGES HERE (Took out because a lot of large images)


The gun on the hog looks awesome!

Heathen
March 21st, 2008, 11:39 PM
http://img139.imageshack.us/img139/4835/lulzta8.png
:-3


How oddly specific :>

fatso784
March 22nd, 2008, 01:25 PM
Alright, I'm here to clarify what I said earlier (btw sorry about that, I was on a posting spree :D). Banshees are great in the right map, especially if its large with lots of scenery, as long as you have ground weapons capable of taking it out. Now, when you add too many banshees and the banshee becomes the focus of the map, we've got a problem...

Then again, I'm sure Wave of Lag already knows this.

Bad Waffle
March 22nd, 2008, 02:20 PM
meh i never really liked it.

it's just too big.

I dont think you were around for the 5+ hour long NMC games constantly full of 16 guys all going nuts. Those were some of the best games in HCE.


Alright, I'm here to clarify what I said earlier (btw sorry about that, I was on a posting spree :D). Banshees are great in the right map, especially if its large with lots of scenery, as long as you have ground weapons capable of taking it out. Now, when you add too many banshees and the banshee becomes the focus of the map, we've got a problem...

Then again, I'm sure Wave of Lag already knows this.

dont worry, banshees will NEVER be the focus of this map, as long as we also have our scorpions.

TeeKup
March 22nd, 2008, 07:48 PM
TeeKup wants scorpion rape please.

Tweek
March 22nd, 2008, 08:22 PM
ekEtJ_vmvCo

TeeKup
March 22nd, 2008, 08:49 PM
ROFL!!!

Syuusuke
March 22nd, 2008, 09:04 PM
That's all for you teek.

They should've flipped the bottom tank while they were still on eachother =D

I think banshees should have disco lights hanging off of each wing.

Heathen
March 23rd, 2008, 02:32 AM
rofl....tank babies....look like mongeese...er..mongooses....mongies.

SuperSunny
March 23rd, 2008, 03:12 AM
Dude I'm completely speechless on that video

Heathen
March 23rd, 2008, 04:04 AM
damn...I thought since your post rolled over that I missed a video of the epicness of this mod...but then my brain said that its too early to be posting stuff like that.

ExAm
March 23rd, 2008, 04:11 PM
rofl....tank babies....look like mongeese...er..mongooses....mongies.
They grow guns and treads when they hit puberty :awesome:

Flyboy
March 23rd, 2008, 06:33 PM
You know what kinda sucks, all the renders from far back in the topic are never going to look as good in the game because of the lack of good lighting in CE. How much of the shadows and what not can actually be put into the final map (HEK noob here).

itszutak
March 23rd, 2008, 09:21 PM
You know what kinda sucks, all the renders from far back in the topic are never going to look as good in the game because of the lack of good lighting in CE. How much of the shadows and what not can actually be put into the final map (HEK noob here).Lightmaps and shadows can be baked onto the map, AFAIK.

SuperSunny
March 23rd, 2008, 09:49 PM
You know what kinda sucks, all the renders from far back in the topic are never going to look as good in the game because of the lack of good lighting in CE. How much of the shadows and what not can actually be put into the final map (HEK noob here).

Trust me on this one, it's not hard.

paintballakid5
March 24th, 2008, 10:58 AM
http://img168.imageshack.us/img168/3245/vshotrc5.png
http://img442.imageshack.us/img442/1454/asdfasdfasdfasdfasdfkw6.png
http://img262.imageshack.us/img262/8242/asdfasdfadfev0.png



when is this sexyness of a map gonna be released?:)

because i'm probably not gonna get my New computer til like Later october-early November.:( and 'm not going to run it on this computer thats for sure.. lolz.

but, it looks awesome WOV great Job.:D

Sever
March 24th, 2008, 06:47 PM
Did he just call WOL a Vag? Also, don't quote pictures.

paintballakid5
March 25th, 2008, 12:25 AM
Did he just call WOL a Vag? Also, don't quote pictures.

how do i make the lil "show" and "hide" buttons for pictures?:embarrassed:

Wizrai
March 25th, 2008, 12:27 AM
Nice curves baby.

Sever
March 25th, 2008, 12:28 AM
Spoiler tags. But there's no need to even do that here, since they are pictures of the only piece of work in the topic.

paladin
March 26th, 2008, 01:59 AM
how are you going to wall off the level. Ive mad many city maps in my past and the hardest part to them is making the boundaries look nature, not just a sheer wall.

Jay2645
March 26th, 2008, 07:21 AM
In the old Gallery thread, you said that you would have music playing at each base or something similar. From what I can remember, there were songs like "Rock You Like A Hurricane" "Barracuda" and "Welcome to the Jungle". Are you still implementing this?

Timo
March 26th, 2008, 03:32 PM
If you are you should implement a button into the in-game menu to turn it on/off, by having it activate a script. That way when I get annoyed by epic songs in-game playing over my epic songs playing already I can turn it off ;p

Sever
March 26th, 2008, 03:54 PM
Or, you could simply have them properly tagged as in-game music, much like Swan Lake that can be heard playing in the Sniper Tower of Yoyorast Island (if you have in-game music turned on).

Bodzilla
March 27th, 2008, 06:58 AM
In the old Gallery thread, you said that you would have music playing at each base or something similar. From what I can remember, there were songs like "Rock You Like A Hurricane" "Barracuda" and "Welcome to the Jungle". Are you still implementing this?
hey, that was my idea :)

Jay2645
March 27th, 2008, 08:35 AM
I seem to remember that I came up with the playlist, though. However, that thread is history, so I can't get my old playlist back.

Bad Waffle
March 27th, 2008, 11:11 PM
how are you going to wall off the level. Ive mad many city maps in my past and the hardest part to them is making the boundaries look nature, not just a sheer wall.

exactly what i said. I have some ideas.


If you are you should implement a button into the in-game menu to turn it on/off, by having it activate a script. That way when I get annoyed by epic songs in-game playing over my epic songs playing already I can turn it off ;p

i dunno, i think ill do one of those lego island type things where theres a jukebox that you press to play music.


I seem to remember that I came up with the playlist, though. However, that thread is history, so I can't get my old playlist back.

ill find the playlist.

Bodzilla
March 28th, 2008, 12:59 AM
I seem to remember that I came up with the playlist, though. However, that thread is history, so I can't get my old playlist back.
it was my original idea, you just took it and ran with it, i already suggested rock you like a hurricane you just took to it and added more songs and submitted it as a playlist.

:p

Boba
March 28th, 2008, 01:08 AM
I seem to remember that I came up with the playlist, though. However, that thread is history, so I can't get my old playlist back.
Man, I wanna make a playlist. :saddowns:

paladin
March 28th, 2008, 01:35 AM
exactly what i said. I have some ideas.

i dunno, i think ill do one of those lego island type things where theres a jukebox that you press to play music.

ill find the playlist.

k, I haven't seen many pictures of your map so far but how big are your buildings. Bungie did a good job on outskirts i think.

Jay2645
March 28th, 2008, 01:36 AM
it was my original idea, you just took it and ran with it, i already suggested rock you like a hurricane you just took to it and added more songs and submitted it as a playlist.

:p
Yeah, I know.

Let's see here, I can write up a new one:

Red:
Rock You Like a Hurricane (http://www.youtube.com/watch?v=rB8HudfbaTE) - Scorpions
Barracuda (http://www.youtube.com/watch?v=_VWbr6brCYY) - Heart
Welcome to the Jungle (http://www.youtube.com/watch?v=IYRC4H64EFk) - Guns N' Roses
Holiday in Cambodia (http://www.youtube.com/watch?v=XcjzoydyQIY) - Dead Kennedys
Fear of the Dark (http://www.youtube.com/watch?v=28GaKoCuobU) - Iron Maiden
Enter Sandman (http://www.youtube.com/watch?v=jRYDetbwegs) - Metallica
Headstrong (http://www.youtube.com/watch?v=jfyPxvdmwv0) - Trapt
Bring Your Own Bee- I mean B.Y.O.B. (http://www.youtube.com/watch?v=B_kQxmOgCUw) - System of a Down
I Wanna Be Sedated (http://www.youtube.com/watch?v=wMD7Ezp3gWc) - The Ramones
The Pretender (http://www.youtube.com/watch?v=TVboOdX9icA) - Foo Fighters

Blue:
Down With the Sickness (http://www.youtube.com/watch?v=a2S-QNDzfNQ) - Disturbed
Land of Confusion (Preferably the Disturbed Cover (http://www.youtube.com/watch?v=9KW8DRSvEoQ), but you can go all Genesis (http://www.youtube.com/watch?v=3MzShg7yXik) if you want)
Sweet Child of Mine (http://www.youtube.com/watch?v=P-AYAv0IoWI) - Guns N' Roses
The Metal (http://www.youtube.com/watch?v=aC6CPwu0I44) - Tenacious D
The Number of the Beast (http://www.youtube.com/watch?v=AUOpUqni0_g) - Iron Maiden
Miss Murder (http://www.youtube.com/watch?v=4D9gGAUDI8I) - AFI (Skip to 1:47 in the video for it)
Bodies (http://www.youtube.com/watch?v=nD7GhxYzFLo) - Drowning Pool
Surrender (http://www.youtube.com/watch?v=pD8ymBR2Ufo) - Cheap Trick
Anarchy in the U.K. (http://www.youtube.com/watch?v=4bM_l443VV4) - Sex Pistols
Back in Black (http://www.youtube.com/watch?v=tXaZmY52gHM) - AC/DC

randreach454
March 28th, 2008, 09:54 AM
hey i swear i remember there was all that remains on one of the playlists, i demand you edit it accordingly :p

Masterz1337
March 28th, 2008, 12:48 PM
I doubt the map will even compile if you have that many songs in the map. Plus, the fileseize would be huge.

ryan_mckenzie
March 28th, 2008, 01:02 PM
Hey everyone.

Look, I'm working on a similar idea (except it's more about making a new map).
WOL, how do you plan on advancing the shaders and lighting of Halo. I've gone high and low to figure out ways of doing so.

So far, it's possible to go and export all assets of halo, and render them through a differnet engine (i looked into the crysis engine, cryENGINE2). But this is illeagal and very difficult.

How do you plan on creating a new shader quality????

Thanks

CtrlAltDestroy
March 28th, 2008, 01:04 PM
I doubt the map will even compile if you have that many songs in the map. Plus, the fileseize would be huge.

If the map has one bsp, you can ignore all of those tagsize related errors.

Masterz1337
March 28th, 2008, 02:19 PM
We're talking about the same thing right? Last I tried using tool_pro to ignore tagspace issues, the mp map just exceptioned on me.

CtrlAltDestroy
March 28th, 2008, 02:48 PM
I haven't had any troubles with it.

Bad Waffle
March 28th, 2008, 11:17 PM
Hey everyone.

Look, I'm working on a similar idea (except it's more about making a new map).
WOL, how do you plan on advancing the shaders and lighting of Halo. I've gone high and low to figure out ways of doing so.

So far, it's possible to go and export all assets of halo, and render them through a differnet engine (i looked into the crysis engine, cryENGINE2). But this is illeagal and very difficult.

How do you plan on creating a new shader quality????

Thanks

I really dont need to make new shaders. The vehicles will be very simply skinned, no light info in the bitmaps, with most of the detail in the model. The BSPs, which can handle normal maps, will take full use of normal maps. My goal is to respect the engine and not do any funky crap with it past putting new content in.


k, I haven't seen many pictures of your map so far but how big are your buildings. Bungie did a good job on outskirts i think.

The buildings are lifesize. They're big.

paladin
March 28th, 2008, 11:33 PM
Im interested in how you are going to do so. I can't wait to see.

ryan_mckenzie
March 29th, 2008, 01:30 AM
Thanks for your reply, i guess i'm going for something completely diferent lol.
Good luck with this mod ;) it's looking great so far, i'd like to see it once finished.

Peace

Wizrai
March 29th, 2008, 06:11 PM
By the way, what happened with the "Ad in Mombassa"?
That thread is kind of dead.

paladin
March 29th, 2008, 08:06 PM
It happens...

Heathen
March 29th, 2008, 11:15 PM
Yeah, I know.

Let's see here, I can write up a new one:

Red:
Bla bla bla



You think you could think of music that isn't on Guitar Hero or Rock Band...you seem like a smart kid Jay.

Apoc4lypse
March 30th, 2008, 12:24 AM
suggestion for the music idea at the bases, don't make the music come from no where. Use like a radio for scenery or something similar as the source for the music, just to make it more interesting, and believable.

Matooba
March 30th, 2008, 01:12 PM
Maybe even like built in speaker in wall or something.

Heathen
March 30th, 2008, 05:33 PM
The little radio from Portal....haha.

thehoodedsmack
March 30th, 2008, 05:34 PM
The little radio from Portal....haha.

Exactly what I was thinking. Or maybe put it over loudspeakers or something. Make a whole radio show even.

Heathen
March 30th, 2008, 05:43 PM
Now that would be cool....get guest DJ's and stuff. They could post their scripts here (to replace the ads thread)

(scripts as in like layout of the show....not as in the complicated scripts I don't completely understand)

Jay2645
March 30th, 2008, 10:18 PM
Now that would be cool....get guest DJ's and stuff. They could post their scripts here (to replace the ads thread)

(scripts as in like layout of the show....not as in the complicated scripts I don't completely understand)
(script continuous reply_to_post
(begin
(print "I'm not too sure if guest DJs are such a good idea. They would work at first, but the sheer number needed to keep them from repeating themselves surpasses the number of people here who don't sound like 10 year-olds.")
(print "Excuse me if I made any mistakes in my scripting, I didn't check the hs_doc first.")
(hs_doc)
)

Heathen
March 30th, 2008, 10:59 PM
mmm....ok.

Boba
March 31st, 2008, 08:18 PM
My Jab at a songlist:

Red:
Drop Dead Legs - Van Halen
No One Like You - Scorpions
Slip of the Lip - Ratt
Rock of Ages - Def Leppard
You Shook Me All Night Long - AC/DC
Jump! - Van Halen
Don't Stop Me Now - Queen
Foolin' - Def Leppard
Stone In Love - Journey

Blue:
Lick It Up - KISS
Hang 'Em High - Van Halen
Youth Gone Wild - Skid Row
The Rover - Led Zeppelin
Big City Nights - Scorpions
Run Like Hell - Pink Floyd
Shake Your Foundations - AC/DC
Pour Some Sugar on Me - Def Leppard
Paradise City - Guns N' Roses

I shouldn't have to link to these songs, they're that awesome.

thehoodedsmack
March 31st, 2008, 08:27 PM
My Jab at a songlist:

Red:
Drop Dead Legs - Van Halen
No One Like You - Scorpions
Slip of the Lip - Ratt
Rock of Ages - Def Leppard
You Shook Me All Night Long - AC/DC
Jump! - Van Halen
Don't Stop Me Now - Queen
Foolin' - Def Leppard
Stone In Love - Journey

Blue:
Lick It Up - KISS
Hang 'Em High - Van Halen
Youth Gone Wild - Skid Row
The Rover - Led Zeppelin
Big City Nights - Scorpions
Run Like Hell - Pink Floyd
Shake Your Foundations - AC/DC
Pour Some Sugar on Me - Def Leppard
Paradise City - Guns N' Roses

I shouldn't have to link to these songs, they're that awesome.

Nice.

Syuusuke
March 31st, 2008, 08:43 PM
Hey where's Top Jimmy by Van Halen.

Are you really going to shove music in this map?

SCORPION-396
April 10th, 2008, 08:21 PM
Well looks like I'ma have to put moar moneyz into that computer I plan on building this summer.

I_Am_Error117
April 10th, 2008, 09:12 PM
i like to list songs too:


You Shook Me All Nigh Long - AC/DC
Man In The Box - Alice in Chains
Madhouse - Anthrax
Fire It Up - Black Label Society
Binge and Grab [instrumental version] - Buckethead
Nobody's Fool - Cinderella
Holy Diver - Dio
Rainbow in the Dark - Dio
It's So East - Guns N' Roses
Out ta Get Me - Guns N' Roses
Don't Damn Me - Guns N' Roses
Knockin' on Heavens Door - Guns N' Roses > Bob Dylan
Rainmaker - Iron Maiden
The Wicker Man - Iron Maiden
Over The Hills and Far Away - Led Zeppelin
Misty Moutain Hop - Led Zeppelin
Communication Breakdown - Led Zeppelin
What is and What Should Never Be - Led Zeppelin
The Rover - Led Zeppelin
Simple Man - Lynyrd Skynyrd
Symphony of Destruction - Megadeth
Hanger 18 - Megadeth
Never Walk Alone - Megadeth
Sleepwalker - Megadeth
Whiplash - Metallica
Welcome Home (Sanitarium) - Metallica
Fight Fire With Fire - Metallica
Kickstart My Heart - Motley Crue
Afraid - Motley Crue
Flying High Again - Ozzy
Killer Queen - Queen
Spirit of Radio - Rush
Tom Sawyer - Rush
Limelight - Rush
Accidents Can Happen - Sixx:AM
Life Is Beatiful - Sixx:AM
Forever - Skid Row
Beggers and Hangers-On - Slash's Snakepit
Jailbreak - Thin Lizzy
Ain't Talkin bout love - Van Halen (Awesome tour BTW)

Masterz1337
April 10th, 2008, 09:16 PM
I like to read threads based on the topic, and not people's favorite songs.

I_Am_Error117
April 10th, 2008, 09:19 PM
Oh yeah thats what this is about isn't^^^^

Anyways, wouldn't putting songs in the map increase the size by a ton and waste tag space?

Heathen
April 10th, 2008, 11:40 PM
Oh yeah thats what this is about isn't^^^^

you forgot "it"




Anyways, wouldn't putting songs in the map increase the size by a ton and waste tag space?

read back....that was already answered.

Pr0F$t
April 14th, 2008, 01:28 AM
yeAH NO REALYY i would like to hear about hi - res halo !

Bodzilla
April 14th, 2008, 03:28 AM
I like to read threads based on the topic, and not people's favorite songs.
Thats because your stupid and didnt realize that these song lists actually came from an idea to input a playlist of music into this map.

L2Read better.

Pooky
April 14th, 2008, 11:41 AM
Thats because your stupid and didnt realize that these song lists actually came from an idea to input a playlist of music into this map.

L2Read better.

At this point its kind of like people suggesting features for CMT maps... the novelty's gone and I doubt the team cares anymore.

Masterz1337
April 14th, 2008, 12:29 PM
Yeah, Like WOL is going to really add 20 songs in to a map file. Theres a fine line between suggesting on what music to put in a map and posting your itunes playlist.

l2think better.

Heathen
April 14th, 2008, 06:58 PM
It'd just be a gimmic anyways....like a time of day button.

Bodzilla
April 15th, 2008, 03:53 AM
At this point its kind of like people suggesting features for CMT maps... the novelty's gone and I doubt the team cares anymore.
Fair call.

he was interested when i first said it tho. But i think somewhere along the way the music just died.

t3h m00kz
April 18th, 2008, 11:52 PM
It'd just be a gimmic anyways....like a time of day button.


I used that shit to see in snow grove all the time whatchoo talkin bout ;o

Matooba
April 20th, 2008, 08:59 PM
Didnt Pepsi do something like this already with Redux?

PenGuin1362
April 20th, 2008, 09:40 PM
No he did nothing like it. All he did was change existing skins.

Invader Veex
April 20th, 2008, 09:46 PM
Nearly every skin, I believe. And most shaders. Mostly visual pleasure. Redux doesn't beat FTW, though.

Pooky
April 20th, 2008, 11:14 PM
Redux = http://halflife2.levels4you.com/cdc/smodredux/ or http://hce.halomaps.org/index.cfm?fid=1042 ?

Invader Veex
April 21st, 2008, 08:25 AM
No. HaloPC mod. I'd give you a link, but Halomods is down again.

paladin
April 22nd, 2008, 01:36 AM
More pics Lag!

Kornman00
June 3rd, 2008, 12:51 PM
More updates Lag!

paladin
June 3rd, 2008, 07:27 PM
Yes, where is my updates Lag!

Masterz1337
June 3rd, 2008, 08:23 PM
10$ says it's cancelled, like every other CE Project.

paladin
June 3rd, 2008, 09:33 PM
:sadface:

Heathen
June 3rd, 2008, 10:17 PM
prolly

t3h m00kz
June 5th, 2008, 04:07 AM
agreed

RELEASE IT OPEN SAUCE lol jk

TVTyrant
June 5th, 2008, 01:50 PM
Open sauce XD

THE SAUCE! WHAT DOES IT MEAN? *starts crying*

Zeph
June 5th, 2008, 02:23 PM
Wave was working on it last night.

Kornman00
June 5th, 2008, 03:55 PM
n, you lie, he was taking topless pictures of himself for risky prop. thread :colbert:

Bad Waffle
June 5th, 2008, 04:28 PM
10$ says it's cancelled, like every other CE Project.

hah. no. I've been busy lately.


Wave was working on it last night.

Technically i wasnt working on it per say, but i was really just getting back into 3ds seeing as how i havent touched it in a month or two. Now that schools over...i have time for my projects and my work.


n, you lie, he was taking topless pictures of himself for risky prop. thread :colbert:

That was this morning. And you know you liked it.

http://img292.imageshack.us/img292/7641/starens3.png


Expect some HRH progress later this week.

Bad Waffle
June 8th, 2008, 09:32 PM
http://img364.imageshack.us/img364/4821/ohshit1jx8.jpg
http://img204.imageshack.us/img204/1629/ohshit2wu7.jpg
http://img522.imageshack.us/img522/6160/ohshit3jk6.jpg
http://img209.imageshack.us/img209/5982/ohshit4go2.jpg
http://img364.imageshack.us/img364/1696/ohshit5xv6.jpg

Haven't really been able to do anything but add some detail objects. Meh, still counts. I've been busy with some work for snaf.

Sel
June 8th, 2008, 09:43 PM
Very good work Wave of Flag.

thehoodedsmack
June 8th, 2008, 09:43 PM
What's that thing above the Warthog? Those weird balls on the roof.

Mass
June 8th, 2008, 09:45 PM
Very good work Wave of Flag.
It's Wave a Flag, dumbasssel.

Looks :awesome:

Sel
June 8th, 2008, 09:48 PM
I thought his new name was Wave a Fag :downs:

Atleast that was what someone suggested in his name thread :rape:

Heathen
June 8th, 2008, 10:43 PM
What's that thing above the Warthog? Those weird balls on the roof.
Those weird balls on the roof.

Looks fantabulous!

Bad Waffle
June 8th, 2008, 10:56 PM
the weird balls will become O HOLY SHIT SHINY LIGHTS EVERYWHERE when im done with em.

Heathen
June 8th, 2008, 11:01 PM
reminds me of the thing on guardian...

ExAm
June 9th, 2008, 02:53 AM
:o

wtfawesome. Keep it up!

Rob Oplawar
June 9th, 2008, 03:50 PM
I hate to be a naysayer, but... you're never gonna get that into Halo's engine. Poly count's gotta be in the tens of thousands already.
Tell me, what is the poly count, and how many tags do you think you're gonna get in there?
I understand your desire to go high poly, and that this project is after all titled "hi res halo", and that modern engines pretty much don't care about the poly count at all anymore, but this is Halo CE. It came out 7 years ago.
Well, I hope the best for this project, and I hope you prove me wrong.

*raises eyebrow* ingame screenshot, mb?

Bad Waffle
June 9th, 2008, 04:05 PM
...rob, i just put all that geometry ingame last night and i'm putting in all the detail objects right now.

il Duce Primo
June 9th, 2008, 04:18 PM
Isn't there an issue where there is so many faces it just clips off areas?

Kornman00
June 9th, 2008, 04:57 PM
...rob, i just put all that geometry ingame last night and i'm putting in all the detail objects right now.
he has me on hand to help too ;p

Matooba
June 9th, 2008, 10:01 PM
GJ, Thats amazing. Can't wait to see this one done. Kudos :)

Rob Oplawar
June 10th, 2008, 04:34 PM
...rob, i just put all that geometry ingame last night and i'm putting in all the detail objects right now.

picsorstfu, and you didn't tell me the poly count. If you're astoundingly efficient with your polies (and I've seen evidence that you are), it may not be so high as I suspect. Also, I take it the majority of the detail work is render-only?
(render-only won't take decals, >=U )

e: oh, so am I to understand that a lot of the repeating details (such as trusses) are done with "detail objects", as in scenery? I'm pretty sure "detail objects" has a different meaning in CE, ie, the grass/rock sprites you put on the ground.

AAA
June 10th, 2008, 04:40 PM
it's gonna be even better because he's putting HD Textures in there...


...Am I correct?
or was that cut out?

Masterz1337
June 10th, 2008, 04:52 PM
...rob, i just put all that geometry ingame last night and i'm putting in all the detail objects right now.
When you compile the map, mind posting the tool debug text?

Rob Oplawar
June 10th, 2008, 05:37 PM
When you compile the map, mind posting the tool debug text?
this
(not from an "I'm expecting it to fail" standpoint but from an "I'm genuinely curious about the compile stats" standpoint)

The Last Peanut
June 10th, 2008, 05:42 PM
LUKCY ME I UPGRADED MY VIDCARD any 1 here play ut3?

paladin
June 10th, 2008, 06:04 PM
Sexy...

Zeph
June 10th, 2008, 06:19 PM
All ye naysayers need to learn about portaling.

Pooky
June 10th, 2008, 06:21 PM
I'll wait to yay or nay till I see this in action. Which I really want to.

Hotrod
June 10th, 2008, 06:30 PM
I'll wait to yay or nay till I see this in action. Which I really want to.

Agreed. Even though the pics you showed us look promising, it doesn't show that you can get it working in game, and well at that.

Also, I doubt that my current computer will be able to run that, not even at the lowest settings. I guess it's time to try to convince my parents (again) to let me upgrade my computer.

p0lar_bear
June 10th, 2008, 07:50 PM
All ye naysayers need to learn about portaling.

^This

The game drops some tris if there are too many being rendered at one time. Effective portals will reduce the number of polygons being rendered at once, thus getting rid of the disappearing problem.

Limited
June 10th, 2008, 07:56 PM
^This

The game drops some tris if there are too many being rendered at one time. Effective portals will reduce the number of polygons being rendered at once, thus getting rid of the disappearing problem.Yes but the whole point of high res halo is to make it look good right? I dont want to only be able to see 2 feet ahead of me due to the fact the rest has to be portaled.

Masterz1337
June 10th, 2008, 09:54 PM
Portaling doesn't help inflated BSP sizes. :-\

Rob knows what I'm talking about.

t3h m00kz
June 10th, 2008, 10:08 PM
My card's gonna run those levels like shit because Vista fails ass with 8800GTs.

Great job so far though, seriously

Masterz1337
June 10th, 2008, 10:48 PM
Disable your decals and you'll get a huge performance boost.

Inferno
June 10th, 2008, 10:56 PM
Yes but the whole point of high res halo is to make it look good right? I dont want to only be able to see 2 feet ahead of me due to the fact the rest has to be portaled.

That is not how portaling works. If you can't see the triangle and its behind the portal it wont render. If you can see the triangle and its behind the portal it will render.

Rob Oplawar
June 11th, 2008, 12:02 AM
^This

The game drops some tris if there are too many being rendered at one time. Effective portals will reduce the number of polygons being rendered at once, thus getting rid of the disappearing problem.


Portaling doesn't help inflated BSP sizes. :-\

Rob knows what I'm talking about.
^this

Because of the limited amount of RAM in the original XBox, the maximum size for a BSP is, as I understand it, hard coded into the game. If your BSP+tags exceed a certain size limit, you can still hack tool to compile it, but you also have to hack CE to keep it from crashing when it loads the BSP.

WoL, I have a sneaky suspicion that you'll get your BSP ingame all happy and peachy, and then you'll load in your hi-res textures and weapons and sounds and scenery and skybox and vehicles and at some point it'll just barf up an error when you try to compile.

If you find a way around this that doesn't require users of your map to use a hacked HCE, please tell me how.

Limited
June 11th, 2008, 01:41 AM
That is not how portaling works. If you can't see the triangle and its behind the portal it wont render. If you can see the triangle and its behind the portal it will render.
Well I dunno how portaling works, but when you say look at, do you mean literally look at the object? So like, If your looking forward, everything behind you doesnt get rendered?

Is it alot like clipping?

What I'm trying to get at, it wont effect the maximum view distance? Like in coldsnap and hugeass.

Masterz1337
June 11th, 2008, 01:51 AM
^this

Because of the limited amount of RAM in the original XBox, the maximum size for a BSP is, as I understand it, hard coded into the game. If your BSP+tags exceed a certain size limit, you can still hack tool to compile it, but you also have to hack CE to keep it from crashing when it loads the BSP.

WoL, I have a sneaky suspicion that you'll get your BSP ingame all happy and peachy, and then you'll load in your hi-res textures and weapons and sounds and scenery and skybox and vehicles and at some point it'll just barf up an error when you try to compile.

If you find a way around this that doesn't require users of your map to use a hacked HCE, please tell me how.
I forgot for MP maps that the textures and sounds inflate it as well :X. You're goign to have to use mainly 512s for this I would imagine. :-\. Maybe 1024s on some of the vehicles.

Inferno
June 11th, 2008, 02:00 AM
Well I dunno how portaling works, but when you say look at, do you mean literally look at the object? So like, If your looking forward, everything behind you doesnt get rendered?

Is it alot like clipping?

What I'm trying to get at, it wont effect the maximum view distance? Like in coldsnap and hugeass.


Um hugeass and coldsnap are clipped because halo cant draw past (i think) 3 km. All the original halo maps have portaling to my knowledge so dont worry it wont mess anything up.

SuperSunny
June 13th, 2008, 03:09 PM
WoL, I have a sneaky suspicion that you'll get your BSP ingame all happy and peachy, and then you'll load in your hi-res textures and weapons and sounds and scenery and skybox and vehicles and at some point it'll just barf up an error when you try to compile.


They'll compile fine. The game can handle a hell of a lot, and it does, as long as you have a modern-gen card, you can throw in all you want. I did a few personal tests. Multiple 2048 textures in a room with dynamic lighting in the darks, high-res custom lightmap for the specular lighting, and a few other goodies. Churned past 60 FPS constantly. 8500gt 256 mb.
There are obviously object limits, but they probably won't be passed.

People just pussy out on pushing this old engine :P Forget your damn limits. Bypassing the BSP size limit isn't hard. The BSP size won't even matter as long as it's not some gigantic open field, and it's portalled well. Keep the level slightly complex, multiple points of interest, and if it's too large, throw in some large portals. You can have some damn nice FPS with 2048 textures and whatever else you want to throw in. Just portal and optimize. The only reason I ever got somewhere was because I ignored the warnings in the HEK Tut, and ignored the limits imposed by others. Which of course existed 4 years ago.

Rob Oplawar
June 13th, 2008, 03:55 PM
Bypassing the BSP size limit isn't hard.
Please, tell me how.

Masterz1337
June 14th, 2008, 12:01 AM
Sorry Sunny, but you're wrong on this one.

Limited
June 14th, 2008, 01:25 AM
Well time will tell, I still dont think it will 100% work and you will need to cut corners. Now saying you arent good at it WoL.

Kornman00
June 15th, 2008, 01:06 PM
I forgot for MP maps that the textures and sounds inflate it as well :X. You're goign to have to use mainly 512s for this I would imagine. :-\. Maybe 1024s on some of the vehicles.
Except their actual [B]binary data aren't loaded into the same memory as the tag data so it won't do the amount of harm that you're trying to suggest. I know I've said this before on these forums...

Masterz1337
June 15th, 2008, 02:05 PM
From what Crowpath and I expierenced, after adding enough high res bitmaps it effects the tagspace.

Kornman00
June 15th, 2008, 03:39 PM
define what you "expierenced"

Rob Oplawar
June 15th, 2008, 04:58 PM
I don't know about what Masterz is saying with high res bitmaps, but I do know that in my experience some part of the space that regular tags take up is shared with the same space that bsp geometry inhabits, and that if together they exceed a certain size limit, Halo cannot handle it without modification, i.e. hax.

Apoc4lypse
June 16th, 2008, 04:49 PM
I recall rob telling me he had some problems with this at one point when he was working on his campaign map, and he needed to actually split what he originally intended to be one map into more then one map, works all fine and dandy if its single player and you can make the game run all the levels together I'm sure, but for multiplayer theres no way around that. I remember rob explaining this to me and how it was completely fucking with what he wanted to do, and masters was trying to help him with it, or something like that.

I guess it makes sense... robs trying to prevent you guys from doing a bunch of hard work only to later realize that it won't compile the way you wanted because the bsp is taking up too much space in the map file and you have no more room for tags.

Even if this is true tho, I don't see any reason why you won't be able to make this map/maps, as long as you don't over step the boundaries.


Edit: I'm interested in this too XD I'm waiting for kornman to go and prove everyone wrong rofl.

Bad Waffle
June 30th, 2008, 05:48 PM
Well, here's a little update. Since rooster apparently is free from CMT work (i was told it was a clean break, masters endorsed the leaving from what rooster was telling me, so NO DRAMA SAYING I TOOK HIM GODDAMNIT) he was able to work on something i asked him to do a while ago, the ghost (and eventually the banshee). I'm only showing these because, well, i have some ideas to make the ghost hit more into the 'high resolution' party and make use of the polygons, so after i do a little concept work (if i have time...gah...) rooster will remodel large chunks of this. Enjoy this for now:

http://img187.imageshack.us/img187/5858/maybefinished1hv1.jpg
http://img261.imageshack.us/img261/950/maybefinishedwire1my2.jpg

as always, i'll make sure rooster shows the model in progress as we change it around to see if theres anything you people horribly hate about the design.

Roostervier
June 30th, 2008, 05:54 PM
I already added some of the missing stuff in the originals. And I suppose I should clean up most of the unnecessary triangles in there, if not on the whole model then on the totally flat surfaces.

Rob Oplawar
June 30th, 2008, 06:02 PM
omgz updaet!

not bad, not bad at all. I like. Two things tho:
the wings look off- since when were the concave? Have they always been like that and I never noticed? And besides that, they look unrealistically sharp. Do you think they should be blunted a bit? It may be unnecessary.
The awning over the viewscreen looks a little too big, like it overhangs too much. idk.

Lovin the guns. ;D

Bad Waffle
June 30th, 2008, 06:04 PM
rob, its going to be very different, so i dont think talking about canon will help o_o;;

Roostervier
June 30th, 2008, 06:05 PM
WoL was just talking to me about changing something on the wings, wait until he makes a concept first about changing them. I also added those 3 things that are on the gas tank, you'll see later. Also, this is only about 4k tris out of the 10k he wants me to have, so everything will end up getting more detail.

e: Also, the wings are convex, if you look at the model.

Bad Waffle
June 30th, 2008, 06:18 PM
if you're going WOAH 10k?! lemme explain to you the LODS:

10k
>8k
>4k
>1.2
>500

Rob Oplawar
June 30th, 2008, 06:18 PM
Oh, I didn't realize you were going for a more unique approach. My mistake. You can just continue to ignore all crit people give you and make your models that are decidedly unique and skillful but that quite often just don't look right. I know you're not modeling this, but what I'm saying still applies.

Yes, WoL, I'm telling you to learn to take crit.
*hides*

Bad Waffle
June 30th, 2008, 06:23 PM
rob, what i meant wasn't DONT CRIT BITCH, it was more along the lines of "but but we're changing it anyways D: "

i mean, look at the hog for example.

Rob Oplawar
June 30th, 2008, 06:35 PM
My point was (and the reason I'm not taking this into PMs is because it still applies to the thread and whatnot) is that I pointed out what I didn't like about the model, and you responded that you weren't sticking to the original anyways. I guess we miscommunicated. Let me try again:
The ghost looks funny. It doesn't look right. It doesn't necessarily have to look just like the original, but it seems like it needs some changes to make it look better.

Bad Waffle
June 30th, 2008, 06:44 PM
hey fuck you nobody cares about your opinion capice

sdavis117
June 30th, 2008, 07:30 PM
The wings for Ghosts have always been shaped like that.

The model is smexy.

ExAm
June 30th, 2008, 07:59 PM
Your avatars really make it look like you're yelling at each other exasperatedly.

sdavis117
June 30th, 2008, 08:56 PM
I actually just noticed their matching avy's.

Also if WoL posts 10 more messages they will have matching postcounts.

jngrow
June 30th, 2008, 09:00 PM
Your avatars really make it look like you're yelling at each other exasperatedly.
And makes for ultra-funnies. :P

Heathen
June 30th, 2008, 11:03 PM
Their so madly in love :/
I was about to say about the Avi's too.
Ghost looks great, my only beef is invalid now because its going to be changed anyways :/

SnaFuBAR
July 1st, 2008, 10:27 PM
So when I beta'd I had no performance issues.

Heathen
July 1st, 2008, 10:46 PM
:/ Now snaf's doing it...

I hope I can play this :/

ExAm
July 2nd, 2008, 01:43 AM
I'm in on this yelling business.

p0lar_bear
July 2nd, 2008, 02:10 AM
:/ Now snaf's doing it...

I hope I can play this :/

Granted that there were portalling errors and few textures on anything, the last build ran pretty well on my old shitbox; actually at about the same frame rate of New Mombasa Classic.

t3h m00kz
July 2nd, 2008, 03:23 AM
fuckers with your phones and shit

teh lag
July 2nd, 2008, 09:49 AM
Can I be cool now?

Bad Waffle
July 2nd, 2008, 08:53 PM
no, jerk

thehoodedsmack
July 2nd, 2008, 10:09 PM
What have you done, WoL? This thing's taking over the whole forum!

Disaster
July 2nd, 2008, 10:50 PM
MUST NOT FALL INTO PEER PRESSURE! :gonk:

Cortexian
July 2nd, 2008, 10:52 PM
Mine wins.

Disaster
July 2nd, 2008, 11:05 PM
:ohsnap:

Pooky
July 3rd, 2008, 02:06 AM
Mine wins :(

Heathen
July 3rd, 2008, 06:04 AM
Could someone look at my specs and tell me if my comp can play this...and I mean with everything all the way up.

Also, with all the extra detail, does the lack of AA make it an eyesore?

Hotrod
July 3rd, 2008, 11:02 AM
Could someone look at my specs and tell me if my comp can play this...and I mean with everything all the way up.

Q: Will my computer be able to run it?
A: Due to the outdated rendering engine that can't make use of newer tech, the only computers who will be able to handle this mod are also the people who can run unreal tournament--or perhaps Crysis--well.
If what he said is to be believed, I'm sorry to say that you won't be able to play it with everything maxed out.

Heathen
July 3rd, 2008, 12:48 PM
Well, and no offense to you Hotrod, but someone with more knowledge (On the project I mean...not to insult your intelegence Hotrod.) tell me if I can run it?

I'm tryin my hardest not to insult you hotrod :lol: I just want someone that actually knows the power this monster needs.

Hotrod
July 3rd, 2008, 01:01 PM
No insult/offense taken, and I know that I'm not the most reliable source for your answer, but I'm just trying to help you, using what they've said. Also, I know somebody who has a more powerful computer than you currently do, and couldn't run either Crysis or Unreal Tournament. Maybe if you upgraded your video card, you would be able to play it better.

I know I'm not a team member, but I'm just trying to help you as much as I can. Maybe you should look at the system recommendations (not requirements) for the two games he mentioned, to see if you could run those. I'm sorry if this information doesn't help you, and as we all know, it would be better if a team member told you what's needed.

StankBacon
July 3rd, 2008, 01:13 PM
i HIGHLY doubt you'll need a pc capable of running crysis well, to be able to play this mod.

id say if you can run halo good now, you won't be hurting too bad with this mod.

Heathen
July 3rd, 2008, 01:14 PM
Thank you very much too for your help :D

I think they may have overstated the mod when they said that tho...

Syuusuke
July 3rd, 2008, 03:42 PM
They just don't want you to play their amazing mod.

Humble whackoffs.

Disaster
July 3rd, 2008, 05:34 PM
They just don't want you to play their amazing mod.

Humble whackoffs.
:eyesroll:

Bad Waffle
July 3rd, 2008, 05:45 PM
i HIGHLY doubt you'll need a pc capable of running crysis well, to be able to play this mod.

id say if you can run halo good now, you won't be hurting too bad with this mod.

I gotta say, after the latest tests, i dont think you're gonna need anything more than an average computer.

Hotrod
July 3rd, 2008, 05:52 PM
I gotta say, after the latest tests, i dont think you're gonna need anything more than an average computer.
So, that means I still need to upgrade...

I know the mod is high-poly and stuff, but I'm kind of hesitant to see how it will look with Halo 1's engine, with the lighting, physics, and all that other stuff.

Masterz1337
July 3rd, 2008, 06:01 PM
I'm still curious as what your tool output was when you compiled this test build.

Zeph
July 3rd, 2008, 06:15 PM
I gotta say, after the latest tests, i dont think you're gonna need anything more than an average computer.

Even the crazy huge debug test build where there was no concern for stability or asset management ran pretty well on my old Shuttle. If people have something newer than the Socket 478 era, they'll do fine.

Limited
July 3rd, 2008, 06:20 PM
Fuck, I got 478 socket =\

Syuusuke
July 3rd, 2008, 07:42 PM
That's because you're Limited! *rimshot*

Urhm yea so, that seems promising that my computer may be able to handle it.

Rob Oplawar
July 3rd, 2008, 08:36 PM
How near is the BSP to finished?
And will you PLEASE tell me the poly count? I'm really intrigued now. I want to know if you got it to work and if so if I can get it to work for BCE as well.

e: when I say "the" bsp, I mean NMC, since that's the only one we've seen.

Zeph
July 4th, 2008, 03:18 AM
And will you PLEASE tell me the poly count?
lots.

Cortexian
July 4th, 2008, 03:27 AM
lots.
So it's over nine thousand then?

ExAm
July 4th, 2008, 04:06 AM
I think regular Halo BSPs are well over 9,000 to begin with. [/buzzkill] :downs:

Zeph
July 4th, 2008, 05:21 AM
So it's over nine thousand then?

Its power level will remain hidden unless you've got a scouter plugged into your ear.

Disaster
July 4th, 2008, 06:43 AM
It's probably around 70k+ I'm estimating.

Monopoly
July 4th, 2008, 02:49 PM
What's the tri-count?

Syuusuke
July 4th, 2008, 11:52 PM
While we're at it, what's the quad-count, the penta-count, hecta-count, septa-count, octo-count, nono-count and (for the heck of it) sexa-count?

Do you really need to know, won't the count eventually be different? Can't you just hope that they're right about the "requirements"? It's like constantly asking "what's the second hand say on that clock" every second.

editado: Well actually it's not...damn.

p0lar_bear
July 5th, 2008, 04:44 AM
From what my [broken-assed] logic tells me, the map geometry is pretty much done. It's a matter now of skinning and portalling, then the objects.

Heathen
July 5th, 2008, 09:11 AM
So this is nearing (though not too near) completion. I'm an idiot as far as stuff like this goes so I could be harshly wrong. Will the map be released when finished, or will it be withheld until the others are finished?

Bad Waffle
July 5th, 2008, 02:59 PM
From what my [broken-assed] logic tells me, the map geometry is pretty much done. It's a matter now of skinning and portalling, then the objects.

polar, have you even played the map? it's nowhere near 'pretty much done'. i need to finish the outlying buildings, the highway stuff, the 'outside detail', etc. This map will hopefully be the hardest, and all the other ones being easier. I havent worked on it in weeks though. Too busy.

Masterz1337
July 5th, 2008, 09:25 PM
I'm still curious as what your tool output was when you compiled this test build.
.

DaneO'Roo
July 5th, 2008, 11:01 PM
Needs to be done in Unreal engine tbh. A Hi res level in CE won't work.

p0lar_bear
July 5th, 2008, 11:54 PM
polar, have you even played the map? it's nowhere near 'pretty much done'. i need to finish the outlying buildings, the highway stuff, the 'outside detail', etc. This map will hopefully be the hardest, and all the other ones being easier. I havent worked on it in weeks though. Too busy.

Actually, I had forgotten about the things missing from the playable area, and I had no idea you had plans for outlying details.

Reaper Man
July 6th, 2008, 06:32 AM
Needs to be done in Unreal engine tbh. A Hi res level in CE won't work.
This.

Zeph
July 6th, 2008, 12:14 PM
From what my [broken-assed] logic tells me, the map geometry is pretty much done. It's a matter now of skinning and portalling, then the objects.

You didn't pay much attention to the huge flat areas, did you? :p.


Needs to be done in Unreal engine tbh. A Hi res level in CE won't work.

Granted the engine updates would make it a hell of a lot easier to do, you have better control over development in CE. Unreal3 would give us what, over CE? Normal maps? Whoopdie-fucking-doo.

p0lar_bear
July 6th, 2008, 01:16 PM
Granted the engine updates would make it a hell of a lot easier to do, you have better control over development in CE. Unreal3 would give us what, over CE? Normal maps? Whoopdie-fucking-doo.

CE has normal maps on environmental shaders, so :haw:

JunkfoodMan
July 6th, 2008, 01:37 PM
CE has normal maps on environmental shaders, so :haw:

Aren't there just bump maps in CE?
Or is there a difference between Normal maps and bump maps? (I think Bump maps are only visible through dynamic lighting)

MMFSdjw
July 6th, 2008, 02:50 PM
They are both normal maps, the difference is that CE's normal maps are only affected by dynamic lighting.

p0lar_bear
July 6th, 2008, 10:35 PM
They are both normal maps, the difference is that CE's normal maps are only affected by dynamic lighting.

They're visible also if the shader has a cubemap applied to it and the specular setting is turned on.

DaneO'Roo
July 6th, 2008, 11:25 PM
Unreal3 would give us what, over CE? Normal maps? Whoopdie-fucking-doo.


Are you feeling dizzy or something Zeph?

I could have just sworn you said the only difference between the Unreal Engine 3 and the Blam! engine, is universal normal mapping. Odd.

I'm talking about over all stability, MASSIVE shader improvements, incredible lighting and atmosphere capabilities, and the ability to bring out the best in everything, rather than conforming to multi maps and small poly counts.
If you guys wanna get somewhere in the industry, you need to start working with industry current tools. The unreal Engine holds alot of the market too, it'd be good to learn and this would be a prime excuse to do so.

Sure you can do it in CE, but who is going to want to play a hi res map on an old outdated engine, getting rougly 15 - 30 fps?

Choking Victim
July 6th, 2008, 11:28 PM
I think the point of the mod was to make an older engine look high res. If you put it on the Unreal engine it kind of defeats the whole purpose...

DaneO'Roo
July 6th, 2008, 11:42 PM
I guess, but Church allready did that, if that's what they're aiming for. I guess it'd be cool to take Church's level of detail further with great modeling too.

I get it now lol.

Ifafudafi
July 6th, 2008, 11:43 PM
...but who is going to want to play a hi res map on an old outdated engine, getting rougly 15 - 30 fps?

*raises hand* http://img296.imageshack.us/img296/337/ninjaws7.gif

I don't think this is designed specifically to be a remake of Halo, but rather pushing the Blam! engine to its limits to show just what original Halo can look and play like. Which is fine with me.

Amit
July 7th, 2008, 01:57 AM
*raises hand* http://img296.imageshack.us/img296/337/ninjaws7.gif

I don't think this is designed specifically to be a remake of Halo, but rather pushing the Blam! engine to its limits to show just what original Halo can look and play like. Which is fine with me.

Same shit here. Needs less UT3 Engine comparison in this forum. Sorry Dano, but this is about teaching an old dog to play catch with it's legs. Unlikely, yes, but not entirely impossible.

Zeph
July 7th, 2008, 03:13 AM
Are you feeling dizzy or something Zeph?

I could have just sworn you said the only difference between the Unreal Engine 3 and the Blam! engine, is universal normal mapping. Odd.

I'm talking about over all stability, MASSIVE shader improvements, incredible lighting and atmosphere capabilities, and the ability to bring out the best in everything, rather than conforming to multi maps and small poly counts.
If you guys wanna get somewhere in the industry, you need to start working with industry current tools. The unreal Engine holds alot of the market too, it'd be good to learn and this would be a prime excuse to do so.

Sure you can do it in CE, but who is going to want to play a hi res map on an old outdated engine, getting rougly 15 - 30 fps?

No, I'm just expressing my huge disliking of Unreal and pointing out that its development pipeline is counterproductive to the methods and pipeline used for CE. I've had to work with UT2004 for the past year and it's driven me to the point of changing my major/concentration just to keep from having to deal with that engine anymore. The school is having us work with Unreal 3 now, and to be honest the improvements over UT2k4 dont make it any more appealing to me.

Working with top of the line tools isn't necessarily something you need to do in order to get anything. Illustrating that you can complete the entire process of developing something on any platform is what's desired. With the outsourcing of positions, that's even more critical as you'll most likely end up drawing pretty pictures to give low-salary foreigners an idea of what to make.

Plenty of people will want to play a "hi res map on an old outdated engine, getting rougly 15 - 30 fps". First off, if you're only getting 15-30 frames per second off HRH stuff, you're running shit hardware. I have a debug version of the NMC remake with a shitload of extra stuff and my fps never dipped below my refresh rate of 60 at 1920x1200 on max settings. I prefer to see high quality content on old engines because it looks amazing. I know it would look even better given a full time job and new unreleased development tools. Some of the stuff you see spitting out in Unreal 3 isn't actually that great at showcasing talent because the engine will do a lot to help the user make things look decent. It also works as a good benchmark when you compare assets the game came from to the new content.

Heathen
July 7th, 2008, 03:23 AM
*raises hand* http://img296.imageshack.us/img296/337/ninjaws7.gif

I don't think this is designed specifically to be a remake of Halo, but rather pushing the Blam! engine to its limits to show just what original Halo can look and play like. Which is fine with me.

I gotta agree.

p0lar_bear
July 7th, 2008, 03:38 AM
I prefer to see high quality content on old engines because it looks amazing.

This.

I can guarantee that Wave's warthog model is much more complex and intricate than Bungie's Halo 3 warthog model, and that's because models in Blam don't rely on normal maps to give detail.

While normal maps can add detail to an optimized model at first glance, which is great for gaming since you don't really care about the scratches on the bumper when you're running people over with the car, if you get up close, the illusion disappears, especially if the n-map is low-res. Bumps in an n-mapped model don't really have hard edges, and as a result, some things look more like toys.

Wave is doing what Sunny is doing and expanding on the art instead of the gameplay, pushing the engine to its limits to deliver beautiful visuals that, quite frankly, nobody else can be assed to do.

As long as he feels as such, this isn't wasted effort, and there's no reason he should bring it to another engine; it defeats the purpose.

Kalub
July 7th, 2008, 08:01 AM
:)

Heathen
July 7th, 2008, 08:31 AM
Talk about that warthog model makes me giddy.

Bad Waffle
July 7th, 2008, 12:39 PM
I think the point of the mod was to make an older engine look high res. If you put it on the Unreal engine it kind of defeats the whole purpose...


This.

I can guarantee that Wave's warthog model is much more complex and intricate than Bungie's Halo 3 warthog model, and that's because models in Blam don't rely on normal maps to give detail.

While normal maps can add detail to an optimized model at first glance, which is great for gaming since you don't really care about the scratches on the bumper when you're running people over with the car, if you get up close, the illusion disappears, especially if the n-map is low-res. Bumps in an n-mapped model don't really have hard edges, and as a result, some things look more like toys.

Wave is doing what Sunny is doing and expanding on the art instead of the gameplay, pushing the engine to its limits to deliver beautiful visuals that, quite frankly, nobody else can be assed to do.

As long as he feels as such, this isn't wasted effort, and there's no reason he should bring it to another engine; it defeats the purpose.

thats basically all that needs to be said. Also guys, i've had like virtually no time to do anything in the last...i dont know how long. i is sowwy D:

Masterz1337
July 7th, 2008, 01:49 PM
Since I'm such a scrub, can you answer my question so you can make me look even more like a moron?

Monopoly
July 7th, 2008, 06:26 PM
This.

I can guarantee that Wave's warthog model is much more complex and intricate than Bungie's Halo 3 warthog model, and that's because models in Blam don't rely on normal maps to give detail.

While normal maps can add detail to an optimized model at first glance, which is great for gaming since you don't really care about the scratches on the bumper when you're running people over with the car, if you get up close, the illusion disappears, especially if the n-map is low-res. Bumps in an n-mapped model don't really have hard edges, and as a result, some things look more like toys.

Wave is doing what Sunny is doing and expanding on the art instead of the gameplay, pushing the engine to its limits to deliver beautiful visuals that, quite frankly, nobody else can be assed to do.

As long as he feels as such, this isn't wasted effort, and there's no reason he should bring it to another engine; it defeats the purpose.

Normal maps go far beyond scrates on a car, it's like taking a model down to the cellular level. So much more detail can be defined in a normal mapped model than a regular poly budgeted game ready asset. When you say normal maps have no hard edges, it depends all on the resolution you bake the normals out at. Alot of detail can be left out of objects in game and left up to the normal maps. For example, WOL's hog doesn't have much detail in it at all except for the wheels. If he were to model in panels, doors, etc.. it would look bad due to AA settings in game, but if it were normaled that would'nt be an issue. Not saying it isn't a good model, just the artist needs to define where the users attention is drawn to; A nice model that's got jaggies all on the body, or a lower poly mesh without jaggies but with a smooth transition to panels etc defined in the normal mapped mesh. I know where you're coming from when you see models, textures etc going into an engine as old as this and looking excellent, but don't doubt the power of normals ;)

Bad Waffle
July 7th, 2008, 07:21 PM
monopoly, im sure polar understands the power of normals, but what polar was trying to say that since its impossible to utilize normal maps on vehicles in the standard build of halo, that the modeled-in geometry is better.

Monopoly
July 7th, 2008, 08:01 PM
You can bake out a normal, texture it and apply it to your model cant you? It just won't have the fancy bumps, unless I'm getting this backwards :I

p0lar_bear
July 7th, 2008, 08:03 PM
Texture baking works, but it doesn't look as good as n-maps or actual polies.

Apoc4lypse
July 7th, 2008, 10:19 PM
Since I'm such a scrub, can you answer my question so you can make me look even more like a moron?


I my self have been curious about the answer to this question since it was first asked... XD idk why its being ignored.


Although with the recent announcements about open sauce its probably completely irrelevant now if master is right when it comes to not being able to compile the map, because I'd imagine that file size limits can be bypassed once open sauce is released.

InnerGoat
July 7th, 2008, 11:55 PM
looking good, but you need to work on the multilevel parking :(

Rob Oplawar
July 7th, 2008, 11:56 PM
It's because I'm the one who first asked it, and WoL's out to get me. Now I'm less interested because as you say, Open Sauce looks promising as a means of cleanly bypassing the limit. But I betcha that if it does, he's going to play it off as though that were his intention all along.

asshole

Masterz1337
July 8th, 2008, 12:37 AM
Kornman said he would help them bypass it, although I think they underestimate what will have to be done. I suppose making the MP maps load them like SP, would work, but I domn't know how the game would manage the "hiccups"

SnaFuBAR
July 8th, 2008, 12:42 AM
I really don't understand why everyone is PMS'ing. The test build ran excellent.

Heathen
July 8th, 2008, 12:44 AM
Of course I dont know...

InnerGoat
July 8th, 2008, 01:02 AM
I really don't understand why everyone is PMS'ing. The test build ran excellent.No idea. Runs great here as well. So great that he could double the poly count ;)

Masterz1337
July 8th, 2008, 01:16 AM
I really don't understand why everyone is PMS'ing. The test build ran excellent.
No one cares how it runs, WOL is just to arrogant to address the questions of people who are far more expierenced with using hi-res content in mp maps. I don't care how many high poly models you've put ingame, or what their poly count is. Once he starts applying 1024 or 2048 textures with MIP maps, to every object in the game, he's going to fuck it all up. Then we're going to have a post of his going "soz guys, i didnt think this would happen!"

If he actually listened to what peopel were saying, and adressed our conerns there wouldn't be any debate. This is why we're making a big deal out of this.

Bad Waffle
July 8th, 2008, 03:12 AM
teehee. I know something none of you know. I guess i am arrogant ;)

Rob Oplawar
July 8th, 2008, 01:33 PM
He admitted it! Quick, check Digg, make sure it isn't the end of the world. Ohwait, nvm, according to Digg it's always the end of the world.

WoL, seriously, if this is something that could be beneficial to the community, would you please share it with us?

Disaster
July 8th, 2008, 01:56 PM
^...

Bad Waffle
July 8th, 2008, 02:36 PM
looking good, but you need to work on the multilevel parking :(

Hey outerthroat, y dunt u explain urself >:|

i do know that i gotta work on the first level.


He admitted it! Quick, check Digg, make sure it isn't the end of the world. Ohwait, nvm, according to Digg it's always the end of the world.

WoL, seriously, if this is something that could be beneficial to the community, would you please share it with us?

haha, i cut out all the political news in the filters, and digg got 50x times better immediately. I was really getting tired of "MCCAIN BEATING HIS WIFE!", or stuff like "FOX NEWS CALLS OBAMA TERRORIST"

the whole thing about digg is that its supposed to be news that everybody collects, but i guess only retarded, insane-left wing tards ever submit the news. Im part of the bury brigade, but theres no way we can cut through that shit.

But yes, rob, if i could tell you what i know (because it would benefit), i would be doing a nono. In fact, somebody else already 'announced' this. Just drop it guys. We're not communist, we'll share when we're ready to share. And you should know i'm not so fucking dumb when it comes to "high res stuff", masters. Just because i don't release any of my mods doesn't mean that i havent been modding since 04. (or something like that)

Rob Oplawar
July 8th, 2008, 03:15 PM
Oh yeah, it never occurred to me to actually manage my account on Digg. I always just surf from the front page without logging in. Silly me.

Back on topic, I'm quoting you on pretty much this entire thread next time you ask me "what have I said that is egotistical" or "when have I been an asshole" or "when have I ever been wrong".

That does it. I'm done with this thread.
'swrong witchu?! Every five mintues there's a bomb or something?! I'm leaving! Bzzzz!


e:
Sorry Wave of Lag is a moderator/admin and you are not allowed to ignore him or her.Ahh, what the fuck is this? Weak!

Masterz1337
July 8th, 2008, 03:56 PM
Eh, I played one of your Evo beta builds. You can't really say that you're a master at high res stuff, when you have a map with nearly no textures. Apparently, you won't need Kornmans help on this project anymore, if you're not going to be using like high res textures like i've been hearing. 512s as the standard is it?

Bad Waffle
July 8th, 2008, 04:19 PM
teehee, evo didnt have any textures because i never made any for it ;)

Did i say i was the master? don't put words in my mouth. I know what i'm doing. And you have no idea what you're saying, because if you think you know anything from an old build of a halo 2 mod on previous engine, and old information before a certain person offered help to remove a few barriers, then be my guest--you can get all riled up over a friggin game.

And i wonder how you got that info, hm? i don't let people test most of my crap because i'm tired of dungcherries like you 'effin' wif ma sh-'. It's kind of flattering though, having people follow what i say to try and find an error.

Masterz1337
July 8th, 2008, 04:31 PM
You seem to be the only one getting upset over a game. You may not say you're "the master", but you certainly imply it, and have always felt that you were one step above the rest. As far as I know, Evo has been you're only "real" project on CE, and yes, I'm aware you never made any textures for it. Which makes me wonder how you can even possibly pretend to know anything about high res textures in CE, without any real hands on expierence. I don't really care what barriers Kornman is going to remove for you, because I think you both underestimate the problem. I'll be pleasently surprised if you can pull this project off, even with Kornmans help.

Bad Waffle
July 8th, 2008, 04:50 PM
O_o

ok masters, i'm thoroughly convinced you're a crazy now. don't kill my children. I'm just a kid modding an old game, i'm not the one 'leading' the Custom Map Team.

Implications are opinions held by the one receiving it, and as you have proved time and time again that you hold me to some contempt. That of course, construes your outlook on my work, and obviously makes you think that i'm a horrible person who obviously thinks he's better than everybody else. Get off it, you idiot. I'm just doing this because it's fun to me, and i'm sorry that since i've got enough intelligence to do something interesting with the engine you're offended to the point where you think that i'm "one step above the rest".

This is the neverending conversation, because you're the type who ignores people if they tell you you're wrong.

PopeAK49
July 8th, 2008, 04:55 PM
great work wave of lag, hope too see more progress....hope that helped stop the fighting.

Masterz1337
July 8th, 2008, 05:11 PM
It surprises you that I don't like you? For the past 2 years, you've lied about me, tried to manipulate my friends, spread rumors, or try to put down me and my team. And when I suggest that we ignore each other or start fresh, you have some witty remark or -rep.

I like your work, and I've complimented it several times in this thread. In fact, the only real complaint I've had in this thread is how you ignore Rob and my questions, dealing with how you hope to find a way around the memory limitations. In fact, that's the only reason we're argueing now, because you won't answer the questions, and you treat anyone who has anything or critical about your project like crap.

We're all here in this community for fun, the difference is with you you're taking offence when me and Rob are actually trying to help you. FFS, we (or I if Rob doesn't want to be inlcuded) were only trying to help, because of our expierence in these matters.

I for one, don't think you're one above the rest when it comes to this game, I think you're just as lost and confused as 90% of the forums. The difference IMO, between you and everyone else, is the fact you are a superb modeler. Regardless, you still have let yourself be poisoned by your own ego, liek most people have let themselves be, myself included.

Roostervier
July 8th, 2008, 05:16 PM
The reason WoL isn't posting the results is because at this point in time he knows the limitations and does not need the help.

Bad Waffle
July 8th, 2008, 05:17 PM
...right now. I've tried to manipulate your friends, spread rumors, and tried to put down you and your team. I lied. Care to, y'know, prove it? If you actually ignored me half as much as everybody else in the forum tried to ignore you, the world would be a better place. Rob and you both have some vendetta against me, because i won't do as both of you want. Sorry guys, i blocked both of you because the arguing is a waste of my time.

You keep pushing on me that i need your experience. Learn that i said i won't need it, because i've solved enough problems on my own to get past another when and if it happens.

It's good that you like my work, its too bad i think yours is shit. GTFO, nub LOLOLOL.

pm, kkkkkkkk?!?!? I wanna follow through on the good pope's message of peace on the forumz

p0lar_bear
July 8th, 2008, 07:21 PM
Could you two take this shit off of my forums please? At least to PMs?

I know damn well I'm not the only one sick and tired of seeing this shit.

Disaster
July 8th, 2008, 07:41 PM
Yeah, I'm sick of this :spamsign: people read this thread to find out about updates. Not to argue about your issues with people.

Bodzilla
July 8th, 2008, 07:50 PM
Could you two take this shit off of my forums please? At least to PMs?

I know damn well I'm not the only one sick and tired of seeing this shit.
seconded.

Lamest pissing match i've ever seen tbh. Wheres the Passion?!

FRain
July 8th, 2008, 08:23 PM
You know Masterz, I could post that entire convo that we had that included that 1 sentence that you added in your signature that would prove how much of a child you are, but I'm better than that.

Bad Waffle
July 8th, 2008, 08:37 PM
Yeah, I'm sick of this :spamsign: people read this thread to find out about updates. Not to argue about your issues with people.

wow, me too, seeing as how i'm the one he feels so much anger towards. :ssh:


Could you two take this shit off of my forums please? At least to PMs?

I know damn well I'm not the only one sick and tired of seeing this shit.

it was already taken to pms, so stfu :maddowns:


seconded.

Lamest pissing match i've ever seen tbh. Wheres the Passion?!

My god bod, you're so right...where did i go WRONG?!? :smithicide:



Maybe some people shouldn't have freaked out because i wasnt posting the debug, and then going on the shitty excuse that "i hate them". Seriously guys, i just dont fucking care. Stop posting, because its only making me lol, and pissing off everybody else. Thats the final word, i'm closing the topic until updates.

Bad Waffle
August 30th, 2008, 10:11 PM
:shocked:!!WARNING!!:phonegonk:

eXXXtreme usage of color!1!!

http://img525.imageshack.us/img525/2867/mombassathreelt2.jpg
http://img505.imageshack.us/img505/5183/mombassasixeq5.jpg
http://img296.imageshack.us/img296/9859/mombassafournx6.jpg
http://img242.imageshack.us/img242/9241/mombassafiveio1.jpg
http://img511.imageshack.us/img511/3112/mombassatwogl7.jpg
http://img509.imageshack.us/img509/9655/mombassabottomik6.jpg

Soon with ingame pics.

Heathen
August 30th, 2008, 10:13 PM
HOLY UPDATE BATMAN!


Cool.

E:Eww the colors lolol.

SnaFuBAR
August 30th, 2008, 10:15 PM
winner

dg
August 30th, 2008, 10:18 PM
I just reinstalled CE after I saw those.

Make sure it's worth it, Lag.

Bad Waffle
August 30th, 2008, 10:27 PM
will do fello CE'ers.

Disaster
August 30th, 2008, 10:29 PM
I have a feeling this will get the attention of bungie and some other game companies.
Great job!

Bad Waffle
August 30th, 2008, 10:34 PM
One map wont, but a whole mod--maybe. Im not ruling it out, but im not expecting it.

EDIT: Doh, my exact portals didnt get compiled with it. FAAIL.

Heathen
August 30th, 2008, 11:00 PM
D: Means I have to wait for more pics.

Inferno
August 30th, 2008, 11:51 PM
Epic model is quite Epic.

Iz wantz soz badz!

Hotrod
August 31st, 2008, 12:29 AM
That is epic, no other way to say it. I can't wait to see ingame pics of that, it must look quite nice.

ItsMeTerror
August 31st, 2008, 12:35 AM
Maybe some people shouldn't have freaked out because i wasnt posting the debug, and then going on the shitty excuse that "i hate them". Seriously guys, i just dont fucking care. Stop posting, because its only making me lol, and pissing off everybody else. Thats the final word, i'm closing the topic until updates.


Sorry to say if you don't care so much get your ass off the forums and don't come back.

Until you can prove me wrong in many places I will never come to the conclusion of ever liking you.

Now go cry some more. :fuckoff:

SnaFuBAR
August 31st, 2008, 01:00 AM
N, U!

wave, i hope it's ingame like this, seriously. make everything like this. hogs, ghosts, weapons, bipeds. it'd be sick bro.

Bastinka
August 31st, 2008, 01:01 AM
Don't forget the RPG attachements.