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Wakeboy1337
September 22nd, 2008, 07:08 PM
Ok guys, I've got a surprise cooking. This means that there wont be images etc for a while. Please be patient guys, it'll be worth it.
wat

PopeAK49
September 22nd, 2008, 08:48 PM
Ok guys, I've got a surprise cooking. This means that there wont be images etc for a while. Please be patient guys, it'll be worth it.

O noes please not that.......I hate surprises. Just make sure its good enough so i crap my pants after looking at it for about a second.

Sel
September 22nd, 2008, 08:54 PM
Ok guys, I've got a surprise cooking. This means that there wont be images etc for a while. Please be patient guys, it'll be worth it.

o so hrh is cancelled guys!

:downs:

Bad Waffle
September 22nd, 2008, 09:14 PM
I promise it will be awesome, even from my cynical standpoint. and that my friends, is REALLY AWESOME.

BobtheGreatII
September 22nd, 2008, 09:27 PM
Hurry up! <:mad:>

Rob Oplawar
September 22nd, 2008, 09:39 PM
I promise it will be awesome, even from my cynical standpoint. and that my friends, is REALLY AWESOME.

oh you big tease.

I have a surprise for you too. :3

Although tbqh it's not at all necessary for HRH and probably won't be included, but it fits in with the spirit of it.

Bad Waffle
September 22nd, 2008, 09:42 PM
Well um rob, telling me you have a surprise kinda makes it not a surprise anymore. Im just telling you guys as a heads up. You'll see sooner or later. (probably later)

Heathen
September 22nd, 2008, 09:49 PM
:(

FRain
September 22nd, 2008, 10:28 PM
Wait...
WAT?

Bad Waffle
September 22nd, 2008, 10:42 PM
shush, its not cancelled or anything, its just going into a bit of recluse from public eye. You'll see...

TeeKup
September 22nd, 2008, 10:46 PM
Is it safe to say that HRH is entering a "cocoon" state?

Apoc4lypse
September 22nd, 2008, 10:47 PM
I promise it will be awesome, even from my cynical standpoint. and that my friends, is REALLY AWESOME.

being the cynical person that I am, this usually means its either amazing, or it will be something that just makes no sense to us.

suriusly... thats what happens to me when I have AWESOME ideas even when I think half the shit I make sux...

on a more ontopic note... I think its completely unreleated to HRH mainly because he said... no more updates for HRH for a while... thus its not HRH.. right?

Zeph
September 22nd, 2008, 11:11 PM
Yes, it is entering a cocoon state. It will be awesome.

ultama121
September 22nd, 2008, 11:17 PM
I expect situations in which my eyes burst from awesome, one who they call the WOLrus.
http://i251.photobucket.com/albums/gg319/BobaTheFett76/Other/face.png

TeeKup
September 22nd, 2008, 11:32 PM
Yes, it is entering a cocoon state. It will be awesome.

I expect pretty wings of awesomeness.

Bad Waffle
September 22nd, 2008, 11:34 PM
oh, there will be drama. And there will be suspense. And there will be blood.

really, really pretty blood, to complement all the highrezzed stuff

Pooky
September 22nd, 2008, 11:37 PM
random HRH thought: consider adding sparks to the particles when you get shot to reflect that the bullets are hitting electronic armour?

Bad Waffle
September 23rd, 2008, 12:22 AM
they're already there, look harder

Pooky
September 23rd, 2008, 12:26 AM
if I never noticed them in 5 years of playing Halo, perhaps they could stand to be more dramatic?

Con
September 23rd, 2008, 01:03 AM
if I never noticed them in 5 years of playing Halo, perhaps they could stand to be more dramatic?
.

ExAm
September 23rd, 2008, 03:18 AM
Aside from the little flashes that happen when bullets hit shields, I don't see any sparks at all.

SnaFuBAR
September 23rd, 2008, 06:31 AM
seriously, look at the effects that happen when you shoot metal surfaces. the effect have been there since the game released.

Sel
September 23rd, 2008, 07:43 AM
if I never noticed them in 5 years of playing Halo, perhaps they could stand to be more dramatic?

.

DaneO'Roo
September 23rd, 2008, 08:39 AM
None of you guys have ever noticed the fucking spark effects?


What the fuck???

FRain
September 23rd, 2008, 10:20 AM
Jesus christ I always thought there were TOO MANY sparks. Especially for just regular 7.62/mm rounds.

Zeph
September 23rd, 2008, 11:57 AM
Hey guys, lets upset the visual balance of things away from realistic to overpowering and stupidly noticeable.

Pooky
September 23rd, 2008, 11:59 AM
Hey guys, lets upset the visual balance of things away from realistic to overpowering and stupidly noticeable.

Halo is not realistic.

Kornman00
September 23rd, 2008, 12:03 PM
recluse from public eye. You'll see...
EXTRA BIG ASS FRIES contradiction :downs:

TeeKup
September 23rd, 2008, 06:20 PM
None of you guys have ever noticed the fucking spark effects?


What the fuck???
I have. :\

Sel
September 23rd, 2008, 06:28 PM
I never noticed spark effects on the player when he gets shot >__>

TeeKup
September 23rd, 2008, 06:34 PM
Then you fail.

Heathen
September 23rd, 2008, 06:35 PM
I have :/

Bad Waffle
September 23rd, 2008, 06:48 PM
if I never noticed them in 5 years of playing Halo, perhaps they could stand to be more dramatic?

no


Hey guys, lets upset the visual balance of things away from realistic to overpowering and stupidly noticeable.

The less noticeable something is, the more perfect it is


EXTRA BIG ASS FRIES contradiction :downs:

i didn't say WHEN you'd see it

also km i have something for you

MMFSdjw
September 23rd, 2008, 06:49 PM
http://www.wku.edu/~wilkidj/shotgun_1.jpg
This what yall talkin' about?

Needles
September 23rd, 2008, 07:16 PM
On my old PC with integrated graphics, I have no decals, specular, or anything. I can't see explosions or sparks on it.

I can on my new one, but not on my old one.

Lateksi
September 23rd, 2008, 07:27 PM
I can't use decals with 8800GTS but I can see sparks and they appear sometimes in first person, too.
Would be kinda needless addition, if you were to make the sparks more visually appealing, but of course it would be cool. Then you will definitely know if you knock off someone's energy shield.

Heathen
September 23rd, 2008, 08:48 PM
Um...are you serious about the decals? You cant play with them?



If so, Wtf.

PopeAK49
September 23rd, 2008, 09:14 PM
Black people are less noticeable, therefore more perfect.

offtopic/
Yes well come up here around febuary when we have like 18 hours of darkness, you will never see black people.

ontopic/
Are you guys serious you never seen spark effects in ce? :eyesroll:

Sel
September 23rd, 2008, 09:20 PM
Ive never seen them appear on the player when they get shot; Ive seen them on walls and shit though.

jngrow
September 24th, 2008, 01:05 AM
Lol especially at football!
Uncalled for mb?

But seriously, I think he meant more electrical looking spark like things. Whatevs.

Zeph
September 24th, 2008, 08:31 AM
Thread's going off topic, so closed for a while until some progress can be posted.

Kornman00
September 24th, 2008, 10:12 AM
:broom:



also km i have something for you
wat

Bad Waffle
January 11th, 2009, 05:17 PM
http://img407.imageshack.us/img407/4764/41981478vk4.jpg
http://img388.imageshack.us/img388/5432/55255533ud7.jpg
http://img101.imageshack.us/img101/2825/untitledzn4.jpg

all ingame, pardon the old spartan bitmap and the lack of ar texture (and anims)

sdavis117
January 11th, 2009, 05:21 PM
:awesome:

Might I say though that the B looks too much like a 3. Just saying.

Advancebo
January 11th, 2009, 05:24 PM
Is that for real :eek:

Heathen
January 11th, 2009, 05:26 PM
That is going to murder my computer...

Ki11a_FTW
January 11th, 2009, 05:29 PM
holy fucking shit, i didn't think halo ce was capable of looking like that

great job

Advancebo
January 11th, 2009, 05:30 PM
I think someone(s) needs to go buy some new stuff:eekdance:

Evil_Monkey
January 11th, 2009, 05:31 PM
That looks amazing. Sort of reminds me of UT3, especially the first image.

ultama121
January 11th, 2009, 05:33 PM
Jesus, that rocky texture is beautiful. /huggles WOL

Advancebo
January 11th, 2009, 05:37 PM
Dont know if this was asked before, but, why does chief's visor look like a clown face?

DaneO'Roo
January 11th, 2009, 05:40 PM
Amazing work Wol.

I'll get you those chief tex's when your on next. (I'll also skin your AR if you'd like)

Inferno
January 11th, 2009, 05:41 PM
What map is that in? BG? Ratrace?

Bad Waffle
January 11th, 2009, 05:57 PM
That is going to murder my computer...

i promise you, it wont. Well, not hard.


holy fucking shit, i didn't think halo ce was capable of looking like that

great job

to tell you the truth, i didn't think it was either :D


Is that for real :eek:

video soon


:awesome:

Might I say though that the B looks too much like a 3. Just saying.

i was just screwing around


Jesus, that rocky texture is beautiful. /huggles WOL

huggles back


Dont know if this was asked before, but, why does chief's visor look like a clown face?

because HE IS ONE


What map is that in? BG? Ratrace?

just a little custom test i have, maybe one day i'll show it off.

Advancebo
January 11th, 2009, 06:32 PM
video soon


HD please :P

ICEE
January 11th, 2009, 06:35 PM
Christ that is awesome. Whats your framerate during all this?

Anton
January 11th, 2009, 06:40 PM
Looks amazing WoL. I seriously didn't think CE could look that good. I can't wait to see this project on my pc and ran before my eyes! Good luck.

Roostervier
January 11th, 2009, 06:41 PM
I get a constant 60 fps, and I've got VSYNC on. I think anyone with an okay video card would be fine.

Inferno
January 11th, 2009, 06:43 PM
Those rocks really remind me of oblivion dungeon raids. Good times...

Hotrod
January 11th, 2009, 08:11 PM
Shit, that is beautiful...

Bad Waffle
January 11th, 2009, 09:08 PM
qXPNYhIa95Q

I have no idea how to make youtube do highres videos.

dark57
January 11th, 2009, 09:15 PM
AR sounds like an airsoft gun lol.

Anton
January 11th, 2009, 09:21 PM
I like the AR sounds and I have no clue as to why. Is that map just a circular tube? Either way those shaders are nice.

Heathen
January 11th, 2009, 09:22 PM
add &fmt=6 to the url.
qXPNYhIa95Q7&fmt=6
E: also ew at the AR sounds.

NuggetWarmer
January 11th, 2009, 09:48 PM
AR model looks like one of H3MT's many AR's, which is bad. The muzzle flash could use less suck. At the moment, it looks as if you just cut it out of a picture. The skin for the AR is really grainy and looks like stone, and the sound is :gonk:, as mentioned. Shaders look pretty good so far, would be nice if we could see the actual texture for the cave walls though. Those look more interesting. :)

Reaper Man
January 11th, 2009, 10:23 PM
Bricks were shat. That is amazing, WoL.

Bad Waffle
January 11th, 2009, 10:49 PM
AR sounds like an airsoft gun lol.


I like the AR sounds and I have no clue as to why. Is that map just a circular tube? Either way those shaders are nice.

Yep, this map is just a tube. And guys, the ar sound isn't working and the skin obviously isn't done.


AR model looks like one of H3MT's many AR's, which is bad. The muzzle flash could use less suck. At the moment, it looks as if you just cut it out of a picture. The skin for the AR is really grainy and looks like stone, and the sound is :gonk:, as mentioned. Shaders look pretty good so far, would be nice if we could see the actual texture for the cave walls though. Those look more interesting. :)

Surely.

http://img363.imageshack.us/img363/9348/cavwallkn8.jpg
http://img76.imageshack.us/img76/9271/cavfloorbumprf2.jpg
http://img291.imageshack.us/img291/6348/cavfloorka3.jpg
http://img249.imageshack.us/img249/4004/cavwallbumpia7.jpg

If you screw around with these, you'll realize that these right here aren't exactly finished. I'll get to it, i promise!


Bricks were shat. That is amazing, WoL.

Thanks, man.



Also, i just uploaded the file to my share.

wol.modacity.net/caverntest.avi

InnerGoat
January 11th, 2009, 10:51 PM
Hey thats lookin p cool man care to share :awesome:

Sel
January 11th, 2009, 10:55 PM
Nice stuff man. Almost can't believe that's halo.

Rob Oplawar
January 11th, 2009, 11:13 PM
o i c wut u did thar with those textures. Clever. I might copy that technique.

Not bad. I have to say, I'm loving the rocks, although in some places the extreme angle on the skin makes it look rather odd, the fact that the texture represents depth that the eye expects to see at that angle. Now sure what you can do about that, though, aside from maybe height-mapping the model to match the contours of the rocks in the texture a bit more, but that doesn't really sound like a good idea. Anyway, it's pretty inspirational.

Masterz1337
January 11th, 2009, 11:15 PM
Looks great, except for that AR fire effect. If you'd like me to teach you how to manipulat them properly you have my contact info.

DaneO'Roo
January 11th, 2009, 11:37 PM
AR effects and sounds kick ass.

Bad Waffle
January 11th, 2009, 11:45 PM
Looks great, except for that AR fire effect. If you'd like me to teach you how to manipulat them properly you have my contact info.
I'd rather not learn from a guy that evidently just uses the same sprites over and over again but changes various sizes and colors ;)

The firing sprites were done in literally 5 mins of photoshop work. They were created as a primer so i could create real ones. I dunno though, i really like the jagged look to em.


o i c wut u did thar with those textures. Clever. I might copy that technique.

Not bad. I have to say, I'm loving the rocks, although in some places the extreme angle on the skin makes it look rather odd, the fact that the texture represents depth that the eye expects to see at that angle. Now sure what you can do about that, though, aside from maybe height-mapping the model to match the contours of the rocks in the texture a bit more, but that doesn't really sound like a good idea. Anyway, it's pretty inspirational.

I tried the matching of contours, it just looked repetitive as the geometry would keep repeating.

Here's a little extra for you other peeps, this is how i create bumps for more complicated things that i can't paint by hand:

http://img81.imageshack.us/img81/3566/render1fq1.jpg
http://img76.imageshack.us/img76/8131/render2wu6.jpg

DEElekgolo
January 11th, 2009, 11:53 PM
Think your maps could use my skies?

legionaire45
January 11th, 2009, 11:54 PM
I'd rather not learn from a guy that evidently just uses the same sprites over and over again but changes various sizes and colors ;)
That's how bungie did it D: (http://www.bungie.net/images/Inside/publications/presentations/halo3_fx.zip)

Using a displacement map for a bump map was a good idea :).

Bad Waffle
January 11th, 2009, 11:57 PM
I meant the game-default sprites, bungie still made their own ;)

Bad Waffle
January 11th, 2009, 11:57 PM
Think your maps could use my skies?

Quite possibly, in fact.

Masterz1337
January 12th, 2009, 12:29 AM
That's how bungie did it D: (http://www.bungie.net/images/Inside/publications/presentations/halo3_fx.zip)

Using a displacement map for a bump map was a good idea :).

Don't bother trying to correct him, he just enjoys taking potshots at people for 3 year old grudges. :)

Bad Waffle
January 12th, 2009, 12:31 AM
Nope, you just didn't show that you could help me with particles. But hey, if you want to rely on the crutch-excuse of an dead grudge, go for it, you're the only one in the room.

Masterz1337
January 12th, 2009, 12:46 AM
You're the one taking potshots, everyone see's it. I'm the mature one who offered you help, but obviously you're not interested in MY help. Leet and I, and Kenny to an extent, are the only ones who I'm aware of that have an understanding of particle systems and effect particles. Your reaction to my offer is not rational.

Bad Waffle
January 12th, 2009, 01:05 AM
Oh please. I'm not interested in anybody offering help unless i already wanted it. Also, i've been modding since the game came out, do you really think i have not once touched particles? seriously? I wasn't taking a potshot at you, i was joking around so you didn't think i was saying no just because you're masters. You get so damn emotional and defensive whenever i respond to you. I literally have not replied to you once in i dont know how many years without you going on the defensive over how "everybody sees how bad wol is" or something. Now please, i don't need a bloody teacher, i need a friggin particle artist, and you are not one, so get over it, and just stop it.

Rob Oplawar
January 12th, 2009, 01:14 AM
WoL, quit shitting up your own thread. Masterz, quit shitting up WoL's thread.

Masterz1337
January 12th, 2009, 01:20 AM
I suggest Conscars then, if you're looking for a particle artist.

Sorry if i'm "taking offence", I'm not use to the "new not so troll you". But I'm glad you're speaking whats on your mind, hopefully in the future I won't get offended by your accidental rude and degrading posts, and I'll just assume you were joking.

Hey man, I'm just offering you an olive branch, if you don't want it there's no need to joke or troll about it. A simple "no thank you, I think I understand them pretty well" would suffice. I compliment your work all the time, but I can't even remember the last time you had a kind word towards me. I offered my help, because I remember the struggle you had with the SPV1 particles, and haven't seen anything from you on that end since. I thought it be a nice gesture for whatever "wrongs" I have done onto you in the past, but obviously you're not ready to make amends.

Edit: oops, didn't see your post Rob, I think you're right and we should both stop and leave it as it is, unless WOL wants to continue this.

Bad Waffle
January 12th, 2009, 01:52 AM
Masters, it's just how i am, and it's how i've always been. I have always joked. As i recall with spv1, you just didn't like my particles. Instead you replaced them with colorful flames, oh well.

You complement my work all the time, thanks...but you don't have any 'work' persay to complement. I don't like the unorganized and rudimentary way you do things. I don't like your particles, nor your UI, nor your simple textures, and the fact that after so many years you seem to have no dedication to become proficient in an art package (photoshop, max, maya, etc) just makes it a huge turnoff. I have no grudge, masters. I just dislike you for being you :)

Glad i got that off my back.

Maybe tomorrow i'll post shots of the textures i'm working on for the new bloodgulch, if time allows. I'm taking a break from the megapainintheass that is new mombassa to do a smaller, more organic level. I plan to just take the original terrain, tesellate it to about 100k tri, drop it into mudbox, and sculpt the cliffs etc. I'll then optimize it. I think i'll ask mass to do the bases since i remember him wanting to do some forerunner stuff, and he's good at it so what the hell. When its all done, the new bloodgulch should run about 70k-80k tri.

DaneO'Roo
January 12th, 2009, 02:46 AM
Think your maps could use my skies?


Uh, aren't those skys totally generated in some program, and don't actually look like proper clouds anyway? Simply having blue and clouds isn't halo.

t3h m00kz
January 12th, 2009, 03:46 AM
http://img407.imageshack.us/img407/4764/41981478vk4.jpg
http://img388.imageshack.us/img388/5432/55255533ud7.jpg
http://img101.imageshack.us/img101/2825/untitledzn4.jpg

all ingame, pardon the old spartan bitmap and the lack of ar texture (and anims)

bricks were nutted

AR looks really plain though.

Didn't even realize this project was still going.

SnaFuBAR
January 12th, 2009, 03:51 AM
ar looks plain because heh, it doesn't have textures.

t3h m00kz
January 12th, 2009, 04:00 AM
Oh okay. I figured. thought there might have been placeholders on it though, because I can actually make out some of the detail.

ExAm
January 12th, 2009, 05:10 AM
AR sounds like an airsoft gun lol.That's just the ejection port sound. The firing sound effect isn't there yet.

Hunter
January 12th, 2009, 05:27 AM
:O That looks amazing WoL. Is that my AR?

Edit: I like the muzzle flash but I think it needs to be a bit smaller. Or maybe add a bit of blue bits in it, I think it would make it look better, and the AR is gas powered isnt it?

t3h m00kz
January 12th, 2009, 06:58 AM
I'd say fool around with the color and see what happens. The CAR from Unreal 2 was gas-powered and had blue muzzle flash. It looked bad-ass.

It's fired around the middle of the trailer

b8Tfjvkz4B8

Bad Waffle
January 12th, 2009, 09:40 AM
Yea, i'll drop some blue tinge in there, we'll see how it looks. I'll also make them a bit tinier in first person, we'll also see on that.

nick3d
January 12th, 2009, 12:05 PM
http://img407.imageshack.us/img407/4764/41981478vk4.jpg
http://img388.imageshack.us/img388/5432/55255533ud7.jpg
http://img101.imageshack.us/img101/2825/untitledzn4.jpg

all ingame, pardon the old spartan bitmap and the lack of ar texture (and anims)

:O
wow looks awesome lads

Hunter
January 12th, 2009, 02:37 PM
High res ghost?

Bad Waffle
January 12th, 2009, 06:10 PM
I have special plans for all the covenant weapons/vehicles.

Hunter
January 13th, 2009, 04:54 PM
Your rocket launcher so far WoL.
http://i58.photobucket.com/albums/g268/martynball/H3_RocketLauncher_1.jpg
Tris: 2476

Hopfully I can keep it around 4K instead of 6K. And the cylinder under it still needs attaching and sealing to the main part. Roughly about 35-40% complete.

TeeKup
January 13th, 2009, 05:06 PM
That handle bar is way too thin.

Inferno
January 13th, 2009, 05:31 PM
It looks like you could break it off.

1000th post. I win.

Hunter
January 13th, 2009, 05:43 PM
Its thinner than that in H3. I will wait and see wat WoL thinks of it so far.

jngrow
January 13th, 2009, 05:54 PM
Yeah I don't think it's that bad.

Bad Waffle
January 13th, 2009, 06:09 PM
It's that thin on the original...

Hunter, try doing something better with the rotation mechanism and the teeth on the barrel. And get rid of those extruded faces on the barrel, too.

InnerGoat
January 13th, 2009, 06:29 PM
http://innergoat.modacity.net/Mod/beta/SoftTH_HaloCE_Cavern_WoL%20(2).jpg

http://innergoat.modacity.net/Mod/beta/SoftTH_HaloCE_Cavern_WoL%20(3).jpg

sweet textures :D

Inferno
January 13th, 2009, 06:40 PM
I envy you.

Rook
January 13th, 2009, 06:57 PM
[Ridiculous pictures here]
sweet textures :D
:suicide:Why you make my halo look fugly.

Bad Waffle
January 13th, 2009, 07:07 PM
because WE CAN, DAMMIT

TeeKup
January 13th, 2009, 07:09 PM
I demand cut scene footage utilizing the HRH Master Chief. >_____>

Hunter
January 14th, 2009, 02:17 PM
I cant think of anything to do with the rotation mechanizm. Anyone have any ideas?

Bad Waffle
January 14th, 2009, 03:54 PM
google some words?

Hunter
January 14th, 2009, 08:15 PM
What do you mean. Do you just want it to rotate differently?

SnaFuBAR
January 14th, 2009, 08:28 PM
I cant think of anything to do with the rotation mechanizm. Anyone have any ideas?
The transform gizmo in 3ds? The hell are you talking about?

Timo
January 14th, 2009, 08:49 PM
He's wondering about what to do with the rotating part of the rocket launcher.

SnaFuBAR
January 14th, 2009, 09:52 PM
Oh. Well, imo, having them exposed like that looks ridiculous. :| Try applying some weapons knowledge to the design. All this whole thing is so far is just a repetition of cylinders.

killer9856
January 14th, 2009, 10:16 PM
Those textures


O_O

Bad Waffle
January 15th, 2009, 03:51 AM
Snaf has a great point. What you've done so far is just upres the old model without taking the chance to make it 'work right'. Take for example my shotgun, i added things to make it more visually interesting, and correct. Do the same for the rocket launcher.

Hunter
January 15th, 2009, 06:26 AM
Ohhh, I thought you just wanted a higher res rocket launcher lol. Ii will see what I can do, but remember I suck at designing.

Heathen
January 15th, 2009, 08:10 AM
I had thought of that when I first heard hunter was doing the rl.

No offense to hunter, but I wondered if he had the creativity to do to it what you did to the shotty.

Hunter
January 15th, 2009, 08:24 AM
:'( ^

Ive got afew creative ideas. But it would probably mean a full re design of the rocket launcher... would that be okay? It would still be held head height.

Edit: Any design ideas are welcome :)

Hunter
January 15th, 2009, 02:14 PM
pI8PJXgZRP8

I did this quickly, just a simple reload, not finished. And bare in mind I suck at animating...

Basicly the master cheif pushes the rocket into the clamps. Then the clamps take the rocket into the chamber and let it go or something, then the holes are covered. Simple and shit idea...

TeeKup
January 15th, 2009, 02:30 PM
I kinda like the idea.

Hunter
January 15th, 2009, 02:35 PM
If people like it then it will need a lot of work.

SnaFuBAR
January 15th, 2009, 02:54 PM
:cringe: That idea is um... How the fuck does the rocket get out of the launcher when it's held by clamps?

Also, that tube is way too big for the rocket.

Malloy
January 15th, 2009, 03:03 PM
momentary release before propulsion mb,

the concept is inventive, but how will you implement something like that to the Halo's RL design.

Hunter
January 15th, 2009, 03:08 PM
dunno yet

Bad Waffle
January 15th, 2009, 03:59 PM
From what i know about rockets...the tube is usually there to straighten out the trajectory to, you know, aim the rocket. If the walls aren't flush with the rocket...its useless.

Malloy
January 15th, 2009, 04:08 PM
Tutorial please WoL :D

Snowy
January 15th, 2009, 04:41 PM
yeah this stuff looks awesome. Shame on me for not looking at this thread until now.

Advancebo
January 15th, 2009, 04:45 PM
Why does it say Halo 3 Redesign, when it can be a custom design :O?

Also, will there be hi res particles?

Hunter
January 15th, 2009, 04:52 PM
I just named it Halo 3, dunno why Lol. Im going to make a seperate thread for the weapons, instead of clogging up Wol's. Im going to demake the rocket as well.

Advancebo
January 15th, 2009, 04:53 PM
demake?

you mean remake right?

Also, the rocket projectile should be hi res, and be similar to the halo 3 rocket.

ExAm
January 15th, 2009, 05:40 PM
Hunter, it looks like you're going for a redesign of the entire thing. I think it's best if you stick with the two-tube cartridge from the original design, so it at least resembles Halo, but work out a plausible mechanism to make it spin, and add a few design tweaks here and there.

Hunter
January 15th, 2009, 05:49 PM
WoL likes the idea of having old rocket launcher designs in the mod. I will post afew designs on the other thread.

rossmum
January 15th, 2009, 06:02 PM
:O That looks amazing WoL. Is that my AR?

Edit: I like the muzzle flash but I think it needs to be a bit smaller. Or maybe add a bit of blue bits in it, I think it would make it look better, and the AR is gas powered isnt it?
http://www.terminally-incoherent.com/img/facepalm.jpeg

It's gas-operated, not gas-powered. Every modern assault rifle and its mother is gas-operated. Paintball guns, BB guns and gas replicas for reenactment groups are gas-powered.

All gas-operated means is that expanding gases are drawn out of the barrel as the bullet passes through and used to push a piston back, and as the piston is connected to the bolt it pushes that back, too. The gas comes from the exploding powder and has squat to do with firing the round, only cycling the action for the next shot.

WoL, cave looks ace.

PopeAK49
January 15th, 2009, 06:09 PM
^ lol, my shotgun is gas-pow...i mean operated.

Donut
January 15th, 2009, 06:22 PM
WoL likes the idea of having old rocket launcher designs in the mod. I will post afew designs on the other thread.
it wouldnt make much sense in practice, but cosmetically, if you had a semi exposed gear that grabs the teeth of the rocket barrel to make it spin it would look kinda cool. kind of like the minigun from UT2004

Heathen
January 15th, 2009, 06:23 PM
My car is gas operated :haw:

This all looks really nice.

Advancebo
January 15th, 2009, 07:20 PM
My car is "gas" operated if you know what I mean:lmao:

PopeAK49
January 15th, 2009, 07:30 PM
^ O I GET IT! You fart in your car to make it run.:haw:

Hunter
January 15th, 2009, 07:37 PM
Stop offtopicness

TVTyrant
January 15th, 2009, 07:38 PM
...Except for the M16, whos major pitfall is the lack of a gas piston. Instead, its gas tube directly uses gas to cycle the bolt.

Also, the Sturmgewehr and other early style assault rifles used blowback. This was because early designers weren't certain the gas systems would work with the short barrels. Also, there was the fact that very few countries and developers were used to a gas system, while every SMG available at the time was either recoil operated or blowback operated.

By the way, very impressive textures on the cave. The shiny-ness helps :P

Bad Waffle
January 15th, 2009, 08:34 PM
heh, speaking of gas powered, i had an amazing homemade burrito for lunch today, and i doused it with super-spicy guacamole sauce

worst decision ever

Con
January 15th, 2009, 08:48 PM
cool story bro

Hunter
January 16th, 2009, 06:52 AM
I made other topic to save clogging up this one with the weapons. Anyway, WoL. Do you want to use the origional idea but instead of having the whole thing rotating there could be an other cylinder inthe middle which rotates. And the normal outer cylinder could just be protection. Then it looks the same but works differently. Personally I like it how it is, but its up top you WoL. What do you want to do?

Bad Waffle
January 16th, 2009, 09:44 AM
just have two rotating barrels?

Hunter
January 16th, 2009, 09:50 AM
Noo, one min, I will make a quick animation.

Edit: Lesson has finished, will do it when I get home.

FRain
January 16th, 2009, 10:21 AM
*winsauce pics*

all ingame, pardon the old spartan bitmap and the lack of ar texture (and anims)
HOLY CHRIST, THAT'S BEAUTIFUL.

I can animates AR?

Timo
January 16th, 2009, 03:58 PM
I made other topic to save clogging up this one with the weapons. Anyway, WoL. Do you want to use the origional idea but instead of having the whole thing rotating there could be an other cylinder inthe middle which rotates. And the normal outer cylinder could just be protection. Then it looks the same but works differently. Personally I like it how it is, but its up top you WoL. What do you want to do?

Instead of 'clogging this one up' or making a new thread, why not just PM Wave, if you're only wanting to get questions answered directly from him?

Hunter
January 16th, 2009, 06:20 PM
I mean somthing like this Wol. The outer casing could have a different design.
Some teeth could be put on the inner cylinder some where that it can stickout for the moter to grip.
qdlfWctOdbs

Inferno
January 16th, 2009, 06:31 PM
That video does not work for me.

sdavis117
January 16th, 2009, 06:34 PM
It's cause he embedded it the second he uploaded it. Wait 5mins and try again.

Bad Waffle
January 16th, 2009, 06:41 PM
HOLY CHRIST, THAT'S BEAUTIFUL.

I can animates AR?

Flying rooster is my animator, sorry

Hunter
January 16th, 2009, 07:32 PM
Youtube video is working now.

ExAm
January 17th, 2009, 12:31 AM
I dunno, i don't like it. The teeth are still on the outer cylinder, what point is there for them to be there?

t3h m00kz
January 17th, 2009, 01:24 AM
I probably shouldn't crit because I don't know shit about animating lol, but I noticed the two subtracted cylinders don't lock back the same place. When the youtube video ends and you replay it, they start rotating from a different place.

But, I'm assuming this is just a sketch animation, so I probably shouldn't bitch

Bad Waffle
January 17th, 2009, 01:54 AM
just model the bottom rocket launcher here
http://i58.photobucket.com/albums/g268/martynball/rocketlaunchers.jpg

and make it so theres two barrels that rotate. All you gotta do is a simple model, i'll finish it up.

BobtheGreatII
January 17th, 2009, 02:01 AM
Why does this look like this is where the spartan laser got it's looks.

Heathen
January 17th, 2009, 06:06 AM
Gah Dush.

ExAm
January 17th, 2009, 06:13 AM
My problem with that is it looks nothing like Halo at all.

Lateksi
January 17th, 2009, 06:43 AM
Modify the back and it will look.

Hunter
January 17th, 2009, 01:09 PM
I probably shouldn't crit because I don't know shit about animating lol, but I noticed the two subtracted cylinders don't lock back the same place. When the youtube video ends and you replay it, they start rotating from a different place.

But, I'm assuming this is just a sketch animation, so I probably shouldn't bitch

I dunno, i don't like it. The teeth are still on the outer cylinder, what point is there for them to be there?

==>


I mean somthing like this Wol. The outer casing could have a different design.
Some teeth could be put on the inner cylinder some where that it can stickout for the moter to grip.
:confused2:

Bad Waffle
January 17th, 2009, 02:00 PM
Hunter, you're making this more difficult than it should be.

Hunter
January 17th, 2009, 02:03 PM
I noticed, I think I sorta fucked up and got people confused. I am making that old rl concept now.

Sorry :(

Heathen
January 17th, 2009, 02:30 PM
GOOD.

ExAm
January 18th, 2009, 02:21 AM
Hey, WOL, Got anything else that needs revamping for HRH? I'm in a modeling mood.

Bad Waffle
January 18th, 2009, 12:46 PM
Mombasa has a shitload of things it needs, i'll just dump images in and you can pick what you fancy. Take note that they're all scenery, so model detail accordingly.

http://www.phila.gov/streets/jimmy_dumpster.gif
http://www.nigelfrench.com/psunmasked/palm_tree.jpg
http://www.weldingsuppliesfromioc.com/catalog/MM+180+w+Small+Cart.jpg
http://www.weldingsuppliesfromioc.com/catalog/K2680_1_2745_1.jpg
http://www.professionalequipment.com/product_images/lbm104288z_product.jpg
http://s7.sears.com/is/image/Sears/00965337000?qlt=90,0&resMode=sharp&op_usm=0.9,0.5,0,0
http://img.alibaba.com/photo/11375598/Motorised_Wheelbarrow_Micro_Dumper_Digger_Loader_1 40kg.jpg
http://www.arimechanical.com/db1/00078/arimechanical.com/_uimages/crossroad-piping.jpg

(for those pipes, i thought that was inspiration for three or four variations of wall-piping)

http://lh4.ggpht.com/_4P0CHPQtoXw/SIFX8Z4ZgjI/AAAAAAAAFv0/yNllaVwXGio/IMG_9525.JPG

http://www.jsussmaninc.com/images/SkylightOnRoof.jpg

http://www.powertransformer.us/polemountedtransformer.jpg

ExAm
January 18th, 2009, 04:51 PM
Damn, I was hoping to redesign a weapon ):

Meh, i'll see about something there.

Hunter
January 18th, 2009, 04:59 PM
Is this going to run on my computer? The amount of detail going into it is crazy Lol.

Up to 8K per weapon as well Lol.

Edit: I will do afew of those as well when I have done RL. Probably have a go at the piping.

Bad Waffle
January 18th, 2009, 06:26 PM
8k? noooo...more like 3-5k

SnaFuBAR
January 18th, 2009, 06:39 PM
Up to 8K per weapon
fail.

Hunter
January 19th, 2009, 05:09 AM
Oh, because when I asked you the tri count on the weapons you said up to 8k or something like that.

mech
January 19th, 2009, 01:55 PM
Triangle count =/= polycount

8k polygons could be 40k tris.

Disaster
January 19th, 2009, 01:56 PM
Triangle count =/= polycount

8k polygons could be 40k tris.
This man speaks the truth.

Hunter
January 19th, 2009, 02:45 PM
Forget it...

mech
January 19th, 2009, 03:00 PM
What's the problem?

Chainsy
January 19th, 2009, 03:01 PM
He's depressed :(

Disaster
January 19th, 2009, 03:03 PM
He's depressed :(
:smith:

SnaFuBAR
January 19th, 2009, 03:15 PM
bawww

Hunter
January 19th, 2009, 03:30 PM
http://i58.photobucket.com/albums/g268/martynball/rl_01.jpg

Not much, been busy.

Disaster
January 19th, 2009, 03:30 PM
wut is it?

E: ALso 1000th Post

Hunter
January 19th, 2009, 03:35 PM
http://i58.photobucket.com/albums/g268/martynball/rocketlaunchers.jpg

Bottom one.

Bad Waffle
January 19th, 2009, 03:44 PM
Hey, look at that. Good job hunter :D

And if i ever told you 8k, im sorry. Also, as a personal note, Rob Oplawar is my definition of pitiful if he thinks he can act all nice to me but be a bitch when he's not directly talking to me :)

Hunter
January 19th, 2009, 04:10 PM
Okay, you got a limit on the amount on tris you want?
6k

I should be able to make it nice and detailed. Would you have a try of that BR maybe later on, as a little test, because I think the attachments and the design would look nice in this tag set.

Sorry, I ment 6K.

Edit:
http://i58.photobucket.com/albums/g268/martynball/rl_02.jpg
http://i58.photobucket.com/albums/g268/martynball/rl_03.jpg

More or less done that part. (Needs making fatter so two tubes can rotate in the middle...

Tri's: 2890

Bad Waffle
January 19th, 2009, 05:25 PM
Lookin good, hunter

Heathen
January 19th, 2009, 06:18 PM
Looked like a badass forerunner structure earlier.

ExAm
January 19th, 2009, 08:24 PM
The "but it doesn't even look like Halo!" part of my mind is having an aneurysm right now. I thought this was High Resolution Halo, not High Resolution Other Shit.

Heathen
January 19th, 2009, 08:48 PM
My "But it looks fucking cool" part of my brain is dancing so...

Masterz1337
January 19th, 2009, 09:31 PM
It is Bungie's design for a high res RL.

Heathen
January 19th, 2009, 09:38 PM
orly?

ExAm
January 19th, 2009, 09:38 PM
It is Bungie's design for a high res RL.Which never made it into Halo :|
I'd prefer to see a high res take on the original RL

Heathen
January 19th, 2009, 09:59 PM
The mongie was just a concept.

Just because it was turned down doesn't mean it isn't great.

Masterz1337
January 19th, 2009, 10:45 PM
Which never made it into Halo :|
I'd prefer to see a high res take on the original RL
From what i've understood, they wanted to keep everything at the same detail level. Not have super realistic BR like the concept art they had for it, and then just, regular magnum or SMG which looked nearly identicle to their H1/H2 counterparts..

Bad Waffle
January 19th, 2009, 10:53 PM
Which never made it into Halo :|
I'd prefer to see a high res take on the original RL


I hear you brother. I'm not totally tossing out the original, the HRH rocket is going to indeed be very reminicent of the h1 ingame launcher. Right now hunter is just doing the prelim work so i can go in and make it work.

DaneO'Roo
January 20th, 2009, 12:02 AM
I personaly think this new rocket launcher is more halo then the old one.

Heathen
January 20th, 2009, 12:59 AM
I personaly think this new rocket launcher is more halo then the old one.
This I do not see.

I think its halo, but more than the original?

itszutak
January 20th, 2009, 02:01 AM
This I do not see.

I think its halo, but more than the original?
Human weaponry tends to be angular with occasional round bits.

The rocket launcher was almost completely smooth bits.

Bad Waffle
January 20th, 2009, 02:48 AM
Plus, the older one was really boring looking, although it had a really neat mechanism.

t3h m00kz
January 20th, 2009, 07:58 AM
Personally, I think comparing the Rocket Launcher to the other human weapons is like comparing a bunch of Lamborghinis and Corvettes to a Mack semi truck, so I could understand the difference in look. Well, that and they obviously went for a Marathon-style rocket launcher.

Still, I do like the new one.

Hunter
January 20th, 2009, 01:32 PM
http://i58.photobucket.com/albums/g268/martynball/rl_04.jpg

Waaaaaay to flat on the sides, I am going to do something about that later or tomorrow because I am going out in a minute. Needs the bottom part, and some more parts in the middle, also, does it look to boring in the middle where the wires lead to the ... "sights"?

And I think the barrels will rotate with a belt, with a cover over it. So ignore the teeth you can see in the middle.

Malloy
January 20th, 2009, 01:33 PM
looks alright, I dont like how one of those wires look though

NuggetWarmer
January 20th, 2009, 02:21 PM
I feel bad for any marines trying to use that. It must be ridiculously heavy!

Malloy
January 20th, 2009, 03:05 PM
lol looks like the default RL with a zimmaframe on it.

like its Grandad prototype.

TeeKup
January 20th, 2009, 03:13 PM
Jesus christ it looks like a goddamn cannon.

....Give it to me....

E: Quick question, how do you hold it?

Hunter
January 20th, 2009, 03:52 PM
Have not done the lower half yet or the handle. ^

Timo
January 20th, 2009, 03:58 PM
That rocket launcher will only be awesome if the barrels push backwards into the gun like a big ass artillery gun when fired, while rotating like the halo rocket launcher didhttp://sa.tweek.us/emots/images/emot-3.gif.

Hunter
January 20th, 2009, 04:24 PM
Thats a good idea :) Takes away recoil. Add a spring to the back or something?

Hotrod
January 20th, 2009, 05:20 PM
That rocket launcher will only be awesome if the barrels push backwards into the gun like a big ass artillery gun when fired, while rotating like the halo rocket launcher didhttp://sa.tweek.us/emots/images/emot-3.gif.
Yeah, and throw anything weaker than a Spartan flying back with it...

Hunter
January 20th, 2009, 05:24 PM
By the looks of the design it is designs for a spartan anyway, because where is the padding on the shoulder support? (Which I am adding btw).

I don't know how to make it reload, I suggested that you push the top back and it locks backward, then you flick a switch to spring it back with a spring, would be a nice animation, but pretty dangouse.

http://i58.photobucket.com/albums/g268/martynball/rl_reload.gif

Switch:
http://i58.photobucket.com/albums/g268/martynball/rl_reload_switch.jpg

WoL doesn't like that though.

Advancebo
January 20th, 2009, 05:48 PM
It would look pretty hard to pull the thing back, considering it goes towards you.

Inferno
January 20th, 2009, 06:12 PM
Lol I just noticed it says GAH DUSH on the side.

Also that looks so impossibly bulky and heavy to hold. Even for teh mastur cheeb.
Also it would take ages to reload. Like the LMG's on CoD4.

Heathen
January 20th, 2009, 06:32 PM
Human weaponry tends to be angular with occasional round bits.

The rocket launcher was almost completely smooth bits.
I can see that now.

Like the recoil idea.

And with the heavy comment, why not make it a little easier to hold.
Some shoulder padding or something to let it rest on the player.

t3h m00kz
January 20th, 2009, 06:35 PM
The rockets in that animation are... ehh... backwards

the An Hero cannon. ;D

Hunter
January 20th, 2009, 07:01 PM
Bare in mind it has not yet got the grip or bottom half. Look at tje design.

ExAm
January 20th, 2009, 07:22 PM
I don't like that reloading idea. Anything where you insert two individual rockets into a flimsy pair of tubes doesn't sit well with me. I prefer a two rocket cartridge idea. I've got a million ideas for this thing, too bad I'm not the one working on it ):

Hotrod
January 20th, 2009, 07:42 PM
The rockets in that animation are... ehh... backwards

the An Hero cannon. ;D
They seems perfectly fine to me, you sure you aren't looking at it backwards?

Heathen
January 20th, 2009, 07:55 PM
Holy crap....so I, like muki...totally misunderstood this thing.

I thought the other end was the business end.

Wow.

Muki, it shoots out of the shorter side. The longer side goes over the players shoulder...

Bad Waffle
January 20th, 2009, 08:26 PM
I don't like that reloading idea. Anything where you insert two individual rockets into a flimsy pair of tubes doesn't sit well with me. I prefer a two rocket cartridge idea. I've got a million ideas for this thing, too bad I'm not the one working on it ):


You help out hunter, because he gets the modelling, but he really doesnt understand the reload. I'm too busy to give in depth direction <_<

Lex1337
January 20th, 2009, 09:03 PM
Damn artists. Your guys' work is never done. You guys need to set a certain day on which this will be released or we may never get this mod or may have to wait like it's the new Duke Nukem game.

TeeKup
January 20th, 2009, 09:13 PM
Damn artists. Your guys' work is never done. You guys need to set a certain day on which this will be released or we may never get this mod or may have to wait like it's the new Duke Nukem game.

What you say is heresy. Artists never set dates......unless their forced to by giant publishers. >_>;

t3h m00kz
January 20th, 2009, 09:30 PM
OHH okay I get it now. I'm just so used to the original Halo launcher that when I see a long end, I expect rockets to fly out of that.

Wouldn't rockets coming out of that tiny ass barrel have like, zero accuracy?

Heathen
January 20th, 2009, 09:46 PM
iwas jsut thinking that

Bad Waffle
January 20th, 2009, 10:15 PM
Damn artists. Your guys' work is never done. You guys need to set a certain day on which this will be released or we may never get this mod or may have to wait like it's the new Duke Nukem game.

HRH is a side project for me. I can't set dates for it because other stuff comes first. But i can guarantee you that it will come out before 2011 :D

ExAm
January 20th, 2009, 10:20 PM
You help out hunter, because he gets the modelling, but he really doesnt understand the reload. I'm too busy to give in depth direction <_<
You heard the man, Hunter. PM me so I can start brainstorming stuff >:U

SnaFuBAR
January 20th, 2009, 10:32 PM
Yeah, and throw anything weaker than a Spartan flying back with it...
Look at dis scrub. Never seen high impulse shoulder fired weapons?

ExAm
January 21st, 2009, 03:43 AM
HyAl9qK3Rlg

@hotrod: If this weapon doesn't knock this guy over when he's in the right stance, it sure as hell won't knock a Spartan over. Plus, the weapon we're talking about for HRH is a ROCKET LAUNCHER, meaning, it doesn't use an explosive to fire the projectile. The projectile propels itself, and the gases that would be making the weapon recoil are ejected out of the back instead of actually producing any recoil.

Hunter
January 21st, 2009, 05:31 AM
The whole rocket laucher is about 40% done. The tube iss still a pplace holder. There is a suuport which will go on the back/near.

t3h m00kz
January 21st, 2009, 05:48 AM
HyAl9qK3Rlg


Second fire: Bitch got OWNED

Hotrod
January 21st, 2009, 07:39 AM
@hotrod: If this weapon doesn't knock this guy over when he's in the right stance, it sure as hell won't knock a Spartan over. Plus, the weapon we're talking about for HRH is a ROCKET LAUNCHER, meaning, it doesn't use an explosive to fire the projectile. The projectile propels itself, and the gases that would be making the weapon recoil are ejected out of the back instead of actually producing any recoil.
Well, I said that it would knock down anything weaker than a Spartan, so that implies that a Spartan wouldn't get knocked over, but, seeing as I didn't really understand how Rocket Launchers work, I guess I was wrong. Oh well, thanks for clearing that up.

Lateksi
January 21st, 2009, 08:27 AM
Also that looks so impossibly bulky and heavy to hold. Even for teh mastur cheeb.

Spartan laser?

FRain
January 21st, 2009, 08:44 AM
LMAO @ Second Fire.
"Remember to keep 80% of your weight on your front foot."

(BANG)

(TRIP)

(WHUMPH)

Pooky
January 21st, 2009, 11:12 AM
Spartan laser?

remember how marines could fire that thing one handed in the back of a mongoose :gonk:

Masterz1337
January 21st, 2009, 01:47 PM
Or how they could fire the sniper rifle with one hand on the side of the tank.

TeeKup
January 21st, 2009, 01:49 PM
I love video games.

Rook
January 21st, 2009, 01:49 PM
On AotCR Johnson was pretty damn accurate with it too.

DarkHalo003
January 21st, 2009, 04:48 PM
It's only because it was Johnson that was doing it. >_>

Lateksi
January 21st, 2009, 08:41 PM
Yeah it makes "sense" because he's a marksman, too. But still kind of unreal to fire it one handed lol.

t3h m00kz
January 21st, 2009, 08:58 PM
Him being Sgt Johnson should be enough of a reason. ;D HE GANGSTAH

Heathen
January 21st, 2009, 09:24 PM
Him being Sgt Johnson should be enough of a reason. ;D HE GANGSTAH
And dead.

DarkHalo003
January 21st, 2009, 11:07 PM
Why do you have to be so morbid? :gonk:

Inferno
January 21st, 2009, 11:11 PM
Why do you have to be so -rep.
Also he's black he's used to shooting out off vehicles as they drive by.


Offensive post is offensive.

Heathen
January 21st, 2009, 11:12 PM
I gotta say though, bold choice by bungie to kill off a minor-turned-major character in such a lame way.

DarkHalo003
January 21st, 2009, 11:14 PM
Why do you have to be so -rep.
Also he's black he's used to shooting out off vehicles as they drive by.


Offensive post is offensive.
How is my post offensive? Heathen's been saying some pretty morbid stuff lately.....no offense Heathen, just pointing out part of the pattern. :tinfoil:

I agree with Heathen. Although, what way could Johnson have died that would have made it awesome?

Inferno
January 21st, 2009, 11:14 PM
Yeah seriously he was killed by the worlds lamest boss.

Dark does everything I say go right over your head? I was talking about MY post.

DarkHalo003
January 21st, 2009, 11:23 PM
Yeah seriously he was killed the worlds lamest boss.

Dark does everything I say go right over your head? I was talking about MY post.
Oh my bad. See what time after time of neg rep has done to me. :gonk:

To get a bit back on topic, sorry if this may have been asked before; but will High-Res Halo, being that it's trying to aim for every detail, have FP legs? This is just out of simple curiosity.

ShadowSpartan
January 21st, 2009, 11:25 PM
To get a bit back on topic, sorry if this may have been asked before; but will High-Res Halo, being that it's trying to aim for every detail, have FP legs? This is just out of simple curiosity.
I believe that Choking Victim tried that a while back for the Zteam maps, but was unsuccessful. I don't think it is possible to have proper FP legs.

Gwunty
January 21st, 2009, 11:27 PM
Becuase everything in fp moves along with the camera?

Inferno
January 21st, 2009, 11:28 PM
Impossible in CE. This has been said before.

Damn two people posted while I was posting. Fucking itouch is so damn slow to type on.

NuggetWarmer
January 22nd, 2009, 02:36 AM
I gotta say though, bold choice by bungie to kill off a minor-turned-major character in such a lame way.

He'll magically come back to life in the future.

Pooky
January 22nd, 2009, 09:39 AM
I gotta say though, bold choice by bungie to kill off a minor-turned-major character in such a lame way.

What I wanna know, is where did that fucking light bulb get a huge laser from anyway, and why didn't he use it to help you in the Library? Or Hell, why didn't he use it against Tartarus in Halo 2? That made Johnson's death doubly lame IMO.

Hunter
January 22nd, 2009, 09:50 AM
There should of been a giant robot type boss, built by the forrunners. Being controlled by GuiltySpark.

Pooky
January 22nd, 2009, 09:53 AM
There should of been a giant robot type boss, built by the forrunners. Being controlled by GuiltySpark.

Yeah... honestly I felt like Bungie only set that battle up the way they did because so many fans hated 343GS and wanted to murder it. Which was satisfying.

t3h m00kz
January 22nd, 2009, 10:04 AM
He'll magically come back to life in the future.
^ this.

He's the Black Jesus. I'd half expect it because, after all, it IS Halo and has tons of Biblical references. ololo