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Boba
February 14th, 2009, 01:25 PM
Depending on how much you can spare, you should try to incorporate stuff you see on modern tanks. :-3

BobtheGreatII
February 14th, 2009, 02:41 PM
Depending on how much you can spare, you should try to incorporate stuff you see on modern tanks. :-3

I was considering it. :-3

Huero
February 14th, 2009, 05:39 PM
Reactive scorpion armor :3

Corndogman
February 14th, 2009, 07:23 PM
Sorry dude, but those objects don't look like they belong in the future at all. they look like the daily objects i've seen since i was a kid.

Ok well, how exactly would something such as a mailbox change in the future? I mean, I don't see why something as practical as that would be drastically changed just because its in the future, if it still serves the same purpose.

Any suggestions?

Advancebo
February 14th, 2009, 07:24 PM
A mailbox that acts like a teleporter, delivering the particles of the letter straight to where ever it is addressed to.

Huero
February 14th, 2009, 07:50 PM
Ok well, how exactly would something such as a mailbox change in the future? I mean, I don't see why something as practical as that would be drastically changed just because its in the future, if it still serves the same purpose.

Any suggestions?

to be fair

the mailbox wouldn't be used in the future

thehoodedsmack
February 14th, 2009, 07:54 PM
to be fair

the mailbox wouldn't be used in the future

To be fair, not everyone likes going to the post office to send their stuff. People still send things like birthday/christmas cards, packages, etc. We'll always have a need for mailboxes. Some people send more than written messages, after all.

=sw=warlord
February 14th, 2009, 10:06 PM
To be fair, not everyone likes going to the post office to send their stuff. People still send things like birthday/christmas cards, packages, etc. We'll always have a need for mailboxes. Some people send more than written messages, after all.
If one of my friends has a birthday coming up i E-Mail them a card and they do the same for me. only people i buy cards for is my family.
and for the parcels im sure a newer better system would have been developed by then that dosn't loose parcels and has better security than a old metal box which a axe can break open.

thehoodedsmack
February 14th, 2009, 10:09 PM
If one of my friends has a birthday coming up i E-Mail them a card and they do the same for me. only people i buy cards for is my family.
and for the parcels im sure a newer better system would have been developed by then that dosn't loose parcels and has better security than a old metal box which a axe can break open.

Point is, you're still going to need something mailbox-esque.

BobtheGreatII
February 14th, 2009, 10:52 PM
Update on the body:

http://img294.imageshack.us/img294/145/treadswipho7.jpg


Nothing on this model is final and is subject to change!

So any minor details you don't see, don't chew me out, just wait until I'm done working on it, and then bring them up.

Bad Waffle
February 14th, 2009, 11:09 PM
lookin good, keep going. Though, something about the very back looks a bit bland. Work something into it.

Chainsy
February 14th, 2009, 11:40 PM
Never really liked the cockpit of the tank, they have realistic space travel and crap yet do not have a sealed tank? I know it is for game play purposes, but I always hated how it looked.

ExAm
February 14th, 2009, 11:53 PM
The grille on the back of the tank appears to serve no purpose. Put a few taillights under it to make it appear of some use.

Huero
February 14th, 2009, 11:56 PM
The grille on the back of the tank appears to serve no purpose. Put a few taillights under it to make it appear of some use.

Stepladder, I'm guessing. Though adding taillights to it would work well!

BobtheGreatII
February 15th, 2009, 01:00 AM
lookin good, keep going. Though, something about the very back looks a bit bland. Work something into it.

Let's wait till I have the entire thing made. It's sitting at 10k tris right now. So we'll see how many are left after the barrel is made.


Stepladder, I'm guessing. Though adding taillights to it would work well!

Consider it done.

SnaFuBAR
February 15th, 2009, 01:16 AM
Ok well, how exactly would something such as a mailbox change in the future? I mean, I don't see why something as practical as that would be drastically changed just because its in the future, if it still serves the same purpose.

Any suggestions?
Try DESIGNING it, heh. I mean, It's the future, try and make it techy, or something. I mean, what do you want me to suggest? Make it fit in. Why would cars change?? Why have they changed? Don't make stupid defenses like you don't understand why 500+ years in the future a metal box would change because of it being practical today.

Boba
February 15th, 2009, 01:37 AM
You should do something interesting with the gun; maybe make the actual gun of the tank not look like it was smelted into a solid mass of steel and more of a mechanism.

This is somewhat offtopic, but is it just me or is it really strange they make the whole gunmount go up and down as opposed to just the barrel? It seems like it would take less power to lift just the gun than the mass of mechanics.

Chainsy
February 15th, 2009, 01:46 AM
For the mail box conflict, why not use the idea of those vacuum powered pumps at banks that you put the checks in at quick stops? A rounded looking tube of that finish would be futuristic enough.

Huero
February 15th, 2009, 01:50 AM
For the mail box conflict, why not use the idea of those vacuum powered pumps at banks that you put the checks in at quick stops? A rounded looking tube of that finish would be futuristic enough.

Do this, but make it an infrastructure going through the air. Not only would it make flying more fun, but underground shits is not feasible :(

English Mobster
February 15th, 2009, 02:29 AM
But have you seen twisting masses of tubes in New Mombasa?

Huero
February 15th, 2009, 02:31 AM
i don't recall mailboxes
then again its been about 2 years since i played halo 2 so dont take my word for it

ExAm
February 15th, 2009, 02:49 AM
This is somewhat offtopic, but is it just me or is it really strange they make the whole gunmount go up and down as opposed to just the barrel? It seems like it would take less power to lift just the gun than the mass of mechanics.
Because the front assembly of the main part of the turret houses the gun's breech and autoloading mechanisms, not to mention it doubles as the secondary gun's coaxial mount. Those mechanisms can't be out of line with the barrel, or the loading mechanism won't work, so they have to rotate with the barrel.

BobtheGreatII
February 15th, 2009, 03:20 AM
Now I'm officially open to suggestions:

http://img24.imageshack.us/img24/2192/frontqn5.jpg
http://img24.imageshack.us/img24/2664/backlp1.jpg
http://img9.imageshack.us/img9/3426/bottomqz4.jpg
http://img111.imageshack.us/img111/2797/comparefrontlg4.jpg
http://img93.imageshack.us/img93/2429/comparebackaw5.jpg

So if you have ideas on improvement please say so, just be specific not just "Add details that are on a real tank", tell me what details you mean.

SnaFuBAR
February 15th, 2009, 03:23 AM
Maintainence steps and a grab handle on the side of the turret.

itszutak
February 15th, 2009, 03:37 AM
Why are there iron bars on top of the turret and on the back?

Bad Waffle
February 15th, 2009, 03:40 AM
The modelling looks a little on the weak side where the turret barrel meets the turret. Add something there. And on the sides of the turret, looks bland as well. Add some large nets for supplies or something. Or, take the idea of reactive armor. Do something a little more on the rotator where the turret meets the body.

SnaFuBAR
February 15th, 2009, 03:45 AM
smoke grenade launchers.

n00b1n8R
February 15th, 2009, 04:16 AM
Why are there iron bars on top of the turret and on the back?
^
If they're meant to be a ladder to get ontop of the turret, get rid of them and stick them on the side so it looks like somebody could actually climb there.

The tubeing over where the exhaust pipes on the origional H1 tank were look stupid too.
Perhaps put some kind of optical equipment there? (and where's the antennae??)

And what's that optics thing you've got sticking out from where the second diver seat was?

Hunter
February 15th, 2009, 06:30 AM
:O

I have a suggestion. Teach Me!

That is amazing. I like the turret, its nice and smooth looking.

Advancebo
February 15th, 2009, 10:55 AM
Chamfer?
http://i218.photobucket.com/albums/cc292/Advancebo/chamfer.jpg

Also, why not make the grizzly tank from Halo Wars, its equipped with a flamethrower instead of a chain gun. And it has vents on the top of the cannon to let out the excess heat.

TeeKup
February 15th, 2009, 11:22 AM
And what's that optics thing you've got sticking out from where the second diver seat was?

That no longer exists as of Halo 3.

Hunter
February 15th, 2009, 01:05 PM
Chamfer?
http://i218.photobucket.com/albums/cc292/Advancebo/chamfer.jpg

Also, why not make the grizzly tank from Halo Wars, its equipped with a flamethrower instead of a chain gun. And it has vents on the top of the cannon to let out the excess heat.

Because HaloWars is a epic fail.

Huero
February 15th, 2009, 01:06 PM
ERA plates along the sides of the tread covers, body, & the rear part of the turret.
http://upload.wikimedia.org/wikipedia/commons/9/91/OCPA-2005-03-09-165522.jpg
There are a lot of things there on the TUSK that you might want to add :)

also hunter shut up have you played the demo for it

Heathen
February 15th, 2009, 01:57 PM
The modelling looks a little on the weak side where the turret barrel meets the turret. Add something there. And on the sides of the turret, looks bland as well. Add some large nets for supplies or something. Or, take the idea of reactive armor. Do something a little more on the rotator where the turret meets the body.
I was gonna say that.

Hunter
February 15th, 2009, 02:24 PM
ERA plates along the sides of the tread covers, body, & the rear part of the turret.
http://upload.wikimedia.org/wikipedia/commons/9/91/OCPA-2005-03-09-165522.jpg
There are a lot of things there on the TUSK that you might want to add :)

also hunter shut up have you played the demo for it

Yes I have played the demo. And I thought it was a epic fail. Mixing Halo with command and conquer. :lmao:

Edit:
WoL. Can the red parts be seperate objects (engines).

http://i58.photobucket.com/albums/g268/martynball/albertross_serperate.jpg
(Image bit fucked, I moved the red layer up a bit by accident Lol)

And maybe some other parts.

Anton
February 15th, 2009, 02:53 PM
Hunter is that an albatross? Because that looks nothing like the ones I've seen in halo2/3. Maybe I'm mistaking.

Nice tank you have there bobthegreat.

Also; (offtopic) Halo Wars is a nice game.

Hunter
February 15th, 2009, 03:26 PM
Yeah, it is an Albertross. I have been told by Boba that the Albertross you see in Halo 2 and 3 is just part of the actualy vehicle, and it is built into that design. I dunno. WoL wants that anyway, but a smaller version.

Edit: These engines okay WoL? I will be adding way more detail btw. It is horribly plain.

http://i58.photobucket.com/albums/g268/martynball/side_engines_albertross.jpg

Heathen
February 15th, 2009, 03:35 PM
Yeah, it flies in and drops what you see in sandtrap and relic.

SnaFuBAR
February 15th, 2009, 03:37 PM
why would you model that detail in? that's not convincing of what a turbine looks like anyways.

BobtheGreatII
February 15th, 2009, 03:40 PM
God damn the noobs in this forum. Hold on a second while I compile a picture of the details on it and why they are there.

Hunter
February 15th, 2009, 03:49 PM
I think it would be a better idea for WoL to ask BobtheGreat, ExAm and other people to model this kind of stuff for him. I am seriously not at a high enough standered for this stuff...

BobtheGreatII
February 15th, 2009, 04:13 PM
http://img144.imageshack.us/img144/525/comparefrontlinesto6.jpg
http://img525.imageshack.us/img525/7056/comparebacklinesvu2.jpg


Maintainence steps and a grab handle on the side of the turret.
Ok.


The modelling looks a little on the weak side where the turret barrel meets the turret. Add something there.
What? Add what? That section didn't change through all 3 Halo games. I'm not sure what I could add... Ideas please?


^
If they're meant to be a ladder to get ontop of the turret, get rid of them and stick them on the side so it looks like somebody could actually climb there.
It's not a ladder guys, seriously. It's a place to put nets and cargo and what not, see pics of the back ot the Halo 3 Scorpion.

The tubeing over where the exhaust pipes on the origional H1 tank were look stupid too.
What are you talking about?

Perhaps put some kind of optical equipment there? (and where's the antennae??)
You really lost me here.
And the Antennae are on the top where those cylinders are. The antennae aren't part of the model...

And what's that optics thing you've got sticking out from where the second diver seat was?
Just that, optics. The second driver seat was a fluke in the first Halo. They changed it and put what I guess, are optics, in Halo 2, and carried that through to Halo 3. See Pictures above.

Did I cover everything?

Warsaw
February 15th, 2009, 05:43 PM
The two driver's seats were not a fluke. It was implied that it took two marines to operate the tank, but the Chief could do it all by himself because of Cortana.

Other than that, your analysis is good. Just had to point that out because I'm OCD.

Hunter
February 15th, 2009, 05:50 PM
:O I cant design for shit... I am epic fail.. not HaloWars.

itszutak
February 15th, 2009, 06:46 PM
The two driver's seats were not a fluke. It was implied that it took two marines to operate the tank, but the Chief could do it all by himself because of Cortana.

Other than that, your analysis is good. Just had to point that out because I'm OCD.
This. I always pictured the MC leaning over to control both seats at once :v:

Also, I'm still bugged by the density of wire at the back of the turret and on the back of the tank. With the lights, it serves a purpose. On the top, with those dimensions, it doesn't look like it serves a function at all

Boba
February 15th, 2009, 06:47 PM
Here's a few rather nit-picky suggestions, more ideas than anything. :d
http://i251.photobucket.com/albums/gg319/BobaTheFett76/frontqn5.png

By turret optics i mean something like this: (above the barrel)
http://www.armyrecognition.com/Amerique_du_nord/Etats_Unis/Combat_Land_Expo_2003/Land_Combat_Expo_2004_pictures/pictures/Challenger_2_UK_Land_Combat_Expo_2004_01.jpg

If a spot is already being occupied by something else, disregard it. d:

BobtheGreatII
February 15th, 2009, 06:48 PM
Fixed some stuff:

http://img9.imageshack.us/img9/9665/fronttake2vj3.jpg
http://img291.imageshack.us/img291/3425/backtake2fi5.jpg

Edit:
Just missed your post. I'll get those little details put on... Dunno if I like the sight and camera on top of the turret like that though.

Bad Waffle
February 15th, 2009, 07:09 PM
Boba has the right idea, he got down what i was thinking. Tank is looking sexellent.

ExAm
February 15th, 2009, 07:28 PM
I always liked the barrel's original oblong shape. Maybe bring that back?

Advancebo
February 15th, 2009, 07:41 PM
@Hunter and Anton:
Its not an Albatross, its a larger carrier. It doesnt have an actual name. Its from the Art of Halo, that has concepts from Halo 1 and 2.

Since it does not have a name, I call it the Stork.

Heathen
February 15th, 2009, 07:49 PM
@Hunter and Anton:
Its not an Albatross, its a larger carrier. It doesnt have an actual name. Its from the Art of Halo, that has concepts from Halo 1 and 2.

Since it does not have a name, I call it the Stork.
I call your mom the stork.
http://i251.photobucket.com/albums/gg319/BobaTheFett76/frontqn5.png
Why would it need sights when its aimed via cockpit?
Why would it need a hatch when its aimed via cockpit?
Optics on the barrel would make sense, and your little details do look nice.

Advancebo
February 15th, 2009, 08:03 PM
It needs vents :V

English Mobster
February 15th, 2009, 08:12 PM
I call your mom the stork.
http://i251.photobucket.com/albums/gg319/BobaTheFett76/frontqn5.png
Why would it need sights when its aimed via cockpit?
Why would it need a hatch when its aimed via cockpit?
Optics on the barrel would make sense, and your little details do look nice.
Because it would take 2 marines to man the turret normally. :eng101:

Advancebo
February 15th, 2009, 09:03 PM
Yah because if your in the driver seat of the scorpion, all you see is a blank wall of metal. How are you supposed to know where your aiming?

Boba
February 15th, 2009, 09:14 PM
I call your mom the stork.
Why would it need sights when its aimed via cockpit?
Why would it need a hatch when its aimed via cockpit?
Optics on the barrel would make sense, and your little details do look nice.
1. Those optics next to the cockpit only point forward, and your targets are not always ahead of you.
2. It's a hatch you use to get to the main gun and the machine gun, not a hatch for a person. :d

Heathen
February 15th, 2009, 09:21 PM
1. Those optics next to the cockpit only point forward, and your targets are not always ahead of you.
2. It's a hatch you use to get to the main gun and the machine gun, not a hatch for a person. :d
But why would you need to get to them when its manned via cockpit?

And I know that, thats why I said that the sights were unnecessary but that the barrel optics would make sense.
Why would you need sights when it would probably be on a display screen with a hud.

Llama Juice
February 15th, 2009, 09:30 PM
To add something to break up the surface?

I thought it was enough of a reason...

Masterz1337
February 15th, 2009, 09:45 PM
1. Those optics next to the cockpit only point forward, and your targets are not always ahead of you.
2. It's a hatch you use to get to the main gun and the machine gun, not a hatch for a person. :d

Who gives a fuck? Oh I know, not Bungie, so why should you?

Heathen
February 15th, 2009, 10:12 PM
To add something to break up the surface?

I thought it was enough of a reason...
Nope.

Rob Oplawar
February 15th, 2009, 10:24 PM
chatting with boba about his and masterz's argument:

roboplawar (8:21:09 PM): he has a point, but it's poorly phrased
roboplawar (8:21:50 PM): I would have said "Bungie chose to stylize their game instead of being anal over every little detail being accurate"
BobaTheFett76 (8:22:15 PM): atleast they tried to make things make sense
BobaTheFett76 (8:22:17 PM): :X
roboplawar (8:22:23 PM): well
roboplawar (8:22:29 PM): you ought to look closer sometime
roboplawar (8:22:37 PM): a whole lot of shit doesn't make any sense
BobaTheFett76 (8:22:48 PM): yeah i know
BobaTheFett76 (8:22:54 PM): but you should where you can
BobaTheFett76 (8:22:54 PM): :d
roboplawar (8:23:03 PM): yeah, you both have a valid point
roboplawar (8:23:22 PM): and i think in the end it boils down to the individual artist's style

Roostervier
February 15th, 2009, 11:12 PM
Who gives a fuck? Oh I know, not Bungie, so why should you?
Who cares whether Bungie gives a fuck or not. The very fact that you don't approve of Boba's ideas is enough alone for me to approve of them. However, his ideas are awesome, so I'd approve anyway. I say we stick with them.

Masterz1337
February 15th, 2009, 11:22 PM
HAHA! I'll let you figure out what's so funny.

Roostervier
February 15th, 2009, 11:25 PM
Even if you were completely sarcastic, I don't see what the point of your post was. Reaffirming that Boba has great ideas?

Masterz1337
February 15th, 2009, 11:28 PM
Boba is AGAINST the Optics. You know, the same optics that I (as well as you) am for?

Roostervier
February 15th, 2009, 11:30 PM
He isn't against them, all he said was that the optics on the main chassis of the tank only pointed forward. He suggested that optics on the tank's turret should also be added.

Darqeness
February 15th, 2009, 11:54 PM
Yah because if your in the driver seat of the scorpion, all you see is a blank wall of metal. How are you supposed to know where your aiming?

I'm pretty sure if you look into the cockpit there's a monitor. They must have some way of getting a visual - in which case if the 'normal' driver seat of the scorpion is for driving, the optics by the driver would make sense. If a second marine is fully enclosed in the turret, then barrel mounted optics makes sense.

There appears to be a conflict of interests here - on one side there the argument of making the tank seem functional as a realistic vehicle (like what was said about the railings at the rear having no real reason for being there) and on the other hand is the argument that it has to be an attractive looking vehicle. Personally I think either way looks good, as long as it looks like a scorpion and isn't too outrageous in visual design, then I'm happy with it. Either way it already looks like a beautiful model and I have no personal complaints with the appearance of it.


@Hunter and Anton:
Its not an Albatross, its a larger carrier. It doesnt have an actual name. Its from the Art of Halo, that has concepts from Halo 1 and 2.

Since it does not have a name, I call it the Stork.

I read somewhere it was originally called the 'UNSC Shield Ship' by Bungie before it was scrapped.

Also officially, in Halo Wars the ships that dock at UNSC supply pads are Albatrosses. So therefore the ships on Relic and Sandtrap is a part of the vehicle (might have been jettisoned from the main vehicle for whatever reason) or they're newer models than the ones seen in Halo Wars.

Reaper Man
February 16th, 2009, 12:26 AM
But why would you need to get to them when its manned via cockpit?

And I know that, thats why I said that the sights were unnecessary but that the barrel optics would make sense.
Why would you need sights when it would probably be on a display screen with a hud.
Uh, maintenance, repairs etc. Read Boba's post again.

Sights = linked to Spartan's HUD.

Bad Waffle
February 16th, 2009, 12:28 AM
Who gives a fuck? Oh I know, not Bungie, so why should you?

Because I care, because i'm the art director for this mod, and because it works no matter what.


Who cares whether Bungie gives a fuck or not. The very fact that you don't approve of Boba's ideas is enough alone for me to approve of them. However, his ideas are awesome, so I'd approve anyway. I say we stick with them.
Shit masters, looks like you made another enemy. (or at least, you made another enemy publicly state it)



I seriously don't know why you idiots are throwing a huge shitfight about how stupid it is to have optics or not. To the people who say "optics are stupid" heres the problem. IF THE GUN IS POINTED IN REVERSE, YOU CANT SEE SHIT WITHOUT TURRET MOUNTED OPTICS. In addition, you shouldn't bring up any arguments like the following: WHO CARES ITS JUST A GAME IT DOESNT HAVE TO BE THERE" Guess what guys, its called attention to detail, and its ESPECIALLY important in science-fiction to fortify the "impossibles" with "possibles" to help our suspension of disbelief (http://en.wikipedia.org/wiki/Suspension_of_disbelief).

I keep this topic around and let people post, add their own work, and comment, because i trust that you people will offer helpful advice to one another. Why should i keep the topic open if instead advice we get dickweeds in here who feel they need to clutter?

Let me state that once more. I keep this topic open so i can refine the mod via public advice. This works. It works so well, a modeller (BobTheGreat) helped me out greatly by modelling key scenery, even the friggin scorpion to my ideas, and then was aided by the rest of the public (IE Boba) by offering ideas. And then, masters and apparently rob say that its silly that we should try and help eachother out and then proceed to work in reverse.

What is wrong here?

Bob, i would listen to boba, because he knows what he's saying. (most of the time ;) )

Sel
February 16th, 2009, 12:34 AM
Who gives a fuck? Oh I know, not Bungie, so why should you?

Huh?

What the fuck are you babbling about?

Heathen
February 16th, 2009, 12:57 AM
Huh?

What the fuck are you babbling about?
From the corner of my eye your avi looks liek a gundam and I keep thinking you are teek.

Masterz1337
February 16th, 2009, 01:01 AM
It's just the forum black sheep (Selentic).

BobtheGreatII
February 16th, 2009, 01:49 AM
Bob, i would listen to boba, because he knows what he's saying. (most of the time ;) )

Will do.

On another note:

This got way the hell out of control. It's very true that if the turret is pointed backwards, it wouldn't help to have front optics. I won't lie, the optics where the second hatch are there for looks. Those are possibly the only thing on the model that I couldn't explain why they are there.

Also, in case you guys hadn't ever noticed. There are optics on the turret already.

http://img179.imageshack.us/img179/2606/turretopticsiv9.jpg
So all of these pointless arguments of Bungie thinking things through have been just that. Pointless. Every single one of you arguing have been daft to the fact that the Scorpion has always had optics on it's turret, since the very first Halo.

So everybody chill, please.

Warsaw
February 16th, 2009, 02:19 AM
I find the lack of common sense disturbing...

Personally, I like the way the tank looks right now. If I had to change anything, I would first have the bulge in the middle of the barrel made a little bit larger all around. The next thing I'd to is give the tank some kind of muzzle break, because I've never seen a modern tank without one. After that, there isn't much else to do without making it very un-Halo.

Bad Waffle
February 16th, 2009, 02:45 AM
Crap, i forgot to say something about the muzzle break, good save Warsaw.

BobtheGreatII
February 16th, 2009, 02:57 AM
Crap, i forgot to say something about the muzzle break, good save Warsaw.

http://img442.imageshack.us/img442/3356/updatenightph9.jpg

My last update for the night.

Warsaw
February 16th, 2009, 03:09 AM
I like it, I like it a lot.

Bad Waffle
February 16th, 2009, 03:12 AM
I like it all, except for the weird spring-looking thing around the barrel connector. Looks bulky and...rectangular, heh.

p0lar_bear
February 16th, 2009, 04:33 AM
I like it all, except for the weird spring-looking thing around the barrel connector. Looks bulky and...rectangular, heh.

Looks like a bellow.

...save this particular iteration of the model, and make a gag version were every time you fire the cannon, you hear an accordion. :v:


Also, in case you guys hadn't ever noticed. There are optics on the turret already.
Actually, I never did notice. O_o

Bad Waffle
February 16th, 2009, 05:59 AM
Looks like a bellow.

...save this particular iteration of the model, and make a gag version were every time you fire the cannon, you hear an accordion. :v:


Actually, I never did notice. O_o


I agree with this gag version. I actually have "gag" versions of other things, har-har har

BobtheGreatII
February 16th, 2009, 12:23 PM
But that part doesn't collapse. I was just modeling what Boba had pointed out. But fine, whatever, I can take it out.

itszutak
February 16th, 2009, 12:27 PM
That looks amazing. I only hope it gets a texture that complements it :D

BobtheGreatII
February 16th, 2009, 12:29 PM
That looks amazing. I only hope it gets a texture that complements it :D

I hope it gets a texture. :v:

itszutak
February 16th, 2009, 01:03 PM
I hope it gets a texture. :v:
Knowing some textures I've seen, I'd rather it have no texture at all than some shit one that hides all the detail.

Hopefully this'll go into good hands. :v:

Masterz1337
February 16th, 2009, 01:36 PM
Now just add the chaingun and it'll be perfect. Maybe also make the main cannon barrel a bit longer, just to give it a more interesting silouete(SP?).

Hotrod
February 16th, 2009, 01:51 PM
That tank is fucking beautiful, I love it more than any other Scorpion I've seen, even Halo 3's.

Inferno
February 16th, 2009, 02:58 PM
Agreed.

Sel
February 16th, 2009, 03:15 PM
Nice tank.

Bad Waffle
February 16th, 2009, 03:53 PM
Now just add the chaingun and it'll be perfect. Maybe also make the main cannon barrel a bit longer, just to give it a more interesting silouete(SP?).


The chaingun is already there. The barrel length should stay the same. If it's longer, it would be easier to make a tank "ramp" to get say a flag carrier into a spot he shouldn't be. I've done it before, man.

p0lar_bear
February 16th, 2009, 03:55 PM
The chaingun is already there. The barrel length should stay the same. If it's longer, it would be easier to make a tank "ramp" to get say a flag carrier into a spot he shouldn't be. I've done it before, man.

Extend the model, don't extend the collision geometry?

Unless you're looking to have collision data be 100% accurate.

Bad Waffle
February 16th, 2009, 03:57 PM
I don't want to run into the same "wtfs" i got when i tried ramping in halo 2 for the first time because they removed the geom. And its still handy to have the collision geometry in the turret in case you cant swing the tank body around fast enough to cream somebody.

Inferno
February 16th, 2009, 04:03 PM
I remember using the tank turret to get in the trees Halo xbox with a sniper. Good times.

Bad Waffle
February 16th, 2009, 04:04 PM
Also bob, if you ever compile more things for HRH, here's how the hierarchy works for the tags. We have a base folder in the tags folder called "HRH" in which we have all the tags. It looks like this.

HRH
-Vehicles
--Scorpion
--Warthog
--Ghost
--etc etc

-Scenery
--human_city
---(all of your recent scenery)

-Characters
--cyborg

-Item Collections
--single
--powerups

-Weapons
--shotgun
--assault_rifle
--sniper_rifle
--etc etc


etc etc etc


So if you were to compile the scorpion, the files would go into (Data/hrh/vehicles/scorpion) for compilation.

BobtheGreatII
February 16th, 2009, 04:11 PM
Also bob, if you ever compile more things for HRH, here's how the hierarchy works for the tags. We have a base folder in the tags folder called "HRH" in which we have all the tags. It looks like this.

HRH
-Vehicles
--Scorpion
--Warthog
--Ghost
--etc etc

-Scenery
--human_city
---(all of your recent scenery)

-Characters
--cyborg

-Item Collections
--single
--powerups

-Weapons
--shotgun
--assault_rifle
--sniper_rifle
--etc etc


etc etc etc


So if you were to compile the scorpion, the files would go into (Data/hrh/vehicles/scorpion) for compilation.

Oh alright... I was just putting stuff in:
data/highreshalo/vehicles/scorpion...

So it will just take the renaming of a folder and some stuff within gorilla.

Bad Waffle
February 16th, 2009, 04:48 PM
aye, that it will

Boba
February 16th, 2009, 06:37 PM
http://img442.imageshack.us/img442/3356/updatenightph9.jpg

My last update for the night.
That looks great man! I never even noticed those optics! 0_o Sorry about the shitfest over the optics, I wouldn't have even suggested them had I noticed those. I honestly think those are much cooler than my idea, man. I really liked how it turned out! :D


Bob, i would listen to boba, because he knows what he's saying. (most of the time ;) )
You've got to feel around in the dark before you find the light switch! :p

Masterz1337
February 16th, 2009, 08:48 PM
The chaingun is already there. The barrel length should stay the same. If it's longer, it would be easier to make a tank "ramp" to get say a flag carrier into a spot he shouldn't be. I've done it before, man.

I was merely thinking of what would be artisticly better. Although I don't really see how bad it could be, If someone can co-ordinate well enough to use the tank to boost the player I don't see how big a problem it could actually be. Plus when was the last time you saw someone play CTF with tanks?

Masterz1337
February 16th, 2009, 08:49 PM
Extend the model, don't extend the collision geometry?

Unless you're looking to have collision data be 100% accurate.

He's going to have to have colli models even lower poly then H1 Colli models if he's going to want to squeeze in all the high res content. Bad Waffle, do you plan to make LODs for any of this content?

Bastinka
February 16th, 2009, 08:56 PM
http://img21.imageshack.us/img21/3039/updatenightph9nk4.jpg

Thats all I have to say.

Masterz1337
February 16th, 2009, 09:04 PM
The chaingun is already there. The barrel length should stay the same. If it's longer, it would be easier to make a tank "ramp" to get say a flag carrier into a spot he shouldn't be. I've done it before, man.

Also I don't see the chaingun. If it's the 2 bars next to the optics, then I think you guys could most certainly do a lot better

Heathen
February 16th, 2009, 09:07 PM
I'd rather that rounded rectangle shape on the end of the barrel it used to have :[

Bad Waffle
February 16th, 2009, 09:48 PM
I was merely thinking of what would be artisticly better. Although I don't really see how bad it could be, If someone can co-ordinate well enough to use the tank to boost the player I don't see how big a problem it could actually be. Plus when was the last time you saw someone play CTF with tanks?

I'll listen to what you think about the art when you can come in this topic without saying things like this. (http://www.modacity.net/forums/showpost.php?p=363599&postcount=1308) i think thats pretty fair, don't you?


He's going to have to have colli models even lower poly then H1 Colli models if he's going to want to squeeze in all the high res content. Bad Waffle, do you plan to make LODs for any of this content?
We're using original coll models for whatever we can. And of course...it would be silly to think we're not going to LOD all of this. There's no way i would release such a graphics intense mod without optimizing everything i could.


Also I don't see the chaingun. If it's the 2 bars next to the optics, then I think you guys could most certainly do a lot better
Eh. If you can suggest something better, please do. I like it how it is, because if you throw anything larger on there (or worse, a rotating barrel assembly) it would look pretty retarded and out of place.

BobtheGreatII
February 16th, 2009, 10:54 PM
http://img21.imageshack.us/img21/3039/updatenightph9nk4.jpg

Thats all I have to say.

Lol, the accordion thing is already gone... been gone all day. No updates until I get this thing working correctly in game though.

Bastinka
February 16th, 2009, 11:20 PM
Kay. <3

BobtheGreatII
February 17th, 2009, 02:01 AM
Well, it's in game and drivable. The only problems I'm really having are the hatch not closing all the way, and my treads are stuck in silly directions for some reason. If somebody could tell me how many frames are in the Scorpion's Pitch and Suspension animations, it would be greatly apreciated. Also if you could tell me what positions everything should be in. :embarrassed:

But if not, I guess I'll work on it on my own.

Pooky
February 17th, 2009, 11:40 AM
I agree with this gag version. I actually have "gag" versions of other things, har-har har

Hidden vehicle that only comes up when you set the vehicle count up the right way?

Like z-team's heretic banshee?

BobtheGreatII
February 17th, 2009, 03:03 PM
Ugh, school needs to get out so I can go home and get back to work on my scorpion.

Am I obsessed? Maybe :rolleyes:

BobtheGreatII
March 1st, 2009, 05:54 PM
Why... hello there old friend...

http://img24.imageshack.us/img24/9293/idleo.jpg

Finished this up today, all animations work, has suspension, hatch closes, turret turns, all that good stuff.

Hunter
March 1st, 2009, 06:00 PM
Sex right there that is.

Huero
March 1st, 2009, 06:01 PM
And then I got a boner :(

Alwin Roth
March 1st, 2009, 06:15 PM
i jizzed and shat bricks.

Inferno
March 1st, 2009, 06:17 PM
I jizzed bricks.

ultama121
March 1st, 2009, 06:21 PM
Someones going to have sooooome fun texturing that... :awesome:

p0lar_bear
March 1st, 2009, 06:25 PM
I had absolutely no sexual stimulation and gained no super-human ability to ejaculate or defecate construction materials upon seeing that picture.

Said image is fucking awesome, though.

dg
March 1st, 2009, 06:26 PM
I had absolutely no sexual stimulation and gained no super-human ability to ejaculate or defecate construction materials upon seeing that picture.

Said image is fucking awesome, though.

Ditto.

Bad Waffle
March 1st, 2009, 06:33 PM
oh why hello there, sexy

Invader Veex
March 1st, 2009, 06:37 PM
My pants are dry, but that looks great.

Boba
March 1st, 2009, 06:50 PM
You guys better give that some beastly sounds and handling. :-3

BobtheGreatII
March 1st, 2009, 06:56 PM
You guys better give that some beastly sounds and handling. :-3

From what I was told, nothing having to do with speed and handling will change in the mod. The goal is to keep it as traditional as possible, but making everything look better.

p0lar_bear
March 1st, 2009, 07:11 PM
I would suggest a different firing sound and maybe a sound effect that plays while the next round is being chambered.

I think the stock engine is fine tbqh.

Inferno
March 1st, 2009, 07:15 PM
And when you get in it, it should say "Thank you for activating the M808E main battle tank, You may call me Sheila"

mech
March 1st, 2009, 07:16 PM
That's a dumb idea.

Inferno
March 1st, 2009, 07:18 PM
Red vs Blue...

Bad Waffle
March 1st, 2009, 07:32 PM
I would suggest a different firing sound and maybe a sound effect that plays while the next round is being chambered.

I think the stock engine is fine tbqh.
yea, the firing needs some 'oomph' and i like the chambering sound idea.



Red vs Blue...
still would be lame if it happened every time you got in. I could probably pull a little easter egg and put the sound clip in there, and give it a 1/1000th chance of playing.

p0lar_bear
March 1st, 2009, 07:34 PM
put that into your prank tank.

Shitty AI and accordion recoil ftfw :v:

TVTyrant
March 1st, 2009, 07:52 PM
How about more of a 1/20 chance, so we can actually enjoy it.

Warsaw
March 1st, 2009, 07:54 PM
Awesome tank is awesome. Maybe when it's skinned I too may join in the ecstasy. :awesome:

Also, I agree with better sounds...actually, I can think of quite a few things in Halo that are in need of some audio makeovers, the Assault Rifle, Ghost, and tank being at the top of my list.

English Mobster
March 1st, 2009, 08:12 PM
I agree with the whole 1/20 chance of playing thing...
Or, we could solve the whole annoying thing by having different voices say different lines, like:
"Welcome to the M808E main battle tank. You may call me Roger."
"Congratulations on activating the M808E main battle tank! You may call me Will!"
"Thank you for activating the M808E main battle tank. My name is Garry."
"Thank you for activating the M808E ultimate death machine. You may call me Michael"
"Thanks for activating the M808E main battle tank. This is your pilot Scotty speaking."
"Thank you for activating the SKYNET Enterprises M808E main battle tank. Take me to Sarah O'Connor." J/k, J/k
Etc, etc...

Or not. I think it would be cool.

BobtheGreatII
March 1st, 2009, 08:21 PM
No, just no. Annoying voices are annoying. Period.

English Mobster
March 1st, 2009, 08:22 PM
Alright, I'm cool with that.

BobtheGreatII
March 1st, 2009, 08:25 PM
Alright, I'm cool with that.

Trust me, that wasn't just aimed at you.

Inferno
March 1st, 2009, 08:25 PM
I'm down with random audio permutation with a 1/100 chance on the tank. It's not like you get in the tank to often. Unless your a noob.

English Mobster
March 1st, 2009, 08:27 PM
I'm down with random audio permutation with a 1/100 chance on the tank. It's not like you get in the tank to often.
Heh... Heh...

Unless your a noob.
Oh, OK.

killer9856
March 1st, 2009, 08:31 PM
That Scorpion is :omfg:

p0lar_bear
March 2nd, 2009, 12:46 AM
How about no gimmicks. Let the map be appreciated for what it is, rather than have it be played only by new-age retarded halofags because OGMZ DERES AN EASTHURR EGG IN IT HURF DURF.

I think the only map that ever retained its gameplay appeal while having some gimmick or easter egg in it was Yoyorast.

SnaFuBAR
March 2nd, 2009, 01:13 AM
Rated disagree, Polar. Only thing I ever saw on yoyorast was people fighting over the atv.

Huero
March 2nd, 2009, 01:32 AM
Which was terrible anyway.

But yeah, I figure a little easter egg like this won't hurt.

BobtheGreatII
March 2nd, 2009, 01:37 AM
I suppose it will come down to WoL's decision.

Heathen
March 2nd, 2009, 02:18 AM
while I think it is lol, I think it is useless.

If it NEEDS to be in, I like the 1/1000 idea.

n00b1n8R
March 2nd, 2009, 02:37 AM
Rated disagree, Polar. Only thing I ever saw on yoyorast was people fighting over the atv.
How many times have you actually played yoyo? :raise:

SnaFuBAR
March 2nd, 2009, 02:37 AM
i played it enough on release, and after, i don't care for the map.

BobtheGreatII
March 2nd, 2009, 02:54 AM
i played it enough on release, and after, i don't care for the map.

*gasp*

Bad Waffle
March 2nd, 2009, 03:04 AM
I think ill have three or four different "tank voices" with a .005 chance of playing, because shit like that makes me giggle.

Rentafence
March 2nd, 2009, 06:33 AM
!!!!!!!!!!!!1337 12 year old's HRH-NMC SERVER~~~~~~~~~~~~~

*Kids repeatedly entering and exiting tanks*

Hey guyz da tank inn't tawkking

Wol: fuck my life this was a waste of time

Syuusuke
March 2nd, 2009, 06:46 AM
Your dick needs to be at least this large to activate the tank.

Cool tank.

n00b1n8R
March 2nd, 2009, 07:07 AM
:tank:
Videos :aaaaa:

Con
March 2nd, 2009, 11:52 AM
yes, we need video(s)

BobtheGreatII
March 2nd, 2009, 02:45 PM
I would be glad to get a video up today if i can. Not much to show off because it's just the model, nothing real fancy (no textures, shaders), maybe I could throw some AI in and blow them up. We'll just have to see.

Inferno
March 2nd, 2009, 06:31 PM
I know plenty of maps with easter eggs that still retain there game play. I don't know what your taaawking about.

Bad Waffle
March 2nd, 2009, 06:45 PM
Im thinking of fucking with all of your heads by saying im not going to have easter eggs, and then doing it anyway.

OR WILL I?

*brainexplode*

jngrow
March 2nd, 2009, 10:01 PM
People are seriously crying about a 1/500 chance for a short audio clip to play when you enter a vehicle?

Syuusuke
March 2nd, 2009, 10:18 PM
No, they're wailing.

Funny idea, but save 'em for the end, my friend. =D

legionaire45
March 2nd, 2009, 11:29 PM
Don't waste your time implementing trivial things that don't effect game play unless you really have nothing better to do.

Bad Waffle
March 3rd, 2009, 12:28 AM
i think its worth taking the time. It'll be relaxing compared to all the shit we've already gone through.

Hotrod
March 3rd, 2009, 07:33 AM
Well, if you want to have it in, then go for it. I mean, it'll be cool to have it play once in every few hundred times, and therefore not overdone. In plus, it adds some humor for those who know Red vs Blue.

Also, that tank is the sexiest beast I've seen in any game for a while.

BobtheGreatII
March 3rd, 2009, 12:29 PM
I really wish youtube wasn't being horrible uploading lately. I would have had a video yesterday, but oh nooooo. <:mad:>

Also, WoL, why is it that when I spawn the hog, all of the wheels are facing in the direction of a full right turn? And when I get in, if I point the hog to the left the wheels only go the the starting position...

ExAm
March 3rd, 2009, 07:32 PM
screwed up origins?

jngrow
March 3rd, 2009, 09:10 PM
Yeah dude, it's pretty obvious what's goin on there, and I don't know shit about animating.

BobtheGreatII
March 3rd, 2009, 10:33 PM
Yeah dude, it's pretty obvious what's goin on there, and I don't know shit about animating.

It's not as obvious as you might think. Because it works fine in WoL's map, but the second I ripped it, it threw a fit. I'm not too worried about it though, I won't be using it.

p0lar_bear
March 4th, 2009, 12:39 AM
HEK+ has had a history of screwing animation tags.

i.e. the monitor and the scorpion

n00b1n8R
March 4th, 2009, 12:41 AM
ultrasecret anti-ripping tech.

jngrow
March 4th, 2009, 12:46 AM
It's not as obvious as you might think. Because it works fine in WoL's map, but the second I ripped it, it threw a fit. I'm not too worried about it though, I won't be using it.
I wasn't trying you insult you or anything, sorry if I sounded hostile.

BobtheGreatII
March 4th, 2009, 12:23 PM
I wasn't trying you insult you or anything, sorry if I sounded hostile.

It's all good.

Ralex123
March 4th, 2009, 06:26 PM
This looks like a potential winner.

BobtheGreatII
March 6th, 2009, 12:10 AM
mNLJvXS3prU

Disaster
March 6th, 2009, 12:24 AM
Whose going to texture that badboy because I'd really love to give it a whirl.

E: when I can find the time though

Heathen
March 6th, 2009, 12:27 AM
So yeah, thats really awesome.

That hatch ani was really goofy, but I assume you know that.

p0lar_bear
March 6th, 2009, 12:47 AM
So yeah, thats really awesome.

That hatch ani was really goofy, but I assume you know that.

Seemed like a result of cheat spawning it; after he gets out the hatch opens normally and stays open.

BobtheGreatII
March 6th, 2009, 12:58 AM
Seemed like a result of cheat spawning it; after he gets out the hatch opens normally and stays open.

This.

n00b1n8R
March 6th, 2009, 02:11 AM
My reaction was along the lines of ":aaaaa:!!"

Did you actually fire the machine gun? I didn't notice.
And perhaps you could make the passenger seats 3rd person? I just hate 1st person in vehicles.

PS. what was the name of that song, I don't think I have it (sounded like it was a bit of a remix).

PPS: You've certainly come a long way since I first saw you back at halomaps. ;)

BobtheGreatII
March 6th, 2009, 02:35 PM
My reaction was along the lines of ":aaaaa:!!"

Did you actually fire the machine gun? I didn't notice.
And perhaps you could make the passenger seats 3rd person? I just hate 1st person in vehicles.

PS. what was the name of that song, I don't think I have it (sounded like it was a bit of a remix).

PPS: You've certainly come a long way since I first saw you back at halomaps. ;)

Lol yeah I have. And i did fire the machine gun a few times. And the song is off of the Halo 2 Volume 2 Soundtrack.

Edit:
Lol, so I thought I might go digging through my old pictures on imageshack to get a look at how much my modeling has improved (or not, judge for yourself) through the years. And I stumbled upon this:
http://img407.imageshack.us/img407/8649/firstgunxl4.png

Lol, so that's my version of that one guys battle rifle concept. I saw someone else who was working on it here on Modacity. But I uploaded this on Halomaps sooo many years ago. In fact, my Halomaps age is still 15. lol

Anyway, that was my little trip through memory lane.

BobtheGreatII
March 17th, 2009, 03:27 PM
This thread like, really went in to stand still. What happened? Maybe if you guys ask WoL nice enough, he would give me the bsp model to work on. :p

Warsaw
March 17th, 2009, 03:37 PM
Needz moar pictures, that would resuscitate the thread for sure.

Just a quick question though, how far along is this percentage-wise? Rough estimate...

BobtheGreatII
March 17th, 2009, 05:56 PM
Needz moar pictures, that would resuscitate the thread for sure.

Just a quick question though, how far along is this percentage-wise? Rough estimate...

Uh...

30%?

Needs textures on models
City needs textured properly
More detail added to the BSP?
More Recreated Weapons
More Recreated Vehicles
Proper scenery placement
Final details with scenery (eg, hoses, wires, etc)
Testing of the map
Fixing anything that doesn't play well...

The list goes on. I blame WoL (Still don't like Bad Waffle) for the slow pace. :nsmug:


Kidding of course. We all have stuff in our lives. Don't have all the time in the world to sit down and do a mod.

Inferno
March 17th, 2009, 05:58 PM
You guys only have 1 weapon re done right?

English Mobster
March 17th, 2009, 06:34 PM
Yeah, what weapons need doing, exactly?
You guys have the RL, anything else?

BobtheGreatII
March 17th, 2009, 06:35 PM
You guys only have 1 weapon re done right?

Uh, no...

The shotgun, the assault rifle, and the rocket launcher.

Inferno
March 17th, 2009, 06:41 PM
All I've seen in game is the AR. Pics or they don't count.


FFFFF my southern accent actually damaged a post! That is a first.

BobtheGreatII
March 17th, 2009, 07:31 PM
All I've seen in game is the AR. Pics or they don't count.


FFFFF my southern accent actually damaged a post! That is a first.

http://img8.imageshack.us/img8/1007/41908573.jpg
http://img24.imageshack.us/img24/4092/13261795.jpg
http://img23.imageshack.us/img23/8881/rlfp.jpg
http://img6.imageshack.us/img6/4599/shotgunh.jpg

Joshflighter
March 17th, 2009, 07:40 PM
That shotgun is just SO lovely! :3

Warsaw
March 17th, 2009, 07:49 PM
Ugh, rails. I like everything about it but the rails...it's just so un-Halo. =/

Also, is that rocket using the default texture?

Inferno
March 17th, 2009, 07:49 PM
Cool the AR got textures :)
Shotgun looks awesome.
Rocket FP made me vomit though.

Can't wait to see all of these with good FP anims.

Ki11a_FTW
March 17th, 2009, 08:00 PM
orgasmed

Ifafudafi
March 17th, 2009, 08:05 PM
AR looks like it's made out of carpet, but model's good. Display needs work:
-SELF ILLUMINATION :gonk:
-I can see the edges where it meets the rest of the gun, and it's ugly. Smooth it out some more.
-Add a little blue to the nearby segments of the gun to make it look like the display is lighting the rest.

RL model is also excellent. UVs, obviously, but you're using the stock texture so I won't complain. (I think.)

Shotgun is sexy.

Gwunty
March 17th, 2009, 08:10 PM
ar texture is obivously a placeholder.

Heathen
March 17th, 2009, 08:18 PM
quite clearly.

They all look terrible texture wise.

The models are great...excessive shotty rails but w/e

Joshflighter
March 17th, 2009, 08:25 PM
Ugh, rails. I like everything about it but the rails...it's just so un-Halo. =/




I think they look good.. but are they spaced evenly? D:

They dont look like they are.

rossmum
March 17th, 2009, 08:34 PM
Lose the rails, they don't suit it at all.

Christ, I hate rails. It's like they're the backup plan for when your gun doesn't look fucking tactical enough. People who use rails without a very good reason should be force-fed them until they explode.

BobtheGreatII
March 17th, 2009, 08:42 PM
Holy hell guys. You do know I had nothing to do with the weapons right?

Nothing you see is final. Like at all. I can't even say that enough. Of course the texture on the RL is a place holder? Does it look like it belongs? The AR texture is shit too. I didn't model any of that. I was simply showing you what was in the map. And all of this has been around since his gallery thread:

http://www.modacity.net/forums/showthread.php?t=9288

UnevenElefant5
March 17th, 2009, 08:45 PM
Wow, that Rocket Launcher looks too complex to even be in there :U
=

rossmum
March 17th, 2009, 08:47 PM
Holy hell guys. You do know I had nothing to do with the weapons right?

Nothing you see is final. Like at all. I can't even say that enough. Of course the texture on the RL is a place holder? Does it look like it belongs? The AR texture is shit too. I didn't model any of that. I was simply showing you what was in the map. And all of this has been around since his gallery thread:

http://www.modacity.net/forums/showthread.php?t=9288
Don't get all defensive, I wasn't directing it at you. I was simply staing that I fucking hate overuse of rails and they don't belong in the Halo universe to begin with.

The AR texture is pretty obviously a placeholder, so I don't see why anyone was complaining.

Newbkilla
March 17th, 2009, 09:31 PM
You could hardly even see Hunters Rocket concept in there, but the 3p model looks good. AR texture is quite disgusting. It almost doesn't seam correctly. The shotgun is lovely.

BobtheGreatII
March 17th, 2009, 09:40 PM
Don't get all defensive, I wasn't directing it at you.

Wasn't talking to you. lol


You could hardly even see Hunters Rocket concept in there, but the 3p model looks good. AR texture is quite disgusting. It almost doesn't seam correctly. The shotgun is lovely.

Talking to fucktards like this.

rossmum
March 17th, 2009, 09:40 PM
The AR texture is pretty obviously a placeholder, so I don't see why anyone was complaining.
ta-daaaaa

Choking Victim
March 17th, 2009, 09:40 PM
Hey hey, let's shut the fuck up about the assault rifle texture, k? Sometimes people just find the wrong thing to criticize...it's obviously placeholder.

EDIT: What ross said, and Bob said.

Warsaw
March 17th, 2009, 10:01 PM
I just wanted to know about the Rocket so I could lulz at it...

Gwunty
March 18th, 2009, 02:55 AM
Hey hey, let's shut the fuck up about the assault rifle texture, k? Sometimes people just find the wrong thing to criticize...it's obviously placeholder.

EDIT: What ross said, and Bob said and grunty wunty, the user everyone ignores </3.
:saddowns:

AAA
March 18th, 2009, 04:06 AM
Do you guys have to make the weapons so elaborate? Can we not keep them towards the original design of Halo with more beauty to the model and complimentary structures?

No offense, but it''s like you guys are trying to re-create another game inside what is already branded.

t3h m00kz
March 18th, 2009, 04:57 AM
Shotgun really doesn't look "Halo." Not just the rails, but the ridges on the side and the "BIG SMALL BIG SMALL" pattern. The pattern seems to not serve a purpose as well, really... Great modeling though, regardless

ExAm
March 18th, 2009, 07:23 AM
Do you guys have to make the weapons so elaborate? Can we not keep them towards the original design of Halo with more beauty to the model and complimentary structures?

No offense, but it''s like you guys are trying to re-create another game inside what is already branded.
^This is what I expected from the mod.

Reaper Man
March 18th, 2009, 07:37 AM
The lightmaps make me sad. Needs more mental ray lightmaps.

Choking Victim
March 18th, 2009, 09:21 AM
The lightmaps make me sad. Needs more mental ray lightmaps.

*Awaits DEEhunters' annoying but inevitable single-smiley posts*

BobtheGreatII
March 18th, 2009, 12:53 PM
*Awaits DEEhunters' annoying but inevitable single-smiley posts*

:nsmug:

But seriously.

There's no point in doing good lightmaps yet. Most of the buildings don't even have decent modeling in them. Things will have to be fixed. It's not like the BSP is even close to being the final product.

SnaFuBAR
March 18th, 2009, 04:49 PM
Do you guys have to make the weapons so elaborate? Can we not keep them towards the original design of Halo with more beauty to the model and complimentary structures?

No offense, but it''s like you guys are trying to re-create another game inside what is already branded.
What's the point to do what you want? To slightly improve the silhouette of a weapon we've been looking at for YEARS with a higher poly count? TBH that idea is pretty stupid.

Ifafudafi
March 18th, 2009, 04:52 PM
To slightly improve the silhouette of a weapon we've been looking at for YEARS with a higher poly count?

I thought that's what this mod was vOv

Pooky
March 18th, 2009, 05:09 PM
I thought that's what this mod was vOv

^

There's plenty of room to change up and freshen the maps, but I'd rather see the weapons kept sacred.

SnaFuBAR
March 18th, 2009, 06:08 PM
It's keeping weapons and vehicles and such, higher poly, and adding to them as well.

Why would he bother to do something higher poly to keep it the exact same? Nostalgiafags.

t3h m00kz
March 18th, 2009, 06:44 PM
I'm all for adding onto stuff, higher-poly versions of the old models would be pretty boring really, but the shotgun doesn't have a Halo look to it in my eyes. It looks more like it was "inspired" by the Halo shotgun if you know what I'm trying to say, and seems like something I'd expect to see out of COD4.

Still a nice gun though, and I wouldn't mind too much if it replaced the shotgun.

I still say loose the "big small big small" pattern, though.

n00b1n8R
March 18th, 2009, 06:48 PM
What's the point to do what you want? To slightly improve the silhouette of a weapon we've been looking at for YEARS with a higher poly count? TBH that idea is pretty stupid.
Yes please.
Last time I looked, this was High-resolution Halo, not High-resolution mod based on Halo using a remodeled old CE map.

Huero
March 18th, 2009, 07:48 PM
I agree with snafums, but you have to please the people and the popular opinion seems to be to keep it all the same.
I rather like the shotgun, but would like it tweaked to look at tad more simplistic. Granted, the current design you have is also more realistic which i also like.

Hunter
March 19th, 2009, 09:35 AM
I like the shotgun, its just that most Halo weapons dont have rails, so it seems out of place, as the AR has not rails. Or another other of the weapons, cant really add rails to the AR, design not built for that kind of stuff.

I would prefer the shotgun to start, but maybe add rails to a few other weapons so the shotgun isnt the ONLY one with rails.

And you are retardedstupid if you think the textures where final, pretty obviouse they are place holders.

Also, this is HRH, but that does not mean all the weapons are going to be the same, and but higher poly... Like everone said, pointless. This mod is just adds a more smexy look to halo, High Resolution.

rossmum
March 19th, 2009, 09:53 AM
I like the shotgun, its just that most Halo weapons dont have rails, so it seems out of place, as the AR has not rails. Or another other of the weapons, cant really add rails to the AR, design not built for that kind of stuff.

I would prefer the shotgun to start, but maybe add rails to a few other weapons so the shotgun isnt the ONLY one with rails.

And you are retardedstupid if you think the textures where final, pretty obviouse they are place holders.

Also, this is HRH, but that does not mean all the weapons are going to be the same, and but higher poly... Like everone said, pointless. This mod is just adds a more smexy look to halo, High Resolution.
Most?

Not a single object in the Halo trilogy, nor the concepts I've seen, nor even the graphic novel has a single rail on it. It's as out of place as a musket at a machine-gun shoot.

Hotrod
March 19th, 2009, 10:40 AM
The thing about the Halo shotgun was that it always looked smooth and futuristic (to an extent), yet always seemed practical. I find that the rails on it make it seem too modern for Halo, and therefore take away what really made the Shotgun what it was.

Hunter
March 19th, 2009, 10:56 AM
Most?

Not a single object in the Halo trilogy, nor the concepts I've seen, nor even the graphic novel has a single rail on it. It's as out of place as a musket at a machine-gun shoot.

I meant all lol, Just didnt type that for some reason.

BobtheGreatII
March 19th, 2009, 02:51 PM
Well now that we've had a page and a half about SAYING THE SAME THING OVER AND OVER AGAIN.

Hope you guys have it out of your system. In all honesty, it's not your choice.

You can voice your opinion as much as you want. I have nothing against it. But you guys managed to shitpost the hell out of the last page. Hopefully WoL will get on the forums and read his thread one of these days and voice his own opinion and let us know what he wants.

I actually like the shotgun a lot. It's not as distracting as you guys make it out to be. And for those of you who keep saying that we should keep everything the same and just add more details. That's the worst idea I've heard all day. I wouldn't want to play a mod where everything looks the same. I mean, I guess if that's what you really want, we can pull off all the extra details on the Scorpion, or the Warthog! Makes sense to me <:mad:> If you think you can do it better, feel free. Go make your own mod. If you don't like it, you can kindly remove yourself from this thread now.

Now let's get back on topic and continue talking about how great my Scorpion is. :cool:

Edit: I sense -rep in my future.

Hotrod
March 19th, 2009, 03:54 PM
I guess you're right, and yes, your scorpion is amazing, we all love you for it, yay!

But yeah, the shotgun is great, very well done, no matter how different it may be.

One question though, I'm not sure if it has been answered, and I don't really feel like going through almost 150 pages to find the answer, but it says in the first post that the Assault Rifle, Pistol, Sniper Rifle, Shotgun and Needler will be remade. Now seeing that the Rocket Launcher has been added to the list, I was wondering if the rest of the weapons will be there as well?

Anton
March 19th, 2009, 03:57 PM
Bob, I like you but that post made you seem like a prick. However, I understand where you were coming from so +rep instead of -rep.
Still love ya.

jngrow
March 19th, 2009, 05:48 PM
Most?

Not a single object in the Halo trilogy, nor the concepts I've seen, nor even the graphic novel has a single rail on it. It's as out of place as a musket at a machine-gun shoot.

This. I'm all for making things new looking, interesting. I agree that the exact same things with more detail will be boring. But this is Hi-Res Halo. If something is blatantly un-Halo, it's not a matter of "lol nostalgiafag" or "uwant same shit? wtf boring", it's a matter of "hey, that looks out of place".

BobtheGreatII
March 19th, 2009, 06:08 PM
Bob, I like you but that post made you seem like a prick. However, I understand where you were coming from so +rep instead of -rep.
Still love ya.

Lol, sorry guys. It just gets rather annoying hearing the same thing over and over again. I may have over reacted but I think I got my point across.

Thanks for the +Rep guys lol



One question though, I'm not sure if it has been answered, and I don't really feel like going through almost 150 pages to find the answer, but it says in the first post that the Assault Rifle, Pistol, Sniper Rifle, Shotgun and Needler will be remade. Now seeing that the Rocket Launcher has been added to the list, I was wondering if the rest of the weapons will be there as well?

I think in the long run, yes. But for now, mainly the weapons that appeared in the original map will be there. But if this mod goes further than that then all the weapons will have to be recreated.

rossmum
March 19th, 2009, 09:27 PM
jngrow hit it in one, I don't mind changes as long as they actually fit. Rails are a godawful way of adding 'detail' anyway.

SnaFuBAR
March 19th, 2009, 10:08 PM
don't mind ross, he thinks everything should look like a fucking einfeld.

Warsaw
March 19th, 2009, 10:36 PM
Because Enfields are badass, and rails like that only look at home on ArmaLites/lookalikes and G3/G33 anyways. If it were just one rail on top, IMO I think it would look much better...what the hell are you going to put on that shotgun that needs that much space? It already has a light located in the pump and a laser unit on the side of the pump. Unless you indend to put grenade launchers encircling the whoe thing, there's no point. The top rail is understandable though, because reflex sights are excellent for CQB.

p0lar_bear
March 19th, 2009, 10:42 PM
guyz cn u plz maek pistol into dis awesum gun??????

http://ecx.images-amazon.com/images/I/31xr5o6io3L._SL500_AA280_.jpg
I can't help it, i need to taunt everyone on the subject of "tactical" visual upgrades. This is why rails can be bad.

rossmum
March 19th, 2009, 11:03 PM
don't mind ross, he thinks everything should look like a fucking einfeld.
no, he just hates people who feel the need to add redundant rails to things because it 'looks [tacti-]cool'

SnaFuBAR
March 19th, 2009, 11:23 PM
no, he just hates people who feel the need to add redundant rails to things because it 'looks [tacti-]cool'
Mate you haven't got a fucking clue what tacti-cool is. Take for example the KAC M4 RAS. Quad rail foregrip for adding things on a mission basis. The rails on the shotgun easily qualify for that. Tacti-cool is something utterly different than just having rails on it.

Having 3 rails on the shotgun is easily justifiable and adds opportunity to build backstory and related equipment for the UNSC. Stop being such a puristfag. You're outright WRONG in calling that shotgun "tacti-cool".

rossmum
March 20th, 2009, 12:03 AM
Mate you haven't got a fucking clue what tacti-cool is. Take for example the KAC M4 RAS. Quad rail foregrip for adding things on a mission basis. The rails on the shotgun easily qualify for that. Tacti-cool is something utterly different than just having rails on it.

Having 3 rails on the shotgun is easily justifiable and adds opportunity to build backstory and related equipment for the UNSC. Stop being such a puristfag. You're outright WRONG in calling that shotgun "tacti-cool".
That's actually useful though, and it's real-life. I'm talking about people thinking, "hmmm my model is missing something I KNOW I'LL ADD RAILS" and expecting it to fix everything. If it's an M4 or something, fine, I guess, but when it's something that never had them, it's not. Especially when not a single thing in the same ilk has rails, which is true in this case. Rails don't belong in the Halo universe the same way they wouldn't belong in a WWI game.

SnaFuBAR
March 20th, 2009, 12:11 AM
That's actually useful though, and it's real-life. I'm talking about people thinking, "hmmm my model is missing something I KNOW I'LL ADD RAILS" and expecting it to fix everything. If it's an M4 or something, fine, I guess, but when it's something that never had them, it's not. Especially when not a single thing in the same ilk has rails, which is true in this case. Rails don't belong in the Halo universe the same way they wouldn't belong in a WWI game.
Puristfag

Seriously, you're being such a puristfag, ross. You of all people, wanting to expand the halo universe weaponry for your map, and you're acting like this? lmao.

BobtheGreatII
March 20th, 2009, 12:20 AM
guyz cn u plz maek pistol into dis awesum gun??????

http://ecx.images-amazon.com/images/I/31xr5o6io3L._SL500_AA280_.jpg


Why the hell not.

:downs:

Inferno
March 20th, 2009, 12:25 AM
guyz cn u plz maek pistol into dis awesum gun??????

http://ecx.images-amazon.com/images/I/31xr5o6io3L._SL500_AA280_.jpg
I can't help it, i need to taunt everyone on the subject of "tactical" visual upgrades. This is why rails can be bad.

My friend has one of those :lmao:.
Lawl at the above bitch fight.

BobtheGreatII
March 20th, 2009, 12:32 AM
My friend has one of those :lmao:.
Lawl at the above bitch fight.

They're like, $15 at walmart lol.

rossmum
March 20th, 2009, 12:34 AM
halo universe
ding ding fucking ding

Rails. Halo. They do not mix and they never should.

Inferno
March 20th, 2009, 12:35 AM
That's exactly were he got it. He was all like "I got this cool pistol at walmart, it has attachment things on top (rails) and a laser sight thing".

SnaFuBAR
March 20th, 2009, 12:45 AM
ross, look at this BR, and tell me what you see the scope attached to

http://images3.wikia.nocookie.net/halo/images/3/3c/BR55HB_SR_Battle_Rifle.jpg
or this one http://www.freewebs.com/halo2dictator2/battlerifle.jpg
or this one

yep, rails.

your argument is invalid.







:snafubar:

Inferno
March 20th, 2009, 12:48 AM
You forgot the :snafubar:

SnaFuBAR
March 20th, 2009, 12:50 AM
You forgot the :snafubar:
heh, thanks for reminding me :snafubar:

BobtheGreatII
March 20th, 2009, 12:51 AM
heh, thanks for reminding me :snafubar:
:nsmug:

Edit:Fuck yeah. 1,100 posts.

rossmum
March 20th, 2009, 01:06 AM
ross, look at this BR, and tell me what you see the scope attached to
chttp://images3.wikia.nocookie.net/halo/images/3/3c/BR55HB_SR_Battle_Rifle.jpg
or this one http://www.freewebs.com/halo2dictator2/battlerifle.jpg
or this one

yep, rails.

your argument is invalid.







:snafubar:

not 1913s if i recall correctly (using steam ingame browser because stalker takes ages to load, buggy as hell though), and it's only one in a sensible spot (e/ yeah, not 1913s and not prominent)
what's to say the sight ridge on the shotgun or the weird things along the mag in h2/3 aren't some kind of mad futuristic attachment system themselves
anyway long story short 1913s, especially full-length ones, don't belong in halo games so there *declares self victorious and leaves thread to go own some cunts in stalker*

SnaFuBAR
March 20th, 2009, 01:12 AM
Most?

Not a single object in the Halo trilogy, nor the concepts I've seen, nor even the graphic novel has a single rail on it. It's as out of place as a musket at a machine-gun shoot.

Btw, who says they're 1913's? You? Just because they're spaced?

lol. For the self proclaimed "logic police" you've used very little of it.

legionaire45
March 20th, 2009, 01:32 AM
Maybe have a few rails but most of the accessories integrated into the weapons themselves? (eg. Halo: ODST SMG type thing, but throw some rails on it).

I can kind of sort of see what Ross is saying; having excessive amounts of railing on it does change the style a bit and I do think that WoL went a little bit overboard with the railing. Maybe cut the side rails and leave the top one alone? Or have a shorter side rail near the front of the weapon for attachments and stuff? Something along those lines.

Then again, that might end up being too boring looking. I think it's nice that people are adding new concepts into the game for once. IDK, either way works out fine IMO xD.

p0lar_bear
March 20th, 2009, 02:37 AM
I was going to invalidate Ross's argument with a picture of that M7/Caseless with the rails on it, but I couldn't find it. Then, I remembered it was CAD's SMG.

Even then, the rails on that fit the design and looked damn sexy.

t3h m00kz
March 20th, 2009, 05:17 AM
baeleted imagery

rossmum
March 20th, 2009, 06:33 AM
Btw, who says they're 1913's? You? Just because they're spaced?

lol. For the self proclaimed "logic police" you've used very little of it.
go away

You know what I mean, excessive or even 'modern' railing just doesn't fit with the Halo universe. The one weapon in the entire trilogy which has a rail only has a small one which lies flush with the top of the handle; it doesn't appear to be spaced at all, and it's integrated into the rifle the way a G36's handle rails are. It's simply an attachment point for optics, and that's it, much the same way the MP5 has attachment points to accept HK mounts or AKs have a dovetail to accept PSOs, Kobras and such. Full-length spaced rails like you'd see on an M4 have no place in Halo at all, they look wrong. You're usually the one to bring up consistency with the design language of something; the only rails that belong in Halo are minor attachment points like that on the BR, not full-length 1913-like rails, especially if there's no call for them in the first place (such as on the shotgun).

As for boring, rails are boring unless something is covering them. I don't know about you, but long stretches of repeating shapes do nothing for me. Would it really kill people to think of a better way of making something look more detailed, or maybe even - going out on a limb here - coming up with some original attachment systems? That'd fit better and look better, I think.

At the end of the day it's not my choice to make, I just think that for a sci-fi game of Halo's calibre, you really should either scrap them or figure out a new system that doesn't look so bland and boxy. Perhaps a non-spaced, low-profile rail where the sight ridge is (or even on the sight ridge itself, so it serves a purpose other than elevating the sights from the magazine a little).

The rear sights look pretty sick, I'll pay that.

BobtheGreatII
March 20th, 2009, 03:02 PM
Lol wow. When I get a chance, I'll get the gbx model and edit it... see if I can help it any. That good enough for any of you?

Warsaw
March 20th, 2009, 03:45 PM
yall need to chillax, wheres' the love

Rails look fuckin awesome on the BR and SMG, I'll admit to that. But they really do look out of place on the shotgun tbh... at least the rigged ones do.

But really It's not really so much the rails to me as it is the "big small big small" pattern of the area that has those 0000 things on the side in h2 and h3 and the "side rails" or whatever they are

ack here's a picture I whipped up in thirty secs



I do kinda like the idea of reflex sights tbh, shit looks pretty sexy

That's what I was saying. The shotgun [of Halo 3] has everything on it except a grenade launcher (and scope, but this model adresses that), and grenade launchers generally don't attach to side rails. The top is fine, I don't mind that. The sides are redundant.

BTW, what's the blade in the middle of the reflex sight for? Seems like it'd get in the way of the irons when the batteries die.

Lateksi
March 20th, 2009, 03:58 PM
Shotguns of Halo look sleek and cool. I have to say this one doesn't really. Fix the reflex sight and make only a small rail for it.

=sw=warlord
March 20th, 2009, 05:10 PM
as much as my opinion will be completely ignored.
Having rails on that style of shotgun just does not mix in my opinion.
Seriously, why would a spartan have rails on his/her/its weapons when most of the targeting equipment is done via the helmet display?
flashlight?
helmet
reticle/sight
helmet display.

The ONLY thing i can think that would work is a laser dot on the underside of the gun or to one side out of the way not on top.
the pictures i have seen of this shotgun makes me want to regurgutate my morning breakfast.
Im with Rossmum on this one.
I honestly through this was High-Resolution-Halo not, High-Everythingwecanfuckingthinkofaddingforthefuckingfu nofit-Halo
Keep it high detail but also keep it simple.
call me a purfag for all i care but some of us want to beable to play this mod without atom powered computers.

HDoan
March 20th, 2009, 05:42 PM
as much as my opinion will be completely ignored.
Having rails on that style of shotgun just does not mix in my opinion.
Seriously, why would a spartan have rails on his/her/its weapons when most of the targeting equipment is done via the helmet display?
flashlight?
helmet
reticle/sight
helmet display.


Spartans arnt the only ones using guns =/

Rob Oplawar
March 20th, 2009, 06:27 PM
I don't know about you, but long stretches of repeating shapes do nothing for me.

I have to agree with this. I do like the addition of rails to the shotgun, but I don't consider them a good replacement for detail, and I think the ones on the side are just silly. Let's see some more of the creative detailing you did on that hog, WoL.

jngrow
March 20th, 2009, 06:30 PM
Seems like it'd get in the way of the irons when the batteries die.

Unless it's MC's flashlight battery, I don't think it will die anytime soon. It's the future breh.

Warsaw
March 20th, 2009, 06:51 PM
:lol:

Still, it's good to have backup. I dunno, just doesn't make sense.

=sw=warlord
March 20th, 2009, 07:24 PM
Spartans arnt the only ones using guns =/spartans arnt the only ones using heads up displays either, both the marines and the ODST's use them.