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Bad Waffle
March 20th, 2009, 11:00 PM
woah woah WOAOOAAAH motherfuckers, toot toot the emergency brake on this failtrain, because hooooly shit ever since i've been gone doing important shit you guys are actually arguing about random things that can be easily resolved instead of farting about.

How about i just try going without the side rails, hm?

sorry i've been gone bob, it looks like you started to freak out. WHERE is rooster?!

It's spring break, i'll be on the forums, but i have some catchup work to do for other people. I havent been on because i got a p sweet part time that takes up the rest of the time from school. Need to makes those monies for teh coleges :allears:

By the 30th, i'll probably go on hiatus from the forums at least again for a while. There's shit to do, my friends.

BobtheGreatII
March 21st, 2009, 02:35 AM
sorry i've been gone bob, it looks like you started to freak out.

Awww.... :saddowns: I thought I was handling myself just fine.

English Mobster
March 21st, 2009, 12:55 PM
I've been keeping myself busy with this:
http://i435.photobucket.com/albums/qq80/Mudkipz47/ghost1.jpg
http://i435.photobucket.com/albums/qq80/Mudkipz47/ghost2.jpg
Like it? Y/N?
It's obviously an early WIP, but I think lots of crit along the way would only help.
E: Like right now, I just noticed a couple edges which look... Wrong.

Joshflighter
March 21st, 2009, 01:10 PM
The wings look fuxked up. :|

But then again, you said its a early WIP.

Inferno
March 21st, 2009, 01:13 PM
Is there supposed to be a little dent on the front of the ghost?

teh lag
March 21st, 2009, 01:15 PM
Plenty of WTF going on in that model. It's really dirty in some places.

http://img26.imageshack.us/img26/4007/mkg.jpg (http://img26.imageshack.us/my.php?image=mkg.jpg)

And something about the way you're doing the thing at the top rubs me wrong... I can't put my finger on it though.

Roostervier
March 21st, 2009, 01:19 PM
ng without the side rails, hm?

Why, I'm right here sir. In all seriousness, I've had a very busy last few weeks, so I've been ignoring the internet. Sorry :(

English Mobster
March 21st, 2009, 01:22 PM
I had already caught 3 of those mistakes you pointed out, Lag.
http://i435.photobucket.com/albums/qq80/Mudkipz47/ghost2-1.jpg

I think I figured out why that thing on the top rubs you guys wrong, it's inside-out, lol. On the H3 Ghost, it goes in, on this one, it comes out.

Also, about that thing jutting out the back of the wing:
http://i435.photobucket.com/albums/qq80/Mudkipz47/ghost3.jpg

Inferno
March 21st, 2009, 01:25 PM
Hey WOL. You know it would be cool to have damage perms on the vehicles but not actually make them destroyable. You could have the vehicles slowly lose pieces and be damaged over time but not actually ever be completely broken.

Bad Waffle
March 21st, 2009, 02:01 PM
Hey WOL. You know it would be cool to have damage perms on the vehicles but not actually make them destroyable. You could have the vehicles slowly lose pieces and be damaged over time but not actually ever be completely broken.

That is a horrible idea, man.


I had already caught 3 of those mistakes you pointed out, Lag.
http://i435.photobucket.com/albums/qq80/Mudkipz47/ghost2-1.jpg

I think I figured out why that thing on the top rubs you guys wrong, it's inside-out, lol. On the H3 Ghost, it goes in, on this one, it comes out.

Also, about that thing jutting out the back of the wing:
http://i435.photobucket.com/albums/qq80/Mudkipz47/ghost3.jpg

Just lettin u no, Rooster and i already have something worked out for the ghost, so this can't be used for HRH.

BobtheGreatII
March 21st, 2009, 02:26 PM
Just lettin u no, Rooster and i already have something worked out for the ghost, so this can't be used for HRH.

Ha ha, wow, I'm glad I didn't work on the ghost any. I tried for a bit. but the covi-round-ness, I can't seem to model at all.

English Mobster
March 21st, 2009, 11:21 PM
Just lettin u no, Rooster and i already have something worked out for the ghost, so this can't be used for HRH.
What vehicles need to be done then?

BobtheGreatII
March 23rd, 2009, 01:48 AM
What vehicles need to be done then?

I would have to say that the banshee needs done... but that's like... it.

English Mobster
March 23rd, 2009, 03:55 AM
I was going to do the Banshee, but I don't want to be caught with a half-finished model again. ;)

Bad Waffle
March 23rd, 2009, 03:56 AM
i got the covie vehicles handled (eventually)

BobtheGreatII
March 23rd, 2009, 03:19 PM
i got the covie vehicles handled (eventually)

:nsmug:

Bad Waffle
March 23rd, 2009, 05:43 PM
stfu, i got a great idea for it

Boba
March 23rd, 2009, 07:04 PM
I better be impressed waffle, or you're going to get burned.
http://i251.photobucket.com/albums/gg319/BobaTheFett76/Other/face.png

Heathen
March 23rd, 2009, 08:12 PM
I hate that damn name change.

Inferno
March 23rd, 2009, 08:19 PM
^^

Hotrod
March 23rd, 2009, 10:28 PM
I hate that damn name change.
What's his old name again?

ICEE
March 23rd, 2009, 10:29 PM
seriously wanting to animate that shotty.

Really guys.

dont ignore my PMs.... breakin mah heart

E: @ hotrod: He WAS wave of lag. then wave a flag. now bad waffle. to be honest I just dont see how that fits in

rossmum
March 24th, 2009, 12:07 AM
seriously wanting to animate that shotty.

Really guys.

dont ignore my PMs.... breakin mah heart

E: @ hotrod: He WAS wave of lag. then wave a flag. now bad waffle. to be honest I just dont see how that fits in
his avatar at gbx was a waffle

Heathen
March 24th, 2009, 02:55 PM
Ah, this is my only forum so I didn't know that...

Hotrod
March 24th, 2009, 05:29 PM
E: @ hotrod: He WAS wave of lag. then wave a flag. now bad waffle. to be honest I just dont see how that fits in
Ah, yes, now I realize that I haven't seen the name "Wave of Lag" in a while...

Masterz1337
April 15th, 2009, 11:01 PM
Sorry bout the bump, but will this be ported to Halo PC?

Inferno
April 15th, 2009, 11:02 PM
Wow.

Why? CE is better why port?

itszutak
April 15th, 2009, 11:02 PM
Sorry bout the bump, but will this be ported to Halo PC?
...Probably not.

p0lar_bear
April 15th, 2009, 11:09 PM
Seeing how there are no public tools to compile CE tags into a PC map cache file, and the fact that PC doesn't really support custom maps...

I would have to say yes, it will be released to Halo PC users tomorrow.

Invader Veex
April 15th, 2009, 11:12 PM
Seeing how there are no public tools to compile CE tags into a PC map cache file

Doesn't Harbinger do that?

p0lar_bear
April 15th, 2009, 11:14 PM
Doesn't Harbinger do that?

I live under a rock, so I have no idea.

Inferno
April 15th, 2009, 11:16 PM
The map will be protected anyways so it won't do ya any good.

Syuusuke
April 15th, 2009, 11:34 PM
Tomorrow?

p0lar_bear
April 15th, 2009, 11:37 PM
Tomorrow?Yes, alongside CMT's SPV2 for the XBox and Wii.I feel deeply sorry for anyone who actually believes this.

Invader Veex
April 15th, 2009, 11:40 PM
I can't wait! :dance:

Cortexian
April 15th, 2009, 11:52 PM
Is this actually going to come out? Or is it going to go the way of Prometheus/Delta Halo UI/Cool Shit and just never come out?

itszutak
April 15th, 2009, 11:58 PM
Is this actually going to come out? Or is it going to go the way of Prometheus/Delta Halo UI/Cool Shit and just never come out?
That reminds me, I'm angry. Somebody needs to release that damn UI, finished or not.

And Prom.

Also what's with CMT randomly bursting out with screenshots for a month straight and then vanishing

Malloy
April 16th, 2009, 12:19 AM
Dane's busy ;P

ExAm
April 16th, 2009, 04:56 AM
Dane's busy crazy ;Pfixed

teh lag
April 16th, 2009, 01:02 PM
That reminds me, I'm angry. Somebody needs to release that damn UI, finished or not.

And Prom.

Also what's with CMT randomly bursting out with screenshots for a month straight and then vanishing

Most of the core team members are tied up somewhere else - Dane with his work, me with Metroid Online, Masterz with Halo Wars.

Also we get tired of all the drama and poo flingage that inevitably follows one of our update sprees. Then one of us feels like a lot has changed, posts something, and the cycle starts all over again.

Malloy
April 16th, 2009, 02:03 PM
I've never played CMT so luckily im not one of those poo flingers :P,

But I did enjoy the productive updates was slightly inspirational so yah, should keep making content even if the 'head of design' (Masterz) is distracted.

Masterz1337
April 18th, 2009, 01:52 PM
**sigh**

If this mod were ported to PC, then you would be able to use ALL the HRH content, in the stock maps, in any server you chose.

If suppose, a modified BG map with all the HRH weapons were to be released for PC, anyone using the HRH BG could join a server running the stock map, since there's no checksum for Halo PC maps, so all mods would only effect the client.

It would be like on of those cell shade or skin overhauls, except with the new models, textures, particles, and whatever else Bad Waffle wants to include.

In short, porting it to PC would make it a client side mod that could be played on by and individual on ANY map, without having to worry about a lack of players or servers.

ExAm
April 18th, 2009, 05:27 PM
Screward, as a former Mac player, I know how mods work. HRH is more than just textures. On PC and Mac versions, the only global aspects are textures, and thus the only thing that would carry over to all maps would be those textures.
Given this, Why the fuck would you want to port it to PC? Tell everyone to get off their asses and download CE. IT'S FREE. And you don't have to replace maps to get mods to work! Seriously, you guys are A) allowing CE to die, and B) cheating yourselves. Get CE. Preach the gospel. Do it.

Masterz1337
April 18th, 2009, 06:19 PM
I think your misunderstanding. I'm saying releases new pc maps, with the HRH models and content. The global maps, would not need to be touched, since the new content would be self contained.

Suppose you released a HRH version of bloodgultch.map for PC. The version released would contain all the new weapons and vehicles, replaceing the stock ones. So if someone had your version of BG, and saw a 16 player server that was almost full, they could jump right in and have the HRH content available to them.

You would need to release a new version of each PC map, but on the plus side, you'd have acess to dozens of servers where you could join any map and be able to use HRH weapons.

teh lag
April 18th, 2009, 06:22 PM
Uh, I don't think that's how it works?

If memory serves from my PC modding days, rebuilding a map would cause that map to break online for anyone who didn't have that specific build. You'd be just about as limited as CE in that respect - to play it, everyone would need it anyway. On top of that you'd have people wondering why they can't join a seemingly normal game. You're really not accomplishing much by porting it to PC.

Masterz1337
April 18th, 2009, 06:32 PM
I always assumed that it broke because the new content conflicted with the old. I'm going to try this later, porting the CMT SMG into BG and seeing if I can join online, but leaving the properties the same as the AR.

Edit: Maybe CAD can clarify? IIRC, he use to port stuff to PC all the time.

teh lag
April 18th, 2009, 06:34 PM
I don't think so at all. It breaks because the tag values are different - unless there's some freaky shit going on that I'm not aware of, the game shouldn't know you're holding an assault rifle, just weapon ID <some number>. I'd assume all of those would get reordered upon a recompile.

Masterz1337
April 18th, 2009, 06:41 PM
I was thinking of refing the SMG models and animation in the AR weapon tag. Wouldn't the game still think it's an AR? Even if it was refing other models?

teh lag
April 18th, 2009, 07:00 PM
I don't know, but I would sincerely doubt it. Like I said, unless the engine has some way of "knowing" one tag from another other than ID or whatever would be the best name for that, I don't think it would be possible to have an MP game using different builds of a map.

Inferno
April 18th, 2009, 07:29 PM
Joiner friendly mods work in PC but you are very limited in what you can do with a joiner friendly mod.

t3h m00kz
April 18th, 2009, 07:35 PM
If memory serves from my PC modding days, rebuilding a map would cause that map to break online for anyone who didn't have that specific build. You'd be just about as limited as CE in that respect - to play it, everyone would need it anyway.

False.

There are tons of modded PC servers out there. You can't see the mod on your end, but it's there in the server. The .map file is different, but you can still play in the server. Teleports that take you on top of levels, inside rocks, etc.

Back when I used to be garbage at Halo I had a BG mod called Glass Gulch... I'm sure you can imagine what it was.

Inferno
April 18th, 2009, 07:36 PM
I remember modding over penetration and glass walls for a little fun with BG snipers. :p

teh lag
April 18th, 2009, 07:53 PM
0_o wait, so rebuilding a map (recompiling, not just meta swaps/etc) doesn't make the game break online?

That seriously surprises me.

ExAm
April 18th, 2009, 08:15 PM
0_o wait, so rebuilding a map (recompiling, not just meta swaps/etc) doesn't make the game break online?

That seriously surprises me.Yep. At least that's the way I remember it. Screward's argument still holds no water, however. Every person would still have to have the same map to have access to the HRH content.

Inferno
April 18th, 2009, 08:29 PM
If you add a tag (like a wraith projectile) then it will crash when a client interacts with it (like they get blown up by a wraith shot)

Hotrod
April 19th, 2009, 12:11 AM
If you add a tag (like a wraith projectile) then it will crash when a client interacts with it (like they get blown up by a wraith shot)
Not necessarily, no. A few years ago, when Halo PC modding was still kind of new to most people, I decided that it'd be fun to inject a Pelican into Death Island and then play around with a bunch of stuff which lead to the map having a Pelican in it, as well as many other changes. Every time I played online with that .map file, when everybody else had the non-changed version, we could all still play, and nobody's game crashed. This was both when I was host and when I wasn't. So, I'm assuming that it could be possible for Screward's theory to work, but there might be some other stuff I'm missing.

Though, I do agree with the statement that it should stay in CE, and that people that want to play HRH should get off their ass and get CE to play it.

rossmum
April 19th, 2009, 02:12 AM
YES! LET'S PORT THIS TO PC, THUS HASTENING CE'S EVENTUAL DEATH EVEN MORE!

Terrible idea.

Inferno
April 19th, 2009, 12:04 PM
Not necessarily, no. A few years ago, when Halo PC modding was still kind of new to most people, I decided that it'd be fun to inject a Pelican into Death Island and then play around with a bunch of stuff which lead to the map having a Pelican in it, as well as many other changes. Every time I played online with that .map file, when everybody else had the non-changed version, we could all still play, and nobody's game crashed. This was both when I was host and when I wasn't. So, I'm assuming that it could be possible for Screward's theory to work, but there might be some other stuff I'm missing.

Though, I do agree with the statement that it should stay in CE, and that people that want to play HRH should get off their ass and get CE to play it.

I added vehicle spawns to hang em high once.
It crashed clients on join.

Roostervier
April 19th, 2009, 12:11 PM
0_o wait, so rebuilding a map (recompiling, not just meta swaps/etc) doesn't make the game break online?

That seriously surprises me.

I'm pretty sure it doesn't; I rebuilt bloodgulch once, by accident, and it wouldn't work online in servers running the stock map.

itszutak
April 19th, 2009, 01:14 PM
I'm pretty sure it doesn't; I rebuilt bloodgulch once, by accident, and it wouldn't work online in servers running the stock map.
Rebuilding maps breaks them.

Patching with PPF doesn't.

rossmum
April 19th, 2009, 01:18 PM
False.

There are tons of modded PC servers out there. You can't see the mod on your end, but it's there in the server. The .map file is different, but you can still play in the server. Teleports that take you on top of levels, inside rocks, etc.

Back when I used to be garbage at Halo I had a BG mod called Glass Gulch... I'm sure you can imagine what it was.
Those aren't rebuilt, hth

Rebuilt maps are completely incompatible with other builds of the map. Unless there's been some astounding breakthrough since I gave up on PC modding which somehow broke every rule regarding Halo's code, anyone who says they are compatible doesn't have a clue what they're talking about.

t3h m00kz
April 19th, 2009, 11:29 PM
Hey! Excuuuuse me, princess.

I dropped PC modding the second I found out about Geurilla and Sapien, idk wtf is up wit dat HPC shiz, I assumed a meta swap would be along the same lines, plus I've seen new weapons and shit imported into Halo PC, though I'm not sure if they synced.

ExAm
April 20th, 2009, 01:45 AM
Metaswaps were god to me back then. Ahhh, nostalgia.

Timo
April 20th, 2009, 01:47 AM
Personally don't think that a PC conversion would be such a bad idea for this mod, as most of it, (afaik) is cosmetic. It's not going to kill CE any more than alldev or anything else, heh.

t3h m00kz
April 20th, 2009, 04:59 AM
alldev

ugh

devmode kids.

:fail:

n00b1n8R
April 20th, 2009, 05:07 AM
The day I got Alldev, I went online turned on deathless and was all >:[ when it didn't work.

Wesker
April 20th, 2009, 06:45 AM
devmode kids, the cancer that is killing Halo CE. :fail:

Heathen
April 20th, 2009, 08:13 AM
Aw, I feel old now.

FRain
April 20th, 2009, 09:59 AM
I usually just use alldev for camera stuff in MP.

=sw=warlord
April 20th, 2009, 11:33 AM
Those aren't rebuilt, hth

Rebuilt maps are completely incompatible with other builds of the map. Unless there's been some astounding breakthrough since I gave up on PC modding which somehow broke every rule regarding Halo's code, anyone who says they are compatible doesn't have a clue what they're talking about.
then let the idiots who dont have the map exception error.
There seems to be alot more people playing PC than CE as of late, i loaded up pc few days ago and found nearly 800 servers, yet loading CE found ,maybe 120.
The maps sync as long as you have a copy of the modded file yourself if not then you will exception and end up back to your desktop, its not exactly going to crash the server.
Harbinger made by altimit completely rebuilds stock maps with CE tags allowing fully custom content on PC.[for those of you who didnt know]

ExAm
April 20th, 2009, 04:33 PM
then let the idiots who dont have the map exception error.
There seems to be alot more people playing PC than CE as of late, i loaded up pc few days ago and found nearly 800 servers, yet loading CE found ,maybe 120.
The maps sync as long as you have a copy of the modded file yourself if not then you will exception and end up back to your desktop, its not exactly going to crash the server.
Harbinger made by altimit completely rebuilds stock maps with CE tags allowing fully custom content on PC.[for those of you who didnt know]
Yeah, and it makes no sense to go to PC, when CE is so much more convenient for mods. Those who prefer mods on PC over CE are just being stupid.

p0lar_bear
April 20th, 2009, 04:41 PM
Yeah, and it makes no sense to go to PC, when CE is so much more convenient for mods. Those who prefer mods on PC over CE are just being stupid.

PC Modder: "HOLY CRAP I JUST REBUILT A MAP COMPLETELY WITH TOTALLY CUSTOM MODELS AND TEXTURES INSTEAD OF META SWAPS!!!"

CE Modder: "Welcome to 2005 nubcake."

PC Modder: ":confused2:"

They're probably clinging to it because the difficulty of doing something in PC modding that's mind-numbingly simple in CE makes them think it deserves some merit. That, and the user base is, always has been, and probably always will be, larger.

Kalub
April 21st, 2009, 02:24 AM
Idgi, it's a CE mod. Stop discussing it.



CE -> PC conversion is pointless.

Cortexian
April 21st, 2009, 03:28 AM
CE -> PC conversion is pointless.
Exactly, and that directional conversion you pointed out should never even be shown. Some nub skimming the thread may think it's the new cool thing to do and CE will lose more people.

PC -> CE conversion is the future!

PC -> CE conversion

PC -> CE

bobsam
April 24th, 2009, 06:15 PM
Wow off topic how about a map? eh?:confused2:

BobtheGreatII
April 24th, 2009, 07:06 PM
Wow off topic how about a map? eh?:confused2:

What makes you think you deserve the less than half-completed map? :nsmug:

PopeAK49
April 25th, 2009, 03:38 AM
Well, i can send you all strippers. Will that let me play a half-completed map?

Cortexian
April 25th, 2009, 03:46 AM
Well, i can send you all strippers. Will that let me play a half-completed map?
No, they would tell you something along the times of, "when good times are achieved I'll send you the map". Then they won't send you the map.

BobtheGreatII
April 27th, 2009, 02:50 PM
So... I'm sitting here at school... and I haven't modeled anything since that scorpion. So I think that everyone here needs to convince Bad Waffle to get this project going again. I would be happy to do anything I can to get this project moving again.

Inferno
April 27th, 2009, 04:37 PM
I could use a modeler...


</attempt to hijack>

BobtheGreatII
April 27th, 2009, 05:36 PM
I could use a modeler...


</attempt to hijack>

May I ask for what?

Inferno
April 27th, 2009, 05:53 PM
http://www.modacity.net/forums/showthread.php?t=15614

Roostervier
April 27th, 2009, 05:56 PM
I'd try and convince him if he got on aim once in a while :(

But, I think he's busy doing stuff like picking college and finishing up school, or that's what he was doing when I last talked to him.