View Full Version : [UNREAL] For those who like Halo PC... and like UT3
Phopojijo
January 31st, 2008, 10:07 PM
Chocolate and Peanut Butter baby.
http://www.stage6.com/user/BretHart_007/video/2164213/
(there's also a Timberland as well...)
DrunkenSamus
January 31st, 2008, 10:42 PM
I call shenanigans! Oh wait...
Tweek
February 1st, 2008, 03:06 AM
seen em both, thought they kinda sucked horribly.
odseraphim
February 1st, 2008, 07:29 AM
seen em both, thought they kinda sucked horribly.
Nice opinion, care to back it up with an explanation?
Chronos
February 1st, 2008, 08:08 AM
I thought it looked alright O.o
Roostervier
February 1st, 2008, 04:32 PM
Basically I thought it was the lack of effort that ruined both. They both use the stock static mesh cliffs, and this version basically uses UT3 textures only, no remakes of the original forerunner textures.
SuperSunny
February 1st, 2008, 05:18 PM
Basically I thought it was the lack of effort that ruined both. They both use the stock static mesh cliffs, and this version basically uses UT3 textures only, no remakes of the original forerunner textures.
I redid some of the original shaders in Unreal 3, using the original bitmaps, and they look so...so much better. It wouldn't take much effort to even recreate them. They were designed with shapes.
Roostervier
February 1st, 2008, 05:33 PM
I actually tried that a while ago as well, and the results were indeed great. But even still, they didn't even attempt to do it.
PenGuin1362
February 1st, 2008, 05:55 PM
lacks effort, pretty lame recreation.
SuperSunny
February 1st, 2008, 06:58 PM
It's always the artists that design the amazing new maps in most games. Unreal has a wide selection of beautiful custom maps. But when I see a recreated map like this done with absolutely no effort on look, it feels like a rip in the throat.
Amit
February 2nd, 2008, 01:59 AM
I don't care so much about the recreation of bitmaps and textures of Bloodgulch but I really like the look and feel of this "lame" map. The Structures could use some work though.
Direct me to the Timberland one please. I did some searching and wasn't able to find it.
Mr Buckshot
February 2nd, 2008, 02:01 AM
I'd give this a B+ for effort, however, I'm not that impressed since the map is unoriginal. But UT3 vehicles on Blood Gulch sounds so damned cool that I'm tempted to buy UT3 during the spring break. I would've been more impressed if the creators combined the "Halo elements" with some original ideas rather than copy the geometry.
StankBacon
February 2nd, 2008, 04:47 PM
its pretty shitty tbh.
Snowy
February 2nd, 2008, 05:34 PM
Doesn't really look too much like Blood Gulch TBH.
Amit
February 2nd, 2008, 09:21 PM
Doesn't really look too much like Blood Gulch TBH.
That's why I like it.
jngrow
February 4th, 2008, 09:00 PM
The middle section (near rocket spawn) is done nicely, but other than that its crap. It LOOKS amazing, due to the fact that Unreal just looks amazing, and the grass is a fun touch, but they are missing all the tunnels/cliffs that made it good. There's not even the giant hill in the back of blue base.
Sever
February 4th, 2008, 09:10 PM
... You mean in the back of red base. Go play more halo.
Phopojijo
February 4th, 2008, 09:27 PM
There's a bit of a stigma in Unreal to reuse stock UT packages (or common mesh/texture packages like from Hourences) to cut down on filesize.
That being said -- I don't follow that stigma so you'll see mostly custom decos in my maps personally...
jngrow
February 4th, 2008, 10:17 PM
... You mean in the back of red base. Go play more halo.
Sigh I knew I got that wrong..
FRain
February 5th, 2008, 10:00 AM
I give them an A+ for trying.
I give them a F+ for what came out.
Seriously, this does not look like bloodgulch, there's no cliffs, there's no forerunner textures, no caves, nothing.
Spend a little more time on it.
Amit
February 5th, 2008, 05:14 PM
Well it was just an alpha with UT stuff in it...right?:confused2:
t3h m00kz
April 5th, 2008, 10:34 PM
Site's dead as shit.
Anything on youtube? Or even better, do these guys have a site?
Snowy
April 6th, 2008, 02:34 PM
Dunno, but somebody made coagulation
http://utforums.epicgames.com/showthread.php?t=609011
ultama121
April 7th, 2008, 12:27 AM
Yay, Bret finally finished it :D.
t3h m00kz
April 7th, 2008, 01:59 PM
Sweet. Not exactly accurate, but it's definitely coag.
Pooky
April 7th, 2008, 05:22 PM
Textures on the bases suck ass though.
Syuusuke
April 7th, 2008, 06:44 PM
Database error.
jngrow
April 7th, 2008, 07:25 PM
Textures on the bases suck ass though.
Yeah, but the caves look pretty good.
t3h m00kz
April 8th, 2008, 07:14 PM
Actually I thought the caves were the most inaccurate part of the level, save for the weapon placement. ;P The outside looks the most like Coag.
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