View Full Version : A little cinematic I made...
CtrlAltDestroy
February 4th, 2008, 01:10 AM
http://www.halotrialmods.org/zteam/images/02-03-08/helljumpers3.gif
BTW, it's in CE if you haven't guessed. :d
I'll be doing the "could we possibly make any more noise?" scene tomorrow... :) delta halo full conversion mb
Jay2645
February 4th, 2008, 01:13 AM
Wait... How'd you get recorded animations to work?
CtrlAltDestroy
February 4th, 2008, 01:13 AM
I didn't.
Jay2645
February 4th, 2008, 01:14 AM
So it's just well-timed animated scenery and camera angles?
CtrlAltDestroy
February 4th, 2008, 01:15 AM
Pretty much, yes.
Bodzilla
February 4th, 2008, 01:32 AM
hmm, It doesnt quite look right when the shoots released.
it's too smooth, If you make it Jerk the Pods a little bit to the sides, it would infinitely improve the Scene. Because at the moment it looks fake.
if ya get what i mean.
other then that it looks great :)
ExAm
February 4th, 2008, 01:52 AM
:O
Botolf
February 4th, 2008, 01:59 AM
:O
.
I thought this was H2V for a few seconds :O
Timo
February 4th, 2008, 02:08 AM
Freaking amazing man, like I said on aim :-DD
n00b1n8R
February 4th, 2008, 02:30 AM
ohshiii hax :o
also exam's sig made me cry :'<
kid
February 4th, 2008, 03:23 AM
it would be soo sick to see those pods come down (into like a city) and be landing on cars and people and shit. Would take sometiming. But I mean, how sick would that be.
Kalub
February 4th, 2008, 03:31 AM
If you make any more cool shit, you may as well just spontaneously combust.
Bodzilla
February 4th, 2008, 05:31 AM
But then again, i probably dont have any comprehension of how hard it was to do that :/
kid
February 4th, 2008, 05:40 AM
was that basically something that would happen, if you started Single Player. That would play, basically a cutscene.
if so thats pretty intense.
MNC
February 4th, 2008, 06:21 AM
So I saw the latest post thing on the right, called a little cinematic i...
and wondered, who would think he reinvented the wheel and stuff. But then I saw you posted it, and I clicked the link as fast as I can, and I was like awesome.
Fucking awesome L33T.
odseraphim
February 4th, 2008, 07:50 AM
Amazing.
Can someone ban kid?
Zeph
February 4th, 2008, 09:41 AM
Wait... How'd you get recorded animations to work?
Recorded animations were a system Bungie used to move actors and vehicles in a uniform fashion utilizing the animations already imported into the game. It allowed dropships to follow the same path every time without having to turn it into some form of a scenery object. It had a lot of potential at the time, but it turned out to be really hard to do. So with Halo 2, Bungie remade the engine so they could do the animating for such things be done with third party things like Max/Maya.
OmegaDragon
February 4th, 2008, 10:13 AM
Those clouds look amazing :o
Con
February 4th, 2008, 11:09 AM
wow, way to not show up video/pic whatever you posted
Love De Lux
February 4th, 2008, 12:19 PM
:D
http://www.halotrialmods.org/zteam/images/02-03-08/helljumpers2.gif
delta halo full conversion mb
That's amazing.
p0lar_bear
February 4th, 2008, 12:31 PM
I just noticed something that kills the illusion. I can tell that the camera is actually moving somewhat slowly, and the pods are actually pulling back to give the illusion of the camera moving fast.
When they pull back, they go through the particles they created by releasing the parachutes.
:(
CtrlAltDestroy
February 4th, 2008, 12:51 PM
Yeah, it looked cooler when i did it without the particle effects (for the most part :(). I'll try a different way of doing it.
kid
February 4th, 2008, 01:44 PM
Amazing.
Can someone ban kid?
EAT SHIT. STOP STALKING PEOPLE. GET A LIFE.
Timo
February 4th, 2008, 01:59 PM
EAT SHIT. STOP STALKING PEOPLE. GET A LIFE.
What?
hailstorm65
February 4th, 2008, 02:16 PM
What he said was rude but Kid common you dont need to ruin your reputation even more.
:shocked:
PenGuin1362
February 4th, 2008, 02:30 PM
way to help the situation. shut up.
looks like awesomness crap. needs more me having map.
Apoc4lypse
February 4th, 2008, 05:12 PM
Pretty much, yes.
I've often thought about this method, but I don't script and never made a cinematic, wanted to but haven't yet lol...
Seriously though, I'm tempted to compare that to the halo 2 one, because it looks almost exactly the same as the odst drop sequence. I declare this cinematic :eek: EPIC WIN. Or the best one I've seen to date thats custom made I think.
Is there sound though? Needs fraps :D lol
Tweek
February 4th, 2008, 05:14 PM
back ontopic.
i did this stuff 2 years ago.
don't know if anyone remembers, but it was a lifepod crashing into the ground, losing it's airbrakes and rolling to a halt over a few elites.
i even released the tags for it.
Timo
February 4th, 2008, 06:22 PM
Come to think of it - I do remember a cinematic that had a life-pod crashing in front of a base that looked like the sidewinder ones. Don't remember it being released, though ;o
supersniper
February 4th, 2008, 06:42 PM
Wait... How'd you get recorded animations to work?Breakthrough in Recorded Animations?? (http://forum.halomaps.org/index.cfm?page=topic&topicID=15051)
Some guy claimed that he can do it but provided no proof.
Jay2645
February 4th, 2008, 06:53 PM
Breakthrough in Recorded Animations?? (http://forum.halomaps.org/index.cfm?page=topic&topicID=15051)
Some guy claimed that he can do it but provided no proof.
I saw. I'm the third reply down, I believe. Third or fourth.
I wanted to see it because it would make my job a HELL of a lot easier. But I suppose I can just have the player interact with everything during where there would be a cutscene.
Tweek
February 4th, 2008, 06:54 PM
you can use already made recorded animations, like the ones that are already in the original campaign. my guess is he also found out (a bit late) he can reuse these.
kornman has said so thousands of times, the code to record those animations has been REMOVED. it's not possible.
also, little gbx search to see if any of my lifepod stuff is still there
http://gbxforums.gearboxsoftware.com/showthread.php?t=50816&highlight=lifepod
http://gbxforums.gearboxsoftware.com/showthread.php?t=47788&highlight=lifepod
supersniper
February 4th, 2008, 06:58 PM
Ah that clarifies it. So what you are saying is that you cannot make CUSTOM recorded animations but you can reuse ones already made?
Off topicHow many rep points do I need to actually have my rep power go from zero because I want to +rep a bunch of people but I can't because it won't do anything? I do have 13 points but apparently that isn't enough.
Bad Waffle
February 4th, 2008, 07:02 PM
Breakthrough in Recorded Animations?? (http://forum.halomaps.org/index.cfm?page=topic&topicID=15051)
Some guy claimed that he can do it but provided no proof.
Lol, DZMT Member level 6. Reminds me of when i was 12 or so and me and my friends would play spies :D
"YOU NEED HIGHER CLEARANCE TO COME INTO MY ROOM!"
Ki11a_FTW
February 4th, 2008, 07:02 PM
yeah recorded animations cannot be made, i have tried everything, never checked the code, but ive played around with it for a few hours straight.
Though some fools think they got it to work on the halomaps forums, they refuse to show any pics or evidence so i assume there just taunting people.
Choking Victim
February 4th, 2008, 07:05 PM
you can use already made recorded animations, like the ones that are already in the original campaign. my guess is he also found out (a bit late) he can reuse these.
kornman has said so thousands of times, the code to record those animations has been REMOVED. it's not possible.
That's exactly what I thought when I saw it, but apparently there was some "C editing" which doesn't make much sense to me since sapien was written in C++, and theres no such thing as a C++ decompiler. It would have to be disassebled and edited in assembly language.
Tweek
February 4th, 2008, 07:07 PM
the only thing i can come up with is to replicate an animations file with an external application for it to be loaded similar to one of the existing recorded ones, but i seriously doubt that being possible.
Ki11a_FTW
February 4th, 2008, 07:25 PM
actually my friend got dropships to drop off ai and fly away, by putting an ai into it and make it follow a command list. but you need to change somethings in the vehicle and actor varient tag
CtrlAltDestroy
February 4th, 2008, 10:28 PM
http://www.halotrialmods.org/zteam/images/02-04-08/helljumpers4.gif
Small update, but it's progress nonetheless...
Another scene down.
Jay2645
February 4th, 2008, 10:32 PM
Master Chief has some Spasms, I see.
Put the two together maybe?
Kalub
February 4th, 2008, 10:32 PM
Needs more pre-launch where Sargent Johnson bangs on the pods...
CtrlAltDestroy
February 4th, 2008, 10:34 PM
I'm saving that for last. :d
Kalub
February 4th, 2008, 10:37 PM
: vadernoooo:
Thats the best part! Oh, and you totally need to get some of the community members to redo the dialog or something. :D
DrunkenSamus
February 4th, 2008, 11:46 PM
It WOULD look great if I weren't running uTorrent right now. -_-
MNC
February 5th, 2008, 08:21 AM
actually my friend got dropships to drop off ai and fly away, by putting an ai into it and make it follow a command list. but you need to change somethings in the vehicle and actor varient tag
Huh? That's a pretty easy thing to do.
You and dumbass still need to get it out in public for ai driving vehicles. Atleast tell me? :-3
Also CAD, that's too small of an update. WE DEMAND MOOR.
FRain
February 5th, 2008, 09:51 AM
This is fucking amazing.
I also saw some of his Delta Halo pics, they were amazing too.
Too fucking amazing.
Co Redsonic
February 5th, 2008, 01:06 PM
Fricken awesome!
WE DEMAND MOOR.
CtrlAltDestroy
February 5th, 2008, 09:55 PM
http://www.halotrialmods.org/zteam/images/02-05-08/helljumpers5.gif
SnaFuBAR
February 5th, 2008, 10:03 PM
nicely done.
Syuusuke
February 5th, 2008, 10:04 PM
Mind the bump.
Roostervier
February 5th, 2008, 10:07 PM
:D
Looks awesome, great job.
Also, rockets. D:
Jay2645
February 5th, 2008, 11:35 PM
Now for the Jackals looking up at the pods.
Bodzilla
February 6th, 2008, 01:10 AM
Looking great man.
n00b1n8R
February 6th, 2008, 01:39 AM
are there gona be alternate intro's for the different difficulty's like in H2?
t3h m00kz
February 6th, 2008, 01:49 AM
http://www.halotrialmods.org/zteam/images/02-04-08/helljumpers4.gif
Small update, but it's progress nonetheless...
Another scene down.
"Ohhhh, Cortana..."
Sweet as hell btw
MNC
February 6th, 2008, 07:24 AM
So I don't know if you want to share or not, but the Mind the bump sequence: Do you just use a chief somewhere offscreen that's shaking, or are you actually attaching the camera on the chief that might be in the pod? I'm a bit bored, wanted to ask a question and I'm thinking the first. :P
Abstract.Error
February 6th, 2008, 08:51 AM
Now for the Jackals looking up at the pods.
And the grunt playing with something. ( Grunt doll, dirt, fire etc. ).
Syuusuke
February 6th, 2008, 05:31 PM
Originally Posted by CtrlAltDestroy http://www.h2vista.net/forums/h2vista_v2/buttons/viewpost.gif (http://www.h2vista.net/forums/showthread.php?p=218807#post218807)
http://www.halotrialmods.org/zteam/images/02-04-08/helljumpers4.gif
Small update, but it's progress nonetheless...
I swear I did not see this part and I said "Mind the bump" to the other one when I saw the Chief in the pod. Out of all the times I've played Halo 2, I did not know what Cortana said that time, so I turned on Subtitles, and that's what she did.
Geez I'm an idiot.
sdavis117
February 6th, 2008, 07:04 PM
I can't see the player. Can Simeon post the youtube link?
BobtheGreatII
February 6th, 2008, 07:13 PM
What? It's not on youtube, it's a .gif...
Saggy
February 7th, 2008, 06:50 AM
I can't see the player. Can Simeon post the youtube link?
Whose Simeon?
n00b1n8R
February 7th, 2008, 06:52 AM
I is next to o. So he made a typo, don't be a jerk.
Saggy
February 7th, 2008, 07:00 AM
It was a joke sorry...
malolo420
February 7th, 2008, 07:05 AM
Very nice CAD, and jay you can import recorded animations with a hobo, or were you talking about making custom ones?
n00b1n8R
February 7th, 2008, 07:12 AM
It was a joke sorry...
Sorry, I missed it. I just have a thing about people needlessly picking on other's spelling..
chicane
February 7th, 2008, 07:32 PM
So you re-created a halo 2 cut scene? Thats cool! The shaders and sky look a lot like the actual game too. Are you re making an entire level?
n00b1n8R
February 8th, 2008, 12:03 AM
That's because their ripped, but don't tell anyone :ssh:
I'd wager that their planning on making a H2 CE campaign, so yes.
MNC
February 8th, 2008, 05:43 AM
Very nice CAD, and jay you can import recorded animations with a hobo, or were you talking about making custom ones?
You can even do that with the regular sapien. But yes, he meant custom.
malolo420
February 8th, 2008, 04:08 PM
You can even do that with the regular sapien. But yes, he meant custom.
Oh never tried in sapien, havn't used it in months. :P
chicane
February 8th, 2008, 11:14 PM
They're ripped? Well then pardon my French but wouldn't ripping everything make playing the re-created game just like playing the actual thing but on an inferior engine? I know that that is the point but it doesn't sound like much fun since halo 2 < halo 1 anyways. Now, if your going to make your own scenarios, vehicles, weapons etc, and just use a ripped bsp, models, and textures then I think it might be something I'd download.
SnaFuBAR
February 8th, 2008, 11:31 PM
the cut scenes aren't ripped...
chicane
February 8th, 2008, 11:35 PM
Yeah, and as far as I know they can't be ripped, but I was answering n00b1n8R who said this:
That's because their ripped, but don't tell anyone :ssh:
I'd wager that their planning on making a H2 CE campaign, so yes.
The fact that he re-created the cutscenes is pretty cool though, and props for that.
Bodzilla
February 9th, 2008, 12:24 AM
i think n00b was just Trolling buddy :P
looks good my man, but you better stop posting these or i'll go all Fan-boi on your ass.
ye be warned.
Kiwibird
February 9th, 2008, 03:22 PM
Wow, awesome job so far.
paintballakid5
February 9th, 2008, 05:07 PM
Wow, nice job dude. super smexylicious.! +rep.
btw is Zteam re-making the H2 campaign? or is this just something random and fun?
n00b1n8R
February 9th, 2008, 06:39 PM
n00b wasn't trolling, he was just explaining why it looked so much like H2.
ODX
February 9th, 2008, 09:02 PM
btw is Zteam re-making the H2 campaign? or is this just something random and fun?
So you're telling me their working on Halo 2 content in Halo 1 campaign, remaking Halo 2 campaign, AND making PB3 along with Halo 3's The Pit?...Must be some busy people.
S3anyBoy
February 10th, 2008, 02:17 AM
Very nice, I remember a few months ago I was suggesting you had the player spawn in an ODST pod on some level and you said it would take too much work to redo the cutscene. I guess not eh?
BobtheGreatII
February 10th, 2008, 02:31 AM
I like the new title.
PenGuin1362
February 10th, 2008, 03:18 AM
well you see, cad doesn't watch porn, he plays with HEK. and then he faps. and when he faps, pure excellence comes out....along with aids and some syphilis
Kalub
February 10th, 2008, 06:36 AM
Don't forget gonorrhea <sp?>
ODX
February 10th, 2008, 09:26 AM
Oh, forgot to add The Pit also.
CtrlAltDestroy
February 10th, 2008, 05:06 PM
HiJU-Q8yW1g
chicane
February 10th, 2008, 05:16 PM
I think you really captured the grunt's motions there, but was that the right camera angle?
Pyong Kawaguchi
February 10th, 2008, 06:09 PM
I like your animation CAD :) Keep it up, then make a tutorial :O
Edit: The topic titles keep changing, and each time they are full of winsauce, I wish I had some to use..
Bad Waffle
February 10th, 2008, 06:22 PM
no longer available?
il Duce Primo
February 10th, 2008, 06:45 PM
If you aren't making an exact replica then you should make the turret pull down alil when the grunt grabs it to pull himself up.
CtrlAltDestroy
February 10th, 2008, 06:49 PM
The turret is a separate entity, and therefore shouldn't be animated in the same scene. I've done that already though.
ShadowSpartan
February 10th, 2008, 09:59 PM
So you're telling me their working on Halo 2 content in Halo 1 campaign, remaking Halo 2 campaign, AND making PB3 along with Halo 3's The Pit?...Must be some busy people.
To be honest, I don't think anybody realizes how much work we actually put into this mod behind the scenes.
ODX
February 10th, 2008, 10:40 PM
To be honest, I don't think anybody realizes how much work we actually put into this mod behind the scenes.
Especially people like me who don't even know how to make maps or even most of the process of doing it. And no, I'll probably never map or watch a tutorial. I think I'll stick with my dev and giving honest opinions.
il Duce Primo
February 11th, 2008, 12:25 AM
To be honest, I don't think anybody realizes how much work we actually put into this mod behind the scenes.
:picsorstfu:
Love De Lux
February 11th, 2008, 03:19 PM
To be honest, I don't think anybody realizes how much work we actually put into this mod behind the scenes.
I do. :)
I think you really captured the grunt's motions there, but was that the right camera angle?
Of course it's not the right camera angle. It's the 3DSMax view. ;)
Cyanide
February 11th, 2008, 05:16 PM
OK, I have been a frequent flier here for about 2 years or so...I know all the personalities...I know the "celebrities"...I know the idiots =\...
I also know what not to do....so I wont be a problem....
Now...enough with the formalities...
I think this is one of the single coolest things I have seen done on CE...
What I'm wondering is what limitations does the engine put on these "cut scenes" as far as detail and accuracy?
BTW...do you have good enough sound captures from H2 to make the scenes?
Sel
February 11th, 2008, 05:27 PM
Sexy anims.
BTW, is Cyanida terror :\
adumass
February 11th, 2008, 05:47 PM
Sexy anims.
BTW, is Cyanida terror :\
I don't think so.. his grammar was better. I could be wrong.
Cyanide
February 11th, 2008, 05:52 PM
No, I am not terror.....trust me.
But it doesn't matter...back to the cut scene....
Lets hope the next comment isn't some idiot... :D
I am truly kidding
PenGuin1362
February 11th, 2008, 05:55 PM
fantastic NO ONE CARES.
more cutscene plz.
Co Redsonic
February 11th, 2008, 06:04 PM
lol? o_o
Bad Waffle
February 11th, 2008, 06:14 PM
No, I am not terror.....trust me.
But it doesn't matter...back to the cut scene....
Lets hope the next comment isn't some idiot... :D
I am truly kidding
Oh, so you know terror?
Also kinda funny how you know how to use ninja tags. Most people who don't post here wouldn't know. And seeing as how you're a new member, its a bit odd. You might not be terror, but you may also be some other person who was previously banned.
Cortexian
February 11th, 2008, 06:14 PM
OK, I have been a frequent flier here for about 2 years or so...I know all the personalities...I know the "celebrities"...I know the idiots =\...
I also know what not to do....so I wont be a problem....
Now...enough with the formalities...
I think this is one of the single coolest things I have seen done on CE...
What I'm wondering is what limitations does the engine put on these "cut scenes" as far as detail and accuracy?
BTW...do you have good enough sound captures from H2 to make the scenes?
Who am I then, and what am I known for?
Also,
http://sa.tweek.us/emots/images/emot-hawaaaafap.gif
Sel
February 11th, 2008, 06:27 PM
No, I am not terror.....trust me.
But it doesn't matter...back to the cut scene....
Lets hope the next comment isn't some idiot... :D
I am truly
FTFY
So who are you then if youre not terror?
Cyanide
February 11th, 2008, 06:32 PM
No, I do not know who terror is...but I can tell I am not him....I should know right?
I do not know who Freelancer is or what he is known for...
And like I said....I have floated here for some time....I picked up on ninja...im not an idiot...
Now what does this all have to do with the Cut scenes?
S3anyBoy
February 11th, 2008, 07:07 PM
Yea guys, lets try to keep the discussion on the cutscene.
Any moar CAD?
supersniper
February 11th, 2008, 07:32 PM
No, I do not know who terror is...but I can tell I am not him....I should know right?
I do not know who Freelancer is or what he is known for...
And like I said....I have floated here for some time....I picked up on ninja...I'm not an idiot...
Now what does this all have to do with the cut scenes?Welcome to the forums. I hope you have a good time here. Also try not to let them bug you they always pick on the new people...
Also That last animation was pretty good. But I think you can do more with the grunt. Maybe make him look to the left or right and have the grunt to point at something (with the intention that whatever it is will die).
But that is just my suggestion. It really is well done.
Cyanide
February 11th, 2008, 07:35 PM
I'm used to it.
I have seen it here before.
Thats why I chose what I did as my first post but BEHOLD...
as they attack on an unprecedented level....its ok....its like hazing.
Anyways....are you going to be putting boost on the ghost?
Because its notoriously HORRIBLE...
Pyong Kawaguchi
February 11th, 2008, 08:45 PM
They had said they wouldnt during pb1's time I believe.
Cyanide
February 11th, 2008, 08:50 PM
Ahh...well is there any way to do it well?
Pyong Kawaguchi
February 11th, 2008, 08:57 PM
To my knowledge, without reverse engineering or 3rd party apps, nope.
CtrlAltDestroy
February 12th, 2008, 12:10 AM
http://www.halotrialmods.org/zteam/images/02-11-08/helljumpers6.gif
The actual delta halo bsp is, obviously, not complete yet. It lacks geometry instances as well as most of the scenery placements... but, I'll stress over those things later.
Oh, and I know that i forgot to place the hev's in the sky when the jackal flares his shield, so stfu. ;p
BobtheGreatII
February 12th, 2008, 12:13 AM
You know, wow, looks like it was ripped strait from the game. Looks fantastic.
chicane
February 12th, 2008, 12:13 AM
I don't know... the shooting part doesn't look very good to me. It might be the quality though.
Cyanide
February 12th, 2008, 12:18 AM
CAD...your proof that theirs no God.....you make things better than this supposed "God" could......lol.....
Seriously....truly amazing.....
Edit: Damn, gotta contradict my last statement.....The shooting does need more recoil or something....
I mean...in reality all these "beam weapons" and "Plasmatic Weapons" would not recoil.... The only covie weapons that should recoil are Carbines (use tiny Fuel Rods) The Fuel Rod....The Needler....
The most absurd one is the Beam Rifle....its name obviously states its light....but light shouldn't recoil....wtf...
But its just one of those Sci-Fi things...
Like Supermans Cape flowing in the wind.....IN SPACE....
Or Hearing Blaster Noises in space on Star Wars...
w/e
Enough ranting...
For accuracy and Aesthetics...moar recoil?
Choking Victim
February 12th, 2008, 08:11 AM
At first I was like, oh good CAD is showing progress on the cutscene, but to wake up and see that it came out so good is like hawt secks. One thing though, when the hev is falling towards halo and the chute falls off, the burning effect doesn't kick in until about halfway through the scene. Make the transition a bit smoother somehow?
CtrlAltDestroy
February 12th, 2008, 09:43 AM
A new firing effect for the turret will be made, as well as the recoil... though that might be tricky to pull off as the firing is not actually a part of the turret.
BTW, the burning is supposed to start partway in, though I guess i could make it look smoother.
Cortexian
February 12th, 2008, 10:33 AM
I do not know who Freelancer is or what he is known for...
He knows nothing. Hell, even CAD know's me, but only because we live in the same city and I stalk him :haw:.
Also,
I love you CAD, you need to come to my house and teach me to model (after inevitable butt rape though).
Choking Victim
February 12th, 2008, 10:40 AM
He knows nothing. Hell, even CAD know's me, but only because we live in the same city and I stalk him :haw:.
Also,
I love you CAD, you need to come to my house and teach me to modelAnimate (after inevitable butt rape though).
*Every model you see there is bungies, the animations are CAD's.
MNC
February 12th, 2008, 12:18 PM
Looking better and better. I demand something other than GIF though. It looks too much like the H2 engine, and I want to see and feel it's the H1 engine :P
I don't mean I don't believe this is HCE, I just get a bigger kick having a better quality video so that I can feel it's custom. It's hard to explain >_>
beele
February 12th, 2008, 12:51 PM
This is looking so good :iia:.
Cyanide
February 12th, 2008, 04:36 PM
OK, I may not know you freelance.....what ARE you known for?
And were you planning to do the recoil in the first place? Your comment made me think it was our comments that pushed you in that direction....I couldn't imagine you leaving it out tho...
CodeBrain
February 12th, 2008, 04:41 PM
http://www.halotrialmods.org/zteam/images/02-11-08/helljumpers6.gif
The actual delta halo bsp is, obviously, not complete yet. It lacks geometry instances as well as most of the scenery placements... but, I'll stress over those things later.
Oh, and I know that i forgot to place the hev's in the sky when the jackal flares his shield, so stfu. ;p
The hell? I see all of you talking about the bsp and the shooting, but I only see as soon as the hev's come into view, then it just resets....
The fuck is going on? D:
Cyanide
February 12th, 2008, 04:45 PM
There were a few versions posted.....watch longer...
if thats not the case...sorry for insulting your intelligence...
CodeBrain
February 12th, 2008, 05:06 PM
Oh my god Gif files are appearing messed up! The first image plays the beginning, but then heads to a zig-zag line all over, then resets...
I am fucked if this continues....:(
supersniper
February 12th, 2008, 06:51 PM
I think the turret moves to fast into position after the grunt gets on the turret. To me it seems that when the grunt gets on it is slow then after he gets in it turns with amazing speed. Either speed up the grunt or slow the turret.
DeepFrz
February 12th, 2008, 07:05 PM
If the location of CAD's sexy .gifs is http://www.halotrialmods.org/zteam/images/02-11-08/helljumpers6.gif
then why does http://www.halotrialmods.org/zteam/ lead me to an image of a random chick?
Keep up the great work CAD!
Choking Victim
February 12th, 2008, 07:31 PM
to block people like you from accessing things that would make you go :o
p0lar_bear
February 12th, 2008, 07:35 PM
Because that woman is the physical embodiment of zteam.
Sexy. Awesome. :gizz:tacular.
CtrlAltDestroy
February 13th, 2008, 12:24 AM
I think the turret moves to fast into position after the grunt gets on the turret. To me it seems that when the grunt gets on it is slow then after he gets in it turns with amazing speed. Either speed up the grunt or slow the turret.
Last time I checked, there was no correlation between how fast a turret can turn and the speed of a grunt. ;p
Bodzilla
February 13th, 2008, 02:26 AM
good work as always man. shame i cant rep you, it appears i repped you on your other ones :)
n00b1n8R
February 13th, 2008, 02:43 AM
The hell? I see all of you talking about the bsp and the shooting, but I only see as soon as the hev's come into view, then it just resets....
The fuck is going on? D:
try looking at more then page one :downs:
Geo
February 13th, 2008, 10:24 AM
Incredible! +rep
CodeBrain
February 13th, 2008, 04:17 PM
try looking at more then page one :downs:
Oh my god Gif files are appearing messed up! The first image plays the beginning, but then heads to a zig-zag line all over, then resets...
I am fucked if this continues....:(
2nd quote is talking about the first image shown on the first page.
supersniper
February 13th, 2008, 06:17 PM
Last time I checked, there was no correlation between how fast a turret can turn and the speed of a grunt. ;pOh well I tried. But to me it just doesn't look right. Well I mean it looks great but just it doesn't fit right. I hope you get what I mean. Don't get me wrong it looks amazing.
Verdugo
February 13th, 2008, 06:34 PM
I would +rep you if I knew how >_>
Great scene.
Edit: Never mind, I know how to rep >_>
chicane
February 13th, 2008, 06:39 PM
You click the little scale symbol in the blue bar above the post to rep.
ima_from_America
February 13th, 2008, 09:06 PM
Get some rep power before you start repping others. Make a witty comment or release a kickass map. Rep is a great power that needs great responsibility.
Also, gotta love that grunt animation.
Con
February 13th, 2008, 09:32 PM
Rep is a great power that needs great responsibility.
lol, what
Jay2645
February 13th, 2008, 11:33 PM
Rep is power, but you don't necessarily have to be RESPONSIBLE with it.
n00b1n8R
February 14th, 2008, 02:41 AM
i want to rep banned people :(
Cortexian
February 14th, 2008, 05:58 AM
*Every model you see there is bungies, the animations are CAD's.
Meh, he's good at both.
OK, I may not know you freelance.....what ARE you known for?
And were you planning to do the recoil in the first place? Your comment made me think it was our comments that pushed you in that direction....I couldn't imagine you leaving it out tho...
haloimpulse.com (Best HALO site ever) admin for a year before it went down.
Haloimpuse ({HI}) clan second in command, then leader, before it died.
Yoyorast Island tester and yoyorast.com admin.
Halo Revolution ({HR}) Founder/Leader while it lasted (still exists, is unofficial).
Btd69
February 14th, 2008, 06:23 AM
Cyanide is that an alias.. who the fk are you mate? Freelancer is a good guy, and has been around for a long time.
SnaFuBAR
February 14th, 2008, 07:19 AM
Cyanide is WaЯReN (http://www.h2vista.net/forums/member.php?u=1764) and he's also been banned about 6x already.
Btd69
February 14th, 2008, 07:25 AM
Cyanide is WaЯReN (http://www.h2vista.net/forums/member.php?u=1764) and he's also been banned about 6x already.
:eyesroll:
CtrlAltDestroy
February 14th, 2008, 09:31 AM
stop messing up my thread you terrible people
Masterz1337
February 14th, 2008, 04:30 PM
There were a few versions posted.....watch longer...
if thats not the case...sorry for insulting your intelligence...
z Z Z Z Z Z Z Z Z Z z
Meh, he's good at both.
haloimpulse.com (Best HALO site ever) admin for a year before it went down.
Haloimpuse ({HI}) clan second in command, then leader, before it died.
Yoyorast Island tester and yoyorast.com admin.
Halo Revolution ({HR}) Founder/Leader while it lasted (still exists, is unofficial).
Yeah, but you think that just because you do all that people have to do things for you because they "owe" you things. CMT betas for example.:eyesroll:
supersniper
February 14th, 2008, 05:43 PM
Meh who would want a beta when it has all those errors... Also CAD hurry up on the next animation. :D
AAA
February 14th, 2008, 05:49 PM
very impressive work on the Jackal <.< Only thing that pains me in this cinematic work of art is there is no jerking involved with the pods when the chute comes out, there's no recoil to the turret when the grunt is shooting, the turret has two thingies instead of three (you know what I'm talking about), and when the Jackal is looking up at the sky...There's no pods falling. What this that Jackal getting worked up about?
supersniper
February 14th, 2008, 05:53 PM
How bad the clouds look maybe...
CtrlAltDestroy
February 14th, 2008, 06:12 PM
1. Gif compression.
2. I addressed most of those issues, l2read.
3. What errors. :raise:
Just a friendly suggestion directed to no one in particular: If you can't use your head, please refrain from posting. :)
Snowy
February 14th, 2008, 06:58 PM
looks better than h2v tbh.
Syuusuke
February 14th, 2008, 08:16 PM
Really.
S3anyBoy
February 14th, 2008, 08:35 PM
Any updates?
ShadowSpartan
February 14th, 2008, 09:12 PM
Any updates?
I hate people like you, always asking for updates. Be patient.
Co Redsonic
February 14th, 2008, 09:14 PM
I agree with Shadow. He can post updates when he can.
S3anyBoy
February 14th, 2008, 09:16 PM
I hate people like you, always asking for updates. Be patient.
Dude I was just kindly asking, I wasn't demanding it or anything. :D
Co Redsonic
February 14th, 2008, 09:19 PM
Dude I was just kindly asking, I wasn't demanding it or anything. :D
:raise:
Jay2645
February 15th, 2008, 12:19 AM
i want to rep banned people :(
I'm unbanned as of 4 minutes ago.
Anyway, no asking for updates. That is bad juju.
Co Redsonic
February 27th, 2008, 06:48 PM
Is this dead?
S3anyBoy
February 27th, 2008, 07:04 PM
Is this dead?
He said he was working on something else.
Jay2645
February 27th, 2008, 07:06 PM
Told you asking for updates is bad juju.
CtrlAltDestroy
February 27th, 2008, 07:10 PM
I'm working on the actual level now :d
chicane
February 27th, 2008, 07:14 PM
I agree with Shadow. He can post updates when he can.
I love how you say "he" as if he were the only one on the team. /sarcasm
Invader Veex
February 27th, 2008, 07:37 PM
I'm working on the actual level now :d
Woo
Co Redsonic
February 27th, 2008, 08:37 PM
I love how you say "he" as if he were the only one on the team. /sarcasm
Oy, sorry. I meant "they" :eyesroll:
n00b1n8R
February 28th, 2008, 02:34 AM
where is the "can we possibly make any more noise" bit? D:
hailstorm65
February 28th, 2008, 01:55 PM
Ermmm copying my avi quote a little bit are you?
This thread needs "moar" cinematics?
Heathen
February 28th, 2008, 02:01 PM
Well good :D, but the cinematic was bloody awesome...
Co Redsonic
February 28th, 2008, 04:37 PM
where is the "can we possibly make any more noise" bit? D:
might not have finished it yet?
n00b1n8R
February 28th, 2008, 04:59 PM
he should before he starts on the level D:
Co Redsonic
February 28th, 2008, 05:49 PM
Maybe he has and is just not showing us. Trust CAD.
teh lag
February 28th, 2008, 07:18 PM
Trust CAD.
He's a lazy bastard, can't be trusted for anything :(
Co Redsonic
February 28th, 2008, 07:38 PM
LOL. then i don't know then
CtrlAltDestroy
February 28th, 2008, 08:18 PM
He's a lazy bastard, can't be trusted for anything :(
n u
PenGuin1362
February 28th, 2008, 08:44 PM
lag speaks the truth
AAA
February 28th, 2008, 09:09 PM
Okay...So, let CAD make the level then we wait for the last of the scene.
Lets trust Z-Team on what they're doing. After all, none of us can force them to reach their goal or tell us things we want to know, as much as we may want them to.
On the other hand, CAD. You didn't quite promise, but you led some into a trap of expectation and didn't live up to it. Next time, be sure of what you're going to do before you predict and tell others of the plans.
CtrlAltDestroy
February 28th, 2008, 09:52 PM
Trap of what? Everything I started will be completed.
lag speaks the truth
you contain more false information than wikipedia D:<
SnaFuBAR
February 29th, 2008, 07:29 PM
You didn't quite promise, but you led some into a trap of expectation and didn't live up to it. Next time, be sure of what you're going to do before you predict and tell others of the plans.
Oh shut the fuck up. I'm being completely serious.
AAA
March 1st, 2008, 02:32 AM
Oh shut the fuck up. I'm being completely serious.
Uh, WOW. Da fuck? So was I. :mad:
EDIT: Wait a second, Snaf. What did this have anything to do with you???
SnaFuBAR
March 1st, 2008, 03:29 AM
Next time, be sure of what you're going to do before you predict and tell others of the plans.
People like you just kinda piss me off is all. You don't know what could've happened in the process of him making FREE work for the community. Mod makers work hard on this free stuff and people never seem to be satisfied. Making a statement about how people should show what they worked on for the community's enjoyment in their free time and not showing some work for a short amount of time just makes you look like a complete douche bag.
PenGuin1362
March 1st, 2008, 11:33 AM
I gotta agree with snaf here but lets not turn cads gay topic into an argument >_>
UXB
March 5th, 2008, 05:00 PM
no longer available?
Do you mean these?
Crashing Lifepod devices Tags
http://hce.halomaps.org/index.cfm?fid=1626
Custom Door Tags
http://hce.halomaps.org/index.cfm?fid=1482
Kalub
March 5th, 2008, 05:25 PM
UXB HACKS!
Thanks Dennis <3
Bad Waffle
March 8th, 2008, 01:27 PM
Do you mean these?
Crashing Lifepod devices Tags
http://hce.halomaps.org/index.cfm?fid=1626
Custom Door Tags
http://hce.halomaps.org/index.cfm?fid=1482
err, i actually meant the video not being available, but meh.
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