View Full Version : Valkryie RC1 -Just wanted to get this out
SuperSunny
February 28th, 2008, 04:58 PM
http://i30.tinypic.com/fd4s9w.jpg
http://i27.tinypic.com/zo9oqb.jpg
http://i26.tinypic.com/rjgit5.jpghttp://i30.tinypic.com/27xoymd.jpghttp://i26.tinypic.com/n51oug.jpg
http://i25.tinypic.com/28v7rys.jpg
http://i27.tinypic.com/27zf7ee.jpg
http://i27.tinypic.com/mwupe8.jpg
Bug fixes, portal fixes, graphical upgrade (GELMAPS!!!), FPS improvements, etc.
http://files.filefront.com/Valkryie+RC1zip/;9723106;/fileinfo.html
I took into suggestion what people said. What needs to change are some of the textures and styles now.
And please don't upload to HaloMaps either, it has some bugs that aren't too good for gameplay. There is one more, RC2, and then Final.
Ki11a_FTW
February 28th, 2008, 05:03 PM
:hyper:
go sunny! go sunny! go go go go go go!
looks awesome, you got my download as soon as the link is up
Geo
February 28th, 2008, 05:04 PM
:omfg: Beautiful Sunny! It looks like someone just mopped the floors! I love it!
Sel
February 28th, 2008, 05:26 PM
This is beatiful, I love you.
<3
GIVEN OUT TO MUCH REP? ):<
Masterz1337
February 28th, 2008, 08:07 PM
The only thing that ruins this maps looks are shader_models :(.
Sel
February 28th, 2008, 09:20 PM
We had some fun, and got some screenshots.
I found this error, and there are some messy rocks by the teleporter you should fix.
http://i93.photobucket.com/albums/l42/selentic/valkryieerror.jpg
Onto screenshots, I have one, killa has more.
http://i93.photobucket.com/albums/l42/selentic/awesome.jpg
Ki11a_FTW
February 28th, 2008, 09:26 PM
indeed i do
http://img521.imageshack.us/img521/7931/v1oy1.jpg (http://imageshack.us)
http://img84.imageshack.us/img84/9766/v2yh4.jpg (http://imageshack.us)
http://img210.imageshack.us/img210/8058/v3px0.jpg (http://imageshack.us)
http://img84.imageshack.us/img84/9709/v4zx5.jpg (http://imageshack.us)
http://img210.imageshack.us/img210/9674/v5va5.jpg (http://imageshack.us)
Black: Ki11a_FTW
White: Selentic
Teal: Eleven
Green: LlamaMaster
Blue: Nugget
Sel
February 28th, 2008, 09:28 PM
It looks like i had my period in that first pic D:
SuperSunny
February 28th, 2008, 09:30 PM
Holy shit I just did too
I'll check out the rocks. Probably just modeling and UV fixing
Sel
February 28th, 2008, 09:36 PM
Holy shit I just did too
I'll check out the rocks. Probably just modeling and UV fixing
Looked more like a smoothing error, but whatever Ill let you fix it :o
Botolf
February 28th, 2008, 10:22 PM
Cannot +rep :(
AAA
February 28th, 2008, 10:46 PM
Only problems I found with it is...
1. Flashlight doesn't show up when invisible.
2. When you have your flashlight on and you zoom in with pistol, flashlight is off.
I will honestly say that I don't know if these are default problems with the game or just your map.
Other than that... Fucking Awsome Eye Candy.
Sever
February 28th, 2008, 11:00 PM
No flashlight when invisible is an intentional part of the coding in the game. A player shouts visibility when they have their flashlight on. Thus, to increase the invisibility of the player, the ability to use the flashlight is temporarily removed.
ODX
February 28th, 2008, 11:24 PM
Oh, so this is what Selentic was talking about whilst I was killin them zombies:hist101:
I'll try it tomorrow and see what my intel gives me FPS-wise.
p0lar_bear
February 28th, 2008, 11:52 PM
Sunny, your rock material is made of dirt. :v:
Pretty nice, it plays about as well as a normal map. The place I drop frames the most, though, is looking at the corner of the bottom level that has the brightest lens flares in it.
SuperSunny
February 29th, 2008, 12:03 AM
Sunny, your rock material is made of dirt. :v:
Pretty nice, it plays about as well as a normal map. The place I drop frames the most, though, is looking at the corner of the bottom level that has the brightest lens flares in it.
Oh wow I can't believe I missed that ><!
I'll fix it up! Optimizations need to be done at the lens flares in the bottom, I think I can up the FPS a lot.
Sever
February 29th, 2008, 12:08 AM
Yeah, the Demon-Melting lights have been an issue from the beginning for him on this map. At least they aren't as blindingly bright as they were on the latter builds I'm still getting great FPS (always above 40 almost everywhere, and never below 25 when moving around near the lights) when I had my FPS not locked at 30.
I still absolutely LOVE the powerup room!
chicane
February 29th, 2008, 12:12 AM
I had no fps drops, it ran great. The last one wouldn't even run so this is a huge improvement.
Jay2645
February 29th, 2008, 12:43 AM
Wow... I played this with very little FPS loss.
BUGS:
The textures on the poles, when compared to everything else, are ew. Change the textures.
The teleporter that allows you to exit from the bottom floor is facing at a slightly wrong angle, when you go through, you hit the wall if you don't turn right away.
On the top level, there's a cave area that serves no purpose that I can think of.
As Masterz pointed out, shader_models don't fit in with the level. Change the bitmaps on the shader_models to something a bit more detailed.
SUGGESTIONS:
It needs some weapon spawns. I understand it's still in beta, but putting in some weapons would be a good next step.
On the billboard announcing... Announcements for the ship, change the ship's name to something other than the Pillar of Autumn.
In one of the caves, you might want to give a view of the surrounding area, maybe a shot of the ship, on fire and in ruins.
If you don't go for the shot of part of the ship, maybe add a destroyed bridge section in.
Add some dead crewmen and marines. They would help to add to the feel of the map, and explain why there's blood everywhere, but no bodies.
There's a red... thing blocking the bulletin board. Move it away, it makes no sense blocking the view of the board.
Add in some scenery strewn about. This ship went from a very high speed to a stop suddenly when it crashed. Things should have been flung forward, smashing into walls, some "sticking", some bouncing off, leaving a dent or a hole.
LlamaMaster
February 29th, 2008, 12:44 AM
I had massive FPS drops. The whole time I ran at about 4-12 fps. I could play without specular on, but I never had to do that before with any other the older versions.
Also, sunny, I found your egg. :awesome:
http://img301.imageshack.us/img301/4395/bearer5.png (http://imageshack.us)
Rawr!
Jay2645
February 29th, 2008, 01:08 AM
I found the bear, too, but I figured it was just my eyes playing tricks on me...
beele
February 29th, 2008, 01:45 AM
You must spread some rep before ... :(
Looks great :eek:
SuperSunny
February 29th, 2008, 04:47 AM
I'll see what I can do about the shader_models and other details! I wanted to keep everything classic, but I guess it needs to be changed ><
Nice find :P
Con
February 29th, 2008, 11:22 AM
Looks better every time, nice work as usual :D
Geo
February 29th, 2008, 12:53 PM
Ya when I tried it out, I was amazed, it was my first time trying out Valkyrie, and I was impressed. Now just find someone to make an awesome bsp (hint hint) and then make it look gorgeous. :)
Sel
March 1st, 2008, 11:09 AM
Ya when I tried it out, I was amazed, it was my first time trying out Valkyrie, and I was impressed. Now just find someone to make an awesome bsp (hint hint) and then make it look gorgeous. :)
Youve been looking in a mirror again :D
Syuusuke
March 1st, 2008, 03:08 PM
BUGS:
The textures on the poles, when compared to everything else, are ew. Change the textures. That is not a bug.
The teleporter that allows you to exit from the bottom floor is facing at a slightly wrong angle, when you go through, you hit the wall if you don't turn right away. Now THAT is and I find that annoying especially when I want to run through the teles over and over and over again.
On the top level, there's a cave area that serves no purpose that I can think of. Isn't that where the flag spawns in CTF?
As Masterz pointed out, shader_models don't fit in with the level. Change the bitmaps on the shader_models to something a bit more detailed.Not a bug
Come on some of those aren't bugs that would affect gameplay.
And my average FPS in this map is lower than the what I got in the last beta. D:
SuperSunny
March 1st, 2008, 03:25 PM
Come on some of those aren't bugs that would affect gameplay.
And my average FPS in this map is lower than the what I got in the last beta. D:
That's odd! I've been getting improved FPS, but I think you maybe getting lower because of the use of gel-maps. I have 2 placed in the map. One on the top floor, and one in the center floor by the teleporter. It probably affects cards differently on draw usage.
LlamaMaster
March 1st, 2008, 06:10 PM
That's odd! I've been getting improved FPS, but I think you maybe getting lower because of the use of gel-maps. I have 2 placed in the map. One on the top floor, and one in the center floor by the teleporter. It probably affects cards differently on draw usage.
What else did you do, because the last versions were fine, but this new version is completely unplayable unless I turn off specular.
SuperSunny
March 1st, 2008, 06:40 PM
What else did you do, because the last versions were fine, but this new version is completely unplayable unless I turn off specular.
I fixed the portal error and added more exact portals. It should have increased, and it has for me (and maybe others). The specular effects have been increased because of the gel-maps, but I balanced it with the portalling and optimizing them.
Lateksi
March 2nd, 2008, 11:57 AM
Except the fact that I was too lazy adjust my Yelo settings back to "normal" for this, IT LOOKS FABULOUS! I mean really, you made this look something special. It is visually the best looking map I've ever seen in CE.
ExAm
March 2nd, 2008, 04:03 PM
Awesome. Downloading...
SuperSunny
March 2nd, 2008, 07:06 PM
Except the fact that I was too lazy adjust my Yelo settings back to "normal" for this, IT LOOKS FABULOUS! I mean really, you made this look something special. It is visually the best looking map I've ever seen in CE.
Thank you sir +Rep
Terin
March 2nd, 2008, 09:25 PM
Will you ever focus on gameplay? D:
But wait, those screenshots look like you added a crapload more of geometry, and the teleporters look like they would improve gameplay. If you did add more to it, then this map would be x10 as awesome. Keep on improving it.
SuperSunny
March 2nd, 2008, 09:26 PM
Will you ever focus on gameplay? D:
But wait, those screenshots look like you added a crapload more of geometry, and the teleporters look like they would improve gameplay. If you did add more to it, then this map would be x10 as awesome. Keep on improving it.
Yes, I am indeed improving it.
Verdugo
March 4th, 2008, 09:37 PM
Have my babies. Please.
+rep for you, this map wins.
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