Echo Ranger 449
March 14th, 2008, 11:39 AM
The up-side: I've finally figured out how to create a go-to command that flying ai will be able to complete and move on to the next. No problem.
However, I am trying to use the ai_migrate command to act somewhat like a command list: when the player reaches a certain point, the ai switches from one side of the building to the other and fight there. I have created firing positions for them, but even when they fly over the building (so they're halfway between their "old" (or current encounter) and the new one I told them to migrate to, they simply turn around and go back.
I told the vehicle to migrate... is that the problem?
However, I am trying to use the ai_migrate command to act somewhat like a command list: when the player reaches a certain point, the ai switches from one side of the building to the other and fight there. I have created firing positions for them, but even when they fly over the building (so they're halfway between their "old" (or current encounter) and the new one I told them to migrate to, they simply turn around and go back.
I told the vehicle to migrate... is that the problem?