Ifafudafi
March 17th, 2008, 01:15 AM
oh hi gaiz watd i miss lol
Basically, I've been working on some new blood effects, since I'm a sadistic freak like that. (For specifics, see conspicuously small text at end of post.) At first I tried replicating Halo 3, but I eventually just went off on my own tangent. But I know you guys don't care how I made them, so here's some screens and descriptions. And for the interested, these are 256x256 each, as opposed to the old 64x64 each.
Note: If you're the guy who turns decals off when you play solely because you don't like seeing all the splats, steer clear, as this will hold no interest to you.
http://img245.imageshack.us/img245/8493/newbltxtrs1xg7.jpg
First off, grunts. I've taken the liberty of adding some purple to the normally light-blue blood, which is not only reflected in the decals but in the actual bleeding effect, too.
http://img178.imageshack.us/img178/2299/newbltxtrs2ee5.jpg
And yes, it still becomes partially transparent when you shine your flashlight on it. (It turned out looking better than I intended, actually.)
http://img247.imageshack.us/img247/3466/newbltxtrs3zs4.jpg
Ignore the horrible ragdoll physics acting on the Elite's face. Not much fancy here; same basic texture as the Grunt, but thanks to the wildly different characteristics, it's a little hard to tell. And no, that's not your browser; there's a big white box at the bottom of the picture for some reason.
http://img299.imageshack.us/img299/6530/newbltxtrs4ox0.jpg
More purple, but this time coming out of a Jackal.
I haven't got the human's effect working right, so none of that, and the Hunter is just like the Grunt, but orange. Haven't even started working on the Flood yet; it'll be a completely different style.
Effect-wise, I'm using the same droplets, but I've been trying to incorporate a bloody mist after being hit by a plasma weapon. Also, rather than simply creating a splatter below the hit, it'll create one behind the enemy if there's a wall (a la Half-Life), and I've mixed about 2 drops into the normal 15 or so which cause some smaller decals (they all have the same velocity, so it looks like all the ones are causing a single decal or two.) Grunt drops are now self-illuminating, too, and I've killed the mega-fountain that spews when you melee an Elite/Jackal.
Per usual, comments and criticism welcome, but don't be an asshole. >:X
I've upgraded my router to Wireless-G, but it took a month to get everything working smoothly. I remembered some old blood effects I was modifying in my internet-less boredom, decided to go ahead with it, and voila, here you go. Oh, and that Assault Rifle texture is one I cooked up a few months ago; I'm replacing it with a less dirty one once I finish working with the blood.
Also, why do you guys wait until I'm gone to do the interesting stuff? I come back and there's a Crysis board, the Gallery thread is locked, Korn seems to have h4xed the H2V engine, and there's probably a bunch of other drama that happened.
Basically, I've been working on some new blood effects, since I'm a sadistic freak like that. (For specifics, see conspicuously small text at end of post.) At first I tried replicating Halo 3, but I eventually just went off on my own tangent. But I know you guys don't care how I made them, so here's some screens and descriptions. And for the interested, these are 256x256 each, as opposed to the old 64x64 each.
Note: If you're the guy who turns decals off when you play solely because you don't like seeing all the splats, steer clear, as this will hold no interest to you.
http://img245.imageshack.us/img245/8493/newbltxtrs1xg7.jpg
First off, grunts. I've taken the liberty of adding some purple to the normally light-blue blood, which is not only reflected in the decals but in the actual bleeding effect, too.
http://img178.imageshack.us/img178/2299/newbltxtrs2ee5.jpg
And yes, it still becomes partially transparent when you shine your flashlight on it. (It turned out looking better than I intended, actually.)
http://img247.imageshack.us/img247/3466/newbltxtrs3zs4.jpg
Ignore the horrible ragdoll physics acting on the Elite's face. Not much fancy here; same basic texture as the Grunt, but thanks to the wildly different characteristics, it's a little hard to tell. And no, that's not your browser; there's a big white box at the bottom of the picture for some reason.
http://img299.imageshack.us/img299/6530/newbltxtrs4ox0.jpg
More purple, but this time coming out of a Jackal.
I haven't got the human's effect working right, so none of that, and the Hunter is just like the Grunt, but orange. Haven't even started working on the Flood yet; it'll be a completely different style.
Effect-wise, I'm using the same droplets, but I've been trying to incorporate a bloody mist after being hit by a plasma weapon. Also, rather than simply creating a splatter below the hit, it'll create one behind the enemy if there's a wall (a la Half-Life), and I've mixed about 2 drops into the normal 15 or so which cause some smaller decals (they all have the same velocity, so it looks like all the ones are causing a single decal or two.) Grunt drops are now self-illuminating, too, and I've killed the mega-fountain that spews when you melee an Elite/Jackal.
Per usual, comments and criticism welcome, but don't be an asshole. >:X
I've upgraded my router to Wireless-G, but it took a month to get everything working smoothly. I remembered some old blood effects I was modifying in my internet-less boredom, decided to go ahead with it, and voila, here you go. Oh, and that Assault Rifle texture is one I cooked up a few months ago; I'm replacing it with a less dirty one once I finish working with the blood.
Also, why do you guys wait until I'm gone to do the interesting stuff? I come back and there's a Crysis board, the Gallery thread is locked, Korn seems to have h4xed the H2V engine, and there's probably a bunch of other drama that happened.