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Hunter
March 19th, 2008, 04:24 PM
Tool command: tool lightmaps levels\test_fog\test_fog test_fog 0 0.9


03.19.08 20:22:30 tool pc 01.00.00.0609 ----------------------------------------------
03.19.08 20:22:30 reference function: _write_to_error_file
03.19.08 20:22:30 reference address: 42ca20
03.19.08 20:22:30 Couldn't read map file './toolbeta.map'
03.19.08 20:22:30 i'm going to render debug lightmaps for test_fog of levels\test_fog\test_fog, and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
03.19.08 20:22:37 meter element 0 for weapons\battle rifle\master rounds is not valid
03.19.08 20:22:42 EAX: 0x3F800000
03.19.08 20:22:42 EBX: 0x00000001
03.19.08 20:22:42 ECX: 0x00000007
03.19.08 20:22:42 EDX: 0x0068EDD8
03.19.08 20:22:42 EDI: 0x0013F8B0
03.19.08 20:22:42 ESI: 0x00000000
03.19.08 20:22:42 EBP: 0x0013F788
03.19.08 20:22:42 ESP: 0x0013F778
03.19.08 20:22:42 EIP: 0x7C90E4F4, C3 8D A4 24 ?????
03.19.08 20:22:42 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157 : #-1 is not a valid structure_bsp_fog_region_block index in [#0,#0)
I think I need to reinstall HEK. My tags have got loads of errors and stuff.

But anyone know what the problem is?

What I have done is made a simple test box, then added another box around that Boolean it so that it has got a box all around the level, I have done this so that I can try and add fog just around the level and not inside it so that I can make a underwater effect.

I don't know if this will work but i thought its worth a try.
http://i58.photobucket.com/albums/g268/martynball/fog_level_help.png

Hunter
March 20th, 2008, 02:14 PM
32 Views and no help....?

Tweek
March 20th, 2008, 03:05 PM
remove your outer shell box (if i interpret what you said correctly)

a basic level is just an inverted box, you don't want to boolean a box inside another box without any connections between the two.

you don't need a fog box.
you need a fog PLANE
fog extends troughout the entire cluster (defined by portals)
the plane (shuld be horizontal, can be any size) will define the actual height of the fog. the thickness etc is defined in the tag properties

in short, get rid if your box
add a PLANE with the fog material on it, at the height you want to fog to be.

edit:
after taking a closer look at your image, i see you've got your entire thing set up completely wrong as well.
you've actually put the chief and a floor n stuff in a void. outside the bsp.

(also, the reason nobody replied, is because 98% of all people goofing around here are fucking parrots, just copying what the people that DO know say. oftentime, they do ti WRONG too, it's sad really.)

Hunter
March 20th, 2008, 06:31 PM
Ok, thanks Tweek.

P.S. Is there any chance you could remove the quotes from you signature please?

Tweek
March 20th, 2008, 08:23 PM
no, stop asking shitbag

Hunter
March 20th, 2008, 08:32 PM
Infraction? ^

Should be, as that was unnecessary.

Also, my problem...
I need the fog to be a certain height so it is like half way up the window.... But I don't want it in the level.
Can an alpha channel do this?

Tweek
March 21st, 2008, 08:10 AM
remove your outer shell box (if i interpret what you said correctly)

a basic level is just an inverted box, you don't want to boolean a box inside another box without any connections between the two.

you don't need a fog box.
you need a fog PLANE
fog extends troughout the entire cluster (defined by portals)
the plane (shuld be horizontal, can be any size) will define the actual height of the fog. the thickness etc is defined in the tag properties

in short, get rid if your box
add a PLANE with the fog material on it, at the height you want to fog to be.

edit:
after taking a closer look at your image, i see you've got your entire thing set up completely wrong as well.
you've actually put the chief and a floor n stuff in a void. outside the bsp.

(also, the reason nobody replied, is because 98% of all people goofing around here are fucking parrots, just copying what the people that DO know say. oftentime, they do ti WRONG too, it's sad really.)

fail

Hunter
March 21st, 2008, 08:21 AM
fail = No, not a fail. Its me double checking on what you said will work for what I want to do, because I didn't not fully explain what I wanted to do in my first post.

[Edit]
So if I need to make portals which I have never done then I can make the portals like HEK Tutorial tells you because it tells you to put planes going across the map which will make squares.

That means parts of the fog will be in the map...

So can i do it like this:
http://i58.photobucket.com/albums/g268/martynball/fog_map_help.png

Either number 1/2 because i don't know which way the plane needs to face.