NuggetWarmer
March 20th, 2008, 07:04 AM
D:<
I see so many new modelers that show up with a new map/model that they've only spent 15 minutes on. I can understand the fact that you do not know the UI of the program you use yet, but c'mon, 15 minutes?! Spend some time working on the model rather than just making a box and showing it off. Practice with tutorials and learn the UI before showing off. Even if it's your first day EVER using the product, you can make something pretty good. Heck, this was the first thing I made in 3ds Max without any tutorials: http://i164.photobucket.com/albums/u27/foxymccloud/CanidHeadTest2.jpg
It sucks, yes, but it's better than some of the stuff I see shoved out of people's pooper and I kept it to myself for all these months.
If you don't spend any time on the model you make, then you probably aren't serious about learning 3D. The best modelers out there spent more than 15 minutes on their work.
This post in a nutshell: Learn the product. Spend some time modeling.
LOLHAYGUYSWHASSUP?
I see so many new modelers that show up with a new map/model that they've only spent 15 minutes on. I can understand the fact that you do not know the UI of the program you use yet, but c'mon, 15 minutes?! Spend some time working on the model rather than just making a box and showing it off. Practice with tutorials and learn the UI before showing off. Even if it's your first day EVER using the product, you can make something pretty good. Heck, this was the first thing I made in 3ds Max without any tutorials: http://i164.photobucket.com/albums/u27/foxymccloud/CanidHeadTest2.jpg
It sucks, yes, but it's better than some of the stuff I see shoved out of people's pooper and I kept it to myself for all these months.
If you don't spend any time on the model you make, then you probably aren't serious about learning 3D. The best modelers out there spent more than 15 minutes on their work.
This post in a nutshell: Learn the product. Spend some time modeling.
LOLHAYGUYSWHASSUP?