Monopoly
March 24th, 2008, 10:57 PM
Originally posted by obiwahn
http://www.crymod.com/uploads/mediapool/modteams/73/action/banner.jpg
MWLL|Mach10 has announced version 0.2 of the Team Action (http://www.crymod.com/filebase.php?fileid=1184) mod. The patch is currently under Q.A. testing and will be released as soon as the issues are fixed and tested. MWLL|Mach10 has also posted a screenshot of the updated scoreboard.
Mod Overview
Team Action takes the fun from the much loved team deathmatch mode and applies it to the Crysis maps. Although it may seem rudimentary, having the ability to co-ordinate flanking maneuvres and rush chokepoints with your team in tow is a thrilling feeling, and one that we have finally made possible with this mod.
In Team Action, the players are organised into two teams, either US or North Korean, with each team having its own kill count displayed at the top of the screen at all times. The concept is simple; the team that reaches the pre-set kill count first wins!
http://www.crymod.com/uploads/mediapool/news24032008_teamactionhud_1_th.jpg (http://www.crymod.com/uploads/mediapool/news24032008_teamactionhud_1.jpg)
Patch v0.2 Changelog
Timelimit score checks to award winning team based on total accumulated points.
TeamScores move to flash.
Server name/ip now showing.
Fixed flash scoreboard error not updating when switching teams.
Fix hud time remaining.
Added function to display and animate time on hud when round time falls below two minutes.
Fix xml for Crysis mod launcher.
Moved mod branding to flash scoreboard.
Enable spectator mode.
Enable autobalance in server.cfg by default.
Set autobalance threshold to 1 in server.cfg by default.
Fixed player invulnerability bug.
Fixed multi-language errors in flash hud.
Related Links:
- Forum Thread: TeamAction v0.2 (http://www.crymod.com/thread.php?threadid=22454)
- News: Mod Release - Team Action! (http://www.crymod.com/thread.php?threadid=21981)
-Crymod Staff Team
Download to version 1.0 of teamslayer http://www.crymod.com/filebase.php?fileid=1184&lim=0
version 2.0 isn't out yet.
http://www.crymod.com/uploads/mediapool/modteams/73/action/banner.jpg
MWLL|Mach10 has announced version 0.2 of the Team Action (http://www.crymod.com/filebase.php?fileid=1184) mod. The patch is currently under Q.A. testing and will be released as soon as the issues are fixed and tested. MWLL|Mach10 has also posted a screenshot of the updated scoreboard.
Mod Overview
Team Action takes the fun from the much loved team deathmatch mode and applies it to the Crysis maps. Although it may seem rudimentary, having the ability to co-ordinate flanking maneuvres and rush chokepoints with your team in tow is a thrilling feeling, and one that we have finally made possible with this mod.
In Team Action, the players are organised into two teams, either US or North Korean, with each team having its own kill count displayed at the top of the screen at all times. The concept is simple; the team that reaches the pre-set kill count first wins!
http://www.crymod.com/uploads/mediapool/news24032008_teamactionhud_1_th.jpg (http://www.crymod.com/uploads/mediapool/news24032008_teamactionhud_1.jpg)
Patch v0.2 Changelog
Timelimit score checks to award winning team based on total accumulated points.
TeamScores move to flash.
Server name/ip now showing.
Fixed flash scoreboard error not updating when switching teams.
Fix hud time remaining.
Added function to display and animate time on hud when round time falls below two minutes.
Fix xml for Crysis mod launcher.
Moved mod branding to flash scoreboard.
Enable spectator mode.
Enable autobalance in server.cfg by default.
Set autobalance threshold to 1 in server.cfg by default.
Fixed player invulnerability bug.
Fixed multi-language errors in flash hud.
Related Links:
- Forum Thread: TeamAction v0.2 (http://www.crymod.com/thread.php?threadid=22454)
- News: Mod Release - Team Action! (http://www.crymod.com/thread.php?threadid=21981)
-Crymod Staff Team
Download to version 1.0 of teamslayer http://www.crymod.com/filebase.php?fileid=1184&lim=0
version 2.0 isn't out yet.