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View Full Version : [Maxscript] Animation Exporter



CtrlAltDestroy
March 25th, 2008, 11:49 PM
Features:

IK support
Biped support (unconfirmed, though it should work)
Animation exporting from multiple MAX scenes (batch exporting)
Some other things I don't care to list


http://www.halotrialmods.org/zteam/images/03-25-08/animExporter.jpg
http://www.halotrialmods.org/zteam/downloads/cad_animationExporter.mse
Tested on 3ds max 7 and 3ds max 2008

... and for the gmax users:
http://www.halotrialmods.org/zteam/images/03-25-08/animExporterCompact.jpg
http://www.halotrialmods.org/zteam/downloads/cad_animationExporter_compact.mse
Tested on 3ds max 7 and 3ds max 2008

You don't get all the bells and whistles, but it works I guess ;p


BTW: I had to encrypt the scripts as it contains some functions that aren't supposed to be public yet. You still run them like normal (MAXScript -> Run Script).

HDoan
March 26th, 2008, 12:17 AM
Did he say max 2008? I've been waiting so long, +rep.

Jay2645
March 26th, 2008, 07:24 AM
I'm curious. It lists the names of the animations for a gun; does it automatically create those for you, or do you still have to do those by hand?

Invader Veex
March 26th, 2008, 08:21 AM
I'm perfectly fine with blitzkrieg, but I think I'll dl anyways.

CrAsHOvErRide
March 26th, 2008, 09:11 AM
I'm perfectly fine with blitzkrieg, but I think I'll dl anyways.
Best proof for the fact that 90% of the people that download this have no clue.

I forgot that Blitzkrieg had IK support...:rolleyes:

CtrlAltDestroy
March 26th, 2008, 09:17 AM
This is mainly for people who animate in gmax, or max 9 and 2008. (Blitzkrieg supports IK if you set it up correctly btw)


I'm curious. It lists the names of the animations for a gun; does it automatically create those for you, or do you still have to do those by hand?

It lists the names of the max scene files you have queued. It saves animations based on those names as well.

CrAsHOvErRide
March 26th, 2008, 09:55 AM
Yes, if the IK rig is linked correctly which makes all the bones individual frames. I don't really call that an IK rig anymore. ;)

SMASH
March 26th, 2008, 11:59 AM
I'm sorry, animations aren't my specialty, can you explain exactly what this does differently than exporting each animation through Blitzkrieg?

CtrlAltDestroy
March 26th, 2008, 12:24 PM
Nothing. But as I said, these scripts were mainly intended for use in versions of max where blitzkrieg is not compatible.

SMASH
March 26th, 2008, 12:26 PM
Gotcha, well thanks cause that does include me since I use MAX 2008 but since I haven't done animations in a while I totally forgot there's no way to export them, lol. I got some to do coming up so this is great. Thanks.

SuperSunny
March 26th, 2008, 01:10 PM
I have been waiting for one of these for a very long time!
THANK YOU!