fatso784
April 1st, 2008, 02:49 PM
Bungie has a new job opening:
Contract Position: Port/Emulation Specialist
Bungie Studios is looking for an experienced engineer with the skills and qualifications to port existing software to a challenging older hardware platform through emulation. This is a contract position and will require about one year of commitment for a single project.
Essential Functions
Create tools and software to port a classic game to an emulated hardware platform. Define and help implement all processes for creating this and possibly subsequent ports.
Planning, scheduling, assigning, and tracking the detailed tasks that are port related.
Collaborate with other engineers to help build simple tools for future emulation projects.
Desired Qualifications
Knowledge of Hitachi 128 bit chipsets.
An exceptional understanding of NEC Power VR GPU (2nd generation)
Understanding of GD ROM and HDD caching.
Thorough knowledge of Yamaha legacy soundchips.
Three or more years experience working as a (senior) engineer on a shipped AAA game title.
Strong collaboration skills.
Passion for classic hardware.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com (jobs@bungie.com?subject=Contract Position: Port/Emulation Specialist).
I have no idea if this could relate to a possible Halo 3 port, but there you go.
Also there's another job (a real WTF job):
<H3>Animator/Dance Choreographer
Bungie is seeking an unusual candidate – an animator with a real understanding of individual and group dance aesthetics. Ideally you will have professional experience in both modern dance choreography and computer animation. This is a challenging and unique role for a very unique individual.
Essential Functions:
Create incredible dance routines for individuals and groups of up to 16.
Work with Maya and other custom tools to build convincing human movement and artistic expression through dance.
Animate human motion using custom tools and middleware
Work closely with artists, other animators, designers and developers to integrate dance into a game engine.
Help create new tools in a motion capture environment.
Desired Qualifications:
Two or more years professional dance/choreography experience
Two or more years animating with a professional game or film company
A portfolio or demo reel that demonstrates strong artistic and dance skills as well as a firm human movement.
Excellent cross-discipline communication skills
Must love all forms of dance, from tap, through jazz to modern and ballet.
Bachelor's degree or demonstrated equivalent experience
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com (jobs@bungie.com?subject=Animator/Dance Choreographer).
That one has got to have something to do with their new game.
</H3>
Contract Position: Port/Emulation Specialist
Bungie Studios is looking for an experienced engineer with the skills and qualifications to port existing software to a challenging older hardware platform through emulation. This is a contract position and will require about one year of commitment for a single project.
Essential Functions
Create tools and software to port a classic game to an emulated hardware platform. Define and help implement all processes for creating this and possibly subsequent ports.
Planning, scheduling, assigning, and tracking the detailed tasks that are port related.
Collaborate with other engineers to help build simple tools for future emulation projects.
Desired Qualifications
Knowledge of Hitachi 128 bit chipsets.
An exceptional understanding of NEC Power VR GPU (2nd generation)
Understanding of GD ROM and HDD caching.
Thorough knowledge of Yamaha legacy soundchips.
Three or more years experience working as a (senior) engineer on a shipped AAA game title.
Strong collaboration skills.
Passion for classic hardware.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com (jobs@bungie.com?subject=Contract Position: Port/Emulation Specialist).
I have no idea if this could relate to a possible Halo 3 port, but there you go.
Also there's another job (a real WTF job):
<H3>Animator/Dance Choreographer
Bungie is seeking an unusual candidate – an animator with a real understanding of individual and group dance aesthetics. Ideally you will have professional experience in both modern dance choreography and computer animation. This is a challenging and unique role for a very unique individual.
Essential Functions:
Create incredible dance routines for individuals and groups of up to 16.
Work with Maya and other custom tools to build convincing human movement and artistic expression through dance.
Animate human motion using custom tools and middleware
Work closely with artists, other animators, designers and developers to integrate dance into a game engine.
Help create new tools in a motion capture environment.
Desired Qualifications:
Two or more years professional dance/choreography experience
Two or more years animating with a professional game or film company
A portfolio or demo reel that demonstrates strong artistic and dance skills as well as a firm human movement.
Excellent cross-discipline communication skills
Must love all forms of dance, from tap, through jazz to modern and ballet.
Bachelor's degree or demonstrated equivalent experience
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com (jobs@bungie.com?subject=Animator/Dance Choreographer).
That one has got to have something to do with their new game.
</H3>