View Full Version : [CSS] Counter Strike: Source Map: glass_ruins
fatso784
April 2nd, 2008, 08:55 AM
Since the debut of Modacity coincides with the finishing of my glass map, I thought it would be a good idea to release it. Plus, first topic. :p
http://img405.imageshack.us/img405/7765/glassvelocity0001mi8.jpg
http://img147.imageshack.us/img147/8078/glassvelocity0003fg4.jpg
http://img147.imageshack.us/img147/5059/glassvelocity0004uv1.jpg
The download link is below:
Download (http://files.filefront.com/glass+ruinsbsp/;9936483;/fileinfo.html)
Give feedback and tell me anything that should be tweeked, I'm all ears.
CN3089
April 2nd, 2008, 09:56 AM
A 3D skybox would be nice.
Aerowyn
April 2nd, 2008, 12:30 PM
Yes, give the map some environment and I think it's perfect. This map looks great :)
fatso784
April 2nd, 2008, 01:41 PM
Thanks I was considering doing a 3d skybox, but I can't figure out the backdrop. Any ideas?
Con
April 2nd, 2008, 06:03 PM
Like the others have pointed out, it'd be nicer if it wasn't just a bunch of stuff floating around with no real practical purpose. Give it city surroundings maybe?
Aerowyn
April 2nd, 2008, 08:55 PM
Or perhaps do some canyons or desert-like terrain? This doesn't really look like a cityscape.
Bodzilla
April 3rd, 2008, 05:24 AM
:brain wave:
why not have GlaDoS chamber as a backdrop.
rats in a maze controlled by a puppeteer
y/n?
fatso784
April 3rd, 2008, 02:04 PM
:brain wave:
why not have GlaDoS chamber as a backdrop.
rats in a maze controlled by a puppeteer
y/n?
I don't really think it fits in with the idea of the map, but its a great idea for a new map.
Like the others have pointed out, it'd be nicer if it wasn't just a bunch of stuff floating around with no real practical purpose. Give it city surroundings maybe?
Or perhaps do some canyons or desert-like terrain? This doesn't really look like a cityscape.
Desert-like terrain should work, if I throw in some ruins for effect. Kinda like an old, excavated city in ruin. Turns out I'll use both your ideas, thanks alot!
Pooky
April 3rd, 2008, 09:59 PM
Kinda like an old, excavated city in ruin.
Yes!!!
If you do that you've got my download :D
fatso784
April 5th, 2008, 07:42 PM
I took your advice and made a 3d skybox. It's very basic, but it adds alot to the map graphically:
http://img98.imageshack.us/img98/7023/glassruins0002vy6.jpg
http://img98.imageshack.us/img98/6749/glassruins0003tp6.jpg
http://img225.imageshack.us/img225/8610/glassruins0005lr4.jpg
StankBacon
April 5th, 2008, 08:49 PM
looks alot better, just add some more surroundings and it will be great.
fatso784
April 6th, 2008, 04:19 PM
http://img233.imageshack.us/img233/6853/glassruins0006gz8.jpg
http://img80.imageshack.us/img80/4387/glassruins0007sm7.jpg
http://img233.imageshack.us/img233/1330/glassruins0008sd3.jpg
http://img233.imageshack.us/img233/936/glassruins0010dp9.jpg
I added a whole lot more terrain and a bunch of ruins farther out in the distance. Its much better because the user can't see the end of the sand dunes, which makes the desert seem virtually limitless.
Aerowyn
April 6th, 2008, 07:19 PM
http://img225.imageshack.us/img225/8610/glassruins0005lr4.jpg
MUUUUCH better, but I still think it needs some work. The sky is the wrong colour for the map I think... something with it makes it feel so sharply out of place. Perhaps the pink clouds are doing it for me.
Anyone else feeling this? What could be done? A darker, cloudier sky?
EDIT: perhaps a sunset or brownish sky would work better than the bright pink. Something along these lines...
http://images.belfry.com/albums/Rev-Sunsets/desert_sunset_scrubbed.sized.jpg
Ki11a_FTW
April 6th, 2008, 11:55 PM
i like it...i should make a map for css that isnt meant for zombies :X
fatso784
April 7th, 2008, 01:11 PM
MUUUUCH better, but I still think it needs some work. The sky is the wrong colour for the map I think... something with it makes it feel so sharply out of place. Perhaps the pink clouds are doing it for me.
Anyone else feeling this? What could be done? A darker, cloudier sky?
EDIT: perhaps a sunset or brownish sky would work better than the bright pink. Something along these lines... <picture>
Wow, I actually tried changing the sky to dusk and...I have to admit, you're right. The lighting actually made the map look alot better. I also fixed some errors in the terrain geometry.
http://img219.imageshack.us/img219/1026/glassruins0011jj6.jpg
EDIT:
I almost forgot the map download: http://files.filefront.com/glass+ruinsbsp/;9968737;/fileinfo.html
Aerowyn
April 7th, 2008, 01:52 PM
IT'S PERFECT! I love it. It's just right now. :) Good job on that map.
Amit
April 7th, 2008, 03:10 PM
Wow...I can't wait to try it out when I get my video cards working again.
Pooky
April 7th, 2008, 04:19 PM
Excellent, I'm totally downloading this. :3
Aerowyn
April 7th, 2008, 04:33 PM
I will download and play :) I'll come back on here to let you know what I think!
EDIT: Okay, here it is.
MY BAD. I messed up my game settings which was why the bots weren't spawning. Sorry about that. Carry on.
Also, I'm noticing that it's easy to fall off the side of the map and fall through and die. Is there any way to make invisible boundaries so this doesn't happen?
Overall, it was a good map. I didn't know the glass could break so I was having a good time shooting out all the panels. I wanted to jump through the glass floor panels to see what would happen. Turns out I fell through the map before I died. You may also want to edit that somehow that hitting the ground results in death, rather than falling through the map. :P
Other than that, I think the setting is great, it looks REALLY REALLY FUN... I think the changes made were definitely for its benefit... great job!
fatso784
April 7th, 2008, 05:15 PM
Also, I'm noticing that it's easy to fall off the side of the map and fall through and die. Is there any way to make invisible boundaries so this doesn't happen?
Yeah, I figured that's the first criticism I'd get on the map. It is easily fixable, but since this is a glass map, it makes you focus on watching your feet. It's not a design flaw, just the gametype its for.
By the way, I submitted it a glass server a while ago. I'll send John Galt an update and he should put it up after he gets back from wherever the hell he is. I'll post back here on the server info when he has it up.
Pooky
April 7th, 2008, 05:18 PM
I didn't know the glass could break so I was having a good time shooting out all the panels.
Thats the point of glass maps :p
Aerowyn
April 7th, 2008, 09:38 PM
I've never played a glass map before. In any case, the map was good, and I enjoyed it... despite the fact that the bots were VERY confused by the map.
Most wouldn't leave spawn. And that reminds me of something else I noticed.
There is a spot where the opposing side is clearly visible. A sniper could EASILY pick someone off the tower by aiming during the buy period and firing immediately. I reccomend that maybe you put glass surrounding the towers, to give people some time to actually find some cover.
It's no fun when you die within the first 10 seconds of the game. :O
Amit
April 7th, 2008, 09:50 PM
Holy shit, you can break the glass? I'm so dling this, as my first glass map :D
fatso784
April 8th, 2008, 02:02 PM
I've never played a glass map before. In any case, the map was good, and I enjoyed it... despite the fact that the bots were VERY confused by the map.
Most wouldn't leave spawn. And that reminds me of something else I noticed.
There is a spot where the opposing side is clearly visible. A sniper could EASILY pick someone off the tower by aiming during the buy period and firing immediately. I reccomend that maybe you put glass surrounding the towers, to give people some time to actually find some cover.
It's no fun when you die within the first 10 seconds of the game. :O
Oh yeah, forgot to tell you about the little problem bots have with glass maps... they think the glass is their enemy. The map doesn't work with bots at all because it is glass. I found this quite frustrating when I was trying to test the map.
paladin
April 9th, 2008, 09:40 PM
Nice, Dling.
fatso784
April 22nd, 2008, 07:24 PM
There is a spot where the opposing side is clearly visible. A sniper could EASILY pick someone off the tower by aiming during the buy period and firing immediately. I reccomend that maybe you put glass surrounding the towers, to give people some time to actually find some cover.
It's no fun when you die within the first 10 seconds of the game. :O
I've been working on a fix. "Working" as in "I just got off my lazy ass and worked on the map for 3 hours," but working nonetheless. The map was too small, so small that you could see your opponents spawn. That doesn't make good gameplay, so I worked on making the terrorists spawn in a giant fortress-thingy and destroyed the symmetricity (if thats not a word it should be) of the map. What's more, it makes the make look cooler! :cool:
http://img233.imageshack.us/img233/2596/glass0000pv6.jpg
http://img98.imageshack.us/img98/5328/glass0001dp4.jpg
http://img217.imageshack.us/img217/7027/glass0004kx1.jpg
Aerowyn
April 23rd, 2008, 12:19 AM
Oooh! I must try this when I have time!
Thanks for updating... lol, when I tested the map with bots, I could AWP the other team within the first 10 seconds of the round, lol. XD
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