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Deccas2020
April 5th, 2008, 01:34 AM
Hi, im completely lost as to why sapien wont work, ive tried sevral different maps. I have a dual-core laptop and ive tried changing compatability settings but sapien still fails to stay open once ive loaded a scenario. I would appreciate any help.

here is the debug code:
04.05.08 12:33:19 sapien pc 01.00.00.0609 ----------------------------------------------
04.05.08 12:33:19 reference function: _write_to_error_file
04.05.08 12:33:19 reference address: 401b13
04.05.08 12:33:19 Couldn't read map file './sapienbeta.map'
04.05.08 12:33:19 CreateDevice succeeded with refresh rate = 0
04.05.08 12:33:20 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.05.08 12:33:20 Increasing sound decompression buffer size to 1048576 bytes
04.05.08 12:33:20 model_region_permutation_marker_block block has invalid element count: #1041241437 not in [0,#64]
04.05.08 12:33:20 model_region_permutation_marker_block block has invalid element count: #-1095644067 not in [0,#64]
04.05.08 12:33:20 gbxmodel_geometry_part_block block has invalid element count: #1035539478 not in [0,#32]
04.05.08 12:33:21 gbxmodel_geometry_part_block block has invalid element count: #1049554469 not in [0,#32]
04.05.08 12:33:21 gbxmodel_geometry_part_block block has invalid element count: #1041342835 not in [0,#32]
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 failed to load gbxmodel tag 'vehicles\mongoose\mongoose'
04.05.08 12:33:21 failed to load scenery tag 'vehicles\mongoose\mongoose'
04.05.08 12:33:21 model_region_permutation_marker_block block has invalid element count: #1041241437 not in [0,#64]
04.05.08 12:33:21 model_region_permutation_marker_block block has invalid element count: #-1095644067 not in [0,#64]
04.05.08 12:33:21 gbxmodel_geometry_part_block block has invalid element count: #1035539478 not in [0,#32]
04.05.08 12:33:21 gbxmodel_geometry_part_block block has invalid element count: #1049554469 not in [0,#32]
04.05.08 12:33:21 gbxmodel_geometry_part_block block has invalid element count: #1041342835 not in [0,#32]
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 failed to load gbxmodel tag 'vehicles\mongoose\mongoose'
04.05.08 12:33:21 failed to load vehicle tag 'vehicles\mongoose\mongoose'
04.05.08 12:33:22 the model 'weapons\needler\needler' and the collision model 'weapons\needler\needler' don't match (node counts don't match)
04.05.08 12:33:22 the object 'weapons\needler\mp_needler' will not be collidable
04.05.08 12:33:22 failed to load scenario tag 'levels\test\yoyorast\yoyorast_island'
04.05.08 12:33:22 need to get the following tags:
04.05.08 12:33:22
04.05.08 12:33:22 game_load() failed.

http://www.modacity.net/forums/styles/modacity/misc/progress.gif

paladin
April 5th, 2008, 02:18 AM
Um, that error message pretty much tells you why.

Deccas2020
April 5th, 2008, 02:39 AM
all i did was extract the tags from yoyorast island. it works in game.

but y doesnt it work in sapien?

Don't double post, use the edit button.
~Con

paladin
April 5th, 2008, 02:46 AM
Hi, im completely lost as to why sapien wont work, ive tried sevral different maps. I have a dual-core laptop and ive tried changing compatability settings but sapien still fails to stay open once ive loaded a scenario. I would appreciate any help.

here is the debug code:
04.05.08 12:33:19 sapien pc 01.00.00.0609 ----------------------------------------------
04.05.08 12:33:19 reference function: _write_to_error_file
04.05.08 12:33:19 reference address: 401b13
04.05.08 12:33:19 Couldn't read map file './sapienbeta.map'
04.05.08 12:33:19 CreateDevice succeeded with refresh rate = 0
04.05.08 12:33:20 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.05.08 12:33:20 Increasing sound decompression buffer size to 1048576 bytes
04.05.08 12:33:20 model_region_permutation_marker_block block has invalid element count: #1041241437 not in [0,#64]
04.05.08 12:33:20 model_region_permutation_marker_block block has invalid element count: #-1095644067 not in [0,#64]
04.05.08 12:33:20 gbxmodel_geometry_part_block block has invalid element count: #1035539478 not in [0,#32]
04.05.08 12:33:21 gbxmodel_geometry_part_block block has invalid element count: #1049554469 not in [0,#32]
04.05.08 12:33:21 gbxmodel_geometry_part_block block has invalid element count: #1041342835 not in [0,#32]
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 failed to load gbxmodel tag 'vehicles\mongoose\mongoose'
04.05.08 12:33:21 failed to load scenery tag 'vehicles\mongoose\mongoose'
04.05.08 12:33:21 model_region_permutation_marker_block block has invalid element count: #1041241437 not in [0,#64]
04.05.08 12:33:21 model_region_permutation_marker_block block has invalid element count: #-1095644067 not in [0,#64]
04.05.08 12:33:21 gbxmodel_geometry_part_block block has invalid element count: #1035539478 not in [0,#32]
04.05.08 12:33:21 gbxmodel_geometry_part_block block has invalid element count: #1049554469 not in [0,#32]
04.05.08 12:33:21 gbxmodel_geometry_part_block block has invalid element count: #1041342835 not in [0,#32]
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 tag reference name too large (this tag is corrupted).
04.05.08 12:33:21 failed to load gbxmodel tag 'vehicles\mongoose\mongoose'
04.05.08 12:33:21 failed to load vehicle tag 'vehicles\mongoose\mongoose'
04.05.08 12:33:22 the model 'weapons\needler\needler' and the collision model 'weapons\needler\needler' don't match (node counts don't match)
04.05.08 12:33:22 the object 'weapons\needler\mp_needler' will not be collidable
04.05.08 12:33:22 failed to load scenario tag 'levels\test\yoyorast\yoyorast_island'
04.05.08 12:33:22 need to get the following tags:
04.05.08 12:33:22
04.05.08 12:33:22 game_load() failed.

http://www.modacity.net/forums/styles/modacity/misc/progress.gif


You need the gbx models of the mongoose and the scenery files of it. Your needler collision is wrong. Because your gbx model directory is wrong, you cant load the tag. You can load the tag, you cant load sapien. Everything must be in the right directories.

Masterz1337
April 5th, 2008, 11:25 AM
The needler doesnt matter, and the reason why the mongoose doesnt waork is that the tag has an invalid element count. He needs to re-rip it.