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GAIGHER
April 8th, 2008, 09:16 AM
Why ?
How can I correct ?


THE TOOL
http://img166.imageshack.us/img166/3853/redgrenlf7.jpg




.WRL Import
http://img412.imageshack.us/img412/6939/redcc4.jpg





### WARNING found nearly coplanar surfaces (red and green)

As the message indicates, there are faces or triangles that are coplanar.
This error is commonly caused by the creation of a surface (such as a wall) at an angle. This surface tends to have many surfaces or triangles in its construction that are side by side.
Make the surfaces planar or adjust the faces (move vertices) such that there is more variation in the surface (the surface is no longer flat or planar or nearly flat or planar ).

Includes No I :confused:

BobtheGreatII
April 8th, 2008, 10:56 AM
It shouldn't matter right? It's been a while since I've made anything for halo. But it look like the map compiled just fine. Does it give you an error when you run radiosity.

Ki11a_FTW
April 8th, 2008, 11:15 AM
ignore that error, nearly everyone gets it and it doesnt cause any problems

Scooby Doo
April 8th, 2008, 02:46 PM
you have two plane geometries occupying the same area/space (kind of like overlapping planes, but it's two planes that are co-planar). the error doesn't have to be fixed, but you can fix it by delelting both side of the green and red faces(front and back), then remake them. at least, i think that's the same thing...lol.

~Scoob

Zeph
April 8th, 2008, 03:03 PM
Move the co-planar surfaces .01 units away from each other.

Sel
April 8th, 2008, 05:38 PM
You should be more worried about the z buffered triangles, coplanars really dont mean anything.

paladin
April 9th, 2008, 01:12 AM
you have two plane geometries occupying the same area/space (kind of like overlapping planes, but it's two planes that are co-planar). the error doesn't have to be fixed, but you can fix it by delelting both side of the green and red faces(front and back), then remake them. at least, i think that's the same thing...lol.

~Scoob

No...:lol:

But yeah, dont worry about them.

Arteen
April 9th, 2008, 01:12 AM
Make sure that all of those triangles in each group is planar (i.e. perfectly flat).


ignore that error, nearly everyone gets it and it doesnt cause any problems
Trust me, it can cause problems. :(

paladin
April 9th, 2008, 01:14 AM
Cant it cause unwanted invisible barriers?