PDA

View Full Version : [GALLERY] Hunter



Hunter
April 9th, 2008, 12:27 PM
Updated 09 August 2009

http://i58.photobucket.com/albums/g268/martynball/hunter_logo.png
Hunter's Gallery


Here is my Gallery, please comment. Most, if not all models are untextured at the moment.

Halo:Reach Granade Launcher (http://www.megaupload.com/?d=7N9RE74K) << Download!
http://i58.photobucket.com/albums/g268/martynball/nade_launcher_14copy.jpg
http://i58.photobucket.com/albums/g268/martynball/nade_launcher_10.jpg



Halo 3 Spiker
http://i58.photobucket.com/albums/g268/martynball/website_thumb/h3spiker.jpg


Halo 3 Magnum:
http://i58.photobucket.com/albums/g268/martynball/website_thumb/h3magnum.jpg


Shotgun:
http://i58.photobucket.com/albums/g268/martynball/Shotgun-1.jpghttp://i58.photobucket.com/albums/g268/martynball/Shotgun-Wireframe.jpg


Halo 3 Sniper Rifle:
http://i58.photobucket.com/albums/g268/martynball/Halo_3_sniper_rifle_1.jpg


Halo 3 Sniper Rifle (LowPoly):
http://i58.photobucket.com/albums/g268/martynball/Low_Poly.jpg


Chain's Assault Rifle:
http://i58.photobucket.com/albums/g268/martynball/ARC_4-1.jpghttp://i58.photobucket.com/albums/g268/martynball/ARC_4_wire.jpg


Halo 3 Spartan Laser:
http://i58.photobucket.com/albums/g268/martynball/Final_Renders.jpghttp://i58.photobucket.com/albums/g268/martynball/New_Cool_Spartan_Laser.jpg


Halo 3 Battle Rifle: (Disaster's texture)
http://i58.photobucket.com/albums/g268/martynball/battlerifle.jpghttp://i58.photobucket.com/albums/g268/martynball/br_textured_1.jpghttp://i58.photobucket.com/albums/g268/martynball/fp.jpg



Halo 3 Assault Rifle:
http://i58.photobucket.com/albums/g268/martynball/halo3assaultriflefinalwireframe.jpg
Unwrap:
http://i58.photobucket.com/albums/g268/martynball/unwrapped_render_halo3assaultrifle.jpghttp://i58.photobucket.com/albums/g268/martynball/Halo3AssaultRifle_Unwrap-1.jpghttp://i58.photobucket.com/albums/g268/martynball/Halo3AssaultRifle_Unwrap_2.jpg

Halo 3 Elephant: (http://files.filefront.com/Halo+3+Elephantrar/;11231606;/fileinfo.html) << Download!
http://i58.photobucket.com/albums/g268/martynball/website_thumb/h3elephant.jpg


DaneO'Roo's Design (My model):
http://i58.photobucket.com/albums/g268/martynball/daneoroo.jpg


Halo 3 Scarab:
http://i58.photobucket.com/albums/g268/martynball/website_thumb/h3scarab.jpg


Halo 3 Carbine: (http://gamerscreek.com/files/Halo%203%20Carbine-Fixed.zip) << Download!
http://i58.photobucket.com/albums/g268/martynball/carbine-1.jpg


Halo 3 Rocket Launcher Concept 1: (http://files.filefront.com/Halo+Rocket+Launcher+Conctzip/;13301321;/fileinfo.html) << Download!
http://i58.photobucket.com/albums/g268/martynball/image1-1.jpg

Halo 3 Hornet:
http://i58.photobucket.com/albums/g268/martynball/hornet_8-1.jpg

Halo 3 Pelican:
http://i58.photobucket.com/albums/g268/martynball/Finished_Pelican_Edit2.jpghttp://i58.photobucket.com/albums/g268/martynball/Pelican_Wire_3.jpghttp://i58.photobucket.com/albums/g268/martynball/Finished_Pelican_1.jpg

Arboreous (Map - Work in Progress):
http://i58.photobucket.com/albums/g268/martynball/arboreous7.jpg
Concept (http://i58.photobucket.com/albums/g268/martynball/SNC0031733.jpg)

Halo 1 Warthog Modifcation (Work in Progress):
http://i58.photobucket.com/albums/g268/martynball/warthog_mod_civi_troop1.jpg

Halo 3 ODST SMG:
http://i58.photobucket.com/albums/g268/martynball/smg_final_odst_1.jpghttp://i58.photobucket.com/albums/g268/martynball/SMG_Unwrap3.jpghttp://i58.photobucket.com/albums/g268/martynball/SMG_Unwrap2.jpghttp://i58.photobucket.com/albums/g268/martynball/smg_final_odst_fp.jpg
Unwrap:
http://i58.photobucket.com/albums/g268/martynball/unwrap_smg_odst3.jpg

Halo 3 ODST Silenced Magnum:
http://i58.photobucket.com/albums/g268/martynball/finalodstpistol_6.jpghttp://i58.photobucket.com/albums/g268/martynball/finalodstpistol_wireframe_3.jpghttp://i58.photobucket.com/albums/g268/martynball/finalodstpistol_wireframe_4.jpg
Unwrap:
http://i58.photobucket.com/albums/g268/martynball/template2.jpghttp://i58.photobucket.com/albums/g268/martynball/halo3odstmagnum_uved.jpg

Halo 3 Bubble Sheild:
http://i58.photobucket.com/albums/g268/martynball/bubblesheild_lowpoly_1.jpg
Unwrap:
http://i58.photobucket.com/albums/g268/martynball/bubblesheild_template.jpg

Halo Shotgun: << NEW!
http://i58.photobucket.com/albums/g268/martynball/perspective_final_shotgun_h3.jpg
http://i58.photobucket.com/albums/g268/martynball/h3_shotgun_fp.jpghttp://i58.photobucket.com/albums/g268/martynball/shotgun_h3_wireframe.jpg


Poly/Vert Counts:


Halo 3 Spiker;
Polygons -882
Vertices -1,170


Halo 3 Magnum;
Polygons - 1,065
Vertices - 1,403


Shotgun;
Polygons - 2,363
Vertices - 3,015


Halo 3 Sniper Rifle;
Polygons - 10,358
Vertices - 13,056
Triangles - 25,664


Halo 3 Sniper Rifle (Low poly);
Polygons - 2,747
Triangles - 6,996


Halo 3 Battle Rifle;
Polygons - 2,996
Vertices - 3,778


Halo 3 Spartan Laser (So far);
Polygons - 3,703
Vertices - 5,149


Halo 3 Assault Rifle;
Triangles - 10,821
Polygons - 4,459


Halo 3 Assault Rifle (Low Poly);
Triangles - 4,300
Polygons - 1777


Halo 3 Elephant;
Polygons - 5,379
Triangles - 12,149


DaneO'Roo's Design;
Polygons - 3,809
Triangles - 8,701


Halo 3 Scarab (So far);
Polygons - 11,340
Triangles - 20,674
(Could be lower, legs are to high)


Halo 3 Carbine;
Triangles - 2308


Halo 3 Rocket Launcher Concept 1;
Triangles - 5586

Halo 3 Hornet;
Triangles - 5121

Halo 3 Pelican;
Triangles - 7405

Arboreous (So far);
Triangles - 5972

Halo 1 Warthog Modifcation;
Triangles - Civi - 7194
Triangles - Troop - 7888

Halo 3 ODST SMG;
Normal - Triangles - 1648
ODST - Triangles - 2812

Halo 3 ODST Silenced Magnum;
Triangles - 2532

Halo Shotgun;
Triangles - 3942

rossmum
April 9th, 2008, 02:53 PM
I find myself liking that sniper quite a bit. Then again, I'm a detail whore to a fault :gonk:

Hunter
April 9th, 2008, 02:58 PM
Remember my old sniper? The one where I edited the original sniper rifle. I will try and dig it up later.

There are also parts on the sniper I hate though, and just rushed, Like on of the sides of the part the scope attaches onto, I just could not model that shape, so I just added loads of polygons and did the rest Lol.

You can probably see it on the wire frame, its the horrible and untidy part.

Edit: I have just noticed I have done that render wrong, I will put an updated render on later.

rossmum
April 9th, 2008, 03:03 PM
Either way, it's certainly a few steps up from last time. Nice to see your posts are actually legible now, too. :v:

Hunter
April 9th, 2008, 04:00 PM
Pictures updated. (Sniper Rifle renders fixed)

Edit 1:
Also, do I use smoothing groups right? Because I do no know how to use them at all Lol.
I have just guessed.

Edit 2:
I found my old Sniper which I made by modifying the original Halo 1 Sniper. I still like my old one better Lol. *sarcasm*
http://i58.photobucket.com/albums/g268/martynball/SniperRifleOld.jpg

DaneO'Roo
April 9th, 2008, 04:24 PM
Wow, that sniper is quite awesome hunter o_O

Didn't expect that. Infact, they're all good.

ICEE
April 9th, 2008, 04:28 PM
All of these models seem pretty good to me, how come your rep went red for them?

Ki11a_FTW
April 9th, 2008, 04:33 PM
it wasnt from them, it was a post that said "fuck you guys, im leaving" or something, but i knew hed be back :lol:, sniper is nice

Hunter
April 9th, 2008, 04:49 PM
Thanks. Yeah, i'm back again Lol. I realized I has the main course, I need to ignore people Lol.
Anyway...ontopic

liam3006
April 9th, 2008, 05:23 PM
i don't think that you should ignore people or you will never improve, you should just deal with the fact that not every one will necessarily like your models and try to use there criticism to improve your models. I think the models are awesome by the way :).

TeeKup
April 9th, 2008, 07:51 PM
Thanks. Yeah, i'm back again Lol. I realized I has the main course, I need to ignore people Lol.
Anyway...ontopic

Ignore those who make REALLY immature posts and assumptions, not everyone that you think is trying to insult or make fun of you. That leads to the creation of a god-complex, which was Striders case.

Bad Waffle
April 10th, 2008, 12:11 AM
Hunter, i dont think ignoring is what you want to do. Listening is.

Good models.

Hunter
April 10th, 2008, 06:43 AM
Okay. Thanks. I will listen to people and take insults from "Tweek" as sarcasim.

I think I will finnish BR as well. Then I will probobly model the Assult Rifle.

rossmum
April 10th, 2008, 07:03 AM
Tweek is actually very helpful when you let him be.

...And when he feels like it http://sa.tweek.us/emots/images/emot-rolleye.gif

Hunter
April 10th, 2008, 07:08 AM
Lol. To some people, he probobly helps me but he puts the advice in an insult Lol.

Ok lets stay on-topic now. I will try and finnish the Battle Rifle soon.

I would tonight but my mum wants the computer Lol. Hopfully I should be able to get a laptop soon, but I need £1400 for a good one. And Im only in school stil Lol. (Im 16) So its pretty hard to get my hands on that sort of money.

I could probobly make them more acurate as well seems as I can model them in my room where my xbox360 is.

g2g now anyway, got Maths :( Cya.

SnaFuBAR
April 11th, 2008, 12:42 AM
"waits for snaf to come in and insult"

Real nice man


hi there mr. multi-ban user. good idea to troll a section mod, don't you think?

this isn't one of your "mlg 50 rank" trashtalk games, got it? behave accordingly or i'll remove you from this section.

FRain
April 11th, 2008, 12:46 AM
hi there mr. multi-ban user. good idea to troll a section mod, don't you think?
OH SHIT


Good models there, Hunter.

Hunter
April 11th, 2008, 04:06 AM
Thanks, And Snaf is onabout that CR33P guy aint he? Lol.

SnaFuBAR
April 11th, 2008, 05:40 AM
by the way, decent models. much better than you used to be. keep working hard.

Hunter
April 11th, 2008, 07:24 AM
Thanks Snaf.

NullZero
April 11th, 2008, 08:55 AM
Nice job !

Hunter
April 11th, 2008, 09:01 AM
BlueFlame! Lol
Remember me? Good old [AC]Hunter wasn't it :D
Lol.

Bad Waffle
April 11th, 2008, 09:30 PM
Nice job !

sorry to derail the topic a bit, but i'm tired of this crap. Null, i got nothing against you...but all these little mini-posts are a waste of bandwidth, annoying, and not to mention against the rules. You've done it plenty of times, and i guess nobody really told you to cut it out. if you got nothing really to add to a topic, then please, don't treat this as an AIM convo, or just refrain from posting.

http://www.modacity.net/forums/showthread.php?p=241589#post241589
http://www.modacity.net/forums/showthread.php?p=241600#post241600
http://www.modacity.net/forums/showthread.php?p=238303#post238303
http://www.modacity.net/forums/showthread.php?p=237269#post237269
http://www.modacity.net/forums/showthread.php?p=236852#post236852
http://www.modacity.net/forums/showthread.php?p=235192#post235192
http://www.modacity.net/forums/showthread.php?p=232974#post232974
http://www.modacity.net/forums/showthread.php?p=231900#post231900

fatso784
April 11th, 2008, 09:46 PM
Agreed.










[/sarcasm] You come to a forum to speak your mind, not restate what others have said. Its not about giving highfives to people, its about complementing them on their work and telling them what they can do to improve. If you want to say "wow awesome" to everybody's work without giving any criticism, I suggest halomaps.org.

Hunter
April 12th, 2008, 11:34 AM
I have nearly done the Battle Rifle

Hunter
April 12th, 2008, 03:39 PM
Battle Rifle added to first post. I still needs a few more details. Sight mainly, I need to get some more references.

Edit 1: Oops, Sorry about double post.

It look any good?

Edit 2: Updated Picture on first post.

Hunter
April 21st, 2008, 11:53 AM
http://hdkriq.blu.livefilestore.com/y1pLNCJWSOXrVFtww7nHi0tEu3ojkya8H5echrus0fH9AM-PgaEmG9MYB9lkALTPWqO_H00v5SOkfGufhjbP0ukAA/ARC_Reload.gif
Im just doing this part time whilst I do the Battle Rifle.
It is "sKc Chains" custom assault rifle.

He has asked me to model it for a thread (http://forum.halomaps.org/index.cfm?page=topic&topicID=16852) hes got going.

Patrickssj6
April 21st, 2008, 12:25 PM
I like it...and the animation is kinda lol

:P

Bad Waffle
April 21st, 2008, 12:45 PM
looks a bit funky, but we'll see how it turns out. I seriously have no idea why theres a flap on the top, though.

rossmum
April 21st, 2008, 12:51 PM
Interesting.

Hunter
April 21st, 2008, 03:02 PM
Yeah. Sorry I had like 2 seconds before I had to go out. Just made the little animation to show where the clip goes... Lol

The character opens that flap and a spring pushes the clip up. The flap will open more though so there's room for it to come out.

p.s. Credit to sKc Chains for the design.

Edit: OMG... Ive just made a triple post. Sorry about that moderators. I really did not notice. Sorry.

Update:
http://hdkriq.blu.livefilestore.com/y1pLNCJWSOXrVE84pC_yxylu8K84nACqc-EqFtkP-1UCqAV6FaXQk4L5IoMIAH0uGVj1jjjTlcuZ0x6o9ouEdW2sA/ARC_3.jpeg

fatso784
April 22nd, 2008, 08:45 PM
Looks like an assault rifle with the gut gutted out.

Disaster
April 22nd, 2008, 08:47 PM
It does. Looks :awesome:

SnaFuBAR
April 22nd, 2008, 09:00 PM
completely ridiculous location for a trap door over a clip, for any rifle. It wouldn't work with a traditional layout rifle, nor a bullpup. Needs better design location and practicality. overall, the concept is outright ridiculous, but the modeling seems OK.

Warsaw
April 22nd, 2008, 09:02 PM
completely ridiculous location for a trap door over a clip, for any rifle. It wouldn't work with a traditional layout rifle, nor a bullpup. Needs better design location and practicality. overall, the concept is outright ridiculous, but the modeling seems OK.
.

Stole the words from my fingers.

SnaFuBAR
April 22nd, 2008, 09:06 PM
Stole the words from my fingers.
oic what u did there.:lol:

Hunter
April 23rd, 2008, 03:35 AM
True, Snaf...
Aint my design though Lol.

It is ment to look like the Asault Rifle a bit.

Warsaw
April 23rd, 2008, 06:35 PM
True, Snaf...
Aint my design though Lol.

It is ment to look like the Asault Rifle a bit a lot.

ftfy.

Also, you do realize that there is almost no room for the magazine to even sit and actually feed bullets (trapdoor or no), right?

ICEE
April 23rd, 2008, 11:27 PM
I was supposed to animate that gun for you guys when it was done

Hunter
April 24th, 2008, 08:15 AM
I was thinking about the clip. I was wondering how it is going to go into it, and how the rounds are going to be fed to the barrel.

I think Chains said that you were going to tell people how to animate good or something on halomaps. "ironclad"

Edit: First post has got new pictures.

E3pO
April 28th, 2008, 03:16 PM
Wow, great job.

teh lag
April 28th, 2008, 03:20 PM
The front grip on the AR looks none too comfortable. Maybe put some effort into making it look good instead of using repeated bevels? Not only is that wasteful, but it doesn't even get the right appearance.

Hunter
April 28th, 2008, 03:21 PM
Yeah, I need to remake that part. I couldn't think of what to do for that part.

teh lag
April 28th, 2008, 03:24 PM
Yeah, I need to remake that part. I couldn't think of what to do for that part.

Just study models with grips that look decent and emulate how they're made.

rossmum
April 28th, 2008, 03:35 PM
Oh Christ that thing must be painful to shoot. Nice model, but the design (not yours, I know) is terrible.

You'd get a fucking blade rammed into your shoulder with every shot, amongst other things...

Hunter
April 28th, 2008, 03:44 PM
I was thinking about that Lol.
Im going to see if there is anything I can do witht the blade, I might be able to get rid of the spike and make that part blunt.

SnaFuBAR
April 28th, 2008, 04:21 PM
you used bevel wayyyy too many times on that model. it looks really bad. i'll tell you again, high res meshes do not make good models. just because it's higher poly doesn't make it good. It's an awful design and the model looks like you got lazy half way through.

Hunter
April 29th, 2008, 03:40 AM
Tell me anyother way to make a model... other than pull out new sides from a plane...

SnaFuBAR
April 29th, 2008, 03:56 AM
you don't know how to manually turn edges?

Hunter
April 29th, 2008, 04:37 AM
By clicking the edge, then holding shift and draging out a new face? :/

ItsMeTerror
April 29th, 2008, 07:41 AM
No, go to "Poly Mode" then under the "Edit Polys" tab there should be a button that says turn click it. Then it will show tons of dashed white lines in polys. It's dividing which way your polygon is made and the way it will curve.

Am I right here Snaf?

Hunter
April 29th, 2008, 09:03 AM
You learn something everyday :D

Edit:
I don't understand what you want me to do with this tool, it just turns the edges...

Hunter
June 5th, 2008, 12:30 PM
Updated first post.

Edit: Crap. Sorry for double post. Didn't know I was last one to post.

Chainsy
June 5th, 2008, 01:29 PM
* Beats head on table*
Jesus hunter why did you have to dig that thing back up? I already have plenty of headaches from it.

Hunter
June 6th, 2008, 06:34 AM
Dig what back up?

My thread? Well there's no point in making a new [GALLERY] thread. Because you are supposed to just update the one you have.

TeeKup
June 6th, 2008, 11:44 AM
He's referring to the Assault Rifle.

Hunter
June 6th, 2008, 11:56 AM
He is? Oh. Kk.

Hunter
July 17th, 2008, 10:29 AM
Bump for update on thread.

Bastinka
July 17th, 2008, 01:00 PM
Mind saying what you updated?

Hunter
July 17th, 2008, 01:16 PM
I have just updated BR pictures and SL pictures and added my Assault Rifle.

Hunter
July 30th, 2008, 05:19 PM
Elephant added.

Bad Waffle
July 31st, 2008, 08:19 PM
Hunter, i optimized and fixed a few parts to your model. Contact me on aim and ill send the model.

http://img257.imageshack.us/img257/6804/modelsjf3.jpg
http://img375.imageshack.us/img375/8277/wiressi3.png

Disaster
July 31st, 2008, 08:29 PM
That looks very good. You did a good job optimizing WoL.

Bad Waffle
July 31st, 2008, 08:33 PM
I dont think im done, im just gonna let it sit as i work on some other things.

Disaster
July 31st, 2008, 08:39 PM
o i c

Hunter
August 1st, 2008, 06:27 AM
Awesome, thanks WoL.

I am going away for the weekend and a bit later today for a Duke of Edinburgh walk, so I will be on Monday.

nick3d
August 6th, 2008, 01:13 PM
You seem to double post alot hunter you have double posted quiet a few times aswell as you have triple posted, and you were on about my double posting,

Bad Waffle
August 6th, 2008, 01:53 PM
people usually doublepost in their own topics for updates etc, doubleposting is allowed for bumping topics with the right cause.

Con
August 6th, 2008, 02:41 PM
people usually doublepost in their own topics for updates etc, doubleposting is allowed for bumping topics with the right cause.
.

The same goes for bumping. If the post is on topic and adds to the discussion, it is acceptable.

Bad Waffle
August 9th, 2008, 09:20 PM
thats what i just said, conoob

Con
August 9th, 2008, 10:19 PM
i meant bumping in general and not doubleposting. whatever, go suck a wol :haw:

nick3d
August 18th, 2008, 08:17 AM
could we have some wires for that elphant?

Bastinka
August 18th, 2008, 10:39 AM
He alreadz did post a wireframe..

nick3d
August 18th, 2008, 07:13 PM
O right lol i didnt know :S
E:
O right so he has, i couldnt see the lines now that i have double checked i see them lol

nick3d
August 21st, 2008, 12:36 PM
How the hell is your elephant meant to move :S
it hasnt got any sign of treads or wheels on and what you're currently using for the "wheels/treads" is solid, your meant to make it so it will work, unless it works like that in halo :S if so then thats just stupid.
but if in halo its a workin model then you need to rethink about your treads, because your meant to be remodelin the actual things out of halo in if it isnt workin exact then it isnt a remodel of them or improvements because it will be slidin not actually moving properly!!!!

Invader Veex
August 21st, 2008, 12:48 PM
How the hell is your elephant meant to move :S
it hasnt got any sign of treads or wheels on and what you're currently using for the "wheels/treads" is solid, your meant to make it so it will work, unless it works like that in halo :S if so then thats just stupid.
but if in halo its a workin model then you need to rethink about your treads, because your meant to be remodelin the actual things out of halo in if it isnt workin exact then it isnt a remodel of them or improvements because it will be slidin not actually moving properly!!!!

It's fine. Bungie uses an animated shader for the scorpian treads, and the same can be done here.

nick3d
August 21st, 2008, 12:57 PM
It's fine. Bungie uses an animated shader for the scorpian treads, and the same can be done here.
o right lol well i did say unless its was like that in the game, but i prefer workin things thats why lol

DEElekgolo
August 21st, 2008, 01:02 PM
They do texture scrolling on the elephant treats to. But if you notice they also scroll a parallax map over the treats. If you look at it in different angles it refracts.

nick3d
August 21st, 2008, 01:26 PM
well to be honest i dont pay that much attention at lookin at it whilst playin a game, i just play lol

Hunter
September 7th, 2008, 03:57 PM
Some pictures I took with my new Samsung Omnia :D

It has got some good effects on it. (They are just random pictures btw, just getting used to the phone)

Colour Change Thingy
Original:

http://gamerscreek.com/users/WMHunterTLS/pics/Pictures/SNC00028.jpg

Applied Effect:

http://gamerscreek.com/users/WMHunterTLS/pics/Pictures/SNC00029.jpg


Bit grainy :/
__________________________________________________ ___________________

Snake pictures:
It decided to climb but then I heard a bang when I went out of the room, so I'm guessing the snake fell against the glass Lol.
http://gamerscreek.com/users/WMHunterTLS/pics/Pictures/SNC00040.jpg

Other snake pictures:

http://gamerscreek.com/users/WMHunterTLS/pics/Pictures/SNC00043.jpg
http://gamerscreek.com/users/WMHunterTLS/pics/Pictures/SNC00045.jpg
http://gamerscreek.com/users/WMHunterTLS/pics/Pictures/SNC00044.jpg


There are tints of blue and green on the other pictures because some other parts of the surroundings where a redish colour as well as the snake...

And the 5 Megapixel camera is a bit grainy don't you think? Although some of the pictures where taken in the dark.

liam3006
September 7th, 2008, 05:27 PM
Kool pics but yeah bit grainy

Limited
September 7th, 2008, 06:03 PM
Fruit shoots? How old are you 5? :D Yeah picture is pretty grainy at full size.

Hunter
September 7th, 2008, 06:05 PM
Fruit shoots?

Hunter
September 19th, 2008, 12:49 AM
Bump for update. *Added DaneO'Roo's design.*

nick3d
September 21st, 2008, 09:47 AM
whats the poly count for that dane'o'roos gun?????

Hunter
October 24th, 2008, 03:55 PM
Well...

25,664 > 6996 Triangles...

I think that is quite a difference. And can still go lower :lol:

http://i58.photobucket.com/albums/g268/martynball/Low_Poly.jpg

Edit: Also added poly count to Danes weapon for you Nick.
Edit2: Updated;

Added Low Poly Sniper Rifle Image and Tri Count.
Updated Assault Rifle Image and Tri Count for High Poly version and low Poly.
Added Scarab Images and Tri Count.
Added DaneO'Roo's Weapon Tri Count.

Geo
October 24th, 2008, 04:32 PM
Much better. As you stated before, the tri count could be lowered quite a bit more.

Hunter
November 5th, 2008, 03:06 PM
*Silenced Battle Rifle added.

Hunter
December 18th, 2008, 10:54 AM
*Bump*

Added carbine. (Pictures and Vert count)

SnaFuBAR
December 18th, 2008, 02:19 PM
hey fool, forum rule, no spoilers in your gallery.

LlamaMaster
December 18th, 2008, 02:37 PM
Looks great. I came in here expecting suck, but I like it.

Bad Waffle
December 18th, 2008, 04:46 PM
fixed spoilers 4 ya

Corndogman
December 18th, 2008, 09:36 PM
You messed up the shot tags on the Carbine WOL.

SnaFuBAR
December 18th, 2008, 09:47 PM
Actually, Hunter did before WoL edited.

Corndogman
December 18th, 2008, 09:52 PM
Actually it has broken spoiler tags around it before, so technically WOL didnt break it, he just didn't fix it right.

Bad Waffle
December 18th, 2008, 11:46 PM
whatever, fixed it no matter who did it

Hunter
December 19th, 2008, 05:19 AM
Soryyyy. I used spoiler tags because people would have to scroll miles down the page to find some pictures, so spoiler tags made it more compact, and I used shot tags to keep the page width the same so there is no stretching Lol.

Timo
December 19th, 2008, 05:26 AM
A great alternative to what you're trying to achieve with spoiler tags are tags. They resize the image to a much nicer scroll-past size, and people can see your work as soon as they open the page. Just use them like shot tags:

[thumb]http://timo.modacity.net/pix/26-Nov-08/_MG_7422.jpg
gives
http://timo.modacity.net/pix/26-Nov-08/_MG_7422.jpg

Hunter
December 19th, 2008, 08:23 AM
Mint, Ty.

TeeKup
December 19th, 2008, 10:45 PM
What very...odd supressor you have.

Hunter
January 17th, 2009, 03:52 PM
Added Halo 3 Carbine download link and updated image.

343guiltymc
January 20th, 2009, 07:00 PM
Noticed you post the carbine on Crymod.

Hunter
January 21st, 2009, 11:09 AM
Yup :) They all liked my other weapons I posted ages ago.

Hunter
January 27th, 2009, 03:59 AM
Added wasted rocket launcher model...

ICEE
January 27th, 2009, 12:29 PM
why exactly is it wasted hunter? It looks nice to me

Hunter
January 27th, 2009, 12:33 PM
Only 1/3 of it got used. It dunna matter. Forget I said that.

Hunter
February 17th, 2009, 08:04 PM
Added Textured Battle Rifle renders. Textured by Disaster.

Added new render of HighPoly Sniper Rifle.

Disaster
February 17th, 2009, 08:09 PM
you didn't add spec map to render from the looks of it.

Hunter
February 17th, 2009, 08:10 PM
I used the scene I got from HDoan. Im guessing it had spec. Prob me sucking at rendering Lol.

Hunter
February 18th, 2009, 07:52 PM
Added Hornet.

Hunter
February 19th, 2009, 11:16 PM
Updated Hornet image.

Hunter
February 22nd, 2009, 01:57 PM
Two pictures I took with my phone at my mates how because the sky looked cool. Lol

http://i58.photobucket.com/albums/g268/martynball/sky2.jpg
http://i58.photobucket.com/albums/g268/martynball/sky1.jpg

Advancebo
February 22nd, 2009, 03:25 PM
thats one messy sky. had a storm lately?

Hunter
February 22nd, 2009, 03:35 PM
Nope. its always cloudy like that. Looks cool out of my mates bedroom window (The windows you have on the room because his bedroom is in the attic)

Bastinka
February 23rd, 2009, 12:45 AM
Odd area you live in hunter, looks suburban-ish?
Maybe a town.

Nice sky though, appealing.

DaneO'Roo
February 23rd, 2009, 03:03 AM
Nope. its always cloudy like that. Looks cool out of my mates bedroom window (The windows you have on the room because his bedroom is in the attic)


Uh what the fuck get out of my colloquial slang.

Malloy
February 26th, 2009, 07:09 AM
Thats english slang dammit!, guess where the Ozralites got it from :P

RobertGraham
February 26th, 2009, 07:42 AM
Nice pics, those came out pretty good for a phone.
My camera: Nikon D80

Hunter
February 26th, 2009, 08:45 AM
Cheers. I used a 5 MP Camera on the Samsung Omnia I900.

nick3d
March 7th, 2009, 09:26 AM
he lives in the town of stoke on trent in england which is quite sub urban i think :S
well so do i, and how the hell did you manage get a pic like that here lol

Hunter
March 7th, 2009, 10:27 AM
Dunno tbh nick lol. Out of the window in the attic :)

Hunter
May 14th, 2009, 06:47 PM
I can double post?

Updated first post with updated renders, and new images. New work has a "NEW" sign next to them.

Hunter
June 6th, 2009, 10:50 AM
Updated first post. Added final pelican renders, and tri count. Also added update date at top of post.

nick3d
June 9th, 2009, 08:13 AM
this forum is crap isnt it, you get no feedback what so ever, starting get on my nerves, because when your desperate for feed back... you dont get it, thanks everyone for being sooooo helpful...
...
...
...
NOT!


And hunter, the pelican looks good, and when you carrying on with that map, or have you given up because of the lack of feedback??

Hunter
June 9th, 2009, 10:46 AM
I aint given up, im just a lazy bastered. I need topractice modelling some ground and rocks ect... Also, I don't really expect crit in this thread as it is a Gallery to show my models. Crit is appreciated though.

And I have posted in your thread for your map.

Hunter
July 20th, 2009, 11:02 AM
Update:



Updated ODST SMG
Added ODST Silenced Magnum
Added Bubble Sheild
Updated triangle counts

Hunter
August 8th, 2009, 09:44 PM
Update.

Halo 3 SMG/ODST
Updated Silenced Pistol Unwrap

tj117
August 8th, 2009, 10:31 PM
None of the download links work.

Hunter
August 23rd, 2009, 06:57 PM
Updated Assault Rifle. And i will fix the download links when I have some time.

ultama121
August 23rd, 2009, 10:30 PM
That assault rifle looks pretty cool. Seeing as I'm not a modeler, I can't comment on the unwrap though.

Invader Veex
August 24th, 2009, 01:16 AM
Your assault rifle has always looked very off from the actual Halo 3 one in my mind. could we get a side render of it?

Hunter
August 24th, 2009, 01:27 AM
I will render one later, cba go sleep Lmao. it is now 6:27AM I am going out at 4:00PM Lol. Got a while still.

Hunter
August 24th, 2009, 07:06 AM
Here:
http://i58.photobucket.com/albums/g268/martynball/assault_rifle_side_view.jpg
http://www.joystickdivision.com/h3-AR.jpg
Best side image I could find on google.

Edit: The back of mine is a bit inaccurate and short.

SonicXtreme
August 24th, 2009, 09:03 AM
looks good :)

Invader Veex
August 24th, 2009, 09:35 AM
What bugs me the most is that the upper part on the front looks much too large.

e. comparision with some pretty accurate looking "blueprints": http://img19.imageshack.us/img19/471/hunterarwithref.jpg

Hunter
August 24th, 2009, 09:53 AM
Oh yeah, Lol :/ The front is too big and the back is too small. I can adjust that without it messing with UV's much.

=sw=warlord
August 24th, 2009, 11:49 AM
Im just curious, why doe's your rifle have a loading arm on both sides?
It looks to me like it has the loading arm on either the wrong side or on both sides im pretty sure thats not how its ment to be.

Spartan094
August 24th, 2009, 12:26 PM
Im just curious, why doe's your rifle have a loading arm on both sides?
It looks to me like it has the loading arm on either the wrong side or on both sides im pretty sure thats not how its ment to be.
Simple....
Its made for lefty's :eng101:

=sw=warlord
August 24th, 2009, 01:37 PM
Simple....
Its made for lefty's :eng101:
Fail joke is fail.
Im left handed and i still don't see the point.
You hold the gun with your right hand and put your left hand on the front grip.

Hunter
August 24th, 2009, 06:41 PM
It only has ONE loading arm, which is on the left... the reason it is on... well, seems to be on the right on the side view is because I rendered it facing the opposite way than the reference, so I flipped it on photobucket. Lol.

Jean-Luc
August 24th, 2009, 07:00 PM
Looks pretty good, but why do people keep modelling the Assault Rifle? :ugh:

Malloy
August 24th, 2009, 07:07 PM
its simple :P

DEElekgolo
August 24th, 2009, 07:34 PM
Its generic.

Hunter
August 24th, 2009, 07:45 PM
I modelled it ages ago. Just decided to get it unwrapped. I am also making all of my models below 4K triangles.

neuro
August 26th, 2009, 04:14 AM
I modelled it ages ago. Just decided to get it unwrapped. I am also making all of my models below 4K triangles.

i've got one gripe with that.

you're still making the same stuff.
are you afraid to try something new and actually make something yourself instead of copying things that are already made?
you're not going to learn anything by making the same thing 3 times


(also, generally speaking nowadays, first person models are up to 15k polygons, so if you're aiming for a 4k first person model, you're a few years behind. and i base this not of what's in stores now, but on what's in development now.)

Hunter
August 26th, 2009, 04:50 AM
I have told you this before, and everyone else many times. I am modelling a Halo 3 styled tag set... I get really bored of telling people...

Also, the Blam engine is pretty old :/ If it was for a game like Crysis, then I would model with more detail... although a Crysis mapping team are using my models for a Halo mods Lol.

Hunter
October 23rd, 2009, 04:40 PM
Saw this when with a mate:
http://i58.photobucket.com/albums/g268/martynball/SNC002121.jpg

Taken with 5 Megapixel phone camera (Samsung Omnia). Not the best angle because it is against a boring brick but I couldn't really get close enough to get a good shot, kept flying away. And I don't want to use digital zoom :(

Rob Oplawar
October 23rd, 2009, 08:20 PM
I like pictures of bugs. :)
That's a pretty good pic, too. Crazy lookin little thing, innit?

ICEE
November 3rd, 2009, 03:39 AM
would you mind letting me animate that shotgun?

Hunter
November 3rd, 2009, 06:21 AM
I will upload it for you next time I on the compter and send you the link.

PenGuin1362
November 3rd, 2009, 04:55 PM
Please do, I need it animated >_>

ICEE
November 4th, 2009, 01:34 AM
alright, thanks. Keep an eye on my gallery for the next few days. I'll post the anims there and you guys can tell me what you think. When I get it to everyone's liking ill send them to you

Reaper Man
November 9th, 2009, 10:57 AM
Taken with 5 Megapixel phone camera (Samsung Omnia). Not the best angle because it is against a boring brick but I couldn't really get close enough to get a good shot, kept flying away. And I don't want to use digital zoom :(
It's not a bad shot, could be better, but you already recognize that. It obviously is hard to get a good angle on an insect.

I find sometimes you have to make the choice between getting a generic shot of a cool thing that you can show your friends, or risking getting a more creative shot that might not work at all, and end up with nothing to show. I generally go for the second option.

Also, I really hate it when people say "it was taken by an x-megapixel camera." Megapixels have nothing whatsoever to do with image quality. I am impressed with the quality of that phone camera though.

Hunter
November 10th, 2009, 06:08 AM
What does megapixel mean?

Think I might have a go at taking cool pictures of my corn snake if it will keep still. Lol.

neuro
November 10th, 2009, 06:16 AM
megapixels has to do with resolutions.

like kilobyte, to megabyte.
only nobody ever says kilopixel.

its only an indication of how high resolution images it can take.
resolution does not equal quality.

Hunter
March 17th, 2010, 04:56 AM
Some more snake pictures :P
http://i58.photobucket.com/albums/g268/martynball/P100316_193335.jpg
http://i58.photobucket.com/albums/g268/martynball/P100316_193554.jpg
http://i58.photobucket.com/albums/g268/martynball/P100316_193736.jpg
(Need to be edited and have more contrast)

Hunter
July 27th, 2010, 10:18 PM
Might make this:
http://baronshobbies.com/blog/wp-content/uploads/2009/09/uav4tf3.jpg

SnaFuBAR
July 27th, 2010, 10:24 PM
ok.

Hunter
July 27th, 2010, 10:26 PM
The post was aimed at more of: is this a good idea?

Something, different/not copying from a game. ya'know, something ive been moaned at for so long, but "ok" will do I supose.

Crackers
July 27th, 2010, 11:12 PM
Hunter, I want you to think up a random generic sci-fi space ship and model it. Copying is good and all, but you need to get some of your creativity flowing and the only way to do that is by...well...creating.

PenGuin1362
July 27th, 2010, 11:17 PM
the point of doing 3D art is not to get approval from other people. It's to make things that you will be happy with when you finish them and will be proud of...and obviously look cool. And it's also to better your skills as you go and expand your talent across various styles and genres. The reason why it was pointless for you to keep doing halo stuff, It's the same style, over and over again, with little to no various in complexity, just the amount of time put into it. The one thing that military modeling has to offer (for me anyway) is even though it lacks style and originality, there's still the challenge of creating a complex and large vehicle or weapon while also keeping it within a decent Triangle range, and still have it look ascetically pleasing and realistically convincing. I usually choose something a bit more challenging and complex than the previous thing i modeled.

So choose something that will be fun and challenging.

ejburke
July 28th, 2010, 03:08 AM
The post was aimed at more of: is this a good idea?

Something, different/not copying from a game. ya'know, something ive been moaned at for so long, but "ok" will do I supose.Do what you will. Don't let people bully you away from your passions. They're just being lazy with their critique and blaming the subject. Just do a better job and they'll shut their traps.

For instance, you should try to avoid 1:1 translation of Bungie assets. Learn to to pick out what's right about Bungie's work and what's wrong about it. They aren't perfect. They get sloppy. They take shortcuts. They omit important details, while adding useless ones.

Broaden your reference material. If you're modeling an assault rifle, don't just use screenshots as reference, use real-life weapons, fictional weapons from other fictional universes, industrial parts, etc. to help you improve on Bungie's design. Modeling a black hawk instead of a Pelican or a Humvee instead of a Warthog is not going to make you better. But modeling a Pelican using Blackhawk reference or a Warthog using Humvee reference would take your work to the next level.

You don't have to be an "artiste" to be a 3D modeler. But if you are trying to develop an art background, you should set aside 3D and concentrate on traditional media, taking lessons and doing exercises. Switching styles or subject matter in 3D isn't going to make any difference to your artistic ability compared to sticking with Halo. But like I said, you don't need to wear a beret and grow a soul patch to do good work or get good work. If Halo inspires you, use that. Do the best you can and be your own worst critic. That's all you need to get better.

SnaFuBAR
July 28th, 2010, 01:12 PM
You got something to say about my soul patch, ejburke? :p

Penguin and ejburke nailed it. Especially the bit about traditional art.

PenGuin1362
July 28th, 2010, 08:45 PM
The problem with copy already made game art is what you're modeling has already been made into a model and all you're doing really is mimicking their same moves. It'd definitely help to add your own spin on to it, and like you mentioned use outside references to better bungie's models. But I still feel as though it'd be more beneficial to make something based off a reference that isn't an in game model. If you like bungie's stuff, perhaps you might try and find some of their concept art from like the original Halo days and try and model something that never actually made it past the concept stages. This way you get some experience with using your own creativity to better it and you're working from something that isn't already a game model. Really either way works, this is just my opinion on how I think you can better your skill. Which 3D modeling is more of a tool set skill than an art, for most anyway.

ejburke
July 28th, 2010, 09:49 PM
A screenshot is just concept art that has been mathematically solved. If he can learn to unsolve it in his mind and come up with his own solution, then he's good to go. A lot of the scrapped concept art was not produced for a reason.

3D is cool, because a modeler can take a very analog/right-brained approach or a very digital/left-brained approach. You can be an artist or a mathematician and be equally good (at different aspects). The ultimate is to be both, but that's not realistic for everyone. And that's okay. 3D is getting more and more procedural all the time. Things that require skills now will be a button-push in a few years. Things that required skill a few years ago are NOW done with the push of a button. I think you'll know you're on the right track as a 3D modeler when you mutter to yourself, "These tools suck for what I want to do." That's what you'll be saying to yourself when you're truly pushing the boundaries of your technique and that's when you'll be producing really exciting stuff.

Hunter
July 29th, 2010, 01:21 PM
I agree with the part where copying the existing model is pointless, as I can easily just use the lighting to see the edges. But with the Halo:Reach Granade Launcher I didnt actually look at tthe poly placement in order to achieve the same effect, so I beleive i'm improving. And its sub'd as well, not perfect, but new to what I usually do.

The only reason I model Halo designs because I really like the style, and Halo:Reach designs are just like amazing, because they look cool and realistic. And I know I won't move forward. But I start University to study Game Design in September :) So I will have plenty of chances to design my own concepts and model other things, went in today for an event and met some guy who is a concept artist, so maybe I can get him to draw me something :)

And I sure hope things like 3D models won't be generated from a click of a button one day because my learning will be pointless then :P haha. And I agree with almost everything you guys have said above, tah :)

Hunter
July 29th, 2010, 01:24 PM
Halo:Reach Granade Launcher Added.

http://i58.photobucket.com/albums/g268/martynball/nade_launcher_14copy.jpg

Limited
July 29th, 2010, 03:43 PM
Game Design? You'll have to be doing concept drawing too then.

Cagerrin
July 29th, 2010, 04:19 PM
What's a "granade", pray tell?

kid908
July 29th, 2010, 05:17 PM
I agree with the part where copying the existing model is pointless, as I can easily just use the lighting to see the edges. But with the Halo:Reach Granade Launcher I didnt actually look at tthe poly placement in order to achieve the same effect, so I beleive i'm improving. And its sub'd as well, not perfect, but new to what I usually do.

There's nothing wrong with copying, as long as you add your style to it. Artists over the centuries have always been taught their master's style, later on in their training, they improve on the style and make it their own. Copying let's you learn the basics, but you still have to make your own style. Also it's Grenade, not Granade.




The only reason I model Halo designs because I really like the style, and Halo:Reach designs are just like amazing, because they look cool and realistic. And I know I won't move forward. But I start University to study Game Design in September :) So I will have plenty of chances to design my own concepts and model other things, went in today for an event and met some guy who is a concept artist, so maybe I can get him to draw me something :)

Honestly, there's nothing realistic about Reach's design. The weapons are getting a bit ridiculous in design and alot more boxy. I don't get why they dropped the sleekness of the covie weapons for more crude design.

Why not start early? Have something to show before you start? If you really like this field, why wait?



And I sure hope things like 3D models won't be generated from a click of a button one day because my learning will be pointless then :P haha. And I agree with almost everything you guys have said above, tah :)

4XZfR1at-AQ

sorry, but this is a bit more complex than a click of a button:
http://www.cyberware.com/products/scanners/ps.html

The industry have always been able to convert physical model to 3d digital and vice versa. this is generally used in car design (or that's where I usually see this technology being used), but have been used for games (I believe guitar hero 3 used this to get musician faces ingame).

Computer still make errors and these usually have very high density meshes. until games can run millions of polies per object in real time, you won't be out of a job.

ejburke
July 30th, 2010, 06:31 PM
Well, if you want to learn things that won't become obsolete, then go with traditional media. 3D applications are going to continue to make it easier and easier to produce high-quality assets quickly. The algorithms we use in our head can be adapted to code. It's not a matter of if, but when.

I'm working on a set of Maya scripts that will automatically add support edges to my hard surface models. It's pretty messy stuff, but it's doable. I posted in another thread about a tool that automatically retopologizes a mesh with pretty good results. The future is coming and in many ways, it's already here.

Hunter
September 4th, 2010, 08:40 AM
COOL! Based on DeviantART stats.

http://i58.photobucket.com/albums/g268/martynball/deviantART_image_views.jpg

SnaFuBAR
September 5th, 2010, 02:09 AM
whatever happened to making anything not halo?

DEElekgolo
September 5th, 2010, 02:46 AM
Ahaha everything you have there is halo related.

Hunter
September 5th, 2010, 06:15 PM
whatever happened to making anything not halo?

Start University in 2 weeks, then that will happen. Like I have said many times :) You know I like the Halo Designs.

Nero
September 5th, 2010, 06:25 PM
I thought we were the same age... D=
Uni? Nice! Congrats on that! Hope your going into art. =)

Hunter
October 26th, 2010, 11:45 AM
NOT HALO!!
Nothing special though, only allowed 4000 triangle model with diffuse, bumpmap (black and white one only) and opacity map. Not allowed spec maps or anything.

http://i58.photobucket.com/albums/g268/martynball/PP2000_1_large.jpg
http://i58.photobucket.com/albums/g268/martynball/PP2000_wire_large.jpg

http://i58.photobucket.com/albums/g268/martynball/unwrap_1_pp2000_unwrap.jpg
Unwrap (http://i58.photobucket.com/albums/g268/martynball/template-2.jpg)

Attempt at a texture, the idea was for it to be plastic casing :/
http://i58.photobucket.com/albums/g268/martynball/PP2000_textured_1.jpg
http://i58.photobucket.com/albums/g268/martynball/PP2000_textured_2.jpg
http://i58.photobucket.com/albums/g268/martynball/PP2000_textured_3.jpg
http://i58.photobucket.com/albums/g268/martynball/PP2000_textured_4.jpg
Side Shot (http://i58.photobucket.com/albums/g268/martynball/PP2000_textured_5.jpg)
Side Shot Wire (http://i58.photobucket.com/albums/g268/martynball/PP2000_textured_5_wire.jpg)
Magazine (http://i58.photobucket.com/albums/g268/martynball/PP2000_textured_6.jpg)

PenGuin1362
October 27th, 2010, 10:40 PM
Too low poly and texture map seems to low resolution.

Warsaw
October 28th, 2010, 12:03 AM
He did say he was only allowed 4000 triangles. Though to be fair, those extra 832 triangles could be used to smooth out the grip areas and make the flash hider look less two generations ago.

TeeKup
October 28th, 2010, 08:25 AM
I always thought the PP 2000 was an interesting SMG. Wouldn't mind owning an airsoft variant.

Hunter
October 28th, 2010, 09:00 AM
4000 triangle limit and 1024 texture size only. And I suppose I could of used the remaining triangles but there really isn't any need to make it perfect as this module is called "Introduction to 3D Modelling for Games".

Cagerrin
October 28th, 2010, 04:04 PM
"really wasn't any need to make it perfect"

No.

Hunter
October 28th, 2010, 04:06 PM
"really wasn't any need to make it perfect"

No.

Explain... don't just put "No."

Cagerrin
October 28th, 2010, 04:25 PM
I felt that a simple word was all that was necessary to point out the fallacy of your statement, but that was apparently wrong.

If you're going to take the time to do something, you might at least try to make it as good as you can. This just smacks of laziness.

Hunter
October 28th, 2010, 04:45 PM
I felt that a simple word was all that was necessary to point out the fallacy of your statement, but that was apparently wrong.

If you're going to take the time to do something, you might at least try to make it as good as you can. This just smacks of laziness.

No, there is simply no need to spend more time on it when it passes the need with flying colours... I do have other work to do which is needed more...

Cagerrin
October 28th, 2010, 04:52 PM
Too bad.

's all I'm saying.

Hunter
October 28th, 2010, 05:44 PM
okay.

Dwood
October 28th, 2010, 06:41 PM
I always thought the PP 2000 was an interesting SMG. Wouldn't mind owning an airsoft variant.

That'd be cool, but be prepared to repair it every 30 minutes.

t3h m00kz
October 30th, 2010, 04:12 AM
Well, if you want to learn things that won't become obsolete, then go with traditional media. 3D applications are going to continue to make it easier and easier to produce high-quality assets quickly. The algorithms we use in our head can be adapted to code. It's not a matter of if, but when.

I'm working on a set of Maya scripts that will automatically add support edges to my hard surface models. It's pretty messy stuff, but it's doable. I posted in another thread about a tool that automatically retopologizes a mesh with pretty good results. The future is coming and in many ways, it's already here.

I have to agree with this. Older game cutscenes were done with the best technology at the time. By today's standards it looks like ass. Pretty soon the tools we have now are going to be obsolete.

example
Zc9-2rb8TxU

this was the SHIT back in the day. But now it's horribly dated.