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View Full Version : Game type map variants



paladin
April 10th, 2008, 04:42 PM
Is it possible to has game types effect the map? More specifically, is it possible for the bomb on Assault to actually blow up and destroy something?

{XF}Lowsy
April 10th, 2008, 04:52 PM
The bomb always blows up, and if things are near, they blow up to...

paladin
April 10th, 2008, 04:57 PM
like actual parts of the bsp though.

Vicky
April 10th, 2008, 05:39 PM
I think you can forget about that, if anything then you'd probably have to go with crates or scenery.

paladin
April 10th, 2008, 05:56 PM
That would be interesting, a whole base a scenery file.

Idjiki
April 10th, 2008, 06:06 PM
i dunno about the bomb thing.. might be fun.

I was thinking about a weapon that shoots the pad jump crate. It would send players and vehicles flying but wouldn't kill them unless it blew them off the map or something... just one of those hidden in a map somewhere could be real fun.. a great defense weapon for a flag base for example... just blow the mf'ers away...literally

Vicky
April 10th, 2008, 06:18 PM
And now on-topic, you can make a base as a scenery object but we can't make collision geometry for h2v (yet), so the base would be there, be visible but you wouldn't be able to walk on it or hit it, therefore you wouldn't be able to destroy it either...

cheezdue
April 10th, 2008, 11:29 PM
When is someone going to "unlock" guerilla and the tool. Im getting histerical.

Patrickssj6
April 11th, 2008, 09:28 AM
When is someone going to "unlock" guerilla and the tool. Im getting histerical.
Do it yourself. It's really fun.

cheezdue
April 11th, 2008, 04:44 PM
Do it yourself. It's really fun.


Wish I could. I have no idea on how to start or what to do. Do you use a coding program or something?

paladin
April 12th, 2008, 12:37 AM
And magic...