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View Full Version : [WIP] H&K MP7 - Take 2



legionaire45
April 15th, 2008, 03:40 AM
UPDATE [04/19/08]
http://xs126.xs.to/xs126/08160/mp7_v2_04_19_08_model_final855.png
Any last minute requests for the model before I begin killing unneccesary faces on the side and UVW mapping it?

UPDATE [04/19/08]
http://xs226.xs.to/xs226/08166/pretty406.png
http://xs226.xs.to/xs226/08160/pretty_wire957.png
I completely redid the front grip and now it doesn't look shitty :D. It's also more or less completely optimized - I'll decide what I want for animations on this thing and get rid of any unneeded triangles after that. After that, UVW + Texture. I'll throw a wireframe in as well in a couple of minutes hours.

UPDATE [04/16/08]
http://xs226.xs.to/xs226/08164/mp7_v2_04_16_08931.jpg
Added many more details and also cleaned up a couple of spots/got rid of unnecessary geometry on the opposite side of the mesh (the one that won't be seen ingame) Goal for Thursday: Optomize this SoB so I can UVW Unwrap it.

~~~

UPDATE [04/15/08]
http://xs226.xs.to/xs226/08163/progress366.png
Not much done, mainly stuff on the inside of the mesh (namely the clip). I removed some of the smoothing on spots until I can figure out how to fix it (halp! xD). Hopefully I'll get a chance to add more detail to it tomorrow so that I can begin to optimize it soon. Right now this mesh is a mess and there is a lot that can be cleaned up.

Oh, and before I forget, the triangle count in the screenshot is of just the gun and it's parts, not all the clips and crap I added to pretty up that render xD.

~~~

http://xs226.xs.to/xs226/08162/mp7v2_04653.jpg
http://xs226.xs.to/xs226/08162/mp7v2_05710.png
I'm sure many of you might remember my last attempt at this gun - it turned out decent enough, but after I lost the model I decided I'd make an even better version. After about 20 minutes of research I noticed that my old one was horrifically inaccurate in spots, so I fixed a lot of those issues in this version. It's not perfect of coarse, but it's close enough. When there is a texture on the model it will look better. I'm planning on UVW'ing, texturing, animating it and putting it into CS:S as a replacement for the MP5. As such, I'm only going to bother modeling what the player will see since modeling everything else would be a waste of triangles. I will model a complete (if simple) 3rd person model to go with it.

The model is currently at roughly 3,800 triangles, which is rather high but manageable. I still need to add some details but I haven't optimized it yet so there is a lot of room for improvement. I'm aware of the smoothing group issues on the foregrip, pistol grip and stock, I'll fix them tomorrow when it isn't 12:30 on a school night xD. Moar renders + differant angles tomorrow, I'm out.

rossmum
April 18th, 2008, 02:30 AM
Hot. Keep it up, and whack an EOTech on it so I can have a nice-looking MP7 which works with the various Gmod MP7 SWEP ironsights.

SnaFuBAR
April 18th, 2008, 02:42 AM
far superior to your last. good work. kill that symmetry line though :v:

rossmum
April 18th, 2008, 02:48 AM
What where

All I see is the split down the cocking knob, which is actually supposed to be there

SnaFuBAR
April 18th, 2008, 02:50 AM
Noob. down the whole middle of the gun is a symmetry line that he doesn't need, and is raising the triangle count.

rossmum
April 18th, 2008, 02:52 AM
WELL MAYBE IF I HAD WIRES

dick http://sa.tweek.us/emots/images/emot-colbert.gif

HURR I'M A DURR

SnaFuBAR
April 18th, 2008, 02:55 AM
uh..... half the images have wires.

rossmum
April 18th, 2008, 02:56 AM
What the fuck, I only see two and they have no wires.

SnaFuBAR
April 18th, 2008, 03:04 AM
http://xs226.xs.to/xs226/08163/progress366.png
http://xs226.xs.to/xs226/08162/mp7v2_05710.png

rossmum
April 18th, 2008, 03:18 AM
WHAT WHERE THE FUCK DID THEY COME FROM

seriously, not loading

Warsaw
April 18th, 2008, 04:05 PM
Very nice, raise the barrel a tad though. As it is, it is getting in the way of the trigger group.

legionaire45
April 18th, 2008, 10:19 PM
Very nice, raise the barrel a tad though. As it is, it is getting in the way of the trigger group.
Really? I'm pretty sure that is where it is supposed to be =/
http://world.guns.ru/smg/hk_mp7_b.jpg

TeeKup
April 18th, 2008, 10:54 PM
Warsaw is a perfectionist, so when he says a tad, he means a micrometer. :P

Warsaw
April 19th, 2008, 01:55 PM
Warsaw is a perfectionist, so when he says a tad, he means a micrometer. :P

.

Other than that though, I like it. 'Tis my favorite SMG. :cool:

legionaire45
November 5th, 2008, 03:52 AM
Bump. (http://files.filefront.com/Legionnaire45+MP7rar/;12257954;/fileinfo.html)

Password is "modacity". It's not UVW'ed, textured, animated or anything so if anyone wants to take a stab at finishing it be my guest. I've tweaked a few spots since the last renders but it is pretty much exactly the same.

My intention in releasing this is to help people to learn how to 3D model. If you want to use this in a mod/level/whatever, please contact me first for an ok. I doubt anyone will, but I thought I'd point that out first.