SgtBotley
April 18th, 2008, 03:29 PM
RTR = Real Time Reflection - dynamic mirroring.
umm.. i was just brainstorming random shit the other day and was trying to think of a way to mimic real time servailence...
i dont know if anyone has achieved this.. but still im gonna bore you with my blethery.
hmm the only way i was thinking this was possible is if you could somehow get two shaders with the same name (the stupid bit) and with the same bitmap textures, have one shader with dynamic mirroring on and the other not so that the mirrored image is forced to be portayed on the other shader surface. so you could have a servailence cam with the camera screen as shader1 (with the dynamic mirror effect) and shader2 being a TV screen surface in a different location to simulate real time securty cameras..
it sounds silly i know but then again im not in any way at an advanced stage of hek understanding and would not know if there was a possible way for this to happen, so im posting my theory here to see if anyone can clear this up :P.
umm.. i was just brainstorming random shit the other day and was trying to think of a way to mimic real time servailence...
i dont know if anyone has achieved this.. but still im gonna bore you with my blethery.
hmm the only way i was thinking this was possible is if you could somehow get two shaders with the same name (the stupid bit) and with the same bitmap textures, have one shader with dynamic mirroring on and the other not so that the mirrored image is forced to be portayed on the other shader surface. so you could have a servailence cam with the camera screen as shader1 (with the dynamic mirror effect) and shader2 being a TV screen surface in a different location to simulate real time securty cameras..
it sounds silly i know but then again im not in any way at an advanced stage of hek understanding and would not know if there was a possible way for this to happen, so im posting my theory here to see if anyone can clear this up :P.