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View Full Version : This may sound really stupid... [RTR theory]



SgtBotley
April 18th, 2008, 03:29 PM
RTR = Real Time Reflection - dynamic mirroring.

umm.. i was just brainstorming random shit the other day and was trying to think of a way to mimic real time servailence...

i dont know if anyone has achieved this.. but still im gonna bore you with my blethery.

hmm the only way i was thinking this was possible is if you could somehow get two shaders with the same name (the stupid bit) and with the same bitmap textures, have one shader with dynamic mirroring on and the other not so that the mirrored image is forced to be portayed on the other shader surface. so you could have a servailence cam with the camera screen as shader1 (with the dynamic mirror effect) and shader2 being a TV screen surface in a different location to simulate real time securty cameras..

it sounds silly i know but then again im not in any way at an advanced stage of hek understanding and would not know if there was a possible way for this to happen, so im posting my theory here to see if anyone can clear this up :P.

Con
April 18th, 2008, 03:37 PM
I don't think it'd work, only the mirroring surface would have a reflection in it. There's nothing making the mirrored image show up on the TV screen for instance.

Zeph
April 18th, 2008, 03:43 PM
real and dynamic are synonymous here.

SgtBotley
April 18th, 2008, 04:12 PM
ha ha ok i knew it seemed stupid in the first place but i just wanted clarification :P

(if anyone says , go look in a mirror for stupidity clarification i'll -rep you as god as my witness)

kid908
April 18th, 2008, 07:09 PM
isn't this in halo 3 engine? i think when modding starts on halo 3. ppl can activate it and get it to work. but halo 1 doesn't have that written in it's engine so i don't think it'll work. shaders can't project what others things see. as far as i know...

Sel
April 18th, 2008, 07:13 PM
Halos engine is not meant for reflections, unless your name is SuperSunny, stay away from them.

Botolf
April 18th, 2008, 08:02 PM
Halos engine is not meant for reflections, unless your name is SuperSunny, stay away from them.
Hogwash, reflections for all!

SgtBotley
April 18th, 2008, 08:18 PM
loads of people use dynamic mirroring..

Botolf
April 18th, 2008, 08:24 PM
loads of people use dynamic mirroring..
Good, good. RTRs are teh sexay.

Con
April 18th, 2008, 09:58 PM
isn't this in halo 3 engine? i think when modding starts on halo 3. ppl can activate it and get it to work. but halo 1 doesn't have that written in it's engine so i don't think it'll work. shaders can't project what others things see. as far as i know...
.
In halo 3, you can have surfaces show what a camera sees. For example, look at the screen on a ghost or a gauss turret. In halo 2, not sure. But Halo 1 is the only game to feature RTR at least.

thehoodedsmack
April 18th, 2008, 10:17 PM
.In halo 2, not sure.

Sniper Rifle? That scene with Johnson on the video-phone-jigger? Was that a camera_shader, or something else?

Con
April 18th, 2008, 10:18 PM
oh yeah >_<

Lightning
April 20th, 2008, 05:36 PM
See also: Delta Halo's opening cutscene.

kid908
April 20th, 2008, 05:42 PM
See also: Delta Halo's opening cutscene.

if you're talking about the screen master chief is looking at i think it's just a bitmap not rtr cuz nothing is really moving. things are still.

Syuusuke
April 20th, 2008, 06:20 PM
It is moving, (if you don't have AA enabled, you can see the edges moving).

Kornman00
April 21st, 2008, 05:30 AM
the way they do it in halo 2 and halo 3 is the same, its just a texture camera setup with their shader system