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kid908
June 16th, 2009, 08:48 PM
Foot is messed up. looky at the back of the foot. Fix the bump on the right hand too, it's inverted.

Roostervier
June 16th, 2009, 08:49 PM
It's always been that way, even in H3. That's where the UV seam is.

Hunter
June 16th, 2009, 09:10 PM
What can be added to make this look more interesting?
http://i58.photobucket.com/albums/g268/martynball/SMG_LOWPOLY_FP_1.jpg

2443 Triangles.

Spartan094
June 16th, 2009, 09:18 PM
Foot is messed up. looky at the back of the foot. Fix the bump on the right hand too, it's inverted.
I can't fix that, i tried already. Btw its the lighting that effects the bump, it could be inverted or not, like rooster said

Disaster
June 16th, 2009, 09:30 PM
Its not baked :S Its turbosmoothed... Looks awesome, I am learning how to sub'd models. Will be awesome when I can do it properly.
;)

Roostervier
June 16th, 2009, 09:34 PM
What can be added to make this look more interesting?
pic

2443 Triangles.

You need to take a look at your refs again because so many parts of that gun are off in proportion and look. For instance, the retractable stock bar, the sights, and that reflex sight. Also, the shape of the upper half of the gun. Get an fp view and see how it should look.

Heathen
June 16th, 2009, 09:44 PM
didnt conscars find fucking blueprints for the pistol, smg, and br?

No one is allowed to mess those up ever again and should be banned for doing so.

MetKiller Joe
June 16th, 2009, 09:54 PM
No one is allowed to mess those up ever again and should be banned for doing so.

People make mistakes.

Heathen
June 16th, 2009, 10:01 PM
...how?
I don't.
That'd be like messing up on Lego's when they give you the instructions.

MetKiller Joe
June 16th, 2009, 11:13 PM
...how?
I don't.
That'd be like messing up on Lego's when they give you the instructions.

Hehe, you remind me of a mug my cousin has:



To err is human.
To forgive is not my policy.

Advancebo
June 16th, 2009, 11:25 PM
What can be added to make this look more interesting?


2443 Triangles.

those lines on the magazine.

and the attachments are off.

Heathen
June 16th, 2009, 11:36 PM
Hehe, you remind me of a mug my cousin has:
heh

paladin
June 17th, 2009, 12:21 AM
What can be added to make this look more interesting?
http://i58.photobucket.com/albums/g268/martynball/SMG_LOWPOLY_FP_1.jpg

2443 Triangles.

Instead of a silencer, have a dildo.

BobtheGreatII
June 17th, 2009, 12:28 AM
Instead of a silencer, have a dildo.

At least it would be original. :downsrim:

Nice work. lol

paladin
June 17th, 2009, 12:40 AM
Make white bullets Xo

Spartan094
June 17th, 2009, 12:44 AM
Make white bullets Xo
Wonder what the fire effect particle would look like :v:

Heathen
June 17th, 2009, 12:51 AM
Instead of a silencer, have a dildo.
already made this joke to advancebo. Lemme find it.

(12:15:09 AM) AdvanceWarmer™: wat about a dumass silencer
(12:15:09 AM) AdvanceWarmer™: lulz
(12:15:15 AM) AdvanceWarmer™: or
(12:15:22 AM) AdvanceWarmer™: smartass silencer 2.0
(12:15:27 AM) heathen: hahah
(12:15:29 AM) heathen: srs
(12:15:32 AM) heathen: I like the one on thar now
(12:15:36 AM) AdvanceWarmer™: k
(12:15:36 AM) heathen: and for the fucks of it
(12:15:39 AM) heathen: for shits and grins
(12:15:43 AM) heathen: give it a dick
(12:15:47 AM) AdvanceWarmer™: lulz
(12:15:51 AM) heathen: think about it
(12:15:53 AM) heathen: it would pwn
(12:16:07 AM) heathen: you could make the melee a badass cockslap
(12:16:12 AM) AdvanceWarmer™: [00:45] AdvanceWarmer™: http://forum.halomaps.org/index.cfm?page=topic&topicID=18013&start=1719
[00:45] AdvanceWarmer™: this
[00:48] =Σ= Hazard™: the silencer looks like a penis
[00:48] =Σ= Hazard™: :\
(12:16:22 AM) AdvanceWarmer™: lol
(12:21:41 AM) heathen: http://tinyurl.com/lvnjew
(12:21:52 AM) AdvanceWarmer™: wah
6/3/2009

BobtheGreatII
June 17th, 2009, 01:00 AM
already made this joke to advancebo. Lemme find it.

6/3/2009

Dude... I'm almost positive that's what he was talking about... Could be wrong though.

ThePlague
June 17th, 2009, 11:32 AM
Haha Heathen, I was in that quote too.

Hunter
June 17th, 2009, 12:51 PM
:eyesroll:


Seems as I asked how it could make it look more interesting, that kind of indicates that I don't want it to be 100% accurate... Sick of making complete copies of Halo 3 stuff, I want to improve it. So, no. I have not got it wrong Lol.

So... what could I add to make it look better?

Chainsy
June 17th, 2009, 01:10 PM
Design and use a new rail system.

Heathen
June 17th, 2009, 01:20 PM
Design and use a new rail system.
dont listen to chains. he is butthurt.
it looks fine.

Roostervier
June 17th, 2009, 02:08 PM
:eyesroll:


Seems as I asked how it could make it look more interesting, that kind of indicates that I don't want it to be 100% accurate... Sick of making complete copies of Halo 3 stuff, I want to improve it. So, no. I have not got it wrong Lol.

So... what could I add to make it look better?

You need to take a look at your refs again because so many parts of that gun are off in proportion and look. For instance, the retractable stock bar, the sights, and that reflex sight. Also, the shape of the upper half of the gun. Get an fp view and see how it should look.

You can start by doing that. I don't care if you want it accurate or not. Right now those spots look terrible. Fix them.

Chainsy
June 17th, 2009, 02:50 PM
dont listen to chains. he is butthurt.
it looks fine.
Wait...what?! What am I butthurt over?

Llama Juice
June 17th, 2009, 07:23 PM
Had to design a fake start screen for a fake game.... had to be western themed.

http://img198.imageshack.us/img198/3428/shellp.png

DEElekgolo
June 17th, 2009, 09:49 PM
wat

PenGuin1362
June 18th, 2009, 02:01 AM
:eyesroll:


Seems as I asked how it could make it look more interesting, that kind of indicates that I don't want it to be 100% accurate... Sick of making complete copies of Halo 3 stuff, I want to improve it. So, no. I have not got it wrong Lol.

So... what could I add to make it look better?

more sides for a smoother silhouette

Heathen
June 18th, 2009, 02:05 AM
Wait...what?! What am I butthurt over?
The pains in your butt.

see?

ICEE
June 18th, 2009, 02:59 AM
Had to design a fake start screen for a fake game.... had to be western themed.

http://img198.imageshack.us/img198/3428/shellp.png


Oh god :lmao:
If you made that game I would actually play it

Heathen
June 18th, 2009, 04:01 AM
Had to design a fake start screen for a fake game.... had to be western themed.

http://img198.imageshack.us/img198/3428/shellp.png
http://theflashgames.blogspot.com/2009/05/seed-of-destruction.html
Reminds me of that.

Hunter
June 18th, 2009, 05:11 AM
more sides for a smoother silhouette

At last, some nice crit. Cheers.

nick3d
June 18th, 2009, 10:03 AM
Right, everytime i try rendering, with shadows i get this error,
but when i do it with just 1 lighting i dont get no errors what so ever, any more and i get this 1 annoying error, could you help me out please?
http://i289.photobucket.com/albums/ll208/fernn001/MansionError.jpg

Llama Juice
June 18th, 2009, 10:24 AM
Right, everytime i try rendering, with shadows i get this error,
but when i do it with just 1 lighting i dont get no errors what so ever, any more and i get this 1 annoying error, could you help me out please?
<picture>

Not really the right place to post that at all... and I've never come across that in Maya. Start a new scene and try rendering and see if it's your Maya or your scene.

nick3d
June 18th, 2009, 10:32 AM
Im sorry but i needed the crit, my thread never gets viewed so, i thought id shove it in here, its also in my thread but here is quicker for a bit off feedback, thanks, ill try it with just a cube and stuff :)

E:
It works with a different render scene, but it might be my RAM on my computer, or my computer specs, not enough memory to render it, or my graphics card, because i know my graphics card is wank lol

DEElekgolo
June 18th, 2009, 01:28 PM
lol maya

klange
June 18th, 2009, 10:00 PM
i r post concept sketch for draco bridge naow, k?
http://blog.phpwnage.com/~klange/drcii/drcii_bridge_concept_smaller.png

Heathen
June 18th, 2009, 10:04 PM
i r post concept sketch for draco bridge naow, k?

Looks nice. Try to make it out of a glass that is see through on the inside but not the outside.

Malloy
June 18th, 2009, 10:05 PM
rofl my only quick advice is... study the cinematics in Halo Wars, shows a perfect observation deck and captains room, yada yada yada... :P

rossmum
June 18th, 2009, 10:37 PM
i r post concept sketch for draco bridge naow, k?
OH MAN, THAT MAP WAS THE BEST FOR GRIEFING

by the way consider putting nav up front as well as gunnery


Looks nice. Try to make it out of a glass that is see through on the inside but not the outside.
no, just make it partially mirrored or something, it'd be kinda cool to be able to see inside it

SnaFuBAR
June 18th, 2009, 10:40 PM
Kind of boring, it's almost like a reception desk area. No joke.

Joshflighter
June 18th, 2009, 10:48 PM
http://i303.photobucket.com/albums/nn159/Joshflighter/drcii_bridge_concept_smaller.png

klange
June 18th, 2009, 11:25 PM
Those are the pilot consoles and the chair is right in the middle. It's more of a layout sketch than anything else.

Kind of boring, it's almost like a reception desk area. No joke.
It's not like the ship needs to be interesting at every turn. You'll be looking out over the map.

rofl my only quick advice is... study the cinematics in Halo Wars, shows a perfect observation deck and captains room, yada yada yada... :PI've spent some time doing just that.

Overall, the design is based on Mass's concept sketch of the exterior, which I've accepted and pushed off to BTGII to start modeling this weekend. So, yes, glass super thick plastic-like material floors and windows throughout the bridge. The lack of visible windows was a major problem with the original Draco, which is why I've moved the gunner into the bridge and accepted Mass's extremely "transparent" design. Also, it just seems right after looking at the Spirit of Fire for literally hours today.

e: As it's a design aspect, I guess I can ask here - should the windows be heavily tinted so it's hard to see in from the outside but still possible? Or no tinting? Or opaque golden reflection like on the Cairo?

rossmum
June 19th, 2009, 12:52 AM
It should look like the bridge of a military vessel, not the lobby of an upmarket hotel.

More consoles. More fuseboxes and relays. More access hatches.

neuro
June 19th, 2009, 03:04 AM
Right, everytime i try rendering, with shadows i get this error,
but when i do it with just 1 lighting i dont get no errors what so ever, any more and i get this 1 annoying error, could you help me out please?



fixed

http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/MansionError.jpg

DEElekgolo
June 19th, 2009, 03:23 AM
+rep :D

Chainsy
June 19th, 2009, 12:20 PM
Those are the pilot consoles and the chair is right in the middle. It's more of a layout sketch than anything else.

It's not like the ship needs to be interesting at every turn. You'll be looking out over the map.
I've spent some time doing just that.

Overall, the design is based on Mass's concept sketch of the exterior, which I've accepted and pushed off to BTGII to start modeling this weekend. So, yes, glass super thick plastic-like material floors and windows throughout the bridge. The lack of visible windows was a major problem with the original Draco, which is why I've moved the gunner into the bridge and accepted Mass's extremely "transparent" design. Also, it just seems right after looking at the Spirit of Fire for literally hours today.

e: As it's a design aspect, I guess I can ask here - should the windows be heavily tinted so it's hard to see in from the outside but still possible? Or no tinting? Or opaque golden reflection like on the Cairo?
Why not do what everyone is doing and be lazy and make a competition on its design? :)

nick3d
June 19th, 2009, 12:43 PM
fixed

http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/MansionError.jpg

That is the most childish answer i have ever had off any1 on this forum and trust me iv had some childish shit on here, you use 3ds right?? well that's your preference, if you go to university to do games design, you spend more time using Maya than you do 3ds because it is obviously the better program, 3ds... 1 year, Maya... 2 years. And no it isn't because it has loads of tools and all this shit which i get off hunter, its a completely different way of going into design, better user interface, to my preferences anyway, your access off it is alot easier, make your own tool bars and stuff like that, its a more expensive program, it is used by alot of well known industries

Roostervier
June 19th, 2009, 12:57 PM
Forget about what program is better. No one so far knows the answer to your problem, search else where. Use google for fucks sake.

SnaFuBAR
June 19th, 2009, 02:50 PM
That is the most childish answer i have ever had off any1 on this forum and trust me iv had some childish shit on here, you use 3ds right?? well that's your preference, if you go to university to do games design, you spend more time using Maya than you do 3ds because it is obviously the better program, 3ds... 1 year, Maya... 2 years. And no it isn't because it has loads of tools and all this shit which i get off hunter, its a completely different way of going into design, better user interface, to my preferences anyway, your access off it is alot easier, make your own tool bars and stuff like that, its a more expensive program, it is used by alot of well known industries

PS he's a professional game artist. Also, no, Maya is not more expensive nor is it the better game design tool. hth.

k9colin
June 19th, 2009, 03:15 PM
Hai!
http://img38.imageshack.us/img38/6417/modelunfinished.png
http://img269.imageshack.us/img269/1457/modelunfinished1.png

These renders are slightly outdated; I've done the joint guards and have added the little details on the legs. Poly count is 9,300, and I'm hoping to get it into CE (I know...OH SHI)

MetKiller Joe
June 19th, 2009, 03:20 PM
Hai!
http://img38.imageshack.us/img38/6417/modelunfinished.png
http://img269.imageshack.us/img269/1457/modelunfinished1.png

These renders are slightly outdated; I've done the joint guards and have added the little details on the legs. Poly count is 9,300, and I'm hoping to get it into CE (I know...OH SHI)

Put it into Unreal.

SnaFuBAR
June 19th, 2009, 03:55 PM
Poly count is 9,300

9300 tris or 9300 polies? If it's polies, it shouldn't be anything close to that.

MetKiller Joe
June 19th, 2009, 05:53 PM
http://img191.imageshack.us/img191/6817/bluhilllogo.jpg

Need an opinion or two on this. It is the logo for the site in my signature (bluHill.net).

Thanks goes to snaf for doing most of the work. I just did the render.

k9colin
June 19th, 2009, 06:00 PM
9300 tris or 9300 polies? If it's polies, it shouldn't be anything close to that.
Its polies, but remember I modelled like half of the model in triangles, with each triangle being counted as a poly.

Joshflighter
June 19th, 2009, 06:05 PM
http://img191.imageshack.us/img191/6817/bluhilllogo.jpg

Need an opinion or two on this. It is the logo for the site in my signature (bluHill.net).

Thanks goes to snaf for doing most of the work. I just did the render.


Can you ask snaf how he did the grid like pattern on the mesh?

Corndogman
June 19th, 2009, 06:15 PM
My guess would be he duplicated the mesh, put a slight push modifier on it, gave it a white wire material. The original mesh just got a blue transparent material.

MetKiller Joe
June 19th, 2009, 08:19 PM
@Fear: It was basically what Corndogman described. I duplicated the mesh with turbosmooth, added a push modifier, and then applied a gradient as the opacity map so that it fades across the mesh.

The material was a forced wire with a white diffuse and some self-illumination.

I got the extra spiny effect by accident, although, you could probably duplicate that somehow either in the shader properties or using more gradients.

Hunter
June 20th, 2009, 12:42 PM
2517 Triangles.

Look better?
http://i58.photobucket.com/albums/g268/martynball/SMG_LowpolyUltra4.jpg
http://i58.photobucket.com/albums/g268/martynball/SMG_LowpolyUltra5.jpg

Rentafence
June 20th, 2009, 12:58 PM
The foregrip is ugly as sin, the red dot doesn't look rounded enough, and the wire going to the laser pointer looks too thick.

Roostervier
June 20th, 2009, 01:06 PM
Make the stock bar fatter, it's far too skinny.

Advancebo
June 20th, 2009, 01:15 PM
The shape of the reflex is wrong.

Hunter
June 20th, 2009, 02:00 PM
http://i58.photobucket.com/albums/g268/martynball/SMG_LowpolyUltra6.jpg

Better?

kid908
June 20th, 2009, 06:48 PM
Better?

I see no real different. make the outer part of the doted sight more round at the top, it looks bad right there.

Joshflighter
June 20th, 2009, 07:43 PM
The handles are kind of fugly imo. I also don't like the scope thing. It looks to tall, again, imo.

rossmum
June 20th, 2009, 10:53 PM
I dunno about you, but I don't fancy holding onto that grip for any extended period of time...

rossmum
June 21st, 2009, 12:46 PM
http://i298.photobucket.com/albums/mm258/rossmumv2/Mosquitoes.jpg
is this bad

Con
June 21st, 2009, 12:58 PM
yes
sorry

Newbkilla
June 21st, 2009, 01:02 PM
The clouds are way too spongy, if you know what I mean.

Chainsy
June 21st, 2009, 01:12 PM
http://i298.photobucket.com/albums/mm258/rossmumv2/Mosquitoes.jpg
is this bad
The clouds are ok, just need more depth, you need to establish a point of light then give the clouds shadows wherever they face the opposite direction, or where ever the bases of "hills" are formed by the clouds. You need to show depth, which can be done by making the planes that are further away more the color of the atmosphere, aka the color of the sky. Also go look at some tutorials on lighting, shadows actually sort of tend to bleed the color of the environment, while in the light the things true color is shown. So your shadows would be a mix of brown and dark orange, and the places in sunlight would be a golden copper tone. Since I have no idea what style you are going for, I can not give anymore cit on the type of brush strokes and other things to use.

rossmum
June 21st, 2009, 01:18 PM
The clouds are way too spongy, if you know what I mean.
i neglected to mention it's an edited screenshot

i tweaked the lighting on the mosquitoes and the colours over the whole pic, plus did the flak bursts

clouds are 100% ingame, although i see how they could use some shadowing

Snowy
June 22nd, 2009, 01:02 AM
http://i2.photobucket.com/albums/y37/snowysnowcones/centerblue_black_and_white.jpg

http://i2.photobucket.com/albums/y37/snowysnowcones/Centerblue_Blue.jpg

paladin
June 22nd, 2009, 01:31 AM
Ew, that shit is nasty... it tastes like liquid skittles.

Spartan094
June 22nd, 2009, 01:36 AM
Ew, that shit is nasty... it tastes like liquid skittles.
But it does give you a big jolt of energy thou (to me) It's ok but how'd you what liquid skittles taste like :raise:

Heathen
June 22nd, 2009, 02:51 AM
But it does give you a big jolt of energy thou (to me) It's ok but how'd you what liquid skittles taste like :raise:
For that I drink Dr. RedDew.
Its a mix of Dr. Pepper, Mountain Dew energy drink thing, and Red Bull.

Delta4907
June 22nd, 2009, 07:03 AM
For that I drink Dr. RedDew.
Its a mix of Dr. Pepper, Mountain Dew energy drink thing, and Red Bull.
Heh, I should try that sometime.

SnaFuBAR
June 22nd, 2009, 04:10 PM
Eh, gotta say i'm not fond of what you did there. It really looks like it's getting pushed out of a silver/gray vagina with a glowy light inside. :ohdear:

Llama Juice
June 22nd, 2009, 04:12 PM
Eh, gotta say i'm not fond of what you did there. It really looks like it's getting pushed out of a silver/gray vagina with a glowy light inside. :ohdear:

So it's not just me who saw it like that?

neuro
June 23rd, 2009, 09:45 AM
decided to start working on something in my free time.

this is just a blockout, to get the shapes and proportions and positions of stuff laid down.
this is about half an hour of work, propably a bit more.

shouldn't be hard to guess what this is going to end up being, right?

http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/BO.jpg

PenGuin1362
June 23rd, 2009, 10:44 AM
Eh, gotta say i'm not fond of what you did there. It really looks like it's getting pushed out of a silver/gray vagina with a glowy light inside. :ohdear:

thats a terrifying thought

=sw=warlord
June 23rd, 2009, 11:13 AM
Neuro, that sorta reminds me of a covenant dropship.

Llama Juice
June 23rd, 2009, 11:14 AM
thats a terrifying thought

Then again.. sex sells...

Might hit a really really weird fetish market that they've been missing out on.

Joshflighter
June 23rd, 2009, 11:18 AM
Snaf your sick minded. :(

Now I see it everytime I look at it. :I

FluffyDucky™
June 24th, 2009, 07:45 AM
I don't, it doesn't even look like a vagina. snaf you lie! :P

Reaper Man
June 24th, 2009, 11:13 AM
I don't, it doesn't even look like a vagina. snaf you lie! :P
Snaf can't possibly be wrong, seeing as he's seen more vaginas than there are members on this forum. :eng101:

Spartan094
June 24th, 2009, 11:43 AM
Snaf can't possibly be wrong, seeing as he's seen more vaginas than there are members on this forum. :eng101:
:ohdear:

Malloy
June 24th, 2009, 12:28 PM
Snaf can't possibly be wrong, seeing as he's seen more vaginas than there are members on this forum. :eng101:

Relatives dont count :rolleyes:

Chainsy
June 24th, 2009, 12:31 PM
Relatives dont count :rolleyes:
But your mother does :rolleyes:
zing!!!!!

Malloy
June 24th, 2009, 12:35 PM
Unless you attended class with all of the special needs students, you're not excused to not know that your 'Mother' comes under the 'blood relative' category.

Edit::rolleyes:

Reaper Man
June 24th, 2009, 12:41 PM
Relatives dont count :rolleyes:
...the fuck kinda family reunions do you have? :gonk:

Malloy
June 24th, 2009, 12:42 PM
Fat, Stereotypical inbred orgy fests? I thought everyone did it.

Reaper Man
June 24th, 2009, 12:44 PM
Apparently not.

PenGuin1362
June 24th, 2009, 12:45 PM
...complaining virgins aside, get back to the point of the thread.

Rentafence
June 24th, 2009, 11:47 PM
http://www.majhost.com/gallery/rentafence/3d-Models/shittex.jpg


It looks like it's coming along decently to me. It's my first texture, so I have no idea what I'm doing tbh. I plan on putting it in Halo. I already have the blade looking all purty and glowy.

FluffyDucky™
June 25th, 2009, 01:22 AM
Snaf can't possibly be wrong, seeing as he's seen more vaginas than there are members on this forum. :eng101:

Fuck, I shoulda said that! I always tell him that his a whore! It's so true though! Ahaahah! Love you Snaffffyyyyyyyyyyyyy

Reaper Man
June 25th, 2009, 09:04 AM
So, I think I'm done with my website. Crit please.
http://www.feignphoto.com

I need a better photo for my bio page, the one that's currently there is a placeholder. Ignore the weird line on the gallery, I'm trying to fix that, and I will also pay for the full version so that it doesn't have the copyright etc.

In fact, the gallery is rough for now, there's a few things I need to fix/figure out, but at least it works, albeit messily (incorrect shadow size, lousy thumbnails, etc etc)

FluffyDucky™
June 25th, 2009, 09:09 AM
It looks really good! I love the logo thing. Contact info is pretty neat too :p The bio pic is cute :)

Reaper Man
June 25th, 2009, 09:11 AM
It looks really good! I love the logo thing. Contact info is pretty neat too :p The bio pic is cute :)
But you can't even see my face, it's pretty useless lol. I hate self portraits. But, better I do it myself then ask somebody else.

Con
June 25th, 2009, 11:04 AM
Nice site, Reaper!

http://img329.imageshack.us/img329/1907/capture2.png

need crit on dis door skin for rev
still to do:
-lights and other details as suggested by you guys.
-strip textures
-inner door shield textures (visible through windows)

Higuy
June 25th, 2009, 11:15 AM
Looks pretty good so far.

Rentafence
June 25th, 2009, 11:18 AM
So I take it noone noticed my stuff up top.

Con
June 25th, 2009, 11:19 AM
I'd leave the shineys to halo's shader and only lightly on the skin.

Chainsy
June 25th, 2009, 11:23 AM
Well...the model looks good, not much on the skin to crit, go look at worn metals, since human hands have a oil on them that would cause after long exposure some dullness, plus treat the metal as you would on a sword, theyre basically the same thing, so it would have battle scratches and peeling paint if it has any on it. The plastic parts would be worn down, any kind of textured grip will be worn off in places from the sweat and oil of hands....umh... the opening of the light saber would be scorched, and the top part where the laser emites would prolly be a heavier, denser metal, while the main handle would be a lighter one that is thinner.

Heathen
June 25th, 2009, 12:07 PM
Cool site Reaper.

Reaper Man
June 25th, 2009, 12:19 PM
Thanks guys! No criticisms?

PenGuin1362
June 25th, 2009, 12:58 PM
it sucks clever design

Actually the bio needs some work. It just sounds odd. If you'd like I can help ya out with writing that.

DEElekgolo
June 25th, 2009, 01:43 PM
The texture could use a little cross hatch. If you look at some of the forerunner textures in halo 3, there is a little cross hatching going on in the texture.

Reaper Man
June 25th, 2009, 01:44 PM
it sucks clever design

Actually the bio needs some work. It just sounds odd. If you'd like I can help ya out with writing that.
That'd be cool. I hate writing about myself, augh.

MetKiller Joe
June 25th, 2009, 01:47 PM
Here is some stuff I wrote about the site a while back. I critted the bio as well:




So, uh http://feignphoto.com/newtemplate/index.html

The bio and contact pages are done, the flash-based gallery will be up soon.

Don't make people wait for your website to load.

LightBox 2 (http://www.huddletogether.com/projects/lightbox2/)
FrogJS (http://www.puidokas.com/portfolio/frogjs/)

LightBox supports multiple galleries per page, but FrogJS only supports one. I've heard there are ways to get FrogJS to instance on a page with frames, but I've never tried it.

The benefit of FrogJS is that the gallery is just there. No need for the user to click and wait (all images can be preloaded).

As for the Bio site, very nice photo, but I'd go with something that shows your face. The purpose of that picture, I presume, is to show yourself; don't make whoever looks at it guess how you may look.

As for the front-page. I wouldn't put anything fancy there. A description that can be read in 5-10 seconds with 12-14 pt font. I'd have a link to your porfolio as well.

If you hand your card to somebody, and tell them "Look at this website for my work," make it easy on their time because they won't spend more than 30 seconds looking at the site as a preview (then if they like what they see they will continue).

I'd add some more CSS to the links at the bottom (when you hover over them, they light up), and for the contact page I'd do the same. It wasn't obvious that those were links (I would use a simple font there and preload the images).

Lots of small things, but they all kinda collude, so I'd fix 'em.



Ivan Feign is an 18 year old, self-taught photographer who, at the age of 15, first picked up a camera, and, A[just a suggestion] after getting his first DSLR on his 16th birthday, he was completely hooked on photography.
.
.
////
Since then he has, on top of his creative photography, covered events such as proms, performances [which ones; link would be nice] and commercial advertisements [example? link would be nice].

Ivan mainly uses his DSLRs for his photography. However, for artistic endeavors [don't use complex language to describe something simple; e.g. (artistic photography)], he uses repertoire film cameras. Ivan usually uses color slide films such as Velvia and Ektachrome. He uses as well as Ilford films for black and white photography.
/// <-- this section could compressed and combined a bit
.
.
Ivan will be studying photography at Savannah College of Art and Design as a cohort of the class of 2013 where he hopes to delve deeper into the world of photography [again, use simple language; (learn more about and practice his photography).

Reaper Man
June 25th, 2009, 01:52 PM
So, dumb it down? Really? >_>

MetKiller Joe
June 25th, 2009, 02:06 PM
So, dumb it down? Really? >_>

Excuse me?

Reaper Man
June 25th, 2009, 02:25 PM
Excuse me?
It seems you want me to dumb down my bio. I should've been more specific.

MetKiller Joe
June 25th, 2009, 03:04 PM
Yes, that would be putting it bluntly. I did the same with my resume. You want to make the impression that people can work with you face to face without there being a tense atmosphere. Just describe yourself more casually. People appreciate that a lot more.

Rentafence
June 25th, 2009, 03:37 PM
But why would a professional act casual instead of professional?

PenGuin1362
June 25th, 2009, 05:08 PM
I would advise against what he's saying >_>. What you have is fine, just sounds a little awkward. You want to present your self professionally. Leave the casual atmosphere for when you land an interview/client. Hit me up on AIM later and I'll help ya out. Hopefully it helps.

Joshflighter
June 25th, 2009, 08:02 PM
http://i303.photobucket.com/albums/nn159/Joshflighter/hahaha.jpg

Hunter
June 25th, 2009, 08:02 PM
Wanted to make my self a bubble sheild. Got the bubble in-game working pretty good, this is the actual device. Might texture it tomorrow:
http://i58.photobucket.com/albums/g268/martynball/bubblesheild_lowpoly_1.jpg
http://i58.photobucket.com/albums/g268/martynball/bubblesheild_template.jpg
(Could of made the two cylinder parts on the left just one strip each to save space, cant be bothered though tbh Lol, wont make too much different, wont really see the deviced much anyway.)

k9colin
June 25th, 2009, 08:16 PM
Wanted to make my self a bubble sheild. Got the bubble in-game working pretty good, this is the actual device. Might texture it tomorrow:
*pics*
(Could of made the two cylinder parts on the left just one strip each to save space, cant be bothered though tbh Lol, wont make too much different, wont really see the deviced much anyway.)
Any pics of the in-game bubble too or does it not have shaders/textures?

Hunter
June 25th, 2009, 08:18 PM
I havnt got a any pictures of that, mainly because its crap at the moment, need to add the glow effects and all of the other crap.

Rentafence
June 25th, 2009, 09:32 PM
http://www.majhost.com/gallery/rentafence/Halo-mods/saberz.jpg

k9colin
June 25th, 2009, 11:16 PM
Cool lightsabers are cool.
1. 6/8 sided rotated planes or
2. An actually modelled mesh with specular?
I vote 1.

killer9856
June 25th, 2009, 11:21 PM
Decided to model some old building for practice

EDIT:Shoot, didn't get my window sizes right. Will fix that

http://i148.photobucket.com/albums/s15/SAH1R/aboutagirl.jpg

ExAm
June 25th, 2009, 11:35 PM
Cool lightsabers are cool.
1. 6/8 sided rotated planes or
2. An actually modelled mesh with specular?
I vote 1.
I'm going to say 1. The model would look megashitty.

rossmum
June 25th, 2009, 11:52 PM
You'll need more planes than that unless you want it to look absolutely horrible from various angles.

Rentafence
June 25th, 2009, 11:54 PM
You'll need more planes than that unless you want it to look absolutely horrible from various angles.

Nope, it's actually looking perfect ingame. The only angle it looks horribad at is directly over it, since then your looking parallel to the direction the planes are going.

rossmum
June 25th, 2009, 11:59 PM
Put a cross-sectional circular plane partway down, I guess. vOv

k9colin
June 26th, 2009, 12:01 AM
Yeah I figured that would happen. If only CE had Halo 3's lighting - if you could get something as near as awesome as the H3 sword's looks, i think you would have gotten a pretty decent saber with that.

Rentafence
June 26th, 2009, 12:02 AM
It already is pretty decent, sir. Shouldn't be too much of a problem though, you're rarely going to be looking straight down on it, if ever.


Put a cross-sectional circular plane partway down, I guess. vOv

Maybe I'll do that.

k9colin
June 26th, 2009, 12:08 AM
It already is pretty decent, sir. Shouldn't be too much of a problem though, you're rarely going to be looking straight down on it, if ever.



Maybe I'll do that.
Sorry if it sounded like I was implying that your saber sucked, it doesn't. Just simply saying a modelled saber with the H3 sword's effects and lighting would look kickass - your saber is still aight.

jngrow
June 26th, 2009, 01:21 AM
http://www.majhost.com/gallery/rentafence/Halo-mods/saberz.jpg


Fun. Seeing this actually made me happy.

Newbkilla
June 26th, 2009, 08:36 PM
http://img4.imageshack.us/img4/2807/wipb.jpg

20 minutes or so, I don't know where I'm going to go with it.

Llama Juice
June 27th, 2009, 08:59 AM
http://img4.imageshack.us/img4/2807/wipb.jpg

20 minutes or so, I don't know where I'm going to go with it.

You're going to extrudy land for a walk down bevel street.

More =/ better. Think of a single red dot in the center of a page, then think of a page full of red dots, all systematically arranged and perfect... which one is more interesting to look at? The single red dot.

Your model there is polka dots.

ICEE
June 29th, 2009, 02:13 AM
Not putting this one in my gallery yet because i've only done this anim and it isn't finished, but crit me please

(its a gif so im spoilering because its polite)
http://i188.photobucket.com/albums/z295/iron_clad_photo/animations/sten-reload.gif?t=1246255918

FluffyDucky™
June 29th, 2009, 02:16 AM
I like how it throws it. :D Very nice.

CSFLOYD
June 29th, 2009, 02:37 AM
http://img269.imageshack.us/i/mbox1.jpg/
http://img32.imageshack.us/i/mbox2.jpg/
model, unwrap and texture made by me today in like 30 mins.
It is a halo mystery box for those who dont know, since I will have a script coming up shortly I figured why not? Post and tell me where I can improve on this model.
Thanks.

Heathen
June 29th, 2009, 02:52 AM
Not putting this one in my gallery yet because i've only done this anim and it isn't finished, but crit me please

(its a gif so im spoilering because its polite)
http://i188.photobucket.com/albums/z295/iron_clad_photo/animations/sten-reload.gif?t=1246255918

Dont like the throw. Looks like he slaps it off. And the way it snaps back into position like his arms were mechanical looks wonky.


box
I was so hoping thats what it was.

rossmum
June 29th, 2009, 03:18 AM
That's not how you reload a Sten. It fires from an open bolt, same as virtually every WWII submachine gun; the Sten was basically a British MP40, so they operated in largely the same manner. The bolt was pulled back and locked in the little safety notch, the mag was changed, and it was released from the notch. The bolt would then lock in the open position until the trigger was pulled.

MWBJLX0Qf3I

rossmum
June 29th, 2009, 03:22 AM
So I did. Fixed it now, thanks for calling it out though

Heathen
June 29th, 2009, 03:28 AM
So I did. Fixed it now, thanks for calling it out though
No problem

ICEE
June 29th, 2009, 01:51 PM
Wow that would have been really helpful beforehand. Oh well, I'll just call this one a portfolio piece. If i redo it later, Will repost.

Pooky
June 29th, 2009, 07:58 PM
Wow that would have been really helpful beforehand. Oh well, I'll just call this one a portfolio piece. If i redo it later, Will repost.

Hey, you're far from the first one to fuck up a WWII gun reload animation. In World at War at least 70% of all the animations are somehow wrong :|

ICEE
June 29th, 2009, 08:25 PM
I noticed that lol. Cod has a long history of being terrible. In cod(2?3? one of those) the sten reload was a simple, robotic pull mag-insert mag. That sort of thing looks horrible and unprofessional to me. The one game that I let it slide on is Tf2 because <3.

rossmum
June 29th, 2009, 09:56 PM
Hey, you're far from the first one to fuck up a WWII gun reload animation. In World at War at least 70% of all the animations are somehow wrong :|
Treyarch are idiots, CoD5 is terrible, and they seem to have based the operation and characteristics of all the weapons on either a) the CoD4 weapons they overwrote or b) what kids on the internet told them. There's your reason.

Actually, Gearbox got it wrong on the MP40 in all three BiA games, which rather surprised me; other than that, it's a bit of a mixed bag. If you want to animate a gun well, watch the real thing being fired and reloaded (or better yet, do it yourself).

ICEE
June 29th, 2009, 10:03 PM
Well, assuming that this were the proper way to reload a sten, how would you rank the animation?

killer9856
June 30th, 2009, 12:28 AM
Hey guys, started to learn more better normal mapping techniques. Crits and comments welcome!

Dont worry bout the model btw :D

Model with Normal Map only
http://i148.photobucket.com/albums/s15/SAH1R/NORMALWOOT.jpg

Diffuse, Normal and Spec

http://i148.photobucket.com/albums/s15/SAH1R/WOOOT2.jpg

Higuy
June 30th, 2009, 12:36 AM
Actually looks pretty good imo.

DEElekgolo
June 30th, 2009, 12:41 AM
Flip the green channel, dull the specular.

Heathen
June 30th, 2009, 12:55 AM
I'm guessing its flood related
Looks like an anus.
Therefore it is authentic.

ThePlague
June 30th, 2009, 12:56 AM
I'm guessing its flood related
Looks like an anus.
Therefore it is authentic.
Exactly what I was thinking :p

Poly/tri count?

Pooky
June 30th, 2009, 01:38 AM
Treyarch are idiots, CoD5 is terrible, and they seem to have based the operation and characteristics of all the weapons on either a) the CoD4 weapons they overwrote or b) what kids on the internet told them. There's your reason.

Hey, I hardly called Treyarch saints and CoD 5 a godly game.

Nazi Zombies is still fun though.

Heathen
June 30th, 2009, 02:11 AM
Hey, I hardly called Treyarch saints and CoD 5 a godly game.

Nazi Zombies is still fun though.
Nazombies is hella fun and always will be.

Advancebo
June 30th, 2009, 02:20 AM
http://screenshots.rd.to/files/7dc24da271d6dd83812952fa07158b11/4a1j4c0j8xl6jb7e.jpg
Larger: http://screenshots.rd.to/sn/7dc24da271d6dd83812952fa07158b11/4a1j4c0j8xl6jb7e.jpg

http://screenshots.rd.to/files/7dc24da271d6dd83812952fa07158b11/63vwf3wmk6nx5l03.jpg
Larger: http://screenshots.rd.to/sn/7dc24da271d6dd83812952fa07158b11/63vwf3wmk6nx5l03.jpg

http://screenshots.rd.to/files/7dc24da271d6dd83812952fa07158b11/nd3atyhbxs5ewd53.jpg
Larger: http://screenshots.rd.to/sn/7dc24da271d6dd83812952fa07158b11/nd3atyhbxs5ewd53.jpg

http://screenshots.rd.to/files/7dc24da271d6dd83812952fa07158b11/khhtej18yh97km6f.jpg
Larger: http://screenshots.rd.to/sn/7dc24da271d6dd83812952fa07158b11/khhtej18yh97km6f.jpg

http://screenshots.rd.to/files/7dc24da271d6dd83812952fa07158b11/2vdhz5w45luxh2vt.jpg
Larger: http://screenshots.rd.to/sn/7dc24da271d6dd83812952fa07158b11/2vdhz5w45luxh2vt.jpg

http://screenshots.rd.to/files/7dc24da271d6dd83812952fa07158b11/79ba0xa8e74hqppq.jpg
Larger: http://screenshots.rd.to/sn/7dc24da271d6dd83812952fa07158b11/79ba0xa8e74hqppq.jpg

http://screenshots.rd.to/files/7dc24da271d6dd83812952fa07158b11/dgg20xa4rb81e6o6.jpg
Larger: http://screenshots.rd.to/sn/7dc24da271d6dd83812952fa07158b11/dgg20xa4rb81e6o6.jpg

Used E3pO's Uploader http://screenshots.rd.to/


Chief stuff by Flyingrooster
H2 Warthog
H3B Tires
H3B Weapons

Heathen
June 30th, 2009, 02:27 AM
nice stuff lol

Delta4907
June 30th, 2009, 07:17 AM
http://i308.photobucket.com/albums/kk356/DELTA-49/jug-1.jpg

Made this yesterday, wanted to use a shotgun but h1's is too low poly for me :|.
Credit to Bungie for the Spartan and Flood Juggernaut, CMT for the MA5K.

=sw=warlord
June 30th, 2009, 11:46 AM
Been working on this for a few days got some good advice from snafubar.
There are still a few polygons needed to be filled in but the majority of the model is done and i've gone into detailing the front end of it.
Any crit or advice on this would be greatly appreciated.
In the firest image please ignore the plane slicing through the rear, that plane was for me to get the front proportions right using a screenshot from halo3.http://img196.imageshack.us/img196/4236/sideview.png
http://img10.imageshack.us/img10/4112/monitord.png

killer9856
June 30th, 2009, 12:09 PM
Exactly what I was thinking :p

Poly/tri count?

its 1,782 Polys. I made it for UT3 :)

Disaster
June 30th, 2009, 12:30 PM
http://i266.photobucket.com/albums/ii256/echo216/face-sculpt.jpg

Figured I'd practice some sculpting today. Probably my first ever real sculpt.

Con
June 30th, 2009, 12:34 PM
Try to work some features into the face that would distinguish this person from anyone else, he looks very boring right now.

Disaster
June 30th, 2009, 12:41 PM
Try to work some features into the face that would distinguish this person from anyone else, he looks very boring right now.

Thats my problem. I've got artists block. I can't really think of anything unique to do :(

Going to take a break for now. I'll come back to it later when I haven't just woke up.

Rentafence
June 30th, 2009, 01:17 PM
I'm so fucking pro :iamafag:

a7WX3rUBOoA

BobtheGreatII
June 30th, 2009, 01:38 PM
Ha ha ha, that's awesome.

Con
June 30th, 2009, 01:58 PM
shader looks good too

Rentafence
June 30th, 2009, 02:01 PM
Is there a way to have a shader/bitmap emit dynamic light, or am I going to have to attach a light to a marker or some shit?

Advancebo
June 30th, 2009, 02:15 PM
Isnt there a radiosity thing at the top of a shader?

Rentafence
June 30th, 2009, 02:25 PM
Radiosity =/= dynamic

That would be if my texture was to light the level. Or maybe i'm wrong.

Malloy
June 30th, 2009, 06:53 PM
I'm so fucking pro :iamafag:

a7WX3rUBOoA


HA ha, secondary attack = saber throw/boomerang!

ICEE
June 30th, 2009, 07:23 PM
I'm so fucking pro :iamafag:

a7WX3rUBOoA

Not bad. Animation quality isn't incredible but good work on the shaders and effects.

Rentafence
June 30th, 2009, 08:11 PM
Yeah, I'm definitely not the best with animating, but at least they're decent and I can say they're mine :)

Heathen
June 30th, 2009, 08:32 PM
For the anims, have it show a little more arm. Have him extend his arm out more, ya know?

And when the lazer jolts out, have it recoil more.
It doesn't make sense, but it adds a sense of badassery.

ThePlague
June 30th, 2009, 08:38 PM
Instead of a grenade throw, make him throw the lightsaber and boomerang back. To add to the even more badassery with heathen's suggestion

Oh and make him blunt with the dull end, just for lolz

Rentafence
June 30th, 2009, 08:40 PM
Instead of a grenade throw, make him throw the lightsaber and boomerang back. To add to the even more badassery with heathen's suggestion

Oh and make him blunt with the dull end, just for lolz

I was planning this:

Primary fire:A pseudo melee attack, strong and slow

Secondary fire: Block

Melee: Melee, weaker and quick

=sw=warlord
June 30th, 2009, 08:41 PM
Someone mind commenting on this sooner i know what can be fixed sooner il go fix it.

Been working on this for a few days got some good advice from snafubar.
There are still a few polygons needed to be filled in but the majority of the model is done and i've gone into detailing the front end of it.
Any crit or advice on this would be greatly appreciated.
In the firest image please ignore the plane slicing through the rear, that plane was for me to get the front proportions right using a screenshot from halo3.http://img196.imageshack.us/img196/4236/sideview.png
http://img10.imageshack.us/img10/4112/monitord.png

FluffyDucky™
June 30th, 2009, 09:36 PM
http://i266.photobucket.com/albums/ii256/echo216/face-sculpt.jpg

Figured I'd practice some sculpting today. Probably my first ever real sculpt.

Lips need more of an outline imo. Also try messing around with the shape of the face, like make it skinner, longer, more distinct chin, adams apple. Maybe the shape of the ears and the forehead?

Just getting ya to think, not saying it's bad. :)

Might even help you to have a theme as to what kind of person you wanna sculpt, eg - stereotyping.

Disaster
June 30th, 2009, 10:12 PM
Yeah. I've done alot more to the face since then. I'll try to get another pic tomorrow morning.

I've made the face more masculine because in that pic it looked to feminine specifically a more defined chin and pronounced features.

Thinking about turning it into a sci fi character thing.

FluffyDucky™
June 30th, 2009, 10:15 PM
Oh awesome, sounds good will crit tomoz :)

Chainsy
July 1st, 2009, 12:54 AM
Looks sorta like Bruce Willis without any hair.
http://stupidcelebrities.net/wp-content/bruce_willis.jpg

ExAm
July 1st, 2009, 01:18 AM
I was thinking more like John Locke.

Sort of.

Con
July 1st, 2009, 01:47 AM
http://img199.imageshack.us/img199/5728/60223984.jpg

SnaFuBAR
July 1st, 2009, 01:51 AM
Someone mind commenting on this sooner i know what can be fixed sooner il go fix it.

You forgot to add smoothing to the inside of the sides, and it looks like you're not exactly following the bezel design around the front.

Timo
July 1st, 2009, 05:28 AM
Nice panorama Con, how many photos did you use?

FluffyDucky™
July 1st, 2009, 05:36 AM
My guess is three, I can see the pavement lines missed in the middle XD It is a very nice photo though, I love the colors!

Reaper Man
July 1st, 2009, 08:47 AM
Got damn, how'd you get such dynamic range? It doesn't appear to be an HDR...

Disaster
July 1st, 2009, 10:28 AM
http://i266.photobucket.com/albums/ii256/echo216/face-sculpt2.jpg
Working a bit more this morning.

FluffyDucky™
July 1st, 2009, 10:31 AM
Looking angreh now! :D Looks nice, try adding a big scar on his face for detail! :)

Roostervier
July 1st, 2009, 12:04 PM
Try adding larger features. other than the basic shape, the face feels kind of flat.

Here are some examples of what I mean:

http://img257.imageshack.us/img257/9553/allje6.jpg
Not human, but you see how he added in many larger details.

http://i57.photobucket.com/albums/g237/goat987/cpHiresFace.jpg
http://i57.photobucket.com/albums/g237/goat987/pilotHi_clay.jpg
You can see the depth better in the second picture.

What you've got is a nice start, but don't be afraid to add that other detail in there. It will look much better once the face has some depth and it's got more defining features.

Disaster
July 1st, 2009, 12:15 PM
Alright, will get right on it. Thanks <3

BobtheGreatII
July 1st, 2009, 01:51 PM
Ugh, zBrush is too much for my head to handle...

Disaster
July 1st, 2009, 02:10 PM
http://i266.photobucket.com/albums/ii256/echo216/ownage.jpg
New pic

E: found a few things that I want to touch up then I'll be done.

Roostervier
July 1st, 2009, 02:46 PM
Starting to shape up, keep going !

FluffyDucky™
July 1st, 2009, 08:15 PM
Put a scar! :D

Hunter
July 1st, 2009, 08:21 PM
Triangles 2292.

Still need to finnish the make adjustments.
About 3 hours of work.
http://i58.photobucket.com/albums/g268/martynball/halo3odstmagnum.jpg

Edit: looks extremly boring, and I just thought of something I can do to make it look better. Going bed now though, will do it tomorow.

Roostervier
July 1st, 2009, 08:41 PM
The base mesh (meaning the gun part, rather than the barrel) should just be an M6G (or w/e the pistol from h3 is) and the rest you should model on. Also, you forgot the slide catch and the safety.

Con
July 1st, 2009, 09:50 PM
Nice panorama Con, how many photos did you use?
10 photos: 5 horizontal, 2 vertical

Got damn, how'd you get such dynamic range? It doesn't appear to be an HDR...
Photoshop >_> I think I overdid it a bit though, I'm just usually not satisfied with colour in digital photos so I edit it to be a little more like real life. You have to switch to lab colour and edit the curves for the two colour channels.

FluffyDucky™
July 1st, 2009, 09:53 PM
/effort

Good job though, I don't think you overdid it, it's a great pano. :)

Reaper Man
July 2nd, 2009, 04:53 AM
/effort

Good job though, I don't think you overdid it, it's a great pano. :)
That effort is what makes the difference.

Hunter
July 2nd, 2009, 09:22 AM
The base mesh (meaning the gun part, rather than the barrel) should just be an M6G (or w/e the pistol from h3 is) and the rest you should model on. Also, you forgot the slide catch and the safety.

I will add the extra details and parts tonight or tomorrow. Need to do some major editing of the top part first to make it look more interesting.

Malloy
July 2nd, 2009, 02:44 PM
@ Hunter, its fine the way it is, I dont udnerstand bitches puttin stupid mesh details on when its going in Halo. If it were goin in UT3 or Crytech Engine i'd understand its specular and normal advantage, but horrible extrusions here and there make it look fugly when that shit can be covered by a really good texture ingame.

ThePlague
July 2nd, 2009, 02:54 PM
Woot page 420

@hunter It looks fine to me, especially with what Malloy said.

Roostervier
July 2nd, 2009, 05:05 PM
@ Hunter, its fine the way it is, I dont udnerstand bitches puttin stupid mesh details on when its going in Halo. If it were goin in UT3 or Crytech Engine i'd understand its specular and normal advantage, but horrible extrusions here and there make it look fugly when that shit can be covered by a really good texture ingame.I hope those "stupid mesh details" don't include a slide catch and safety. When they are used in the animations, they need to be meshes.

Joshflighter
July 2nd, 2009, 05:16 PM
@ Hunter, its fine the way it is, I dont udnerstand bitches puttin stupid mesh details on when its going in Halo. If it were goin in UT3 or Crytech Engine i'd understand its specular and normal advantage, but horrible extrusions here and there make it look fugly when that shit can be covered by a really good texture ingame.


Just because its going in halo doesn't mean you make it all boxes and cylinders either. UT3 and Crytech engine only take more polies and have extra features that make them greater, but it does not make the Halo CE engine a psp game. It can still take polies and stuff that are meant to look nice.

http://i303.photobucket.com/albums/nn159/Joshflighter/halo3odstmagnum.jpg

Hunter
July 2nd, 2009, 06:03 PM
http://i58.photobucket.com/albums/g268/martynball/halo3odstmagnum2.jpg
http://i58.photobucket.com/albums/g268/martynball/halo3odstmagnum_wireframe1.jpg
http://i58.photobucket.com/albums/g268/martynball/halo3odstmagnum3.jpg

2723 Triangles.

ICEE
July 2nd, 2009, 06:13 PM
Is there some new ref available that shows the back being like that?

Hunter
July 2nd, 2009, 06:39 PM
Its called custom. Why would I make it the same as everyone elses? Thats just boring.

Image 1: "Yeah, thats a Halo 3 ODST Silenced Pistol"
Image 2: "Yeah, thats a Halo 3 ODST Silenced Pistol"
Image 3: "Yeah, thats Hunter's Halo 3 ODST Silenced Pistol"

See the difference? Just something I have noticed whilst being here. Replicates are just boring.

Joshflighter
July 2nd, 2009, 07:06 PM
If you are going to replicate something replicate it right. If you cant, don't just say: I'm going custom.

From what I see, you did try to replicate it, but you got stuff backwards. Like the top part, where its beveled inward, its supposed to be from the back going to the front. Not beveled from the front going to the back.

But really, its fine if you wanna go custom, but from what I see, its more like a replica that will be remembered as yours because some parts are the wrong way instead of being just like the ODST one.

Custom is making something like nothing that is out there. Like what ODST did with the H3 pistol.

Hunter
July 2nd, 2009, 07:10 PM
If you are going to replicate something replicate it right. If you cant, don't just say: I'm going custom.

From what I see, you did try to replicate it, but you got stuff backwards. Like the top part, where its beveled inward, its supposed to be from the back going to the front. Not beveled from the front going to the back.

But really, its fine if you wanna go custom, but from what I see, its more like a replica that will be remembered as yours because some parts are the wrong way instead of being just like the ODST one.

Custom is making something like nothing that is out there. Like what ODST did with the H3 pistol.

:eyesroll:

Okay then... It is Semi-Custom.
What do you want me to call it. it is the ODST Pistol but different... I didnt really try to replicate it, I just used the basic outline and worked from that, and thats how it turned out. Does it really matter? Gees...

Saggy
July 2nd, 2009, 07:15 PM
:eyesroll:

Okay then... It is Semi-Custom.
What do you want me to call it. it is the ODST Pistol but different... I didnt really try to replicate it, I just used the basic outline and worked from that, and thats how it turned out. Does it really matter? Gees...
How about Hunter's Version/Interpretation of the Halo 3: ODST Pistol? It looks awesome btw.

Hunter
July 2nd, 2009, 07:17 PM
Call it what ever Lol. Just don't complain about the accuracy or anything. 100% recplicates are boring. Lol.

kid908
July 2nd, 2009, 09:17 PM
I...you'll see:
Click for larger image(like it's really necessary LAWL):
http://th04.deviantart.net/fs47/300W/i/2009/183/c/5/Pokemon_by_kid908.jpg (http://kid908.deviantart.com/art/Pokemon-128083007)

http://th05.deviantart.net/fs49/300W/i/2009/183/b/1/Tattoo_Heart_by_kid908.jpg (http://kid908.deviantart.com/art/Tattoo-Heart-128082720)

I got my profile organized (finally), but not everything is up. Tell me what general design should i make for it (ex. techno, neon, etc.); I don't like the default styles they gave, but I want so many different style of design that it's not really going to help. Pick a style that you feel fit with the materials. In addition, is there any free domain or do you have to pay b/c I'm a real cheap ass?
http://www.kid908.webs.com/

FluffyDucky™
July 2nd, 2009, 09:37 PM
Omg I love that heart, it's awesome! :D

Roostervier
July 2nd, 2009, 09:48 PM
Call it what ever Lol. Just don't complain about the accuracy or anything. 100% recplicates are boring. Lol.

That's really the poorest excuse I've ever heard. I really liked that last render, but it was quite apparent that the outline (the part you said is the only thing you tried to get accurate) is extremely inaccurate. All I can say is, don't make a weapon so similar to bungie's that people can get confused and think you're trying to replicate it. Right now it seems like a lousy excuse for laziness and poor modeling. If you're going to make something custom, make something custom.

Malloy
July 2nd, 2009, 10:04 PM
This is out of hand. Swine flu's out there people and its comin :D, worry about that before worrying how accurate a recreation of a fictional weapon and grilling someone about it because it gives you a false sense of authority and opinion. Shame on you :P

It looks good even if a bunch of random fucking extrusions arent the same as bungies.

Hunter
July 2nd, 2009, 10:06 PM
I didnt state any where that I tryed to make a certain part accurate... Okay, for the hell of it, lets call it Hunter's Muvafukin Magnum...

It does not matter whether it looks like a replicate of the ODST one or not. Why make such a deal out of something which does not matter. Seriously. There is no need.

It is finished now. It looks okay to me. It has not got to be perfect, you fire the dam thing, not stick it in a museum.

Triangles: 2374
http://i58.photobucket.com/albums/g268/martynball/halo3odstmagnum4.jpg
http://i58.photobucket.com/albums/g268/martynball/halo3odstmagnum5.jpg
http://i58.photobucket.com/albums/g268/martynball/halo3odstmagnum_fp2.jpg

And yeah, I am being bitchy because you are making such a fuss over the most stupidest thing ever...

Malloy
July 2nd, 2009, 10:08 PM
Hunter's also looks lot more optimised than other peoples attempts at this.

Roostervier
July 2nd, 2009, 10:21 PM
Malloy, if all you're going to do is stick it to the man and tell him his shit's fabulous, you only have to post that once. I wouldn't suggest starting shit about people giving crit in a thread that was made for giving crit, anymore.

Hunter
July 2nd, 2009, 10:46 PM
/end (I can see arguing starting)

BobtheGreatII
July 2nd, 2009, 10:48 PM
Hunter's also looks lot more optimised than other peoples attempts at this.

Optimized, doesn't always mean it works well with Halo's engine. It actually causes a ton of errors most of the time, that's why things tend to be made in triangles.

Hunter
July 2nd, 2009, 10:49 PM
Optimized, doesn't always mean it works well with Halo's engine. It actually causes a ton of errors most of the time, that's why things tend to be made in triangles.

Hopfully it will work good. I have turned a lot of triangles to make sure no errors will occure.

Roostervier
July 2nd, 2009, 10:50 PM
I cleaned the thread. We disagree. It was a good idea to stop the argument. +rep for that hunter

BobtheGreatII
July 2nd, 2009, 10:51 PM
Hopfully it will work good. I have turned a lot of triangles to make sure no errors will occure.

Mmmk, was just pointing that out. :rolleyes:

Joshflighter
July 2nd, 2009, 10:52 PM
Mollay, just because you dont see your point, you dont have to drop a load of shit to make it sound good. Your a really annoying kid.

Anyways, did I post this here?

http://i303.photobucket.com/albums/nn159/Joshflighter/odst.jpg

Hunter
July 2nd, 2009, 10:52 PM
I cleaned the thread. We disagree. It was a good idea to stop the argument. +rep for that hunter

Hey, what can you do. Two seperate people with two seperate opinions :p

Oh, and cheers for my 5th bar :woot:

Hunter
July 2nd, 2009, 10:55 PM
How may tris are the two barrier things?

Con
July 2nd, 2009, 11:21 PM
Those barriers don't need some of that detail, a skin will do just fine.

Malloy
July 2nd, 2009, 11:25 PM
Yeah, I've stated that previously Con but apparantly... I dont see my own points and I drop alot of shit to sound good. Im a really annoying kid. LOL

Con
July 2nd, 2009, 11:34 PM
End the argument or more penalties.

kid908
July 2nd, 2009, 11:37 PM
@Hunter: barrow for your magnum don't need to be that many sided. No one looks down that way.

@Fear: looks good but can't really say much since i donno what it is.

Con
July 2nd, 2009, 11:43 PM
@Fear: looks good but can't really say much since i donno what it is.
It's a barrier from one of the firefight areas. You can see them here:
http://tinypic.com/view.php?pic=s6qhkj&s=5

Joshflighter
July 2nd, 2009, 11:53 PM
I wanted it to be a texture, but dee said to just leave it like that...

kid908
July 3rd, 2009, 12:04 AM
Texture it -.- unless all you want is a portfolio model.

@Con: ah. but what's the center thing?

Advancebo
July 3rd, 2009, 12:37 AM
Its the base of a Halo Wars turret, without the turret.

neuro
July 3rd, 2009, 03:02 AM
Its called custom. Why would I make it the same as everyone elses? Thats just boring.

Image 1: "Yeah, thats a Halo 3 ODST Silenced Pistol"
Image 2: "Yeah, thats a Halo 3 ODST Silenced Pistol"
Image 3: "Yeah, thats Hunter's Halo 3 ODST Silenced Pistol"

See the difference? Just something I have noticed whilst being here. Replicates are just boring.

because apparently, that's the only thing you CAN do.

i haven't seen a single piece by you which isn't another halo-3-thingy.
so you change a few little thingies around, it's still the same damn thing.

look at it this way, if you think you can be sued for IP-infringement, (hypothetically speaking, before any whiners come along) you're still making the same damn thing.

SnaFuBAR
July 3rd, 2009, 03:22 AM
Why don't people try to get inspired and do something better than bungie's silenced magnum.

Tbh it's fucking shit, and they should be ashamed for making a box. Surpass bungie on their stuff ffs, please.

This isn't directed at anyone in general, but at everyone who has or will attempt a box magnum.

ExAm
July 3rd, 2009, 03:53 AM
What the fuck is it with everyone and hating on things with hard edges? So it's a bit boxy, so fucking what? Just because you design something doesn't mean it has to be the fucking David of weapons. I think bungie's design looks good and fits with the canon. I don't fucking care if it has angles under 120 degrees.

SnaFuBAR
July 3rd, 2009, 04:04 AM
it doesn't have to be a box to have hard edges, hth.

Hunter
July 3rd, 2009, 06:45 AM
@Hunter: barrow for your magnum don't need to be that many sided. No one looks down that way.

@Fear: looks good but can't really say much since i donno what it is.
Fixed that, just didnt want to make more renders. I have halved the amount of sides on that part.



because apparently, that's the only thing you CAN do.

i haven't seen a single piece by you which isn't another halo-3-thingy.
so you change a few little thingies around, it's still the same damn thing.

look at it this way, if you think you can be sued for IP-infringement, (hypothetically speaking, before any whiners come along) you're still making the same damn thing.

Oh my motherfucking god! Sorry, how many times, have I said, that I am making a H3 style tag set? I am sick of saying it. But then people are still like "Oh luk, anuva h3 modelzzz!!!11!!!!11!"

It is fucking annoying!

Okay, let me say again.
I want to make my self, a good Halo 3 Style tag set. :eyesroll: End/

:D

kid908
July 3rd, 2009, 02:03 PM
@Hunter: Try putting that in your sign. Maybe people will look there.


My update:
I barely get time to work on this anymore! school ends next week so progress should be faster now that I've gathered enough reference pictures to get it as accurate as I can.

http://img407.imageshack.us/img407/9900/atlantis070309120143237.jpg

http://img41.imageshack.us/img41/9900/atlantis070309120143237.jpg

Poly Count: 432379
Tris Count: 929711

I've found areas where I can cut a majority of the faces so I'll optimize that later on. I estimate I can cut the try count about 1/4 to 1/3 of the number above after optimizing it. Area of optimization would be the area of the smaller buildings you see in the 2nd picture. I over did the detail levels on those. I've also estimate the final model to be between 2.2 MILLION TRIS and 3 MILLION TRIS. Remember, this is meant to be a cinematic model if you did not know.

If you don't know what the final product looks like, this is an render made by a guy who worked on the tv series, so I'm considering it the official model:
http://www.alecm.com/images/gallery/galleryBIG_ATLcity_v05.0002.jpg

If you try to google the city, you'll get 2 different official models that are significantly different b/c they used 2 different models.

In addition, don't ask for a wireframe, my computer can't handle it. I'm planning on getting a better computer in 2 years when my current one die. I have wireframe of the older WIP(only 1 or 2) if you want those.

C&C

Joshflighter
July 3rd, 2009, 02:13 PM
The buildings in those sections look a little to close together. Eh, I wonder why Star Gate Atlantis didn't actually explore and show more, because they only showed 1 percent of the actual structure. There could have been many cool stories made out of different discoveries and stuff. :[

Anyways, its turning out very nice, I remember it when it was only the basic outline. :p

You use xfire?

Ki11a_FTW
July 3rd, 2009, 02:18 PM
Thats looking very well-made good job.

kid908
July 3rd, 2009, 02:23 PM
The buildings in those sections look a little to close together. Eh, I wonder why Star Gate Atlantis didn't actually explore and show more, because they only showed 1 percent of the actual structure. There could have been many cool stories made out of different discoveries and stuff. :[

Anyways, its turning out very nice, I remember it when it was only the basic outline. :p

You use xfire?

ye.


Email: cdk908@yahoo.com (also used for msn and yahoo messenger)
X-fire: kid908
AIM: tehkid908

Hunter
July 3rd, 2009, 02:32 PM
@Hunter: Try putting that in your sign. Maybe people will look there.


:confused2:

kid908
July 3rd, 2009, 02:38 PM
:confused2:

The thing you said about wanting your own custom halo 3 tag set. The thing ppl keep pissing you off about and make you repeat over and over again.

DEElekgolo
July 3rd, 2009, 02:46 PM
I wanted it to be a texture, but dee said to just leave it like that...
You wanted to bake it but all your angles are perpendicular so nothing would show. I said you would have to sub div model it if you want anything to show up on your normal map.

Joshflighter
July 3rd, 2009, 03:01 PM
What do you think I was trying to do after when I said I wanted to model it in quads?

Hunter
July 3rd, 2009, 07:15 PM
Unwrapped my pistol. Im not going to bother make any big changes. I will just take in what you tell say to me and use it on my next unwrap. Bare in mind this is my 3rd unwrap I think. And I havn't watched a tutorial or anything.

http://i58.photobucket.com/albums/g268/martynball/halo3odstmagnum_uved.jpg
http://i58.photobucket.com/albums/g268/martynball/template.jpg

Disaster
July 3rd, 2009, 07:33 PM
Looks great for a 3rd unwrap ever done.

There is a seam going through the middle of the gun it seems?

Cagerrin
July 4th, 2009, 06:21 AM
Fairly rough right now, I've only really worked on the prongs so far.

http://www.majhost.com/gallery/TalonX/randomstuff/WIP/mountdoom3d.jpg

Reference(Art of Halo version, don't know if it's different from the ingame version. (http://www.majhost.com/gallery/TalonX/randomstuff/Inspiration/Terrain-Buildings/delta_library.png)

Rob Oplawar
July 4th, 2009, 11:47 AM
Why didn't I think of that?!
Lookin good so far.

CSFLOYD
July 4th, 2009, 01:02 PM
http://fc06.deviantart.com/fs49/f/2009/184/5/3/Halo_2_Crate_Remake_by_STFL0YD.jpg

Disaster
July 4th, 2009, 01:12 PM
way to misuse your scratch brush :mech:

Rentafence
July 4th, 2009, 02:56 PM
Oh come on now Disaster, they don't need to be perfect. As long as they aren't a flat bright neon color, and the texture makes the object distinguishable, it's fine. Imo they're nice. Now release them because I would love to use those crates. :3

Roostervier
July 4th, 2009, 03:00 PM
The metal looks a mite cloudy to me.