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NuggetWarmer
August 20th, 2009, 12:05 PM
No, they haven't stopped working on it.

No, this isn't for BMS. It's for Operation Black Mesa, a remake of Opposing Force. :)

NuggetWarmer
August 22nd, 2009, 07:27 AM
Double posting is for the cool kids only~

I've been busy the past couple days. :)

Covered crates:
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/crate.png
original:
http://img225.imageshack.us/img225/6261/of1a20003xw2.png

PCV Recharge Unit
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/PCVRechargeUnit.png

original:
http://img217.imageshack.us/img217/5982/ofboot20003bo1.png
http://img205.imageshack.us/img205/4443/ofboot20004ie3.png

water cooler
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/WaterCooler-1.png

Also, in case none of you played HL1/Opposing Force, here's the original C4:
http://img195.imageshack.us/img195/396/of1a50003.png


Glad I moved to a new engine. I'm able to do a lot more with my work now. :)

killer9856
August 22nd, 2009, 01:07 PM
Looks cool. What engine are you talk about though?

boom de yada

http://i148.photobucket.com/albums/s15/SAH1R/boomdeyadah-1.jpg

http://i148.photobucket.com/albums/s15/SAH1R/boomdeyadah.jpg

A train I textured for plague, which he modeled. there is no normal or spec, its the shader. Also I see my seam, so I'm going to fix that.

ThePlague
August 22nd, 2009, 01:47 PM
:D

Horns
August 22nd, 2009, 06:00 PM
The seat looks kid of weird how the button gets cut off at the end, usually there would just be no button there.

paladin
August 22nd, 2009, 06:03 PM
http://i164.photobucket.com/albums/u27/foxymccloud/Modeling/crate.png




w:)


As a forklift driver :iamafag:, that pallet would never be stacked like that. Id be on its side. Just for your accuracy.

Hunter
August 22nd, 2009, 08:56 PM
Decided to clean my AR up a bit seeming as it is an old model and poorly modelled. It seems alright now. 3843 Triangles, may lower it as the detail on the right side of the weapon is not seen and can be removed. But it is under 4K which i want.

http://i58.photobucket.com/albums/g268/martynball/unwrapped_render_halo3assaultrifle.jpg
http://i58.photobucket.com/albums/g268/martynball/Halo3AssaultRifle_Unwrap-1.jpg
http://i58.photobucket.com/albums/g268/martynball/Halo3AssaultRifle_Unwrap_2.jpg

Rentafence
August 22nd, 2009, 09:17 PM
You're going to have seams all over the place with an unwrap like that.

Hunter
August 22nd, 2009, 09:19 PM
Hmmm, I see your point. I was thinking that whilst unwrapping. Dam it, will sort it out tomorrow, can't be arsed now.

Invader Veex
August 23rd, 2009, 03:19 AM
I never really try to make a render with anything more than a diffuse and sometimes specular, so I was just randomly messing around to try and make a decent looking render.

http://img89.imageshack.us/img89/7128/prrender1.jpg

http://img13.imageshack.us/img13/3029/bruteprrender1.jpg

Roostervier
August 23rd, 2009, 11:40 AM
The "dull" metal parts look a bit cloudy and lack any kind of scratches, dirt, grime, or other detail in general.

BobtheGreatII
August 23rd, 2009, 12:32 PM
If you're trying to make a good render... I would suggest trying to make it as life-like as you can. Like rooster just said, adding small details always help. Also, if it were me, I would make the energy sections glow a bit. Also it needs a background and what not.

Futzy
August 23rd, 2009, 12:42 PM
Doing an SMG texture for WM.
http://img17.imageshack.us/img17/5815/smg1.png
Only part that is done is the suppressor, everything else either hasn't been touched or is still being worked on. He requested that the indents in the grip be red.
This is the third texture I've ever done and it'll be the only one I've finished thus far when I'm done.
Diffuse only. Texture on the clip is a placeholder.
e:
http://img20.imageshack.us/img20/9536/smg2.png

DEElekgolo
August 23rd, 2009, 02:37 PM
Looks good for a 3rd texture.

Advancebo
August 23rd, 2009, 04:42 PM
http://i218.photobucket.com/albums/cc292/Advancebo/h3textures7.jpg

ODX
August 23rd, 2009, 05:50 PM
I don't understand how he's up there even. His foot is not standing on anything and both of his arms are behind him, not holding on to the crane/box.

ExAm
August 23rd, 2009, 06:55 PM
Whoever's got some sort of file upload on this page, take it down. It's causing a username/password dialog to pop up:

"A username and password are being requested by http://ts.wmclan.net. The site says: "Wmclan's Files""

BobtheGreatII
August 23rd, 2009, 06:57 PM
Whoever's got some sort of file upload on this page, take it down. It's causing a username/password dialog to pop up:

"A username and password are being requested by http://ts.wmclan.net. The site says: "Wmclan's Files""

This.

Hunter
August 23rd, 2009, 07:06 PM
Only person using the WM server is Dee with his sig.

kid908
August 23rd, 2009, 07:17 PM
Only person using the WM server is Dee with his sig.

It's one of Mr. Big's render. Saw it before, but not since that thing popped up.

Advancebo
August 23rd, 2009, 07:30 PM
Its for security reasons. Hopefully E3po will fix it.

Futzy
August 23rd, 2009, 07:32 PM
Sorry bout that, its fixed.

Hunter
August 23rd, 2009, 09:44 PM
Nice and simple portfolio.
http://i58.photobucket.com/albums/g268/martynball/portfoliocopy.jpg

ExAm
August 23rd, 2009, 10:10 PM
You're not going to get much cred for making models of models. Design something, and then put that up.

Malloy
August 23rd, 2009, 10:11 PM
Put 'fan art' after 'Halo 3' bungie can probably like fuck you sideways for not stipulating that you did not work on Halo 3.

Hunter
August 23rd, 2009, 10:16 PM
@Both of you: I will do both of them things :)

paladin
August 24th, 2009, 03:02 PM
http://img197.imageshack.us/img197/5038/thingi.jpg

Really my first decent unwrap

Con
August 24th, 2009, 03:19 PM
needs less grunge, especially on the bars.

paladin
August 24th, 2009, 03:31 PM
k

Higuy
August 24th, 2009, 03:32 PM
Why do people always make things look so dirty and worn out?? D:
Looks nice anyway.

Futzy
August 24th, 2009, 04:21 PM
Because its harder to make things look realistic when they're new.

rossmum
August 25th, 2009, 02:32 AM
Not unless you have absolutely no idea what you're doing.

Dotkito92
August 25th, 2009, 02:43 AM
I have some works on my deviantart page (iTails). Feel free to look at those and crit them.

n00ber
August 25th, 2009, 06:16 PM
WIP magnum texturehttp://img259.imageshack.us/img259/7237/skin2v.jpg probably sucks tho cuz this is my first real skin besides a couple of metal textures and a horrable paint skin.

Futzy
August 25th, 2009, 06:48 PM
You do the detail like that with a normal map not bevels. Never use bevels.

n00ber
August 25th, 2009, 06:58 PM
if your talking about the models tetail, then its the unedited bungie model. I cant use bumps in halo anyways because you need a light source like a flashlight or sompthing to see it.

Horns
August 25th, 2009, 07:16 PM
if your talking about the models tetail, then its the unedited bungie model. I cant use bumps in halo anyways because you need a light source like a flashlight or sompthing to see it.

No he's talking about the texture details. Like around the grip, you used bevel to make the bumps and whatnot. Don't do it. Bevel sucks. It never looks good.

n00ber
August 25th, 2009, 07:22 PM
i dont realy know any other ways to make fake bumps because im a total photoshop noob. but im redoing the grip anyways

Horns
August 25th, 2009, 08:02 PM
I consider myself a photoshop noob too. I've only been doing it for about a year. Also, is it just me or is that texture low res? The spots where you did use bevel look extremely jagged.

n00ber
August 25th, 2009, 08:15 PM
texture is 512 by 512, ive been doing photoshop stuff for... maybe a couple of months.

Futzy
August 25th, 2009, 08:33 PM
You definetely don't want pre-defined lighting.

Not much left to do:
http://img269.imageshack.us/img269/8170/smgdasgnkl.png

Roostervier
August 25th, 2009, 08:34 PM
zoom in on the gun, we cant see shit

Futzy
August 25th, 2009, 08:42 PM
http://img33.imageshack.us/img33/3474/dshdgasg.png

MetKiller Joe
August 25th, 2009, 08:44 PM
That texture is a bit too dark, and there isn't enough contrast to see the individual parts. It almost looks like one solid mass.

paladin
August 25th, 2009, 08:48 PM
The Unwrap:
http://img269.imageshack.us/img269/2285/thingcopy.jpg

Model(Already posted):
http://img23.imageshack.us/img23/5954/thingq.jpg

Besides some black space. How does it look. It was really just a box unwrap. I had to edit it a bit but it was fairly easy for the most part.

n00ber
August 25th, 2009, 08:54 PM
almost finished http://img262.imageshack.us/img262/9646/magnumskin1.jpg

Horns
August 25th, 2009, 10:40 PM
You definetely don't want pre-defined lighting.

Not much left to do:
http://img269.imageshack.us/img269/8170/smgdasgnkl.png

I like how you keep your smg's in the bathroom.

Heathen
August 25th, 2009, 11:04 PM
kthat looks very fallouty

paladin
August 25th, 2009, 11:36 PM
It scenery for QPQ.

n00ber
August 26th, 2009, 03:59 PM
http://img33.imageshack.us/img33/3474/dshdgasg.png
looks to clean to me :/ oh and btw http://img175.imageshack.us/img175/3015/magnumskinfinal.jpg
finished :neckbeard:, my first real weapon skin finished, just need to add some small details

Dotkito92
August 26th, 2009, 04:12 PM
http://fc08.deviantart.com/fs44/i/2009/159/5/6/DJ_iTails_by_iTails.png

Recently finished this, feeling quite proud of it. Feel free to crit.

Heathen
August 26th, 2009, 04:32 PM
that pistol looks terrible.

way too plain.

Limited
August 26th, 2009, 04:37 PM
Paladin, I think its too bright and has too much contrast in the image.

Heres how I would have it.

http://img11.imageshack.us/img11/1038/diffw.jpg

ICEE
August 26th, 2009, 04:59 PM
that pistol looks terrible.

way too plain.

I love how your crit means nothing. every time.

What I THINK heathen meant to say is that it lacks detailing in both the model and the skin. I myself am not a good skinner, I couldn't tell you exactly what needs to be done here, but the grip its self should not be just a simple texture. It needs the detailing in the grip, and some wear and tear to match the rest of the gun couldn't hurt. For a first weapon skin, I'd say it isn't too bad.

Corndogman
August 26th, 2009, 05:05 PM
Recently finished this, feeling quite proud of it. Feel free to crit.

Besides the fact that you've been banned more times than I care to count, that looks pretty good.

n00ber
August 26th, 2009, 05:39 PM
just need to add some small details any way, yea i know, the grip to me always seemed to be a non metalic kinda rubber-ish thing anyway, but ill add some wear to it just for lulz

ExAm
August 26th, 2009, 10:35 PM
Just made this on my DS and ran it through photoshop to make a gif:
http://i231.photobucket.com/albums/ee6/TheExAm/Untitle1.gif

Bodzilla
August 26th, 2009, 10:40 PM
righto fellas, well there wasnt alot of interest in how i was doing it, or in anything at all tbh, so i didnt bother about blow for blow updates and i finished the cupboard.

http://i69.photobucket.com/albums/i80/bodzilla_1/DSCF0385.jpg
http://i69.photobucket.com/albums/i80/bodzilla_1/DSCF0386.jpg
http://i69.photobucket.com/albums/i80/bodzilla_1/DSCF0387.jpg
http://i69.photobucket.com/albums/i80/bodzilla_1/DSCF0388.jpg
http://i69.photobucket.com/albums/i80/bodzilla_1/DSCF0389.jpg
http://i69.photobucket.com/albums/i80/bodzilla_1/DSCF0390.jpg
http://i69.photobucket.com/albums/i80/bodzilla_1/DSCF0391.jpg
http://i69.photobucket.com/albums/i80/bodzilla_1/DSCF0392.jpg
http://i69.photobucket.com/albums/i80/bodzilla_1/DSCF0393.jpg


wasnt alot of crit going on in my thread so i thought i'd repost it here.
cupboard it's a cupboard i made.

NuggetWarmer
August 26th, 2009, 11:21 PM
Made from a kit or custom?

Either way it looks good.

ExAm
August 26th, 2009, 11:47 PM
Nice cupboard.

Updated with some text, made it my TF2 spray
http://i231.photobucket.com/albums/ee6/TheExAm/ohdear.gif

BobtheGreatII
August 27th, 2009, 12:01 AM
Made from a kit or custom?

Either way it looks good.

http://www.modacity.net/forums/showthread.php?t=17252

:downs:

NuggetWarmer
August 27th, 2009, 01:47 AM
http://www.modacity.net/forums/showthread.php?t=17252

:downs:

sorry i don't read threads that i have no interest in

:downs:

Bodzilla
August 27th, 2009, 04:19 AM
Just dropped it off into an art show, saw the other 3d exhibitions...

i got dis.

neuro
August 27th, 2009, 04:30 AM
got what?

Advancebo
August 27th, 2009, 06:19 AM
http://img33.imageshack.us/img33/3474/dshdgasg.png

You forgot the text.
And color the metal on the ejector slide lighter metal gray.

Hunter
August 27th, 2009, 10:31 AM
Paladin, I think its too bright and has too much contrast in the image.

Heres how I would have it.

http://img11.imageshack.us/img11/1038/diffw.jpg

You ever tryed texturing weapons?

neuro
August 27th, 2009, 10:39 AM
Paladin, I think its too bright and has too much contrast in the image.

Heres how I would have it.

http://img11.imageshack.us/img11/1038/diffw.jpg
you know you're only using about HALF of your texture right?

you should try to get some better UV's in there. that being said, you can mirror the sides and what i guess are the front and back as well, saving you even more space, letting you put in alot more pixels on the same surface.

rossmum
August 27th, 2009, 01:45 PM
I dunno if this is entirely right (or at all legible), but here's what I would've done assuming I wasn't totally incompetent with 3DS:

http://i298.photobucket.com/albums/mm258/rossmumv2/uv.jpg

...and there you go. Half the map space used, meaning you could expand what you actually need to fill the whole thing. Better detail on the texture, better map usage, better all round.

paladin
August 27th, 2009, 03:45 PM
ty

t3h m00kz
August 27th, 2009, 03:47 PM
Just made this on my DS and ran it through photoshop to make a gif:
http://i231.photobucket.com/albums/ee6/TheExAm/Untitle1.gif

Colors?

Hunter
August 27th, 2009, 05:01 PM
http://img33.imageshack.us/img33/3474/dshdgasg.png

You need to define the edges a bit more, but the edges on the silencer a waaay to defined. Looks nice though, different shades of black give it a nice effect.

The model looks good but I do like the sight on the model. Nor the front grip. Will you have a god at texturing my ODST Silenced Pistol?

The SMG looks pretty nice though.

Advancebo
August 27th, 2009, 05:25 PM
http://i218.photobucket.com/albums/cc292/Advancebo/quarter1.png

Made a quarter basically.
Head will be done in Mudbox or Zbrush.
Need to find references for the opposite side.
Will be baked, then textured by MrBig.

ExAm
August 27th, 2009, 05:28 PM
Colors?Animanatee. (http://forum.gbadev.org/viewtopic.php?t=14116)

Futzy
August 27th, 2009, 06:14 PM
You need to define the edges a bit more, but the edges on the silencer a waaay to defined. Looks nice though, different shades of black give it a nice effect.

The model looks good but I do like the sight on the model. Nor the front grip. Will you have a god at texturing my ODST Silenced Pistol?

The SMG looks pretty nice though.
I didn't change the lighting when I did that view, so the light was still coming from above and caused a shadow on the silencer and such. Model was made by Floyd.
I've got a bunch of stuff to do right now, it's taken by me like a week and its still not done. Now I've got even more to do with being the head of the graphics department at my school newspaper and having to stay after school every other day or so. Then I've got all this AP shit I have to do. So ya. Don't think I could get your pistol done in any close timeframe.

Ki11a_FTW
August 27th, 2009, 06:47 PM
Started to try and learn to texture..
Here is my attempt at a rat nest styled wall texture:

Diffuse:

http://img188.imageshack.us/img188/9923/diffuse.tif

Normals:

http://img188.imageshack.us/img188/719/normals.tif

Together:

http://img30.imageshack.us/img30/2637/renderprev.jpg (http://img30.imageshack.us/i/renderprev.jpg/)

Normals were modeled in 3ds max, then baked

E: just noticed my normals are a little to round compared to the ones in halo 3 :facepalm: oh well

teh lag
August 27th, 2009, 06:55 PM
Started to try and learn to texture..
Here is my attempt at a rat nest styled wall texture:

Diffuse:

Normals:

Together:

Normals were modeled in 3ds max, then baked

E: just noticed my normals are a little to round compared to the ones in halo 3 :facepalm: oh well

...You had to bake that?

Dear god.

On top of that your "diffuse" is severely lacking. It doesn't look like anything, just some vaguely metal (or is it stone?) noise and scratches on top of some simple colors.

MetKiller Joe
August 27th, 2009, 06:57 PM
My only complaint is not enough detail on the diffuse (looks very bland from a distance), and I would also fix how it is tiling. Right now, it is very apparent where the texture ends relative to the Z-Axis.

I don't have much experience texturing, so I'm sure somebody else could give you even better advice; but that's my two cents.

Ki11a_FTW
August 27th, 2009, 06:58 PM
On top of that your "diffuse" is severely lacking. It doesn't look like anything, just some vaguely metal (or is it stone?) noise and scratches on top of some simple colors.

because i dont know how to do anything else :fail:

And if you mean baking as in modeling it then turning that into a normal map then yes, thats what i did.

E: @ metkiller joe : i see what you mean, should be an easy fix up

Roostervier
August 27th, 2009, 07:05 PM
Made a quarter basically.
Head will be done in Mudbox or Zbrush.
Need to find references for the opposite side.
Will be baked, then textured by MrBig.
Your bake isn't going to come out well. Make your text taper out at the bottom, and that should fix it.

Advancebo
August 27th, 2009, 07:30 PM
Your bake isn't going to come out well. Make your text taper out at the bottom, and that should fix it.

How do i taper :saddowns:

Heathen
August 27th, 2009, 07:33 PM
I love how your crit means nothing. every time.

What I THINK heathen meant to say is that it lacks detailing in both the model and the skin. I myself am not a good skinner, I couldn't tell you exactly what needs to be done here, but the grip its self should not be just a simple texture. It needs the detailing in the grip, and some wear and tear to match the rest of the gun couldn't hurt. For a first weapon skin, I'd say it isn't too bad.

I knew what I meant :saddowns:

Fine, legitcrit:

It looks entirely too plain. It looks like a stone texture applied to a model with a brown handle texture. Add some details. Look at other pistols and try to think about whats missing. You don't need to copy others exactly, but look at their finer details and see what yours is seriously lacking.

Roostervier
August 27th, 2009, 07:33 PM
How do i taper :saddowns:
Use the border tool, select the bottoms, and use the push modifier to push them out a bit.

FRain
August 27th, 2009, 07:39 PM
looks to clean to me :/ oh and btw http://img175.imageshack.us/img175/3015/magnumskinfinal.jpg
finished :neckbeard:, my first real weapon skin finished, just need to add some small details
Your base metal is too clean, and your scratches are too ambiguous, as in they look like they were PUT there for a reason.

Advancebo
August 27th, 2009, 07:54 PM
Use the border tool, select the bottoms, and use the push modifier to push them out a bit.

oh ok, that should be easy :downs:

SnaFuBAR
August 28th, 2009, 03:09 PM
Mr.Big, your smg texture is way to chalky, soft and undefined. Find a way to define the materials because what you're doing just doesn't cut it.

Futzy
August 28th, 2009, 04:20 PM
Mr.Big, your smg texture is way to chalky, soft and undefined. Find a way to define the materials because what you're doing just doesn't cut it.
The only part that is done is the suppressor, and maybe the stock and the bottom part, nothing else. The middle just has a base texture applied to it for the time being. But yes, I will work on it.
e: banner for school newspaper. New school, so I get to design it.
http://avpdragon.deviantart.com/art/The-Oracle-135104203

Advancebo
August 29th, 2009, 01:53 AM
http://i218.photobucket.com/albums/cc292/Advancebo/h3avalanche_snipertower1.jpg

Uv'ed
http://i218.photobucket.com/albums/cc292/Advancebo/h3avalanche_snipertower2.jpg

DEElekgolo
August 29th, 2009, 02:46 AM
Off reference. Scale the base of it up.

English Mobster
August 29th, 2009, 03:05 AM
Meh. I tried.
http://www.modacity.net/forums/picture.php?albumid=157&pictureid=1189
http://www.modacity.net/forums/picture.php?albumid=157&pictureid=1190
Obviously still a WIP, as my texturing is LOLTEMPORARY in spots. Oh, and there's no smoothing.

Spartan094
August 29th, 2009, 09:08 AM
Mehhhhhhhhh, [shot] tag them instead of hidding them. Don't like to use that scroll bar at the bottom. Ehh textures look fine I guess. Not much of a skinner but it looks ok.

teh lag
August 29th, 2009, 09:29 AM
It doesn't look so much like a destroyed city as a mesh of a city that someone tried to mess up in hopes that it would look "destroyed". The second picture in particular... Idk what could make a solid metal (concrete?) sign bend like that but it looks horribly wrong. It could just be the UVing, but the sidewalks (I think that's what they are?) too look really sloppy. The building in picture 1 looks okay, but otherwise you've got a lot of work to do.

Llama Juice
August 29th, 2009, 09:41 AM
http://www.modacity.net/forums/picture.php?albumid=157&pictureid=1190

That wall looks more like tinfoil with a rock texture on it than a destroyed wall. There's no form to the destruction, no reason for the different stuff being broken... and how does a broken part of a wall stick OUT that far without being a part of a rock that fell off or something? It looks almost as if the entire wall melted a bit tbh.

Look at pictures of destruction, use those as reference for what you want yours to look like.

rossmum
August 29th, 2009, 09:57 AM
Concrete or stone walls collapse or crumble, they don't deform like that. Hell, I doubt even a metal wall would unless some very specific conditions were met.

Con
August 29th, 2009, 12:08 PM
Maybe these will help you get in the mood:
http://con.modacity.net/ref/
I'd look at more actual photographs though because most of this is concept art.

Mass
August 29th, 2009, 01:20 PM
Concrete or stone walls collapse or crumble, they don't deform like that. Hell, I doubt even a metal wall would unless some very specific conditions were met.
I pointed this out ages ago

no changes have been made aside from literal error fixing

it looks like the covenant attacked it with some sort of concentrated beam of surrealism

nothing like explosion or structural damage

Ki11a_FTW
August 29th, 2009, 02:16 PM
Meh. I tried.
pics
Model wise it looks decent, but the textures don't fit it at all compared to h3 odst imo, they used the standard tannish mombasa textures with a dark environment

Heathen
August 29th, 2009, 02:40 PM
they were LOLTEMPORARY.

English Mobster
August 29th, 2009, 02:50 PM
Yeah, the idea was that it was attacked by a Scarab's beam.
I'm going to get to work on fixing it.

Futzy
August 29th, 2009, 11:50 PM
http://img268.imageshack.us/img268/4666/florrniggerekjhgdfs.png
Was bored. Made it in about 15 minutes.

Advancebo
August 30th, 2009, 03:29 PM
needs more scratches.

Futzy
August 30th, 2009, 08:54 PM
Haven't really used mudbox before, but here's a concept for a map.
http://img198.imageshack.us/img198/2005/gdhsja.png
If DEE doesn't get lazy it will eventually be modeled and made into a map.
Inspired by http://www.conceptart.org/forums/showthread.php?t=118126&page=4

Advancebo
August 30th, 2009, 08:57 PM
Its blurry...

Futzy
August 30th, 2009, 08:59 PM
It's a concept.

DEElekgolo
August 30th, 2009, 09:02 PM
The scale that some of the elements infer are weird.

ExAm
August 30th, 2009, 11:52 PM
It's a concept.
It's blurry.

MetKiller Joe
August 31st, 2009, 12:24 PM
You don't have a scanner? I mean, it seems you used this concept idea as an excuse to mess around in mudbox. Which is perfectly ok because mudbox is an awesome program, and its great that you are learning it. But this could have been done in paint and the point would have been made in a much clearer fashion.

Also, from that, it isn't really clear what is what.

Sever
August 31st, 2009, 12:30 PM
It's blurry.It's a concept.

Saggy
August 31st, 2009, 12:59 PM
It's a concept.
It's a blurry concept. [/discussion]

Advancebo
August 31st, 2009, 03:14 PM
was bored
http://i218.photobucket.com/albums/cc292/Advancebo/brdrum1.jpg

ExAm
August 31st, 2009, 03:25 PM
That would be... impossible to hold :gonk:

rossmum
August 31st, 2009, 03:39 PM
Not only that, but being a bullpup, that'll completely throw the balance and make it a bitch to control.

Really, really bad idea.

Hunter
August 31st, 2009, 04:43 PM
Looks stupid. Extremly stupid.

Advancebo
August 31st, 2009, 05:16 PM
Looks stupid. Extremly stupid.

Like I said, was bored.

Heathen
August 31st, 2009, 05:48 PM
or
here's an idea.
Make a human reverse engineering of some sentinels.

Flying battle rifles with AI's in them that all mimic Johnson.

Imagine it :allears:

SnaFuBAR
August 31st, 2009, 06:01 PM
Like I said, was bored.

Next time, don't bother posting something that you know is ridiculousthat you made out of boredom. :haw:

Heathen
August 31st, 2009, 06:40 PM
I liked it.
I would like to see it furthered upon.

Ki11a_FTW
August 31st, 2009, 06:59 PM
I liked it.
I would like to see it furthered upon.

EVERYONE -REP THIS PERSON NOW

=sw=warlord
August 31st, 2009, 07:04 PM
I liked it.
I would like to see it furthered upon.
Definantly needs bipod attached

Hunter
August 31st, 2009, 07:16 PM
Definantly needs bipod attached

For what weight at the front?

Rentafence
August 31st, 2009, 07:16 PM
If you're going to put a drum on the BR, don't do a c mag. Have a single one offset like this

http://upload.wikimedia.org/wikipedia/commons/9/9e/QBB_LSW-95.jpg

Advancebo
August 31st, 2009, 07:21 PM
will do, and the bipod.

Advancebo
September 2nd, 2009, 04:49 PM
Blurbed:

http://i218.photobucket.com/albums/cc292/Advancebo/shotgun1.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/shotgun2.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/shotgun3.jpg

3632 Triangles
1765 Polygons

SnaFuBAR
September 2nd, 2009, 05:01 PM
hemisphere at the barrel end wastes polies. hemisphere at the pump guide make zero sense at all. it's another halo shotgun. /snore.

Advancebo
September 2nd, 2009, 05:08 PM
hemisphere at the barrel end wastes polies. hemisphere at the pump guide make zero sense at all. it's another halo shotgun. /snore.



[17:04] =Σ= Moses: u'd get flamed BAD from someone like snaf for that

yeah, I already removed it when I had the conversation with Moses.

Also its not a hemisphere, its an extrude with the internal vertices welded to 1 point.

Moses
September 2nd, 2009, 05:08 PM
[17:02] [»ШМ«]Advancebo: huh
[17:02] =Σ= Moses: that's how u store like 10 shots in a shotgun
[17:02] =Σ= Moses: when u put shells in a sohtgun they slide into a seperate chamber under the barrel which the pump is attached to
[17:03] =Σ= Moses: when u pump it pushes those shells towards the firing chamber and one is loaded
[17:03] [»ШМ«]Advancebo: k get to the point
[17:03] [»ШМ«]Advancebo: so remove it on there?
[17:03] =Σ= Moses: yea
[17:03] =Σ= Moses: so
[17:03] =Σ= Moses: no hollow opening on it
[17:03] [»ШМ«]Advancebo: k
[17:03] =Σ= Moses: understand how something works
[17:03] [»ШМ«]Advancebo: removes
[17:03] * [»ШМ«]Advancebo removes
[17:03] =Σ= Moses: lol
[17:03] =Σ= Moses: just saying
[17:04] =Σ= Moses: u'd get flamed BAD from someone like snaf for that
[17:04] [»ШМ«]Advancebo: 2 seconds
[17:04] [»ШМ«]Advancebo: lol
[17:04] [»ШМ«]Advancebo: yeh...
[17:04] [»ШМ«]Advancebo: SHI! RUN! NEW RENDERS! NOW!
[17:04] [»ШМ«]Advancebo: owai
[17:04] [»ШМ«]Advancebo: i already resetted the scene
[17:04] [»ШМ«]Advancebo: :C
[17:04] =Σ= Moses: lol
[17:04] [»ШМ«]Advancebo: vray render
[17:04] [»ШМ«]Advancebo: k
[17:05] [»ШМ«]Advancebo: shi
[17:05] [»ШМ«]Advancebo: snaf posts
[17:05] [»ШМ«]Advancebo: :C
[17:05] =Σ= Moses: orly
[17:05] [»ШМ«]Advancebo: hemisphere at the barrel end wastes polies. hemisphere at the pump guide make zero sense at all. it's another halo
[17:05] [»ШМ«]Advancebo: u predicted correctly
[17:05] [»ШМ«]Advancebo: XD
[17:05] =Σ= Moses: HAHAHAHA

Hunter
September 3rd, 2009, 11:02 PM
Unwrapped shotgun.

http://i58.photobucket.com/albums/g268/martynball/prntscreen_h3_shotty.png
http://i58.photobucket.com/albums/g268/martynball/template-Nor_h3_shotty.jpg

Will rotate cylinders so seams are at the bottom. Final triangle count is 3874.

SnaFuBAR
September 3rd, 2009, 11:45 PM
yeah, I already removed it when I had the conversation with Moses.

Also its not a hemisphere, its an extrude with the internal vertices welded to 1 point.

Also, the sides of the pump are at a pretty terrible angle, and the ribs on it are pretty bad as well. Same crit i gave hunter about his pump. Fix it, it's really bad :ohdear:

paladin
September 4th, 2009, 03:48 AM
5 minutes in ps, working on a new head for my site.

http://img267.imageshack.us/img267/9366/sunsetm.jpg


Do you think it needs rays off the clouds, if so, can someone point me in the direction on how to do so and or link to a tut.

MetKiller Joe
September 4th, 2009, 10:33 AM
5 minutes in ps, working on a new head for my site.

http://img267.imageshack.us/img267/9366/sunsetm.jpg


Do you think it needs rays off the clouds, if so, can someone point me in the direction on how to do so and or link to a tut.

The clouds don't look very convincing. They look a bit too grainy, and those higher/lower concentrations of cloud just don't look too great. If you want that kind of stuff, I'd suggest either subtler colors or transitions.

Also, the clouds' silhouette isn't very apparent; it is there, but not as pronounced as it could be. The sun is also somewhat lacking (it looks like a simple glowing sphere, but not all that realistic).

I am liking the colors and the tree, but the execution just isn't all there.
/crit

I've been experimenting with MudBox as I had some time this morning. This is about a 20-30 minute sculpt.

If you can guess what it is, I'll feel better about the time used; otherwise, its back to the drawing board:

http://img34.imageshack.us/img34/8360/previewtc.jpg

Answer:


Broken up cement sidewalk.

Maniac
September 4th, 2009, 12:17 PM
WIP
Looking for opinion on the pattern.
http://i159.photobucket.com/albums/t151/Maniac1000/hh.jpg

DEElekgolo
September 4th, 2009, 01:33 PM
Ugly stick of gum
Use stencils bro. (http://www.pixelcg.com/blog/?p=446)

MetKiller Joe
September 4th, 2009, 02:34 PM
If I used stencils, they would be either stock stencils, which need no skill to use, or custom stencils, which would then be taking two steps to arrive at the same goal.

Also, stencils basically seem to be tileable textures that you can paint on to a surface either as an alpha or texture, and sure, that is useful for some things, but not for something like rubble which doesn't really have a pattern to it.

I think it was neuro that said, "Nobody's going to pay you for pressing a button."

Advancebo
September 4th, 2009, 03:06 PM
Also, the sides of the pump are at a pretty terrible angle, and the ribs on it are pretty bad as well. Same crit i gave hunter about his pump. Fix it, it's really bad :ohdear:

I will fix the grip, just deciding on how it should look.

Con
September 4th, 2009, 11:04 PM
was bored
http://i218.photobucket.com/albums/cc292/Advancebo/brdrum1.jpg
make these jet engines
please

Advancebo
September 4th, 2009, 11:32 PM
If I had a jet...

Spartan094
September 5th, 2009, 11:45 AM
Blurbed:

http://i218.photobucket.com/albums/cc292/Advancebo/shotgun1.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/shotgun2.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/shotgun3.jpg

3632 Triangles
1765 Polygons
Show us a wireframe! Tis looks to much like its from the h3b model and you just did little edits to it, unless you can prove me wrong and don't de-triangle it, I know how to do that :iamafag:

Chainsy
September 5th, 2009, 12:11 PM
Spartan he modeled it, quit acting like a dick.

MetKiller Joe
September 5th, 2009, 12:20 PM
Worked on my ugly stick of gum a bit more; hopefully it now looks more like a:

broken up cement sidewalk

http://img133.imageshack.us/img133/6456/previewts.jpg

Futzy
September 5th, 2009, 12:56 PM
Beginning to re-draw the school logo for the newspaper
http://img40.imageshack.us/img40/4672/23016830.jpg

e:
horse is pretty much done
http://img238.imageshack.us/img238/9282/horsey.jpg

DEElekgolo
September 5th, 2009, 01:16 PM
Uglier Stick of gum
Use the scrape tool on the hard edges of it.

Bastinka
September 5th, 2009, 01:25 PM
Looks neat.

ODX
September 5th, 2009, 05:02 PM
Excuse the messed up background due to the .gif compression. Thanks to ICEE for making it into a .gif though:
http://i30.tinypic.com/2w4ijx3.jpg

Advancebo
September 5th, 2009, 06:34 PM
Looks like a Steyr AUG with acog scope and suppressor.

SnaFuBAR
September 5th, 2009, 06:37 PM
except it doesn't.

Horns
September 5th, 2009, 06:38 PM
Excuse the messed up background due to the .gif compression. Thanks to ICEE for making it into a .gif though:
http://i30.tinypic.com/2w4ijx3.jpg

That looks awesome.

klange
September 5th, 2009, 06:46 PM
Hey, ODX, you interested in a non-paying job?

ODX
September 5th, 2009, 06:47 PM
Looks like a Steyr AUG with acog scope and suppressor.Well it's not (like Snaf said).
It's this:http://www.fpsbanana.com/models/1245
With this on it: http://www.fpsbanana.com/models/1070

But you should be commenting on the animation, not stating your observations, which anyone can see that you are wrong (except for the obvious 'oh well thars an acog and suppresr lol.'


Hey, ODX, you interested in a non-paying job?Yes, but I might not be able to accept because I have another non-paying job I'm working on. Lots of things to do.

Futzy
September 5th, 2009, 06:53 PM
Pretty much done
http://img188.imageshack.us/img188/9311/warriors.png

ExAm
September 5th, 2009, 06:58 PM
Fix the hand. It looks like a pack of sausages.

mech
September 5th, 2009, 08:17 PM
Is this supposed to be a Golden State Warriors emblem?

Futzy
September 5th, 2009, 08:27 PM
No.
Steinbrenner High School.
e: Just looked at the golden state warriors logo. Whoever designed this one has no imagination.

MMFSdjw
September 6th, 2009, 05:10 PM
Pretty much done
*snip*

aside from some anitomical issues the drawing is decent but the logo itself isn't that great. Though I assume you didn't design the logo so unless you have the option of altering the design of the entire logo then I'll hold my tongue.

Futzy
September 6th, 2009, 05:49 PM
aside from some anitomical issues the drawing is decent but the logo itself isn't that great. Though I assume you didn't design the logo so unless you have the option of altering the design of the entire logo then I'll hold my tongue.
Ya, I'm not allowed to alter the logo much at all.
I outlined it in paths in front of my adviser and he said not change how I did it from there.
If you can point out the anatomy issues for me that would be nice. It's pretty much my first time drawing a human.
DeviantART version has a couple changes http://avpdragon.deviantart.com/art/Warriors-136033799

Disaster
September 6th, 2009, 06:06 PM
http://i266.photobucket.com/albums/ii256/echo216/wip.jpg

Really big wip. Just looking for some suggestions on the shape. Was a bitch getting the face proportions to look right. Something still doesn't look right though.

Bastinka
September 6th, 2009, 06:30 PM
Vagina chin.
His mouth doesn't look shaped correctly, and his eyes seem too squinty. Looks good though.

MetKiller Joe
September 6th, 2009, 06:47 PM
The nose is the only thing I see as going in the wrong direction. It looks pretty accurate at that LOD from what I can see.

Disaster
September 6th, 2009, 06:49 PM
The nose is the only thing I see as going in the wrong direction. It looks pretty accurate at that LOD from what I can see.
I haven't sculpted in the nose yet.

teh lag
September 6th, 2009, 06:59 PM
The chin doesn't look right. In the concept it seems to be more "blocky" or flat in front, while yours is smooth all over.

Futzy
September 6th, 2009, 07:10 PM
Looks very nice disaster.
In the concept it looks like the sides of the chin bulge out and then the lips are thin and puffy. In yours it looks like the chin and lips have nave no visible difference.

WIP site for my school newspaper:
http://img36.imageshack.us/img36/9980/sitelf.jpg
Someone else is doing all the coding, I'm designing everything.
Right now we've got the front page layout up and running, but nothing functional.

MetKiller Joe
September 6th, 2009, 07:14 PM
The font is too small. You've got a TON of real estate that you aren't using. Functionality should always go before form. My only other concern is the size of the pictures (how long will the site take to load?).

Futzy
September 6th, 2009, 07:29 PM
X

Disaster
September 6th, 2009, 07:55 PM
http://i266.photobucket.com/albums/ii256/echo216/wip2.jpg

Another shot. I think I've got the major details and proportions nailed. Just have to do the small things now. Then move down to the neck and so forth.

English Mobster
September 6th, 2009, 08:05 PM
http://i435.photobucket.com/albums/qq80/Mudkipz47/trainstation-2.jpg
Another shot at the train station.
I've tried to make it less cardboard-y by taking out a massive chunk of the roof.
Also, I was thinking back to the Domain betas way back when and remembered how a single entrance to any structure is bad news when it comes to Oddball camping. As such, I added in a tiny hole near the base of the Train Station which leads into the station itself.
While it's not readily apparent in the render, there IS some rebar supporting that tiny hole, the render's just at a bad angle.
Personally, I don't like the hole, but I have to have at least 2 entrances to preserve gameplay, and I can't think of any way to make it look good.
So I'm looking for your guys' opinion on both if I had succeeded in making it any better and how I can make that hole look nicer.

Futzy
September 6th, 2009, 08:19 PM
post
It's hard to tell without it being properly textured, but it looks good to me.

English Mobster
September 6th, 2009, 08:30 PM
While I'm at it, I have one more picture I would like crit on:
http://i435.photobucket.com/albums/qq80/Mudkipz47/escalators-1.jpg
Since I'm constantly changing things here, the UVWs are temporary, as usual.

Futzy
September 6th, 2009, 09:09 PM
http://img137.imageshack.us/img137/1104/supagayo.jpg
derek.pepness.net/images/SuperIntendent.psd
.psd with the vector objects and such at 1024x1024 if anyone wants it.

paladin
September 6th, 2009, 09:20 PM
HEy, I have buttons with those on them.

Disaster
September 6th, 2009, 10:52 PM
http://i266.photobucket.com/albums/ii256/echo216/wip3.jpg
Slowly working my way down.

SnaFuBAR
September 6th, 2009, 11:14 PM
your neck muscle anatomy is bad.

Sever
September 6th, 2009, 11:16 PM
Agreed. You've got your musculature going more diagonally than vertically, as seen in the reference, along with how it works in reality.

Disaster
September 6th, 2009, 11:52 PM
yeah I see what you mean. I guess I was just sculpting along the flow of the topology. I'll see what I can do. Shouldn't be to hard to fix.

Horns
September 7th, 2009, 12:09 AM
http://i266.photobucket.com/albums/ii256/echo216/wip3.jpg
Slowly working my way down.

Looks good, but It looks nothing like the reference.

Disaster
September 7th, 2009, 12:10 AM
Looks good, but It looks nothing like the reference.
maybe because its not done :allears:

Horns
September 7th, 2009, 12:20 AM
maybe because its not done :allears:

No i'm not just talking about the detail. I'm talking about the basic shape of the chest area and the face. They don't look like the reference. It looks like you just used the reference for inspiration and went off and did your own thing. Which there's nothing wrong with that, still a very good model. I'm just saying if you were trying to make a copy then you've missed the mark.

Disaster
September 7th, 2009, 12:27 AM
No i'm not just talking about the detail. I'm talking about the basic shape of the chest area and the face. They don't look like the reference. It looks like you just used the reference for inspiration and went off and did your own thing. Which there's nothing wrong with that, still a very good model. I'm just saying if you were trying to make a copy then you've missed the mark.
The chest isn't done. The muscles there weren't supposed to be complete. More of a guideline showing the general shape and area of them. Its a massive WIP. I'm still changing the whole bodies proportions. The neck has been fixed along with alot of the facial proportions.

neuro
September 7th, 2009, 03:12 AM
can't believe nobody bothered to do a paintover here

http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/notabletftl.jpg
most obvious errors are in that image.

it sucks pretty hard because i don't have a tablet here, but i guess it shuold point out the most obvious lines in a fair enough manner.

you should proceed by defining the shapes of the head more, like the jaw-line for example, and the muscle thign going from the corner of the mouth to the nose.
just define the shapes in general more, then when you've got the most of it in there, you can start to actually sculpt smaller things into it.
the cavity in the side of his head.
just add muscle to where it should be, and smooth it out a bit, dig in the cavities in his cheek-area, then start to paint in some of it's tendons there

general rule of thumb in zbrush, is to just go from big to small.

SnaFuBAR
September 7th, 2009, 04:55 AM
i just noticed that your sculpt's forehead looks like flat ass-cheeks.

NuggetWarmer
September 7th, 2009, 05:22 AM
Looks like two elbows pressed together.

=sw=warlord
September 7th, 2009, 05:47 PM
After having taken in some crit some snaf and some advice from Deephunter i've remade my monitor shell.
The mesh is alot more clean now not as crimpled as it was i've not long started adding detail as i plan on makiing the mesh fairly high res or atleast higher res than halo 1.
I've got a side by side comparison of my old monitor mesh next to the new one.
I wont say which is the new one and which is old as i want to see who thinks which is newer, if my older mesh looks better than my new one then i know im doing something terribly wrong.
http://img6.imageshack.us/img6/720/newmonitorrender.png

English Mobster
September 8th, 2009, 01:06 AM
The one to the right of the render is newer/better.
http://i435.photobucket.com/albums/qq80/Mudkipz47/westgate-2.jpg
Made some progress on Gridlock's "West Gate". Any comments?
And, while we're at it, anyone know how to make Max listen to Alpha channels in .tif files and block out what isn't needed? The graffiti placed in that pic has an ugly black box around it, and while I know it won't be ingame, it annoys the fuck out of me.

=sw=warlord
September 8th, 2009, 04:32 AM
English mobster if you think the one on the right is better then i've stuffed up pretty badly.
The one with less detail to the left is the newer one.
I've decided to try and model the halo 2 monitor instead of halo 3.
Also while im here.
Anyone able to tell me for what ever reason the UV wrapping tools are all greyed out?
Im trying to unwrap my monitor and everything is greyed out for some odd reason.

MetKiller Joe
September 8th, 2009, 07:11 AM
If you open the material editor and go to the "Opacity" box, you should be able to put a bitmap there and it will automatically use that texture's alpha.

=sw=warlord
September 8th, 2009, 06:29 PM
Finished my monitor model.
I've redone the "eye" peice a little so it looks like a lense than just some beveled cylinder.
Im not sure wherther i should indent the actual glowing light peice on the side or not.
http://img196.imageshack.us/img196/4858/monitorfront.jpg
http://img6.imageshack.us/img6/8746/monitorside.jpg
http://img268.imageshack.us/img268/8886/monitorrear.jpg

Advancebo
September 8th, 2009, 06:37 PM
in halo 3, the eye bulges out, instead of in.

in soviet russia, eye bulges you.

=sw=warlord
September 8th, 2009, 07:00 PM
in halo 3, the eye bulges out, instead of in.

in soviet russia, eye bulges you.
The eye is bulging out.
It'st just the lighting.

English Mobster
September 8th, 2009, 11:18 PM
It looks OK, but it's still missing... Something. It's passable, but I feel as if it needs some more detail work done to it. I'm sorry, but I can't put my finger on it exactly.

UnevenElefant5
September 9th, 2009, 12:53 AM
Put the marathon symbol on the eye. That's how it is in Halo 3.

Advancebo
September 9th, 2009, 12:55 AM
Put the marathon symbol on the eye. That's how it is in Halo 3.

textures.

BobtheGreatII
September 9th, 2009, 01:02 AM
The eye on the monitor in Halo 3 is half a sphere isn't it?

Advancebo
September 9th, 2009, 02:41 AM
The eye on the monitor in Halo 3 is half a sphere isn't it?

more like a third.

rossmum
September 9th, 2009, 05:54 AM
Looking for opinions on the design of these

http://img197.imageshack.us/img197/1306/valbullpupirons.jpg
http://img269.imageshack.us/img269/8859/valbullpupacog.jpg

=sw=warlord
September 9th, 2009, 05:57 AM
The eye on the monitor in Halo 3 is half a sphere isn't it?
More like a lense, i will try different variations but i do not intend to put the marathon symbol on it.
It never made sense to me how an "eye" would have the imprint of a symbol over the top of it which would distort the vision.
No wonder all the monitors are crazy.
E:
http://img233.imageshack.us/img233/949/343guiltyspark.jpg
Snaf where are you.
>_>

SnaFuBAR
September 9th, 2009, 09:30 AM
Need a wireframe and non-clay render with one omni and specularity of the material raised so i can see the surfaces better. Looks like you're doing a pretty good job so far, though.

=sw=warlord
September 9th, 2009, 11:24 AM
Need a wireframe and non-clay render with one omni and specularity of the material raised so i can see the surfaces better. Looks like you're doing a pretty good job so far, though.
Ok got some renders for you then.http://img196.imageshack.us/img196/9148/wireframe2k.jpghttp://img196.imageshack.us/img196/3472/wireframe1b.jpghttp://img216.imageshack.us/img216/4273/screenhunter01sep091606.gif
http://img3.imageshack.us/img3/6996/screenhunter02sep091607.gif

ExAm
September 9th, 2009, 12:18 PM
Looking for opinions on the design of these

http://img197.imageshack.us/img197/1306/valbullpupirons.jpg
http://img269.imageshack.us/img269/8859/valbullpupacog.jpg
Looks like a tacti-cool L85A1, vaguely.

rossmum
September 9th, 2009, 12:36 PM
That's a little worrying since it's built off of a Val action and doesn't have much in the way of rails :downs:

ExAm
September 9th, 2009, 08:24 PM
Eh, my threshold for tacti-cool is a little low. I start at handgrip + scope + fancy stock.

rossmum
September 10th, 2009, 03:23 AM
qVXIVqz7Ay0
Dunno if I'll actually finish any of these or not. Let it process, might be a bit before it's up

ICEE
September 11th, 2009, 12:45 AM
0X8tJVuGR_A

May still be processing. Still WIP, looking for crits

SnaFuBAR
September 11th, 2009, 01:01 AM
a bit stiff/snappy/unnatural at the ammo belt insertion and the feed cover closing, but overall a very cool stylized animation.

ODX
September 11th, 2009, 07:40 AM
Very nice looking animation ICEE, I like the style and flow of it from when he knocks the...ammo box(?) out of it to when he makes a little jump with the gun over to the position where he lifts the top. The insertion of the ammo box could use a bit more movement with the gun, and at one point, it looks like it just goes over the same motion twice (during the time in which he's putting the bullet chain into position). I have an idea for what you can do with the bullet chain insertion also so it doesn't look like the hand just sits still (even though I see movement), but for now I must be off to school.

=sw=warlord
September 11th, 2009, 01:16 PM
Little update on the monitor.
I've started unwrapping my monitor and started with the eye peice.
If anyone can give some crit on this on how to pack the uv's and how to improve generaly that would be greatly appreciated.
I've used the render to texture feature after reading about it in a book i purchased sometime back.
Also been working on materials as well to try and make the texture seem better.
Sorry snaf about using the same sphere model but after tweaking with the one you suggested it turned out worse than i started off with so i went back to the first.
Theres about 160 polies in the entire eye peice including the mount.

http://img42.imageshack.us/img42/1639/eyeeyej.jpg

ICEE
September 11th, 2009, 05:13 PM
Very nice looking animation ICEE, I like the style and flow of it from when he knocks the...ammo box(?) out of it to when he makes a little jump with the gun over to the position where he lifts the top. The insertion of the ammo box could use a bit more movement with the gun, and at one point, it looks like it just goes over the same motion twice (during the time in which he's putting the bullet chain into position). I have an idea for what you can do with the bullet chain insertion also so it doesn't look like the hand just sits still (even though I see movement), but for now I must be off to school.

ok cool man. Ill be on xfire later, hit me up then. I was actually planning on redoing basically all the node gun frames after the mag insert

Snowy
September 11th, 2009, 10:52 PM
made for the dodgeball club i created
http://i2.photobucket.com/albums/y37/snowysnowcones/db_commy.jpg

killer9856
September 12th, 2009, 10:53 AM
Hey thats kinda cool

Horns
September 12th, 2009, 01:10 PM
The red text is very odd looking but besides that i love it.

NuggetWarmer
September 12th, 2009, 01:13 PM
It would look better if the text by the fist was the same as the title color.

Saggy
September 12th, 2009, 01:15 PM
@Snowy: Only complaint I have with it is the "O's" that look like hourglasses. They're too "repetitive" IMO. Maybe you could switch it up a little bit, with maybe a different font? OR use the same font, just use a different but fitting font for the "O's".

Also, is it just me or do those five stars look of center?

Heathen
September 12th, 2009, 01:49 PM
@Snowy: Only complaint I have with it is the "O's" that look like hourglasses. They're too "repetitive" IMO. Maybe you could switch it up a little bit, with maybe a different font? OR use the same font, just use a different but fitting font for the "O's".

Also, is it just me or do those five stars look of center?

The font is fine the way it is imo. And it is just you.

My only gripe, make the fist a different red than the star. Slightly different.

Corndogman
September 13th, 2009, 03:41 PM
Make the T in "Party" the same as the one in "The." Also make the G in the second "dodgeball" uppercase, the same as it is in the first dodgeball.

The stars do look off-center since you say that, but I feel like its just my eyes playing tricks on me.

Futzy
September 13th, 2009, 04:42 PM
http://img22.imageshack.us/img22/2532/samplearticle.png

Which looks better for news print?
Maybe suggest other fonts?

klange
September 13th, 2009, 04:45 PM
Would be easier to see if they weren't rendered with the worst hinting method ever.

Horns
September 15th, 2009, 07:47 PM
Second one.

Hunter
September 15th, 2009, 09:32 PM
PMSL. Fail unwrap, fail model tbqh.

Triangles: 3648
http://i58.photobucket.com/albums/g268/martynball/h3_sniperrifle_09_1.jpg
http://i58.photobucket.com/albums/g268/martynball/h3_sniperrifle_09_wireframe_1.jpg
http://i58.photobucket.com/albums/g268/martynball/h3_sniperrifle_09_fp_1.jpg

Unwrap:
http://i58.photobucket.com/albums/g268/martynball/none_uvw_template.jpg
(Unwrap was made agoes ago, thats why it looks like a pile of camel shit... I can't see the resembalence, but I need something harsh looking to explain how bad it is).

I think it LOOKS okay though, but it isnt really modelled good. It was converted from my highpoly one which I made afew years back... I may remodel it, and I want to give it a different stock and give it laser sight as well. Need to design my own laser sight thingy though, don't really want to copy teh lag...

And I apologise if anyone seems to think I edited my sniper rifle so I could "dump" it in a thread. No sarcasim intended, I just found out afew people seem to have some sort of personal opinion.

Disaster
September 15th, 2009, 09:43 PM
Your unwrap is wacked. You have large ammounts of space taken up by things that aren't going to be seen such as the stock and grip.

Hunter
September 15th, 2009, 09:47 PM
Like I said, will probably remodel it Lol. :)

DEElekgolo
September 15th, 2009, 09:48 PM
That unwrap looks very familiar...
e:nvm, just me.

Model looks nice.

Heathen
September 15th, 2009, 10:13 PM
http://img22.imageshack.us/img22/2532/samplearticle.png

Which looks better for news print?
Maybe suggest other fonts?

the heading and subheading for the first one with the text for the second.

=sw=warlord
September 16th, 2009, 08:50 AM
Been working on my monitor model and i would like some crit and advice on how to improve something im working on for it.
For the inner part of the shell there is a pattern where the antigrav light is, almost triangle shaped but after having looked up the diffuse map i've decided to make my own pattern.
Im modeling the pattern out on a plane then i plan on making it a normal map and diffuse for being used on my monitors main bitmap.
http://img3.imageshack.us/img3/4264/forerunnerlightstrip.png
any advice or crit on the design would be greatly appreciated.
This is the first time i've actualy gone into this much detail on making a model so...
halp:smith:

ExAm
September 16th, 2009, 11:50 AM
It's a simple pattern. There's not much to say.

SnaFuBAR
September 16th, 2009, 01:14 PM
it's not tiling.

killer9856
September 16th, 2009, 05:54 PM
more detailed object=happy detailed object

=sw=warlord
September 17th, 2009, 04:31 AM
it's not tiling.
Besides the tiling issue which il crop to make it tile is there any other advice you could give?
Im not intending it to make too overly detailed as it wont bit in the space alloted on the bitmap but i would like to know what else to add and if possible how to make the inner parts look like glowing blue glass off some sort.

Cagerrin
September 17th, 2009, 05:36 AM
http://www.majhost.com/gallery/TalonX/randomstuff/WIP/20090917022003_4m26s.png
http://www.majhost.com/gallery/TalonX/randomstuff/WIP/20090917022003_4m26s_wire.jpg
Upper part started out as something else, lower part started out as H3-ish "shield tower"(and still mostly is).

Oh, and I raped Higuy's Immolate model.

http://www.majhost.com/gallery/TalonX/randomstuff/WIP/20090905180531_7m31s.png
http://www.majhost.com/gallery/TalonX/randomstuff/WIP/20090905203143_4m45s.png

Con
September 17th, 2009, 10:47 AM
Very nice, map seems kinda small though.

Rob Oplawar
September 17th, 2009, 11:09 AM
That's one of the more unique pieces of forerunner geometry I've seen from anybody on this site. It looks good. Kudos.
e: Despite the fact that it's based heavily on the H3 shield tower. :p

rossmum
September 17th, 2009, 11:10 PM
That tower looks a bit sick

SnaFuBAR
September 18th, 2009, 12:18 AM
Wonderful. Great job.

Trulife8342
September 18th, 2009, 01:33 AM
http://img195.imageshack.us/img195/8150/isuck.jpgI seriously suck at modeling =/

SnaFuBAR
September 18th, 2009, 02:49 AM
Put more gloss on your model material, don't use a skylight, use one or two omni lights so i can see your surfaces, and post a wireframe.

Trulife8342
September 18th, 2009, 11:28 AM
http://img246.imageshack.us/img246/7189/glosst.jpg

http://img142.imageshack.us/img142/5626/wirec.jpg

neuro
September 18th, 2009, 12:24 PM
yeah you're right, you're not very good at this at all.

SMASH
September 18th, 2009, 12:30 PM
The poly distribution is horrible trulife. I think you really need to start from square one again and reteach yourself simple modelling. Check out the 3DS MAX tutorials at 3DBuzz if they're still free...

but the design isn't bad.

SnaFuBAR
September 18th, 2009, 02:16 PM
wha.... what did you do? D':

I'll show you some stuff over AIM. We also have a tutorial section. (http://www.modacity.net/forums/forumdisplay.php?f=100)

send me your screen name in a PM and I'll get to you when I can.

Higuy
September 18th, 2009, 03:29 PM
awesome tower caggerin, also what the fuck did you do to my map D:

Cagerrin
September 18th, 2009, 03:43 PM
Well, for one thing, I had to literally remodel every bit of Forerunner stuff. Couldn't work with it since it was 90% non-planar faces. :raise:

Also I have never seen forerunner architecture that uses curves that aren't quarter/half/full circles.

Chainsy
September 18th, 2009, 06:59 PM
yeah you're right, you're not very good at this at all.
Thank you captain obvious, why not help the dude instead of being a dick and pointing out what we already know.

Llama Juice
September 18th, 2009, 08:07 PM
Hay

http://www.llamajuice.com/Uploads/WebsiteDesign.jpg (http://www.llamajuice.com)

Click to go to the site, what do ye think?

English Mobster
September 18th, 2009, 08:51 PM
Hmm... I'm not really one to say much about website design, but it seems kinda... Plain. I don't know exactly what's missing, but it needs some detail in the background somehow. Sorry I couldn't be of more help.

I'm working on a cover of "Iron Man" by Black Sabbath. I want to know which version of it you guys like better.
I've been playing the guitar for about a year or so now, although I'm entirely self-taught (never took a guitar lesson in my life, though I CAN read music).
Also, yes, I know I screwed up here and there, so sue me. I don't have any fancy audio editing software and this was recorded in real-time using a headset mike. I think it sounds kinda good, though, aside from where I hear myself fucking up and playing a fret too high or only strumming one of the two strings I'm supposed to strum.
m7UOnLV_BHU
It MAY still be processing.

mech
September 18th, 2009, 08:54 PM
That sounded terrible. Partly because you have a bad amp and I'm guessing you have a cheap guitar, although, a bad amp can make a good guitar sound like shit.

www.ultimate-guitar.com

Find the Iron man tabs, this song isn't difficult at all.

Heathen
September 18th, 2009, 08:57 PM
loooks good juice

English Mobster
September 18th, 2009, 08:57 PM
Iron Man was the first song I learned to play, from that very site.

And the amp is kinda cheap, I think it was $75. Guitar was mid-range, price-wise.
Frets:


------------------------------------
------------------------------------
------------------------------------
5--7-7-9-9--12-11-12-11-12-7-7-9-9--
3--5-5-7-7--10-9--10--9-10-5-5-7-7--
------------------------------------

Cagerrin
September 18th, 2009, 09:55 PM
http://www.majhost.com/gallery/TalonX/randomstuff/WIP/20090918183428_13m0s.png

So after realizing that it'd be a pain in the arse to convert the Forerunner erection Immolate had to be more like the Halo 3 version, I figured I'd go a different direction with the wall on that side.

killer9856
September 19th, 2009, 12:56 AM
O hai thar, thatz mah map u got thar

Looks good! I like your forerunner, looks muy bien. Also, are you remaking parts of immolate? Because I'd like to know :3

Cagerrin
September 19th, 2009, 01:06 AM
Just the Forerunner parts. So far I've got this wall and a rough version of the other wall/room.

You're absolutely welcome to the models, but they're probably not much use since I model in Sketchup.

Advancebo
September 19th, 2009, 02:10 AM
The top of that looks a bit plain.

Also, made this, as seen in "Halo 3 ODST ViDoc 3 Bip Bap Bam"
http://i218.photobucket.com/albums/cc292/Advancebo/brute_captain.jpg

Cagerrin
September 19th, 2009, 02:16 AM
Noticed that while it was rendering, did a few tests. Due to the overhang of the lower wall, pretty much any detail up there is useless.

I mean I could still do it, it's not like I have to worry about polycount or anything...

Disaster
September 19th, 2009, 01:48 PM
http://i266.photobucket.com/albums/ii256/echo216/modular-brickwall.jpg
Modular brick wall assets I made today in zbrush. THe low res mesh is sitting at 6k triangle per piece.

Heathen
September 19th, 2009, 02:20 PM
http://i266.photobucket.com/albums/ii256/echo216/modular-brickwall.jpg
Modular brick wall assets I made today in zbrush. THe low res mesh is sitting at 6k triangle per piece.

looks good but its a little TOO scratchy, and all the bricks are one size, which you wont see often.

MetKiller Joe
September 19th, 2009, 03:34 PM
THe low res mesh is sitting at 6k triangle per piece.

Does piece mean that wall or the individual bricks?