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Chainsy
November 27th, 2008, 06:39 PM
I am making another concept as Geo, the one who would be modeling this, did not like it. Variation # 2:
http://i305.photobucket.com/albums/nn229/1chains1/spartanprototype2copy-1.png

Hotrod
November 27th, 2008, 06:43 PM
I prefer the second one, since it's much more Halo-like, and would fit much better into the Haloverse.

Chainsy
November 27th, 2008, 06:47 PM
Thank you, it is based off of the spartan III's.

NinjaFish
November 27th, 2008, 08:27 PM
Its ok, looks too messy.

Pooky
November 27th, 2008, 08:40 PM
Haze was a terrible game, there are reviews to prove it.


What.

TeeKup
November 27th, 2008, 08:47 PM
The majority of reviews for that game cited how bad it was. I played it myself. It was a terrible game.

NinjaFish
November 27th, 2008, 08:50 PM
That's nice, but its offtopic. Get back on plz.

Malloy
November 27th, 2008, 08:58 PM
Haze = 'teh' pwn.

and that concept looks overly detailed for a spartan, helmet idea is cool though sorta looks E.V.A

Disaster
November 27th, 2008, 08:59 PM
Haze = 'teh' pwn.

and that concept looks overly detailed for a spartan, helmet idea is cool though sorta looks E.V.A
Yeah, Way to much detail for a spartan.

Chainsy
November 27th, 2008, 09:06 PM
I wanted spartans to have a more futuristic look, on the subject of messy, its a simply greyscaled concept to get across the image of what it is, basic shapes, nothing too fancy and only took a grand total of 20 minutes.
I hated blocky spartans, they just never did it for me. Also I can not add much variation to the normal spartan armor as its been raped to hell and back by everyone else before I even got to this forum, so I have to make do with making something a little more new. Right now I am trying to keep the halo feel, while adding something completely new, trying to find inspiration on google.

Heathen
November 27th, 2008, 10:17 PM
That's nice, but its offtopic. Get back on plz.
who the fuck?

Hush.

Haze was terrible.

NinjaFish
November 27th, 2008, 10:19 PM
WHAT THE FUCK? What do you mean man. I mean, I just said get back ontopic. Just because he is an older member does not mean he can break the rules.

rossmum
November 27th, 2008, 10:50 PM
Another thing I notice about most of your renders is that woman's facial expressions. They seem rather...robotic. Try to put more emotion into it, rather than having her just look at something with a somewhat bored face.
HL2 citizens have the faceposing range of a brick. It's either very subtle or they look like they just stepped out of The Idiots of Garry's Mod. The only characters who have tolerable faceposing are the main ones, particularly Alyx. I don't want to ruin the picture with a grin that would put a chimpanzee to shame or an angry face that looks like it just stepped out of Loony Tunes, so I keep it fairly neutral.

SnaFuBAR
November 28th, 2008, 12:51 AM
Yeah, Way to much detail for a spartan.
:lol:

Oh my lord.

e: btw, disaster, your UMP is p bad. look closer at your references, they don't look like that.

Disaster
November 28th, 2008, 08:53 AM
:lol:

Oh my lord.

e: btw, disaster, your UMP is p bad. look closer at your references, they don't look like that.
That came out wrong, What I was trying to say is that the detail on it doesn't look like something that would be on a spartan. And it seems to cluttered. I don't see much wrong on the UMP. Would you care to clarify?
http://hkpro.com/ump.jpg

Roostervier
November 28th, 2008, 10:41 AM
That came out wrong, What I was trying to say is that the detail on it doesn't look like something that would be on a spartan. And it seems to cluttered. I don't see much wrong on the UMP. Would you care to clarify?
http://hkpro.com/ump.jpg
Wait, is that what you used for your modeling reference? Never use something that low-res. Also, please tell me you have other references too. A few side shots and several from different perspectives work best as you can properly work out proportions and such.

Here, about a minute on google:
http://upload.wikimedia.org/wikipedia/commons/d/d6/HKUMP45.JPG

It's a tad blurry, but it's higher res, and I can make out some things that I couldn't in your reference image. Just go out and search for more pics of it.

Disaster
November 28th, 2008, 10:45 AM
I have other pics. http://hkpro.com/ump.htm
http://www.auwo58.dsl.pipex.com/ump2.jpg

And just so you know, thats the low res model. I'm working on the one for the normals bake right now.

Roostervier
November 28th, 2008, 11:10 AM
K, was making sure you had better references than that pic you showed. Anyway, I realize it's the low poly model, but if it doesn't look like an ump, then it doesn't. I'm not around guns often enough and I don't model them often enough to be able to tell you what's wrong with your model. Just wait for snaf to reply or something.

killer9856
November 28th, 2008, 01:58 PM
A base I made just the other day. I want to know what I could do more to it, like the top part. Any advice?

http://i148.photobucket.com/albums/s15/SAH1R/dcwatwebustourstokickurz.png

rossmum
November 28th, 2008, 02:28 PM
It's too thick, too boxy, and the random jaggedness makes no sense. Forerunner architecture is elegant, that's not.

JunkfoodMan
November 28th, 2008, 02:31 PM
HL2 citizens have the faceposing range of a brick. It's either very subtle or they look like they just stepped out of The Idiots of Garry's Mod. The only characters who have tolerable faceposing are the main ones, particularly Alyx. I don't want to ruin the picture with a grin that would put a chimpanzee to shame or an angry face that looks like it just stepped out of Loony Tunes, so I keep it fairly neutral.
Explanation accepted. Move along, citizen.

killer9856
November 28th, 2008, 02:39 PM
Should I start over then?

DEElekgolo
November 28th, 2008, 02:50 PM
gYBEXGDJShw
Playing with reactor
5tI-3HL-0FA
Playing with with fumefx.

Chainsy
November 28th, 2008, 04:28 PM
Should've added some terrain and a driver and maybe some stuff hanging down to show animations for movement, because without any land marks or anything but the tires bouncing, it looks like its just hopping in one place, then keels over from a heart attack at the end. To be honest reminded me of some add kids I see around the school.

L4meS4uce
November 28th, 2008, 04:55 PM
here is a wip of a laser rifle im designing....
http://i486.photobucket.com/albums/rr224/l4mes4uce/laserriflenormal.jpg

http://i486.photobucket.com/albums/rr224/l4mes4uce/laserriflewireframe.jpg

Heathen
November 28th, 2008, 05:50 PM
like it.
Claims of "Where's the trigger blablabla" might come next, but I say be different. Who says guns need triggers?

L4meS4uce
November 28th, 2008, 06:03 PM
ha, this is only the top part of it, i haven't even started on the grip, arm rest and such

Disaster
November 28th, 2008, 06:05 PM
I thought it was an odd looking vacuum cleaner when I first say it :P.

rossmum
November 28th, 2008, 06:55 PM
Should I start over then?
Yes.

Roostervier
November 28th, 2008, 06:59 PM
Bump.

Something I just finished for something Boba and I are doing. :3

http://img141.imageshack.us/img141/248/render1sa4.jpg
http://img141.imageshack.us/img141/1509/render1wireog1.jpg

Tri's: 3022

I realized I forgot to get rid of the line of symmetry on part of the model after rendering, so I fixed that, but I cba'd to re-render it. d:

Anyone have any crit? I'd like to have it right before I start making the high poly. :XWell, no one has posted any crit of it yet in my thread, and I can't really continue working without knowing if it's accurate or not. :X

Disaster
November 28th, 2008, 07:07 PM
Looks pretty good. The clip seems a little blocky though.

rossmum
November 28th, 2008, 07:15 PM
Looks like you're missing the button that you press to pop the top cover loose, as well as the clasp for the upper forend

Roostervier
November 28th, 2008, 07:17 PM
Oh shit, can't believe I forgot that. I was going to do it after finishing the rear sight. Thanks, ross.

And, I also forgot the clasp, I'll go make that.

e:

Clasp
http://img366.imageshack.us/img366/5297/claspny4.jpg

Button
http://img366.imageshack.us/img366/9010/buttonmb5.jpg

ExAm
November 28th, 2008, 07:40 PM
here is a wip of a laser rifle im designing....
http://i486.photobucket.com/albums/rr224/l4mes4uce/laserriflenormal.jpg

http://i486.photobucket.com/albums/rr224/l4mes4uce/laserriflewireframe.jpglooks like a dust buster

Chainsy
November 28th, 2008, 07:52 PM
I think I saw something similar on unreal tournament. Malloy showed me the picture?

DEElekgolo
November 28th, 2008, 09:07 PM
http://img75.imageshack.us/img75/5206/hexbluetestpe6.png

Bastinka
November 28th, 2008, 09:55 PM
Nice but if some hexagons had different shades of blue and it had more of a glossy feel to it. Higher res, maybe 1680 x 1050? :3

Would rep.

thehoodedsmack
November 28th, 2008, 09:57 PM
White speckles... I know it's supposed to be the shiny-ness of it, but it's all pixelated; doesn't blend well when you look at it too long...

DEElekgolo
November 28th, 2008, 10:18 PM
Ill render it at 1680 x 1050 over night with your crit. The Vray sun is what made the speckles appear. Ill widen the spec and have the DOF blur it a bit.

L4meS4uce
November 28th, 2008, 10:33 PM
looks like a dust buster

you look like a dust buster!

not reallu, i think i might change the front part in a bit, just depends on where i go with the rest.

DEElekgolo
November 28th, 2008, 11:40 PM
Done.
http://deelekgolo.deviantart.com/art/HEX-104897500

LinkandKvel
November 29th, 2008, 12:38 AM
I liked the other one better.

LlamaMaster
November 29th, 2008, 12:51 AM
You made it all generic and gay with that angle. Looks to matte too.

DEElekgolo
November 29th, 2008, 07:43 PM
I made this.
http://img141.imageshack.us/img141/3835/wutsr4.jpg
Looked like a boring sex toy. So I made it more interesting.
http://img213.imageshack.us/img213/5064/wutfireal1.jpg

ExAm
November 30th, 2008, 05:15 AM
By virtually setting it on fire?

DEElekgolo
November 30th, 2008, 05:38 AM
No, by fixing the camera angles.

Hunter
November 30th, 2008, 08:27 AM
Forefunner?

I think its to detailed for forerunner... what do you guys think?

http://i58.photobucket.com/albums/g268/martynball/structure_1.jpg
http://i58.photobucket.com/albums/g268/martynball/structure_1_2.jpg
http://i58.photobucket.com/albums/g268/martynball/structure_1_3.jpg

Wireframe;

http://i58.photobucket.com/albums/g268/martynball/structure_1_wire1.jpg
http://i58.photobucket.com/albums/g268/martynball/structure_1_wire2.jpg

Advancebo
November 30th, 2008, 08:55 AM
lol, Forerunner too detailed? Yeah right XD

Its forerunner on my mind, but that pole that extends from the roof to the ground annoys me

rossmum
November 30th, 2008, 09:04 AM
Too detailed? No. Too organic? Yes. Forerunner architecture is largely angular, that's far too curvy to fit. If anything, that's nearly Covenant.

Hunter
November 30th, 2008, 09:13 AM
Crap yeah, forerunner stuff is detailed. I just clicked in Lol. It does seem strange. Part forerunner and part covy in my eyes.

I'm going to make another one.

Advancebo
November 30th, 2008, 09:22 AM
Its the boxes thats making it not Covenant. Also one thing odd about Halo PC/CE is that the human structures, have forerunner properties in it.

Hunter
November 30th, 2008, 10:16 AM
Better?
http://i58.photobucket.com/albums/g268/martynball/Structure_2.jpg
I don't know what to put in the middle though...

Advancebo
November 30th, 2008, 10:21 AM
In the middle, put a Beam Emitter structure to show that beams shoot out of it.

rossmum
November 30th, 2008, 10:26 AM
Still not Forerunner. It's hard to describe, but think in triangles. 30-60-90 triangles would be good there.

Advancebo
November 30th, 2008, 10:32 AM
They need to be connect somehow, either a base structure or beams or rods

rossmum
November 30th, 2008, 11:00 AM
Not necessarily

Advancebo
November 30th, 2008, 11:07 AM
Well I dont know what throws you off :/

Hunter
November 30th, 2008, 11:25 AM
Im adding a base in the middle which can go underground.
And some pipes.

Edit: Does anyone have any designs? Lol. I am shit at designing and I wanna model forerunner.

Chainsy
November 30th, 2008, 12:00 PM
Well I started on some arbiter esque armor, and I wanted yalls opinion on where to go with this, as since I have finished the shoulder set, I want to know anything I can improve on beforehand before moving onto the main chest.
http://i305.photobucket.com/albums/nn229/1chains1/honorelitecopy.png

Hunter
November 30th, 2008, 12:02 PM
I would prefer if you made your drawings have sharper edges. Because they are always blurry. Looks good though.

Evil_Monkey
November 30th, 2008, 12:38 PM
I feel like it is missing something in the bottom centre, anyone got any ideas of anything I could add to it to improve/fix it?

http://img520.imageshack.us/img520/597/renderhs2.jpg

Heathen
November 30th, 2008, 12:45 PM
I would prefer if you made your drawings have sharper edges. Because they are always blurry. Looks good though.

Or finished them

Chainsy
November 30th, 2008, 12:50 PM
The concepts for the Spartans did not require arms or legs as we already have those decided, so yes I did finish those, they only wanted head and chest armor.

Bastinka
November 30th, 2008, 12:51 PM
Or finished them
If only ;)

Also nice forerunner structure, although it looks plain in one area.

killer9856
November 30th, 2008, 12:54 PM
Wait can forerunner architecture be thin? Because those thin boxes going up tells me this isn't forerunner.

Still the top is the only thing Im liking right now

rossmum
November 30th, 2008, 12:54 PM
Should be a continous piece in place of the gap with those circles, and the tall end doesn't look Forerunner at all. Looks closer to human design than anything.

Gwunty
November 30th, 2008, 01:14 PM
Monkey drag those things on the sides out to the front.

Hunter
November 30th, 2008, 01:16 PM
XD I think I will leave forerunner and just made forerunner/human. Because then it is right Lol.

Chainsy
November 30th, 2008, 02:13 PM
If only ;)

Also nice forerunner structure, although it looks plain in one area.
At least I practice and get better while all you do is make little snide comments from the side lines and gather dust.

SnaFuBAR
November 30th, 2008, 02:14 PM
I feel like it is missing something in the bottom centre, anyone got any ideas of anything I could add to it to improve/fix it?

http://img520.imageshack.us/img520/597/renderhs2.jpg

nice future faucet.

Advancebo
November 30th, 2008, 03:03 PM
Its a shower for scarabs

NuggetWarmer
November 30th, 2008, 03:26 PM
Hunter, take a look at my edit.
http://i164.photobucket.com/albums/u27/foxymccloud/Structure_2.jpg
What you have is way too, well, un-uniform.

What I mean is that the forerunner have a flow to their architecture. Just about everything they built served a purpose. The bit that you made seems like it'd have the laser thing shoot out of the middle.

Advancebo
November 30th, 2008, 04:42 PM
Quick 30 minute vehicle model based off a concept in my mind, modeled as i go

http://i218.photobucket.com/albums/cc292/Advancebo/vehiclewip.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/vehiclewip2.jpg

Heathen
November 30th, 2008, 04:44 PM
I can do that too
http://tbn1.google.com/images?q=tbn:PNDp_2XR8q1DUM:http://bp2.blogger.com/_CvlSRxPzCzM/R8RZ9_a9g_I/AAAAAAAAAAk/SAsGuaiouTA/s320/legocar.bmp

Advancebo
November 30th, 2008, 04:46 PM
I cant see it, to small

Chainsy
November 30th, 2008, 04:54 PM
Update:
http://i305.photobucket.com/albums/nn229/1chains1/honorelitecopy-1.png

Bastinka
November 30th, 2008, 04:59 PM
Good but your overall shading seems wrong, the armor or whatever it may be, has no depth whatsoever.

Chainsy
November 30th, 2008, 05:16 PM
Ok, I will work on that, guessing that more contrast in the shading will give it more depth.

killer9856
November 30th, 2008, 05:40 PM
Reminds me of Prince of Persia oddly...

rossmum
November 30th, 2008, 05:44 PM
Quick 30 minute vehicle model based off a concept in my mind, modeled as i go

http://i218.photobucket.com/albums/cc292/Advancebo/vehiclewip.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/vehiclewip2.jpg
Can't wait to see that thing take a corner

L4meS4uce
November 30th, 2008, 05:49 PM
http://i486.photobucket.com/albums/rr224/l4mes4uce/xxbxcvbxc.jpg

Chainsy
November 30th, 2008, 05:50 PM
Handles seem really small.

Advancebo
November 30th, 2008, 06:14 PM
Can't wait to see that thing take a corner

what?

http://i218.photobucket.com/albums/cc292/Advancebo/shatbrix.jpg

jngrow
November 30th, 2008, 07:13 PM
Yeah, I just wanna rip those handles off, they annoy the hell out of me. Make em' bigger.

ExAm
November 30th, 2008, 07:35 PM
what?

http://i218.photobucket.com/albums/cc292/Advancebo/shatbrix.jpg
Meaning it'll roll very easily.

ICEE
November 30th, 2008, 07:51 PM
The handles on that gun are waaay out of proportion. The mag also seems really skinny

DEElekgolo
November 30th, 2008, 08:59 PM
0xc8rqFf4EM

Advancebo
November 30th, 2008, 08:59 PM
Been working on this during the holidays
http://i218.photobucket.com/albums/cc292/Advancebo/br1.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/br2.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/br3.jpg

mech
November 30th, 2008, 09:06 PM
Yay another battle rifle!

Bastinka
November 30th, 2008, 09:09 PM
Agreed Mech, but it has flaws! :O

Pooky
December 1st, 2008, 10:55 AM
Yay another battle rifle!

^

:|

Rep to the next guy who models a Covenant Carbine.

NuggetWarmer
December 1st, 2008, 12:42 PM
I modeled one awhile ago. Lol
http://media.moddb.com/images/mods/1/12/11504/Carbine.png

Geo
December 1st, 2008, 02:28 PM
+repped lol

DaneO'Roo
December 1st, 2008, 03:02 PM
theres a massive error on that thing in the middle, fyi.

Steguana
December 1st, 2008, 03:06 PM
me and csfloyd modeled one awhile ago. Lol
http://media.moddb.com/images/mods/1/12/11504/Carbine.png
Me and Csfloyd*
Although you did all the sexing i made the base model :I
You deserve more credit but i deserve some for the base model eh?


theres a massive error on that thing in the middle, fyi.
where looking at the same thing then Lol.
The model is completley innacurate in most places.

SnaFuBAR
December 1st, 2008, 04:04 PM
fyi, alternate accounts aren't allowed, csfloyd/steguana

CSFLOYD
December 1st, 2008, 04:20 PM
but this account wasnt letting me post for some reason.
Well guess its fixed, sorry.

Hotrod
December 1st, 2008, 04:21 PM
It seems to be missing the means to hold and shoot it properly.

Advancebo
December 1st, 2008, 04:25 PM
Yeah, wheres the trigger?

CSFLOYD
December 1st, 2008, 04:29 PM
Covenant guns dont use triggers, they use liek sensative things to where u squeeze and it shoots, So i herd.

NuggetWarmer
December 1st, 2008, 04:30 PM
It's just like the brute shot. It uses mind powers to shoot. :tinfoil:

Advancebo
December 1st, 2008, 04:47 PM
Or maybe the covenant urinates out of their fingers, and thats how the guns work, and thats where pr and pp gets the plasma from...

ExAm
December 1st, 2008, 04:52 PM
............NO.

Advancebo
December 1st, 2008, 09:18 PM
Also I have been working on this spiker for a few weeks now, started a while ago, just never had the experience, until now.
http://i218.photobucket.com/albums/cc292/Advancebo/spiker1.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/spiker2.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/spiker3.jpg

NuggetWarmer
December 1st, 2008, 09:22 PM
Can I see a wireframe?

Heathen
December 1st, 2008, 09:34 PM
why has no one done a mauler for show? I have seen maybe 1. Pick a halo 3 weapon not done as much and try it. I like these, but try something different, or try mixing two weapons together....



hmm....

DEElekgolo
December 1st, 2008, 09:38 PM
No more halo 3 weapons please... We need something more creative.

HDoan
December 1st, 2008, 09:48 PM
Or maybe the covenant urinates out of their fingers, and thats how the guns work, and thats where pr and pp gets the plasma from...
How do humans use it then...

Heathen
December 1st, 2008, 09:50 PM
Yes, we need more pulsing effects and evaporating text.


How do humans use it then...

no one?

Its a pressure sensitive pad. Its like a trigger but it doesn't move.

L2research :D



E: for the life of me I can't find the source but I swear on my berries that its accurate.

LinkandKvel
December 1st, 2008, 10:58 PM
Well damn, I guess Halo 3 has the only weapons you people know about.

rossmum
December 2nd, 2008, 12:39 AM
I'd post my P88 just to prove you're wrong but I can't be bothered until the mag's done

Hunter
December 2nd, 2008, 02:58 AM
http://i58.photobucket.com/albums/g268/martynball/fix_spiker.jpg

Make this face bigger.


Make this smoothing group different than the smoothing group on the main blade face.


Make fatter.


Make this the write shape.

Edit:
The extruded part on the blade which attaches it to the main weapon, its a hexagon sort of shape, you need to change smoothing group on the bevel outsides, the slanted parts, if you know what I mean. CHange the smoothing group to someing differant than the top face.

ExAm
December 2nd, 2008, 03:43 AM
I'd probably post oh, about EVERY GUN MODEL I'VE DONE to prove him wrong :P

Pooky
December 2nd, 2008, 03:46 AM
I modeled one awhile ago. Lol
http://media.moddb.com/images/mods/1/12/11504/Carbine.png

I should disqualify that for being an old model, but since no one else posted one have your +10.

NuggetWarmer
December 2nd, 2008, 08:55 AM
Advancebo, I'd still like to see the wireframe.

SnaFuBAR
December 2nd, 2008, 02:38 PM
Well damn, I guess Halo 3 has the only weapons you people know about.
http://www.modacity.net/forums/showthread.php?t=9301

Terror
December 2nd, 2008, 03:48 PM
I would love to see more original content, or at least not every other post having a remake of a halo weapon...but I cant control that. :confused2:

Here is a remake of Famas F1. I had modeled it a while back but it was crap so I decided to redo. It is one of my more recent models. I will eventually get to adding a few extra things like. (Silencer, Iron Sight, Grenade Launcher, ect...)

1060 Polys

Here is your Wireframe:
http://i125.photobucket.com/albums/p70/bman12_2006/Weapon%20Models/FamasandWireframe-1060Polys.jpg


Here is your Clay:
http://i125.photobucket.com/albums/p70/bman12_2006/Weapon%20Models/FamasandClay-1060Polys.jpg


Probably not until after a few more important things because I'm wanting to make a fun Christmas map for halo. Along with a Total Conversion Mod I am also working on for halo. Thus I had to restart from about a 9 months ago due to loss of files. :( (Ingame Screens and Renders soon.) 2 weeks I will be back out of school for Christmas Break and that will last for 3 weeks so I will have a bit of time on my hands.

SnaFuBAR
December 2nd, 2008, 04:08 PM
how many times do you have to get banned?

mech
December 2nd, 2008, 04:27 PM
Lmao, didn't even bother trying to hide it.

Terror
December 2nd, 2008, 04:34 PM
No I'm not trying to hide it. I want to be civil with everyone. I want honest "Crit" on my model.

Timo
December 2nd, 2008, 04:48 PM
Do it on your original account. Making a new account won't change people's opinions of you.

E: Happy 7000th post the studio.

LinkandKvel
December 2nd, 2008, 05:32 PM
I'm tired of seeing the same old 3 weapons. Some of you lack serious originality. Why is there 20 goddamn spikers and 15 ARs?

Corndogman
December 2nd, 2008, 05:39 PM
Who the hell cares. If somebody wants to model a h3 weapon for practice let them. Instead of complaining about how many of that weapons there are, Give the person advice on how they can improve the model. Then encourage them to model something else.

Heathen
December 2nd, 2008, 06:07 PM
Who the hell cares. If somebody wants to model a h3 weapon for practice let them. Instead of complaining about how many of that weapons there are, Give the person advice on how they can improve the model. Then encourage them to model something else.

Okay. You win.

He is completely right.

LinkandKvel
December 2nd, 2008, 06:44 PM
Who the hell cares. If somebody wants to model a h3 weapon for practice let them. Instead of complaining about how many of that weapons there are, Give the person advice on how they can improve the model. Then encourage them to model something else.

How do you give advice when there's enough references around here to make it 100% accurate. Instead of practicing ANOTHER H3 weapon how bout we practice making a NEW weapon not modeled often, and if it's good, put THAT in a map instead. That sounds MORE like a win-win situation don't you think?

Corndogman
December 2nd, 2008, 08:00 PM
References don't help you improve, people do. It doesn't matter what you model, if somebody can give you some good advice on not just how to improve that model, but they're skills as a whole, then hopefully they will be able to get something use that to make anything they want to.

ExAm
December 2nd, 2008, 08:15 PM
The man makes a compelling point...

Chainsy
December 2nd, 2008, 10:12 PM
How do you give advice when there's enough references around here to make it 100% accurate. Instead of practicing ANOTHER H3 weapon how bout we practice making a NEW weapon not modeled often, and if it's good, put THAT in a map instead. That sounds MORE like a win-win situation don't you think?
The funny part is, no one has made it completely accurate yet, may be very close, but not 100%.

Hunter
December 3rd, 2008, 06:26 PM
1178 Triangles. Is that good for a Halo 3 Carbine Rifle which is about 70% finished?

And you know what I'm like with high poly :P


http://i58.photobucket.com/albums/g268/martynball/Carbine_2.jpg

Con
December 3rd, 2008, 06:50 PM
sounds alright

SnaFuBAR
December 3rd, 2008, 07:12 PM
You need to model in quads for proper smoothing. Don't use a clay render, that way we can see your smoothing. This is game art, not scene art.

Saggy
December 3rd, 2008, 07:21 PM
http://i141.photobucket.com/albums/r78/SaggDog7/Sonic_Unleashed_NTSC_X360_Custom-1.jpg

For those who haven't seen it in my gallery thread, I've been working on a custom BACK cover (front is the original) for Sonic Unleashed. I don't feel like clogging up my gallery thread with several of these images with only minor changes, so I'll do it here. Any complaints/crit/comments would be appreciated.

@ Snaf from my thread: I tried to balance the images out, hope it looks better.

Invader Veex
December 3rd, 2008, 09:20 PM
http://img296.imageshack.us/img296/6382/progressbz2.jpg

I'm practicing my rendering. Suggestions?

SnaFuBAR
December 3rd, 2008, 09:26 PM
well for one, either turn on shadows, change the type to adv. ray traced and get it far away enough from your model that you have decent lighting over the whole thing or lose the lights and turn the diffuse map to 100% self illumination so we can see your texture.

And lose the background, it really is completely worthless when trying to show your work.

Advancebo
December 3rd, 2008, 09:27 PM
And lose the background, it really is completely worthless when trying to show your work.



I'm practicing my rendering. Suggestions?

.

SnaFuBAR
December 3rd, 2008, 09:47 PM
What are you trying to say?

ICEE
December 3rd, 2008, 09:49 PM
I think he's trying to suggest that the render wasn't for showing off the model or skin, just for learning to render better. Either way your comment was pretty valid.

Advancebo
December 3rd, 2008, 09:49 PM
http://i141.photobucket.com/albums/r78/SaggDog7/Sonic_Unleashed_NTSC_X360_Custom-1.jpg

For those who haven't seen it in my gallery thread, I've been working on a custom BACK cover (front is the original) for Sonic Unleashed. I don't feel like clogging up my gallery thread with several of these images with only minor changes, so I'll do it here. Any complaints/crit/comments would be appreciated.

@ Snaf from my thread: I tried to balance the images out, hope it looks better.

Lol, the Hedgehog Engine. Also edit it to Rated T, for Epicness

Chainsy
December 3rd, 2008, 09:53 PM
[image]
I'm practicing my rendering. Suggestions?
In before " Heyz quit copying danez renders"

DEElekgolo
December 3rd, 2008, 10:04 PM
We need crit on the AR.
Here is the AR with the specular map as its bump map.
http://img361.imageshack.us/img361/4965/guncb9.jpg
Here is the AR using its original bump map as a bump.
http://img503.imageshack.us/img503/2958/gungj8.jpg
Here is the AR with both the original bump and specular map mixed as one bump map.
http://img254.imageshack.us/img254/7249/gunnh7.jpg
Which looks better?
Textures by IVEE. Model by Aklass. Render by me.

SnaFuBAR
December 3rd, 2008, 10:18 PM
Option #2. Material representation is the least bad. 1 and 3 look like a mix between pitted concrete and silver foam. You have to understand the surface qualities of the building materials.

Chainsy
December 3rd, 2008, 11:17 PM
Taking a break from arbiter armor, decided to do a fun little speed painting exercise before I go off to bed, did not have much time to do much else.
Time: 15 minutes
http://i305.photobucket.com/albums/nn229/1chains1/Quickconcept-1-1.png

Heathen
December 3rd, 2008, 11:53 PM
\

That is, and I am not kidding chains, by far THE most awesome thing I have seen you do.

I talk alot of shit on you, even when I was banned, but my god. Plus rep ftw.

I really like it and its not even complete. Idk why but I really do.


This just proves tha you can do good stuff.

ExAm
December 4th, 2008, 12:54 AM
Nice lighting and color. It's a little blurry, but you should be able to fix that.

Final project for art class: white pastel on black paper again. WIP
http://i231.photobucket.com/albums/ee6/TheExAm/1203082231-1.jpg

E: Source spray
http://i231.photobucket.com/albums/ee6/TheExAm/sporks.png

I'm thinking of having it scroll hairbrained theories in gif form.

Hunter
December 4th, 2008, 05:17 AM
You need to model in quads for proper smoothing. Don't use a clay render, that way we can see your smoothing. This is game art, not scene art.

Model in quads?

SnaFuBAR
December 4th, 2008, 05:28 AM
Don't break things up into triangles and don't have n-gons wherever possible. Max calculates lighting and smoothing on 4 vertices that make a quad, not triangles.

Hunter
December 4th, 2008, 06:44 AM
Awesome. Thanks Snaf, I will look into it.

Edit:
Do you have an example of what you mean? Or a wireframe of CMT's?

Joshflighter
December 4th, 2008, 11:09 AM
Taking a break from arbiter armor, decided to do a fun little speed painting exercise before I go off to bed, did not have much time to do much else.
Time: 15 minutes
-Drawing-


All your work seems to be blurred. It would be cool if you started to make stuff more out coming and not so feathered. If you get what I mean. :o

SnaFuBAR
December 4th, 2008, 11:10 AM
Awesome. Thanks Snaf, I will look into it.

Edit:
Do you have an example of what you mean? Or a wireframe of CMT's?

ehhh... not sure if i have something readily available, but I'll see. As for a CMT wireframe, why would I have that? I don't think they even know to model in quads, but I could be wrong.

Hunter
December 4th, 2008, 11:59 AM
kk. I just don't understand what you mean Snaf. As you all know, I don't understand things that easily.

Disaster
December 4th, 2008, 03:27 PM
http://i266.photobucket.com/albums/ii256/echo216/umpmesh.png
There hunter :) Theres a few n-gons on the back but that has been fixed, its an old pic. You can get the basic idea.

Heathen
December 4th, 2008, 03:41 PM
pretty boxy. Intentional or not.

rossmum
December 4th, 2008, 03:54 PM
I see much wastage, why are there so many redundant edges

Disaster
December 4th, 2008, 03:55 PM
The UMP? If so, I know, The pictures 2 weeks old. I was sowing it to hunter as to give him a general idea on how to set up edgeloops.

E Ross: So my edgeloops are set up properly and there are no n-gons which causes incorrect smoothing when put in a a game engine. Particularly UT3.

Heathen
December 4th, 2008, 04:01 PM
We need to quit the avatar copying meme. Its annoying.

rossmum
December 4th, 2008, 04:08 PM
The UMP? If so, I know, The pictures 2 weeks old. I was sowing it to hunter as to give him a general idea on how to set up edgeloops.

E Ross: So my edgeloops are set up properly and there are no n-gons which causes incorrect smoothing when put in a a game engine. Particularly UT3.
I honestly doubt you need that many, particularly on flat faces...

Disaster
December 4th, 2008, 04:11 PM
I honestly doubt you need that many, particularly on flat faces...
Then it creates n-gons and I was specifically instructed not to have any of them. And the ones on the back have already been removed.

jngrow
December 4th, 2008, 06:53 PM
kk. I just don't understand what you mean Snaf. As you all know, I don't understand things that easily.

Try to make all of your polygons 4-sided.

SnaFuBAR
December 4th, 2008, 10:52 PM
Taking a break from arbiter armor, decided to do a fun little speed painting exercise before I go off to bed, did not have much time to do much else.
Time: 15 minutes
http://i305.photobucket.com/albums/nn229/1chains1/Quickconcept-1-1.png
Even as a speed painting it's lacking anything that's really... i don't know. Anything. Perspective isn't really there, purpose doesn't appear to anything... you have some good elements in there, honestly, like the trees or shrubs in the lower right corner (but that's the problem; are the trees or shrubs). Most everything else is muddled and unsubstantial. If you're going to speedpaint, at least make the focal point or points recognizable.

DEE: I also forgot to say that the scratches on the ar texture make absolutely no sense where they are.

Reaper Man
December 5th, 2008, 12:04 AM
I'm thinking of having it scroll hairbrained theories in gif form.
Well then, don't forget to include my theory on why women are insane due to boobies. You better not have forgotten it http://sa.tweek.us/emots/images/emot-argh.gif

ExAm
December 5th, 2008, 02:01 AM
Never heard it.

Reaper Man
December 5th, 2008, 03:37 AM
Never heard it.
We discussed this earlier this year. I remember because I was in Spanish and you mentioned you took Spanish too :phonegonk:

ExAm
December 5th, 2008, 03:47 AM
We discussed this earlier this year. I remember because I was in Spanish and you mentioned you took Spanish too :phonegonk:
Ah yes, I vaguely remember that, but not much about your theory. Which reminds me, you need to get my new MSN.

Chainsy
December 5th, 2008, 06:27 PM
Well was bored today, so decided to try a fun little exercise, in which I have an hour time limit to paint in a character. So I decided to plan this a little out, and decided to base it off the final scene in the most current halo wars trailer featuring the arbiter as he looks out to the cliff edge. Obviously I could not paint the whole scene in an hour, so I did a quick sketch of shoulders and back facing the camera at an angle and his head looking away from the camera, but him looking out with the corner of his eye. Hope you enjoy.
http://i305.photobucket.com/albums/nn229/1chains1/arbiterscenecopy.png

Hunter
December 5th, 2008, 06:34 PM
Your drawings always start of from you being bored :P

Lol. Looks okay, Eye seems to be in weird position. And boring design on it. Looks cool though.

Heathen
December 5th, 2008, 06:34 PM
dude. wtf.

Looks good so far.

ExAm
December 5th, 2008, 06:35 PM
You need to work a little on your perpective. It looks like his snout is bent to the left.

Chainsy
December 5th, 2008, 06:44 PM
True, his eye is a little too far back, the snout is bent to the left, he is looking away in the opposite direction from the camera and is looking back with only his eye, but I do need to work on perspective, as I never plan that part out.

Heathen
December 5th, 2008, 06:48 PM
Now that I am looking at it, I dont like his mouth.

Chainsy
December 5th, 2008, 06:53 PM
What part? He was in a snarl, let me get a picture.
http://images.wikia.com/halo/images/thumb/1/14/The_Arbiter_-_Halo_Wars.png/800px-The_Arbiter_-_Halo_Wars.png
Edit: Just figured out what you meant exam with the jaw bending to the left, will move the other side teeth shadow down and add less shine on the tip and more view of the inside spike on the front, and that should fix it up.

rossmum
December 5th, 2008, 06:59 PM
ugh

halo wars elites look all wrong, his eyes are about 2 inches too far forwards

e/ fuck it his whole head/face structure looks wrong

Roostervier
December 5th, 2008, 07:14 PM
Whatever happened to working that one concept of the arbiter? Seriously. <_<

Also, what ExAm said. Work on your perspective. I need to work on my perspective too (never been my strong point). D:

cheezdue
December 5th, 2008, 07:14 PM
Hey guys, I'm wondering is this stage looks decent for an beginner. Any criticism is allowed.
http://i279.photobucket.com/albums/kk122/cheezdue/stage.jpg

Higuy
December 5th, 2008, 07:18 PM
Meh me and killer9856 working on sum stuffs
http://i238.photobucket.com/albums/ff260/showbizfluffy/wtfn0wayzh4xz0rx.jpg
And yes, I see a few parts were the cliffs can be fixed up.
http://img71.imageshack.us/my.php?image=wtfn0wayzh4xz0rxee4.jpg

Chainsy
December 5th, 2008, 07:25 PM
ugh

halo wars elites look all wrong, his eyes are about 2 inches too far forwards

e/ fuck it his whole head/face structure looks wrong
That annoys the fuck out of me when I hear people say that ross, think openly in that elites are a race and every individual differs. Some people have eyes further away from they're nose or tight in, so have skinny eyes or big eyes, some people have round crowns, or maybe oblong, some people have far forward hair lines, others have far back.

Heathen
December 5th, 2008, 07:28 PM
Ew. Gross. Also, If thats what you were going for then yes, exam was very right. It seemed he was looking a totally different direction in yours.

Con
December 5th, 2008, 07:29 PM
higuy, I don't understand your water. You have a gaping pit and a large waterfall draining the area, but only a tiny little waterfall filling it up?

rossmum
December 5th, 2008, 07:30 PM
That annoys the fuck out of me when I hear people say that ross, think openly in that elites are a race and every individual differs. Some people have eyes further away from they're nose or tight in, so have skinny eyes or big eyes, some people have round crowns, or maybe oblong, some people have far forward hair lines, others have far back.
yeah and some people are stored in jars because their parents lived downwind from chernobyl when it blew up

think about it, there's certainly a difference range but overall there are set anatomical rules that are only broken in the case of severe deformation. that doesn't look like an elite's face, it's entirely the wrong shape and the proportions are out.

Higuy
December 5th, 2008, 07:31 PM
@ con : I know, im fixing that up. Ive been working on the base right now but I see what you mean.

Chainsy
December 5th, 2008, 07:34 PM
yeah and some people are stored in jars because their parents lived downwind from chernobyl when it blew up

think about it, there's certainly a difference range but overall there are set anatomical rules that are only broken in the case of severe deformation. that doesn't look like an elite's face, it's entirely the wrong shape and the proportions are out.
I am still confused if whether you mean the halowars elite one, and thus mine, or just mine alone.
Also that picture I showed was not the reference I used for the painting, I did not use one, only the memory of him snarling like that.

Roostervier
December 5th, 2008, 07:37 PM
I am still confused if whether you mean the halowars elite one, and thus mine, or just mine alone.
Also that picture I showed was not the reference I used for the painting, I did not use one, only the memory of him snarling like that.He means both. Just start looking off of bungie-made halo games from now on.

rossmum
December 5th, 2008, 07:39 PM
Halo Wars, and thus yours. I know some people will probably disagree but having spent much time in all 3 Halo games, that just does not strike me as an Elite's face. It looks more like some generic alien from some other sci-fi game/movie, because it looks overly monster-ish. Elites aren't exactly beauty pageant winners but they aren't supposed to look like the bogeyman, they're meant to look like proud and tough warriors with incredible intellect. It's hard to describe in any sensible terms, but the look that's going on with that screen looks more suited to a Brute, not an Elite.

Chainsy
December 5th, 2008, 07:42 PM
Oh well that just fits the background story of this one, seems he was too cruel a soldier, even for the covenant. The other elites look better, like in the original trailer. I think though that they wanted a darker, more dangerous feel to the elites, as since your looking at this from a more infantry point of view, elites look like monsters. And a giant creature wielding a glowing sword with the strength of 20 humans and is 8 feet tall sounds pretty monstrous to me, especially since they're hellbent on destroying the humans.

Heathen
December 5th, 2008, 07:44 PM
As far as the placement goes, I gotta agree with rossmum.

Look,
http://i29.tinypic.com/2vanzag.jpg
Their only about one eyes width off from where they should be and it does not look right does it?

Some stuff cant be tossed away with "Some things are different"

The elites dont have a separate downs army.

rossmum
December 5th, 2008, 07:45 PM
Oh well that just fits the background story of this one, seems he was too cruel a soldier, even for the covenant. The other elites look better, like in the original trailer. I think though that they wanted a darker, more dangerous feel to the elites, as since your looking at this from a more infantry point of view, elites look like monsters. And a giant creature wielding a glowing sword with the strength of 20 humans and is 8 feet tall sounds pretty monstrous to me, especially since they're hellbent on destroying the humans.
Yeah, but the difference is that for all their physical strength and religious zeal, the Elites are probably the smartest of all the Covenant (with the possible exception of the higher Prophets, the lower ones are most likely just useless diplomats). Even the most insane Elites are very much concerned with tradition, ceremony, honour, etc. and so portraying them outright as monsters is kind of stupid, really. That's for the Brutes.

Chainsy
December 5th, 2008, 07:54 PM
Have to agree with you there, but ensemble is keeping this in mind, from the video the elites are worried about the relic they're using, it only seems this one is unconcerned. Also even though elites are smart, and great tacticians, they also do not find a problem dying for that honor, think of the sort of Japanese in world war 2 with the kamikaze charges, they were brainwashed by higher ups to sacrifice their lives in the thought of honor, and would kill themselves rather then be captured. Its the same with the prophets with the elites, expect the prophets are just as delusional, but they still know they are keeping the elites in the dark.

rossmum
December 5th, 2008, 08:00 PM
Yeah, but the Japanese didn't morph into scaly monsters no matter how brainwashed they were. As far as I'm concerned, Bungie got the Elites right the first time around and anything else is certainly not an improvement.

Terror(NO)More
December 5th, 2008, 08:03 PM
Meh me and killer9856 working on sum stuffs
http://i238.photobucket.com/albums/ff260/showbizfluffy/wtfn0wayzh4xz0rx.jpg
And yes, I see a few parts were the cliffs can be fixed up.
http://img71.imageshack.us/my.php?image=wtfn0wayzh4xz0rxee4.jpg


It looks nice, you have improved a lot from what Ive seen previously from you. keep up the work. fix cliffs some.

Also, need moar maps non forerunner. :]



EDIT: keep the pit where water drains get rid of gaping waterfall :D

rossmum
December 5th, 2008, 08:23 PM
Smooth the cliffs out a little, looks good though

Roostervier
December 5th, 2008, 08:42 PM
Looks pretty nice. Once you fix up the cliffs, give it smoothing or throw it in game (hopefully after giving it smoothing <_<) and post some pics.

mech
December 5th, 2008, 09:55 PM
http://i305.photobucket.com/albums/nn229/1chains1/arbiterscenecopy.png



http://www.horribledeath.com/images/halo/elite_zb.JPG

And more halo stuff if you're up to the challenge

http://www.horribledeath.com/images/halo/brute_zb.JPG
http://www.horribledeath.com/images/halo/brute_armor_zb.JPG
http://www.horribledeath.com/images/halo/brute_armor.JPG
http://www.horribledeath.com/images/halo/jackal.jpg

il Duce Primo
December 5th, 2008, 10:00 PM
Chains, it seems like you need to use longer and smoother strokes. Not those shitty mini fur lines.

Chainsy
December 5th, 2008, 10:23 PM
Ok duce, I will try that out, also mech, what exactly is the challenge? I am in possession of zbrush and elite models if you're venturing for me to do that.

ExAm
December 5th, 2008, 10:50 PM
Mech is talking about the challenge of drawing some of the other halo creatures in addition to the elite.

ICEE
December 5th, 2008, 11:26 PM
Where did you find those images mech?

killer9856
December 5th, 2008, 11:44 PM
Those images are cool. Seems like it would be something in H3 Recon

Sever
December 5th, 2008, 11:48 PM
Nope, early developments for Halo Wars which got scrapped. Also, I'm guessing that H3; Recon ODST will use the same enemies from H3's standard campaign.

killer9856
December 5th, 2008, 11:58 PM
They look like they got a lot of pollies.

DEElekgolo
December 6th, 2008, 12:12 AM
They look like they got a lot of pollies.
Zbrush.

Bastinka
December 6th, 2008, 10:06 AM
Cliffs look fine to me, just apply a smoothing group?

Higuy
December 6th, 2008, 10:21 AM
disaster is working on other side. But yea, ill add smoothing group when hes done.

Geo
December 6th, 2008, 11:37 AM
Also, I'm guessing that H3; Recon ODST will use the same enemies from H3's standard campaign.

D: I hope they atleast do something a little bit different about them to make it more interesting...

ICEE
December 6th, 2008, 11:57 AM
Theres a lot of differences to make things more interesting, and much more difficult. I'm excited for the heatvision function :)

killer9856
December 6th, 2008, 12:12 PM
Wait there is heatvision in there?

oshi

Geo
December 6th, 2008, 12:25 PM
Are grunts and elites warm blooded? I hope so lol. It would be dumb to make heatvision that only works with brutes.

ICEE
December 6th, 2008, 12:31 PM
I've only seen the heatvision on brutes, no other aliens were in the scene.

il Duce Primo
December 6th, 2008, 12:31 PM
Where did you find those images mech?
The guy posted them over at polycount because he was getting fired from ensemble studios so he was looking for a future job. He may have posted them elsewhere too.

onotix
December 6th, 2008, 12:52 PM
for art class wht do you think?
http://i280.photobucket.com/albums/kk162/onotix/veteran.jpg

Rob Oplawar
December 6th, 2008, 12:54 PM
It's not heatvision. You know the effect on the scope of the sniper rifle (when you're zoomed out)? It gives a red outline to enemies and a green outline to everything else. I will bet you anything that that's the exact effect they will use in Recon (betcha they tie it to what was the flashlight button).

edit: @onotix: at first I was going to criticize you for using an old flag, but then I noticed the gun. :P

Higuy
December 6th, 2008, 01:23 PM
ONOTIX LOL +REP
e: i cant gotta spread sum rep :(

Advancebo
December 6th, 2008, 01:53 PM
the face is lol

killer9856
December 6th, 2008, 08:49 PM
I laughed. The guy looks funny

Advancebo
December 6th, 2008, 09:08 PM
I laughed. The guy looks funny

Who says its a guy 0_o?

Joshflighter
December 6th, 2008, 09:18 PM
I dont know if this was already brought up.. but...
If the gun is firing, why ain't his finger on the trigger?

Corndogman
December 6th, 2008, 09:26 PM
Isn't it obvious that hes using his mind to fire the gun? That's why his face is like that of course.

Chainsy
December 6th, 2008, 09:27 PM
Oh I thought he was making that face because of the obvious way he is using his nut sack to mount the stabilize the gun.

Terror(NO)More
December 6th, 2008, 09:33 PM
It is on the trigger if you look closely.

killer9856
December 6th, 2008, 10:51 PM
All good theories... but only 1 knows the truth.

Anyways, I started practicing more on painting textures since I'm terrible at it. I think Ive made some progress. I dont care about the design, I would like to know about the painting.

http://i148.photobucket.com/albums/s15/SAH1R/imatakuright2church.jpg

Can some people tell me what's good and bad in here, and what could be done more to make it better?

Saggy
December 6th, 2008, 11:03 PM
Silenced Glock w\ extended clip

http://img71.imageshack.us/img71/4640/silencedglockwire2zs4.jpg

Triangles: 1828
Polygons: 737

Anything I can fix/improve/add?

killer9856
December 6th, 2008, 11:07 PM
Looks good to me right now, but something feels funny about that oval on the handle

ICEE
December 6th, 2008, 11:07 PM
All good theories... but only 1 knows the truth.

Anyways, I started practicing more on painting textures since I'm terrible at it. I think Ive made some progress. I dont care about the design, I would like to know about the painting.

http://i148.photobucket.com/albums/s15/SAH1R/imatakuright2church.jpg

Can some people tell me what's good and bad in here, and what could be done more to make it better?

Its easier to tell you whats good and bad if we know what it is meant to be.

killer9856
December 6th, 2008, 11:10 PM
Sorry about that. Its a forerunner wall texture.

*Thanks to Veex for showing me how to make better metals. Please don't revolt against me :(

MetKiller Joe
December 6th, 2008, 11:28 PM
It looks like a solid foundation, but you'd definitely want to add more detail to the main blocks, get something under them (like circuitry that may or may not glow etc).

You actually gave me the missing piece in my textures: contrast.

onotix
December 6th, 2008, 11:30 PM
I dont know if this was already brought up.. but...
If the gun is firing, why ain't his finger on the trigger?
he is practicing his ww2 mind powers

Heathen
December 6th, 2008, 11:32 PM
I dont like it. Sorry. I dont hate much.

Rob Oplawar
December 7th, 2008, 12:39 AM
Oh I thought he was making that face because of the obvious way he is using his nut sack to mount the stabilize the gun.

I seriously loled.

Hunter
December 7th, 2008, 09:15 AM
a Small render of Halo 3 Weapons. The render has also shown me quite a few errors in my models I never noticed before :) So you don't need to tell me about them.

http://fc11.deviantart.com/fs38/f/2008/341/4/d/My_Crap_by_martynball.jpg

Heathen
December 7th, 2008, 10:51 AM
I have NEVER seen errors that werent shown to me so I HAVE to say what I saw.

The thingy on the butt of the BR. Amirite?

Corndogman
December 7th, 2008, 12:03 PM
Yar, Looks like a non-planar on the BR.

Roostervier
December 7th, 2008, 12:09 PM
I see a few on the butt of the carbine, and one near that area that looks like a triangle is overlapping another. Take a look at that in turn mode in polygon selection mode and turn some triangles so that they are not overlapping.

Saggy
December 7th, 2008, 12:11 PM
Silenced Glock w\ extended clip

http://img71.imageshack.us/img71/4640/silencedglockwire2zs4.jpg

Triangles: 1828
Polygons: 737

Anything I can fix/improve/add?

Also, killer, what's wrong with the "oval" shape on the grip? Is it done wrong?

Also, I should note that some of the wireframe wasn't appearing when I rendered, so it does make some things look awkard.

killer9856
December 7th, 2008, 12:18 PM
One of the poly's look wrong. Or is it another object?

Saggy
December 7th, 2008, 12:33 PM
One of the poly's look wrong. Or is it another object?
No, it's attached to the grip, but if your talking about where it looks like the wireframe dissapears, that's just what happened when I rendered. No maatter what I did, I could not get the wireframe to 100% appear everywhere, I think it may be the omni lights are too bright though, idk.

Disaster
December 7th, 2008, 12:36 PM
I'm pretty sure its doing that because you have a 5 sided polygon around it. Set your edgeloops up properly and it should fix your wireframe issue.

Roostervier
December 7th, 2008, 12:44 PM
You don't need the inside of the suppressor's barrel modeled in. You can put that in via bitmap.

Hunter
December 7th, 2008, 12:51 PM
Thanks for telling me where the errors are guys but I know. I said in my post to ignore them and just comment on the picture Lol.

Saggy
December 7th, 2008, 01:05 PM
I'm pretty sure its doing that because you have a 5 sided polygon around it. Set your edgeloops up properly and it should fix your wireframe issue.
The wireframe appears fine when in 3ds Max, but when I render it it dissapears on someparts like the "oval", inside of the hand grip, and some of the trigger guard as well. Will what you said fix it when I render though? I don't have access to the max file at the moment so I can't change anything to see if it will.

You don't need the inside of the suppressor's barrel modeled in. You can put that in via bitmap.
Alright, I'll be sure to fix that if I ever do get around to texturing it.

Chainsy
December 7th, 2008, 01:20 PM
Another quick concept of 30 minutes, just a lone forerunner mining facility.....
Screwed over to hell and back by lava, might be collapsing, might be in working order, up to you to decide, but I find that it was mining, but hit several large lava veins, flooding the entire valley.
http://i305.photobucket.com/albums/nn229/1chains1/lavaquickconcept.png

Hunter
December 7th, 2008, 01:25 PM
Can't tell what anything is... cliffs seam bad, and where's the background. Can't tell what the structure is. I love the idea. Start again and make it good, because its a awesome idea.

DEElekgolo
December 7th, 2008, 01:46 PM
Needs more perspective.

SnaFuBAR
December 7th, 2008, 02:01 PM
also needs less pre-made brushes stamped all over it to hell and back.

Chainsy
December 7th, 2008, 04:13 PM
Ok, a closer look at the left bridge.
http://i305.photobucket.com/albums/nn229/1chains1/untitled-4.jpg


Nothing fancy, just getting the point of it across:
http://i305.photobucket.com/albums/nn229/1chains1/bridge-1.png

mech
December 7th, 2008, 04:16 PM
Ok, a closer look at the left bridge.



Nothing fancy, just getting the point of it across:
http://i305.photobucket.com/albums/nn229/1chains1/bridge-1.png

Looks like a flash shooter game.

Chainsy
December 7th, 2008, 04:18 PM
Good to know, means I can easily switch styles from one thing to another.

Timo
December 7th, 2008, 04:35 PM
a Small render of Halo 3 Weapons. The render has also shown me quite a few errors in my models I never noticed before :) So you don't need to tell me about them.

http://fc11.deviantart.com/fs38/f/2008/341/4/d/My_Crap_by_martynball.jpg

Hunter as i've told you before in this thread, this thread is for getting crit on your work. If you post a render people are going to look at it objectively and point out errors instead of saying 'oh look a bunch of halo 3 weapons'. There's no point posting anything here if you don't want anyone to point out anything bad in it.

rossmum
December 7th, 2008, 04:36 PM
He might've been looking for crit on the render itself rather than the weapons, could be wrong though

Hunter
December 7th, 2008, 04:43 PM
Sorry :(

SnaFuBAR
December 7th, 2008, 05:09 PM
Ok, a closer look at the left bridge.Nothing fancy, just getting the point of it across:

how about using guides to get things centered and inline where they're supposed to be? Also, that doesn't look forerunner at all. Stop using those brushes, they're horrible.

Heathen
December 7th, 2008, 05:34 PM
Good to know, means I can easily switch styles from one thing to another.

Not when its an accident

Evil_Monkey
December 8th, 2008, 01:16 PM
Forerunner style or not? Also crit please

http://img520.imageshack.us/img520/1715/deltaforefe8.png (http://img520.imageshack.us/img520/1715/deltaforefe8.png)