View Full Version : Multitex Overlays in HUD tags.
Masterz1337
April 20th, 2008, 09:29 PM
Has anyone expirmented with tis or knows what it is or was used for? I've never come across any uses of them, but they're long and complicated and make me curious.
kid908
April 20th, 2008, 09:44 PM
why would you need multitex overlay? just curious why.
Heathen
April 20th, 2008, 10:14 PM
What does that even mean? Please Explain...I'm coming from no mapping experience here O_o
I would like to learn something today. :D
CtrlAltDestroy
April 20th, 2008, 10:27 PM
To my knowledge, the only known usage of them is for the sniper ticks that scroll up and down with the player's pitch when zoomed with the sniper rifle.
Disaster
April 21st, 2008, 05:32 PM
Hmm. Sounds to me like something to look into. If it is for hud like animations like Cad said, you could make compasses or something cool maybe.
Heathen
April 21st, 2008, 06:20 PM
haha, that made me think of a Dragon Ball Z scouter....am I on the right track or was that a random ass thought?
NuggetWarmer
April 22nd, 2008, 05:51 AM
Heathen, what does the scouter say his power level is!?
Also, a compass would be cool. :D
kid908
April 22nd, 2008, 08:14 AM
Heathen, what does the scouter say his power level is!?
Also, a compass would be cool. :D
doesn't your assault rifle have that already?
Syuusuke
April 22nd, 2008, 10:16 AM
Do you always use your Assault Rifle?
Ki11a_FTW
April 22nd, 2008, 11:24 AM
i can think of a few ways of how i use it:pervert:
Heathen
April 22nd, 2008, 04:42 PM
Heathen, what does the scouter say his power level is!?
Also, a compass would be cool. :D
OVER 9000!
:D
Sry for that.
As far as an onscreen compass goes, I could see that being useful...Sunny is making a DBZ map and I was thinking this would be a good thing to do :D (the whole DBZ Scouter thing)
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