PDA

View Full Version : Corrupt lightmaps



=sw=warlord
May 6th, 2008, 05:15 AM
started work on a revamped sidewinder last night and im having issues when compiling the map file in which the lightmaps show as corrupt.
The thing is the lightmaps look like they should in sapian.
heres the tool output:
http://img140.imageshack.us/img140/6234/tooloutputln3.jpg

heres the insapian look:
http://img140.imageshack.us/img140/7234/ahobov10220080506110941zz5.png

and the ingame look:

http://img241.imageshack.us/img241/268/haloce2008050611130405tj9.png

MetKiller Joe
May 6th, 2008, 06:30 AM
Correct me if I'm wrong, but it seems that Sapien "knows" this sidewinder, considering its telling you the difference in verts. My suggestion is try to give it another name but with all of the same textures.

Sel
May 6th, 2008, 06:34 AM
Lol

I used to get that sometimes, way back when I had a shitty 16MB graphics card

=sw=warlord
May 6th, 2008, 07:03 AM
try to give it another name but with all of the same textures.
i renamed the sidewinder bitmap to avalanche.bitmap and that seems to have fixed it.
many thanks and kudos to your lateral thinking.:D