Zteam Update, yes we are still alive! [28.8k warning]
Hey everyone, it’s been a while since Zteam gave an update of our progress. As ChokingVictim said in another topic, the single player part of the mod hasn’t been touched in a while but that is due to us working on stuff to improve the mod, mainly programs. This brings me to a big announcement about the Zteam mod.
ChokingVictim and myself have been researching bitmaps.map and sounds.map, which we managed to map out in less than a day. After that I began to work on some code to allow for us to compile our own bitmaps.map and sounds.map. I added the code into Orion, Zteam’s program that can open any Halo map type and extract various items from them. Orion was programmed by myself, with ChokingVictim and CtrlAltDestroy helping with the research. It includes almost every program that has been created for the Zteam mod.
http://www.halotrialmods.org/zteam/i...-08/orion1.png
http://www.halotrialmods.org/zteam/i...-08/orion2.png
Going back to the bitmaps.map and sounds.map compilation. Whenever we release our campaign mod, we will also release a bitmaps.map and sounds.map that will be required to play the maps. This will decrease the file sizes of the map files drastically as well as still allow the stock maps to run. All you will need to do is replace your current bitmaps.map and sounds.map, and every map file will still work correctly.
To demonstrate the power of bitmap/sound cache compilation, take a multiplayer map of ours for example, Foundation:
Internal bitmaps/sounds: 112mb
External bitmaps/sounds: 28mb
Note: Post will be updated shortly, CAD is writing up his part as we speak
Re: Zteam Update, yes we are still alive!
Of course, we do not want to limit ourselves to just Halo: Custom Edition. Because of this, Zteam has expanded its frontiers, namely to Halo 2 for the Xbox and Vista. We have already made progress within this area; some minor, and some borderlining breakthrough. At the top of the list is animation extraction/injection. Spearheaded by the research done by Choking Victim and programming done by myself, animation extraction was completed in a matter of two or so months.
http://www.halotrialmods.org/zteam/i...0-08/elite.gif
rawr
http://www.halotrialmods.org/zteam/i...-20-08/smg.gif
dedicated to: masterz (it's a real anim that shipped with h2, btw)
And the tool itself:
http://www.halotrialmods.org/zteam/i..._extractor.gif
to be released: when pigs fly
With extraction complete, injection was (relatively) easy to complete. Animation injection was done in around a week and a half with programming done by myself.
http://www.halotrialmods.org/zteam/i...new_render.gif
the animation itself
http://www.halotrialmods.org/zteam/i..._generator.jpg
generates the raw data from an animation created in 3ds max
http://www.halotrialmods.org/zteam/i...w_injector.jpg
injects the raw into a halo 2 xbox map
http://www.halotrialmods.org/zteam/i...br_rel_new.gif
the injected animation, in halo 2 xbox
Because animation raw is practically identical between halo 2 vista and halo 2 xbox, generating h2v animation tags isn't too far down the road.
** More updates to be coming shortly...
Re: Zteam Update, yes we are still alive! [56k warning]
What's the point of posting the tools if your never going to release it?
Re: Zteam Update, yes we are still alive! [56k warning]
Quote:
Originally Posted by
n00b1n8R
What's the point of posting the tools if your never going to release it?
To show you what we have been up to, and what we are capable of doing now as a result of these tools being created.
Re: Zteam Update, yes we are still alive! [56k warning]
To be fair, I was poking fun at how "exclusive" and closed-source the halo community is, however hypocritical that may seem. Documentation/tools on halo 2 animation injection will be released down the line, but to be honest, the extraction utilities we have will most likely stay with us. As for bitmap/sound compilation tools, we'll see...
Re: Zteam Update, yes we are still alive! [56k warning]
Well, I'm glad to see that this is coming along well, it looks very promising. Does this mean that you'll be able to take all the animations from Halo 2, and put them into Halo CE?
Re: Zteam Update, yes we are still alive! [56k warning]
Lol, closed source exclusivity continued. Sucky H2V will stay the same.
Re: Zteam Update, yes we are still alive! [56k warning]
I love the h2x extraction/injection btw. I'm REALLY looking forward to that. Keep up the work guys.
Re: Zteam Update, yes we are still alive! [56k warning]
Reminds me of the AK reload on CoD, because of the way he throws the mag away.
Of course other games do that, but CoD's been an addiction lately :p
Re: Zteam Update, yes we are still alive! [56k warning]
Crap by keeping it exclusive you not helping the community.
But it looks fantastic.