[GALLERY] cad's craptacular creations


tricount: 992
ctrlaltdestroy: model
wave of lag(?): optimization and UVs
scooby: textures

tricount: 1454
ctrlaltdestroy: model, UVs, and textures

tricount: 1068
ctrlaltdestroy: model and UV's
dano: textures


tricount: 3134
ctrlaltdestroy: model and UV's
the UV's: if anyone wants to attempt texturing it, I'll put the model up for dl.
http://img397.imageshack.us/img397/3841/armapor0.jpg
original size: 1024 by 512
http://img396.imageshack.us/img396/4814/arrelps8.gif
:d
Re: [Gallery] cad's craptacular creations
Re: [Gallery] cad's craptacular creations
Trends can suck my cock. Also more trip mine tags mister.
Re: [Gallery] cad's craptacular creations
Very nice... very nice... :O
Re: [Gallery] cad's craptacular creations
And here I thought that turret was ripped from h2.
Re: [Gallery] cad's craptacular creations
i never optimized that or uved it. Teh lag probably did.
Re: [Gallery] cad's craptacular creations
I am loving that tripmine. Everything else is awesome too though.
Re: [Gallery] cad's craptacular creations
Quote:
Originally Posted by
Wave of Lag
i never optimized that or uved it. Teh lag probably did.
Not me. I didn't know how to UV back when it was being made.
leet you whore
Re: [Gallery] cad's craptacular creations
Quote:
Originally Posted by
Wave of Lag
i never optimized that or uved it. Teh lag probably did.
it was either you or scooby himself... otherwise, i dunno
Re: [Gallery] cad's craptacular creations
Once I get onto my normal comp Ill skin it. (boredom)