How does this look?
http://static3.filefront.com/images/...vjyhjpmspf.jpg
that's based on
and some erosion in Bryce
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How does this look?
http://static3.filefront.com/images/...vjyhjpmspf.jpg
that's based on
and some erosion in Bryce
Even if you garnish a loaf of spongey turd with alfredo and oregano, it's still a piece of shit.
Enders original was fucking terrible, a remake is a pure waste of time.
A new map is something else. Don't copy crap.
edit*
ARGGHHHJ NASTY DISPLACEMENTSAAAAAAAAAAAAAHHHHHHHH
Don't fucking do that shit. Model it properly.
what's so nasty about it?
Got to admit it looks decent for a displacement map.
Maybe it's the crinkly edges
Hm...I'm not sure if it looks that vehicle friendly.
It needs less slopes, and more...how can I word this...
Well, I think that it should have more than one narrow canyon area. Leading from ship to ship. Maybe some tunnels that stretch in midair across the chasm, would be a nice effect.
You see, we need to turn the open, flat plain into a canyon array that can support small vehicles and give them cover from aerial fire. Not a maze, though.
Around the bases it should be mainly flat areas, giving large land vehicles like the scarab some moving space.
We will afterward discuss size of the map. We need to make it small but keep it huge... :P
I stretched, twisted, bent, booleaned, and symmetricated various high poly primatives, trying to get something that resembles alien technology, and I liked this one the best
Does it look potentially covenant to you? Any suggestions for making it more covenantish?
It just looks like a mess of random points and edges. No no no no no no.
-edit-
No no no no no no no no no no no no no no no NO.
I don't see the random part. Could you elaborate?
HAhahahahahh Besides the fact that its a horrible model, it actually does look kinda cool :awesome: