Advanced High Quality Lightmapping
Epicness has been produced.
Awesome lightmapping method:

HaloCE's Lightmapping:

Awesome lightmapping method:

HaloCE's Lightmapping:

Awesome Lightmapping method:

HaloCE's Lightmapping:

Awesome Lightmapping method:

HaloCE's lightmapping method:

No competition.
As you can see. My method has:
- Raytracing
- Shadows for objects with transparency
- Softer GI
- Dithering
- Self illumination
- Shadows for scenery
- Physically correct lighting
Some things to know:
All of my major lightmaps are at 2048x2048. Minor lightmaps are at 1024x1024. Dithering is using the Floyd-Steinberg method. Lightmaps are in-fact baked in 3ds max 2009.
This tutorial was made with the use of VRAY and Ather, both are included in the tutorial
Download Tutorial
http://files.h2vista.net/tutorials/d...apping_tut.rar