Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I'm so sad and so frustrated guys... :smith::smith::smith: I was hoping so bad we could test and release today... We were so close, so close... every last thing I wanted fixed, inferno fixed... there was just this low comp option idea he was finishing... but while he was working on this stuff, inferno made somthing wrong, then we had an exception when passing the random tele... He was trying to fix this but suddenly his parents forced him off his comp, end of the story...
Ok, so as you may know, I'm leaving tomorw with my girlfriend in Thailand for 3 weeks... I'll be able to talk a bit to inferno and partners through my iphone (when I get wifi)... anyway, I was ready to let inferno release the map during the next days or weeks.. but after talking to ShadowSpartan I changed my mind... Dam, I gave too much for this project, I want to keep controling/managing everything as I did from the begining, til the end... so the baby won't born without his father... This means there's a minimum of 3 weeks to wait before V2 can be released... 3 weeks are not that big afterall, compared to the years we already waited...
Also, this way, we'll be sure the map is absolutly perfect for release...
Off course you guys part of my beta team can keep on testing the shields and doors, the random teles... I mean, it must keep on progressing while Im not there... inferno, knows exaclty what's left to do : fix this new exception problem and have everything working...
But also, just a little something for you ferno, the Main Ground Texture size is back again as it was before... plz resized it again as you did yesterday.
2nd thing you can fix is on the custom hog, pasenger seat, you put the biped in the right position but his 1st view is still like if he had his ass down in the chair you know...
And off course you can keep inproving the random tele and shields/doors scripts if needed...
And, as we have this extra time, why not improve some other points like for you bacon : you could try to adjust the way the 2 sided bipeds (now in 3rd view) fire to target better than they are... I know its hard to do, but right now they really are fiering like 2 meters under the target...
Same for you Teh Lag, the ATV anims are perfect now, but you could try to fix the targeting issue witch is the same as the one I just describe on the custom hog...
And lastly, I know this is big work FieryScythe but maybe you could try this Custom UVS idea to make the lightmap even better...
If Ferno, you can fix all I said + the finish your low comp option idea and fix the exception issue, then we can release really fast after I'm back.
And partners, if you fix the targeting issues on these vehicles, it will only make the map even perfect. Firey, the lightmap is very good, I'm just talking to ya bout this UVS thing with no particular hope, it's just in case you're bored lol...
K, I'll get in touch wth you soon anyway inferno and friends...
The gods weren't with us tonight, but afterall it might be for the good of the project, it woul have been a bit precipitated to release it today... so in the end, the gods were with us :downs:
O and Wolf I red your critics bout the map, its all very welcome man... I'm too tired right now to answer to what you said, I will in the coming days... but one thing I can tell you, is that my 1st concern when starting V2 was to make the gameplay better and unique... I'm still thinking the map will be very welcomed by the true players and will have great success... maybe enormous success ;) and that it "will blow you" more than V1:neckbeard:
yoyo
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I'd rather wait for perfection, than get something that's not it's full potential. 3 weeks is not long :D
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Yoyorast look at it this way, you've worked hard on this for years so why rush now to release it? Only three weeks, not too bad. We would much rather have a finished product than unfinished product. Keep doing what you're doing.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
If theirs a sever, I'll be their to beta test.
yea done good yoyo
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
tythespy
If theirs a sever, I'll be their to beta test.
yea done good yoyo
you heard it here first sever
you gotta be there for tythespy to come beta test (don't come)
Also, I know you want to finish this project, and it's almost done, but for now just chill, and let inferno work his magic. Hopefully it'll be ready for another release candidate when you get back.
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Yuki
you heard it here first sever
you gotta be there for tythespy to come beta test (don't come)
Don't talk
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
With this added time I think we could do more with the User Interface. Like perhaps add a FOV command?
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Sad dude. But I have no problem playing the beta until the day comes that you can finally release it. lol. :D
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Alright. I'm here. How the hell do I get this betatest going now?