The "volume" in the parameters for my usound don't work. How do I make it louder ingame. Increasing the volume in the wav file is not a answer. I need to do it in the engine.
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The "volume" in the parameters for my usound don't work. How do I make it louder ingame. Increasing the volume in the wav file is not a answer. I need to do it in the engine.
If I figure this out I'm releasing today.
HALP ME :saddowns: :saddowns: :saddowns: :saddowns:
Also I dropped sidewinder. It was being a bitch.
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http://video.xfire.com/11182f-4.jpg
Can't you just open the generic browser, open the sound and change it in its properties (pitch or some shit like that)? I'm probally wrong, I would help if my damn ut3 editor was working.
pitch isn't volume
The volume modifier is locked at 0.75. It makes me rage.
Damn, that sucks. BTW, what was up with the arcade music in the video?
I was listening to some chiptunes and xfire records what last.fm was playing.
You do it on the placed soundcue actor. I know it took me like 15 minutes to figure out... it's been a while but basically there's 2 spheres... one nearby, one far away... you set those two radii... and the volume at each.
http://www.hourences.com/book/tutorialsue3sound.htm
Go to "AmbientSoundSimple" and read a bunch... and look at the picture.
Oh heh I got the sound in like 3 days ago but with school and parents and shit I haven't had time to create the final trailer + make a release.
I have a final build ready though. I'm now wondering how I add the map preview screen shot to each map. It just shows that default map preview picture in the menus.
I was only able to find a tutorial on how to do it in 2k4 so... anyone?
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Oh and I'm redoing all of the shaders again. I found a more accurate way to create halo shaders.
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How do I remove the HUD to take screenshots?
i'd assume its something like cl_hud 0 or cg_hud 0 or r_hud 0
or drawhud