Okay, so, inspired by Inferno's work in the Unreal engine, I've decided to take on the tedious task of converting Halo weapons over to Unreal Tournament 3, and eventually a total conversion modifying properties such as gravity, player speed, jumping, health and shields, etc. I personally have no idea how this is going to play out, as I have very, VERY limited scripting/programming abilities, but for now I'm able to modify existing scripts, change properties, all that good stuff.
My plan is to implement reloading, an off-hand grenade system, hitsounds, auto-aim, and what UT3ers like to call "Zero Ping" hit detection, IE not having to lead your shots.
If anyone wants to pitch in and help they're more than welcome, but do keep in mind that this is Unreal we're talking about. Anybody will have access to all of the assets that go into the engine.
So far, I've sucessfully ported the Pistol, and will start work on the AR. Also, I guess go ahead and have a sneak peek at Inferno's map I guess. LET ME KNOW IF YOU WANT ME TO TAKE THIS DOWN DAWG
take everything from halo and throw it into unreal and you may have my thirdborn.
September 27th, 2009, 10:17 AM
Inferno
Re: Halo weapons converted to UT3 (WIP)
Naw dawg this is pro.
Also you need to teach me to build weapon mutators dawg. I still don't have my SMG set in game. :ugh:
September 27th, 2009, 01:07 PM
t3h m00kz
Re: Halo weapons converted to UT3 (WIP)
Quote:
Originally Posted by Pyong Kawaguchi
Looking good, does it 3sk headshot?
:mlgpro:
IT WILL
I'm planning on setting up a mutator that does 75 health/shield, and having the pistol cause headshot damage on flesh ;D
September 27th, 2009, 04:18 PM
Lateksi
Re: Halo weapons converted to UT3 (WIP)
This mod pwns hard :O
If you need people to test anything msg me.
September 28th, 2009, 04:38 AM
t3h m00kz
Re: Halo weapons converted to UT3 (WIP)
Making progress, a guy on the UT forums is helping me learn some basic UnrealScript stuff, and I'm confident I'll eventually wind up getting all the features from Halo into UT. Melees, zooms, grenade types, all of that. It'll probably wind up being it's own gametype.
I've also gotten the movement pretty much exactly like Halo.
You know, I think I'll just let the video do the talking
Yeah I know, I'm going to fix the sniper animations. I slapped it together real quick just to make sure the packages were working
September 28th, 2009, 09:31 PM
Inferno
Re: Halo weapons converted to UT3 (WIP)
I am officially the shader guy for this project. Cause m00kz don't got nothing on my shaders.
:v:
September 28th, 2009, 10:41 PM
t3h m00kz
Re: Halo weapons converted to UT3 (WIP)
this kid, yeah he's real good at shaders lol
E: Learning some Uscript over at the UT forums... pretty interesting stuff, found out how to implement a Halo scope mask for the sniper rifle, and am currently working with a guy on implementing melee, grenade and reload functions.
October 1st, 2009, 03:50 AM
Lateksi
Re: Halo weapons converted to UT3 (WIP)
It's cool you made the AR more accurate. Can you do the same to plasma rifle when you get to it? Think about the plasma gun in Quake.