Re: [Release] Ivory Tower classic.
I think I can host a 1.08 dedi overnight and through tomorrow.
Hold on.
Re: [Release] Ivory Tower classic.
I'd join if I had Halo installed.
Re: [Release] Ivory Tower classic.
sv_name Inf3rn0Ser\/er-Dedicated[]wnfest
sv_public True
sv_maxplayers 8
sv_motd motd.txt
sv_rcon_password dickgoesinya
sv_mapcycle_timeout 10
sv_mapcycle_add "Ivory_Tower_classic" slayer
sv_mapcycle_add "Ivory_Tower_classic" team_slayer
sv_mapcycle_add "eIvory_Tower_classic" "CTF"
sv_mapcycle_add "Ivory_Tower_classic" "hill"
sv_mapcycle_begin
multiplayer_hit_sound_volume 1
Running on 1.08ce.
Re: [Release] Ivory Tower classic.
1) this belongs in the release section, have a mod move it for you.
2) post some screenshots.
I saw the map before and it looked pretty good, I'll try this out later.
Re: [Release] Ivory Tower classic.
What's the IP so i can join directly.
Re: [Release] Ivory Tower classic.
Re: [Release] Ivory Tower classic.
It's not your run of the mill port, I like it. It looks like you spent a lot of time perfecting shaders.
Re: [Release] Ivory Tower classic.
68.191.140.53:2308
IP to my server.
And yes for halo CE most of the shaders look good. The map still looks better in unreal though. :v:
edit-
Oh and jesse. I'm Inferno. Don't ask.
Re: [Release] Ivory Tower classic.