http://img121.imageshack.us/img121/2...ndholestut.jpg
Just something I saw illustrated elsewhere, so I thought I'd reiterate it for you guys.
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http://img121.imageshack.us/img121/2...ndholestut.jpg
Just something I saw illustrated elsewhere, so I thought I'd reiterate it for you guys.
The cylinder method was better!
If you have an area already modeled and cannot start with a cylinder, this works well.
thanks again snaf. your little tips always help :iamafag:
with that in mind i really should get back into modeling
Same thing in Maya, except grab the new verts in step 3 there and scale them out. You won't get a PERFECT circle, but if it's going in a game... then usually perfect circles are boring anyhow :P
holes don't necessarily always have to be round, but for things like holes machined into metal this works well :)
What happened to the boolean method
yeah that would create errors just an fyi
Well I learned something
BLACK MAGIC!
Thanks, this was helpful.