Custom Lightmap UVs you say?
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Taking credit for something again Dee? That's no surprise. I don't see any mention of Firescythe in your post, and don't worry I checked for ninja tags because that is how you like to credit people after all.
Those shadows look reeeeally nice. I assume this shows that if the uvs are made to scale better, then the overall lightmap quality is much better. Now that you've shown the pics, explain the process, please. From the other thread I gathered that Firescythe had found a way to change the uvs, but from that to this is somewhat of a process gap. : ) Is that tool available for the rest of us yet? Or is this a trial run?
Edit: And yeah, ShadowSpartan does have a point. I just assumed Firescythe had a lot to do with it.
Firescythe released it. Link.
Trollin'
I got someone else to make the custom lightmap tool. It supports more than 1 BSP and even the creation of new UV channels from specified faces.
Hell I didn't even know fire-scythe released it until now.
This whole credit fight is getting old.
Why don't you let Dee speak for himself, unless you are infact the person he is talking about. Dee posts thing without giving proper credit (read that whole page), and it is extremely annoying and dishonest.
You would think you would learned your lesson by now. Halo 3 Beta models, Halo 3 BSPs in the above thread, and now the Lightmap program are some things you have attempted to take credit for to make yourself look better. If you did not do the work, at least say that someone else did it rather than letting people assume that you did the work yourself so that you look better.