Hey guys, I was messing around with deform modifiers on Hangar, and the bend modifier gave me an idea for a symmetrical map. So I threw together a layout test and video'd it- here we go:
It's very basic geometry, but it gets the idea across. I think I like it, so I'm gonna go ahead and make a slightly more complex and gameplay friendly version so I can get some pre-alpha testing going to see if I should give it any serious consideration.
The layout is basically 3 rings, one inside the other, and 7 doorways in each ring to the center, with a pit in the middle, and 4 bases arranged in a diamond aroun the outermost ring. The rough testing of the layout seems to work to me, but we'll see when i get to the pre-alpha matches.
What do you guys think?
April 29th, 2007, 11:40 PM
{MMT} Pope
Re: [WIP-maybe] Symmetrical map idea
looks fun and i understand the only one texture thing because its a beta, but it looks fun
April 30th, 2007, 12:57 AM
Btd69
Re: [WIP-maybe] Symmetrical map idea
Needs more detail, particularly around the middle. But seems like a decent concept.
April 30th, 2007, 10:33 AM
Rob Oplawar
Re: [WIP-maybe] Symmetrical map idea
no, you can't access the higher levels, although i'm considering giving it a lower level accesible through ramps, but come to think of it, i think that would make it too big. i'm going to scale down the whole thing too, to make it just a little quicker to get from base to base. and of course it needs more detail; i just booleaned several cylinders to thest the overall layout. when i get around to it i'm going to add some pillars as cover in the middle- is that what you mean? also i'm going to add a dip in the middle of the outermost cylinder, and add a bit more area and cover to the bases, and some nooks here and there.
May 2nd, 2007, 03:58 AM
Bodzilla
Re: [WIP-maybe] Symmetrical map idea
Quote:
Originally Posted by Rob Oplawar
i'm going to scale down the whole thing too, to make it just a little quicker to get from base to base.
Good stuff. that was Probebly the main Problem i saw in it. at present size it would be to big to allow decent Confrontation. It'd just be boring. looking good, Nice idea
May 2nd, 2007, 01:40 PM
SnaFuBAR
Re: [WIP-maybe] Symmetrical map idea
too simple for my tastes. seems kinda boring.
May 3rd, 2007, 01:25 AM
Rob Oplawar
Re: [WIP-maybe] Symmetrical map idea
k, hopefully adding those changes to the outer ring, bases, and center ring will make it more complex, but the idea is for it to be somewhat like a big foundation or warlock, and as it is it's about as complex as those maps (although the split-level effect is missing- come to think of it i should make the outer ring higher than the inner rings).
edit: place that one next to it, only put it up higher so we get a split-level effect with a little path running down the middle.
A path! With a path! A path!
May 3rd, 2007, 06:20 AM
thehoodedsmack
Re: [WIP-maybe] Symmetrical map idea
Is that a gigantic hole, I see? THIS....IS....HALO!!!
May 3rd, 2007, 06:31 AM
DaneO'Roo
Re: [WIP-maybe] Symmetrical map idea
Lol, yeah, just fuck with it some more and get some more interest happenign in it. Seems like a hearty start :)