Anyway, now that the worst parts of the school year are finally dying down and I'm done grading all the essays, I've had time to resume work on Plasma Pack 3. I've got all the weapon concepts down. Here's what I've got so far:
Needler
Needles will not penetrate shields and will detonate on impact. It takes 8 needles to pop shields. If you can stick at least 7 needles in an unshielded target, they supercombine, resulting in instant death for the victim.
Effects have changed little since the last thread, but I've got a better post-explosion smoke sequence in.
Impaler
Mid/mid-long range weapon with 4X zoom. Launches hitscan speed needles in a very accurate spread (just a little more accurate than the pistol) at 2.5 rounds per second. You need 12 needles to finish a target; five to pop the shields and seven more to whittle down the health. However, it's a headshot weapon, meaning it's a 5sk for good shooters; or, if you can latch in 7 needles before any of them detonate, you'll get an insta-killing supercombine.
The muzzle flash was shown at the relevant blog entry, but since that's down, I've put it here. There's also a shot of the WIP supercombine. I'm still working on what will comprise the core of that one.
Eviscerator
Mid-range only weapon. Launches 15 fairly slow-moving needles in a very wide cone which then home in on a targer you're aiming at. 1 burst per second. If you're too close, the needles won't home in fast enough to the target and will go around it; if you're too far, they'll detonate before they reach. But if you can nail the range, it's lethal. It takes just under two burst (providing all the needles hit) to kill a guy. Needles will occasionally overpenetrate the target, and will bounce off walls and such.
I haven't made a dedicated effort at the visuals for this one, but the gameplay function is in place.
Yeah expect updates a little more frequently than last time, I want to get this thing done before the end of the month
May 11th, 2010, 10:08 PM
Donut
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
ooooo theyre so hi res. they kind of look out of place with the default ce stuff though.
holy jesus those particles look awesome though
May 12th, 2010, 09:02 AM
Hotrod
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
Wow, that's just so beautiful. Brought a tear to me eye ;)
May 12th, 2010, 09:48 AM
annihilation
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
That's a shitload of blood. Ha, I love it!
Also, nice song.
May 12th, 2010, 12:31 PM
Llama Juice
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
You sir are a gentleman and a scholar.
Or at least a scholar with bitchin particle effects.
May 12th, 2010, 07:11 PM
n00b1n8R
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
I almost died laughing at your video in the middle of a lecture. :lmao:
May 12th, 2010, 08:25 PM
Ifafudafi
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
update
The Needler is finished. Here's a demonstration of its new particles & behavior. The Impaler's also done, except for the fact that it needs a zoom mask (that shouldn't take long.) I'm beginning work on the last weapon's particles.
Make sure to watch in HQ and post if you don't like something about it so I can fix it.