In this mod I expand on Cairo Station by adding one variant of Brutes & two variants of Jackals. There is a new Banshee encounter, & a section where you will find two empty Banshees. The Longsword has been added & is flyable.
Other tweaks include a higher Field of View (FoV), darkened MJOLNIR Powered Assault Armor. Player character starts with a BR & Shotgun. Extra friendly NPCs have been added (Marines & ODST), along with extra enemies.
Assembly was used for this mod as it provides more consistent results, is easier to use, faster, & has not broken any of my maps unless it was something that should break said maps.
Additional applications where used with source tag files, xbox .map files, & PC .map files to verify the settings.
-Entity (H2x) was used to study the original map in its unmodified XBox incarnation.
-Some Marines are now ODST
-Some Marines have human heads
-Most Marines have various helmets & clothing
-NPC weapons have been reallocated but not edited; so the weapons are as you know & expect them to be
-Player starts with a BR & Shotgun, full ammo
-Longsword is now a flyable vehicle & fires Pelican Rocket Pod projectiles
-Various Banshee have been added
-Additional enemy AI such as two Jackal variants & one Brute variant, this can be affected by difficulty settings &
the Thunderstorm Skull. I suggest playing on Normal the first play round, then increasing difficulty on the next
INSTALL
=======
1) Before copying the file to your Halo 2\maps default maps directory you must backup the original.
2) The filename is 01b_spacestation.map, so make sure you backup the original by either renaming it or by
moving it to a backup sub-folder. I rename the original file to 01b_spacestation.map.ORIGINAL so I know what
it is at a later date.
3) Copy the new file to the same location then start Halo 2 Vista.
4) Select Cairo Station from the Campaign selection screen.
weight - 1
color lower bound - r:0 g:0 b:0 - Black
color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray
Secondary
weight - 1
color lower bound - r:0.501961 g:0.501961 b:0.501961
color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray
FoV
Camera Field of View: was 1.22173, set to 1.55173
Much less melee Biped Shoulder issues at: 1.32173
01b_spacestation.scr
-Set player start to have 4 human grenades
-Set player start to have BR & Shotty
BR
Rounds Loaded: 36
Rounds Total: 144
Shotty
Rounds Loaded: 12
Rounds Total: 48
AI Squads:
34 - 116 (117)
Name: bay1_hum_floor_mar
Then Starting Locations:
1 - 4 (5)
Character: 7 (objects\characters\marine\ai\marine_wounded.char)
Set him to another free Marine char like 2 (Male), 5 (Female), 6 (ODST)
Or higher rank char like 8 (Miranda), 13 (Cortana), 14 (Marine Dress), 19 (Marine Johnson Dress)
brute.char/.bipd
-Set Brute from Prophet team to Covenant
jackal.char/.bipd
-Set Jackal from Prophet team to Covenant
CHARACTERS:
-Set marine_johnson - BRUTE
-Set marine_wounded - JACKAL
CHARACTER EXAMPLE JACKAL (.char)
char: ai\generic
bipd: objects\characters\jackal\jackal
(null)
styl: objects\characters\elite\ai\elite_specops
(null)
Variation
Permutation: standard
*Set Char Stats, if left blank it relys on second char or generic Char Stats.
CHARACTER EXAMPLE BRUTE (.char)
char: ai\generic OR objects\characters\elite\ai\elite?
bipd: objects\characters\brute\brute
(null)
styl: objects\characters\elite\ai\elite
(null)
Variation
Permutation:
minor_bth - lowest rank, no armour, besides face helmet sometimes
minor_crl
major_bth - looks good
major_crl
captain_bth - red flag
captain_crl
honor_guard_bth - red flag and outfit with large helmet
honor_guard_crl
default - Tartarus?
CHARACTER EXAMPLE HUNTER (.char)
char: ai\generic
bipd: objects\characters\hunter\hunter
(null)
styl: objects\characters\elite\ai\elite
(null)
Variation
Permutation: base
----------
Longsword
scnr
AI SQUAD 107 2nd biped - 60.4914 -9.17941 12.06252 -1.003571
set Y to around -22.17941 and test
too much X causes crash
fix driver string and passenger strings?
fix boost speed more?
move hog turret marker a little forward, just a tad